Weizhen Huang

dblp:125/9166 · DBLP profile ↗
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6ranked-venue papers
2as first author
3since 2021 · last 2023
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 75% Computer animation and physical simulation · 25%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image generation
0.412020
Computational Parquetry: Fabricated Style Transfer with Wood Pixels · ACM Trans. Graph. 2020
Visual content generation and editing › example-based synthesis
patch-based synthesis
0.412020
Computational Parquetry: Fabricated Style Transfer with Wood Pixels · ACM Trans. Graph. 2020
Visual content generation and editing
style transfer
0.412020
Computational Parquetry: Fabricated Style Transfer with Wood Pixels · ACM Trans. Graph. 2020
Computer animation and physical simulation › fluid simulation › free-surface flow
thin film simulation
0.412020
Chemomechanical simulation of soap film flow on spherical bubbles · ACM Trans. Graph. 2020
Robotics › Motion planning and robot control › robot calibration
measurement configuration selection
0.011996
Optimal planning of robot calibration experiments by genetic algorithms · ICRA 1996
Robotics › Motion planning and robot control
robot calibration
0.011996
Optimal planning of robot calibration experiments by genetic algorithms · ICRA 1996
Robotics › Motion planning and robot control › robot calibration
kinematic parameter identification
0.011996
Optimal planning of robot calibration experiments by genetic algorithms · ICRA 1996

Methods — techniques the papers use, named apart from their topics

semi-lagrangian advection · 0.4lubrication theory · 0.4gamut mapping · 0.4feature characterization · 0.4combinatorial optimization · 0.4genetic algorithm · 0.0
YearPublicationVenuePosition
2023 A Joint Framework with Audio Generation for Rare Gunshot Event Detection
Jun Yin 0006, Haiyun Du, Renjie Wu 0004, Ruidong Fang, Jucai Lin, Weizhen Huang, Yapeng Mao
PRICAI (2)7
2022 The CLIPS System for 2022 Spoofing-Aware Speaker Verification Challenge
Jucai Lin, Jingbiao Huang, Ruidong Fang, Jun Yin 0006, Yuanping Yin, Weizhen Huang, Yapeng Mao
INTERSPEECH8
2022 A Microfacet-based Hair Scattering Model
abstract
Abstract The development of scattering models and rendering algorithms for human hair remains an important area of research in computer graphics. Virtually all available models for scattering off hair or fur fibers are based on separable lobes, which bring practical advantages in importance sampling, but do not represent physically‐plausible microgeometry. In this paper, we contribute the first microfacet‐based hair scattering model. Based on a rough cylinder geometry with tilted cuticle scales, our far‐field model is non‐separable by nature, yet allows accurate importance sampling. Additional benefits include support for elliptical hair cross‐sections and an analytical solution for the reflected lobe using the GGX distribution. We show that our model captures glint‐like forward scattering features in the R lobe that have been observed before but not properly explained.
Weizhen Huang, Matthias B. Hullin, Johannes Hanika
Comput. Graph. Forum1
2020 Chemomechanical simulation of soap film flow on spherical bubbles
abstract
Soap bubbles are widely appreciated for their fragile nature and their colorful appearance. The natural sciences and, in extension, computer graphics, have comprehensively studied the mechanical behavior of films and foams, as well as the optical properties of thin liquid layers. In this paper, we focus on the dynamics of material flow within the soap film, which results in fascinating, extremely detailed patterns. This flow is characterized by a complex coupling between surfactant concentration and Marangoni surface tension. We propose a novel chemomechanical simulation framework rooted in lubrication theory, which makes use of a custom semi-Lagrangian advection solver to enable the simulation of soap film dynamics on spherical bubbles both in free flow as well as under body forces such as gravity or external air flow. By comparing our simulated outcomes to videos of real-world soap bubbles recorded in a studio environment, we show that our framework, for the first time, closely recreates a wide range of dynamic effects that are also observed in experiment.
Weizhen Huang, Julian Iseringhausen, Tom Kneiphof, Ziyin Qu, Chenfanfu Jiang, Matthias B. Hullin
ACM Trans. Graph.1
2020 Computational Parquetry: Fabricated Style Transfer with Wood Pixels
abstract
Parquetry is the art and craft of decorating a surface with a pattern of differently colored veneers of wood, stone, or other materials. Traditionally, the process of designing and making parquetry has been driven by color, using the texture found in real wood only for stylization or as a decorative effect. Here, we introduce a computational pipeline that draws from the rich natural structure of strongly textured real-world veneers as a source of detail to approximate a target image as faithfully as possible using a manageable number of parts. This challenge is closely related to the established problems of patch-based image synthesis and stylization in some ways, but fundamentally different in others. Most importantly, the limited availability of resources (any piece of wood can only be used once) turns the relatively simple problem of finding the right piece for the target location into the combinatorial problem of finding optimal parts while avoiding resource collisions. We introduce an algorithm that efficiently solves an approximation to the problem. It further addresses challenges like gamut mapping, feature characterization, and the search for fabricable cuts. We demonstrate the effectiveness of the system by fabricating a selection of pieces of parquetry from different kinds of unstained wood veneer.
Julian Iseringhausen, Michael Weinmann, Weizhen Huang, Matthias B. Hullin
ACM Trans. Graph.3
1996 Optimal planning of robot calibration experiments by genetic algorithms
abstract
In this paper, techniques developed in the science of genetic computing are applied to solve the problem of optimally selecting robot measurement configurations, which is an important element in successfully completing a robot calibration experiment. Genetic algorithms are customized for a type of robot measurement configuration selection problem in which the robot workspace constraints are defined in terms of robot joint limits. Simulation studies are conducted to examine the effectiveness of the genetic algorithms for the application.
Hanqi Zhuang, Jie Wu 0001, Weizhen Huang
ICRA3