Weichao Qiu

dblp:126/0918 · DBLP profile ↗
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23ranked-venue papers
2as first author
10since 2021 · last 2025
0009-0004-1254-5865ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 20 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 18 · 10 since 2021Systems, architecture and hardware · 1
YearPublicationVenuePosition
2025 DisEnvisioner: Disentangled and Enriched Visual Prompt for Customized Image Generation
abstract
In the realm of image generation, creating customized images from visual prompt with additional textual instruction emerges as a promising endeavor. However, existing methods, both tuning-based and tuning-free, struggle with interpreting the subject-essential attributes from the visual prompt. This leads to subject-irrelevant attributes infiltrating the generation process, ultimately compromising the personalization quality in both editability and ID preservation. In this paper, we present $\textbf{DisEnvisioner}$, a novel approach for effectively extracting and enriching the subject-essential features while filtering out -irrelevant information, enabling exceptional customization performance, in a $\textbf{tuning-free}$ manner and using only $\textbf{a single image}$. Specifically, the feature of the subject and other irrelevant components are effectively separated into distinctive visual tokens, enabling a much more accurate customization. Aiming to further improving the ID consistency, we enrich the disentangled features, sculpting them into a more granular representation. Experiments demonstrate the superiority of our approach over existing methods in instruction response (editability), ID consistency, inference speed, and the overall image quality, highlighting the effectiveness and efficiency of DisEnvisioner.
Yongzhe Hu, Guibao Shen, Yingjie Cai, Weichao Qiu, Ying-Cong Chen
ICLR6
2024 HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting
abstract
Holistic understanding of urban scenes based on RGB images is a challenging yet important problem. It encompasses understanding both the geometry and appearance to enable novel view synthesis, parsing semantic labels, and tracking moving objects. Despite considerable progress, existing approaches often focus on specific aspects of this task and require additional inputs such as LiDAR scans or manually annotated 3D bounding boxes. In this paper, we introduce a novel pipeline that utilizes 3D Gaussian Splatting for holistic urban scene understanding. Our main idea involves the joint optimization of geometry, appearance, semantics, and motion using a combination of static and dynamic 3D Gaussians, where moving object poses are regularized via physical constraints. Our approach offers the ability to render new viewpoints in real-time, yielding 2D and 3D semantic information with high accuracy, and reconstruct dynamic scenes, even in scenarios where 3D bounding box detection are highly noisy. Experimental results on KITTI, KITTI-360, and Virtual KITTI 2 demonstrate the effectiveness of our approach. Our project page is at https://xdimlab.github.io/hugs_website.
Jiahao Shao, Dongfeng Bai, Weichao Qiu, Yue Wang 0020, Andreas Geiger 0001, Yiyi Liao
CVPR5
2024 Efficient Depth-Guided Urban View Synthesis
Sheng Miao, Jiaxin Huang 0012, Dongfeng Bai, Weichao Qiu, Andreas Geiger 0001, Yiyi Liao
ECCV (30)4
2023 NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds
abstract
We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.
Chen Yang 0023, Peihao Li 0003, Zanwei Zhou, Shanxin Yuan, Xiaokang Yang 0001, Weichao Qiu, Wei Shen 0002
CVPR7
2023 NeRF-MS: Neural Radiance Fields with Multi-Sequence
abstract
Neural radiance fields (NeRF) achieve impressive performance in novel view synthesis when trained on only single sequence data. However, leveraging multiple sequences captured by different cameras at different times is essential for better reconstruction performance. Multi-sequence data takes two main challenges: appearance variation due to different lighting conditions and non-static objects like pedestrians. To address these issues, we propose NeRF-MS, a novel approach to training NeRF with multi-sequence data. Specifically, we utilize a triplet loss to regularize the distribution of per-image appearance code, which leads to better high-frequency texture and consistent appearance, such as specular reflections. Then, we explicitly model non-static objects to reduce floaters. Extensive results demonstrate that NeRF-MS not only outperforms state-of-the-art view synthesis methods on outdoor and synthetic scenes, but also achieves 3D consistent rendering and robust appearance controlling. Project page: https://nerf-ms.github.io/.
Peihao Li 0003, Shaohui Wang, Chen Yang 0023, Weichao Qiu, Haoqian Wang
ICCV5
2022 Learning Part Segmentation through Unsupervised Domain Adaptation from Synthetic Vehicles
abstract
Part segmentations provide a rich and detailed part-level description of objects. However, their annotation requires an enormous amount of work, which makes it difficult to apply standard deep learning methods. In this paper, we propose the idea of learning part segmentation through unsupervised domain adaptation (UDA) from synthetic data. We first introduce UDA-Part, a comprehensive part segmentation dataset for vehicles that can serve as an adequate benchmark for UDA11https://qliu24.github.io/udapart/. In UDA-Part, we label parts on 3D CAD models which enables us to generate a large set of annotated synthetic images. We also annotate parts on a number of real images to provide a real test set. Secondly, to advance the adaptation of part models trained from the synthetic data to the real images, we introduce a new UDA algorithm that leverages the object's spatial structure to guide the adaptation process. Our experimental results on two real test datasets confirm the superiority of our approach over existing works, and demonstrate the promise of learning part segmentation for general objects from synthetic data. We believe our dataset provides a rich testbed to study UDA for part segmentation and will help to significantly push forward research in this area.
Qing Liu 0017, Adam Kortylewski, Zhishuai Zhang, Zizhang Li, Mengqi Guo, Qihao Liu, Xiaoding Yuan, Jiteng Mu, Weichao Qiu, Alan L. Yuille
CVPR9
2022 Simulated Adversarial Testing of Face Recognition Models
abstract
Most machine learning models are validated and tested on fixed datasets. This can give an incomplete picture of the capabilities and weaknesses of the model. Such weaknesses can be revealed at test time in the real world. The risks involved in such failures can be loss of profits, loss of time or even loss of life in certain critical applications. In order to alleviate this issue, simulators can be controlled in a finegrained manner using interpretable parameters to explore the semantic image manifold. In this work, we propose a framework for learning how to test machine learning algorithms using simulators in an adversarial manner in order to find weaknesses in the model before deploying it in critical scenarios. We apply this method in a face recognition setup. We show that certain weaknesses of models trained on real data can be discovered using simulated samples. Using our proposed method, we can find adversarial synthetic faces that fool contemporary face recognition models. This demonstrates the fact that these models have weaknesses that are not measured by commonly used validation datasets. We hypothesize that this type of adversarial examples are not isolated, but usually lie in connected spaces in the latent space of the simulator. We present a method to find these adversarial regions as opposed to the typical adversarial points found in the adversarial example literature.
Nataniel Ruiz, Adam Kortylewski, Weichao Qiu, Cihang Xie, Sarah Adel Bargal, Alan L. Yuille, Stan Sclaroff
CVPR3
2021 DASZL: Dynamic Action Signatures for Zero-shot Learning
abstract
There are many realistic applications of activity recognition where the set of potential activity descriptions is combinatorially large. This makes end-to-end supervised training of a recognition system impractical as no training set is practically able to encompass the entire label set. In this paper, we present an approach to fine-grained recognition that models activities as compositions of dynamic action signatures. This compositional approach allows us to reframe fine-grained recognition as zero-shot activity recognition, where a detector is composed "on the fly" from simple first-principles state machines supported by deep-learned components. We evaluate our method on the Olympic Sports and UCF101 datasets, where our model establishes a new state of the art under multiple experimental paradigms. We also extend this method to form a unique framework for zero-shot joint segmentation and classification of activities in video and demonstrate the first results in zero- shot decoding of complex action sequences on a widely-used surgical dataset. Lastly, we show that we can use off-the-shelf object detectors to recognize activities in completely de-novo settings with no additional training.
Tae Soo Kim 0001, Jonathan D. Jones, Michael Peven, Zihao Xiao 0001, Jin Bai 0001, Yi Zhang 0099, Weichao Qiu, Alan L. Yuille, Gregory D. Hager
AAAI7
2021 A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation
abstract
Recent work has made significant progress on using implicit functions, as a continuous representation for 3D rigid object shape reconstruction. However, much less effort has been devoted to modeling general articulated objects. Compared to rigid objects, articulated objects have higher degrees of freedom, which makes it hard to generalize to unseen shapes. To deal with the large shape variance, we introduce Articulated Signed Distance Functions (A-SDF) to represent articulated shapes with a disentangled latent space, where we have separate codes for encoding shape and articulation. With this disentangled continuous representation, we demonstrate that we can control the articulation input and animate unseen instances with unseen joint angles. Furthermore, we propose a Test-Time Adaptation inference algorithm to adjust our model during inference. We demonstrate our model generalize well to out-of-distribution and unseen data, e.g., partial point clouds and real-world depth images. Project page with code: https://jitengmu.github.io/A-SDF/.
Jiteng Mu, Weichao Qiu, Adam Kortylewski, Alan L. Yuille, Nuno Vasconcelos, Xiaolong Wang 0004
ICCV2
2021 AdaFuse: Adaptive Multiview Fusion for Accurate Human Pose Estimation in the Wild
Zhe Zhang 0045, Chunyu Wang 0001, Weichao Qiu, Wenhu Qin, Wenjun Zeng 0001
Int. J. Comput. Vis.3
2020 Identifying Model Weakness with Adversarial Examiner
abstract
Machine learning models are usually evaluated according to the average case performance on the test set. However, this is not always ideal, because in some sensitive domains (e.g. autonomous driving), it is the worst case performance that matters more. In this paper, we are interested in systematic exploration of the input data space to identify the weakness of the model to be evaluated. We propose to use an adversarial examiner in the testing stage. Different from the existing strategy to always give the same (distribution of) test data, the adversarial examiner will dynamically select the next test data to hand out based on the testing history so far, with the goal being to undermine the model's performance. This sequence of test data not only helps us understand the current model, but also serves as constructive feedback to help improve the model in the next iteration. We conduct experiments on ShapeNet object classification. We show that our adversarial examiner can successfully put more emphasis on the weakness of the model, preventing performance estimates from being overly optimistic.
Michelle Shu, Chenxi Liu 0001, Weichao Qiu, Alan L. Yuille
AAAI3
2020 Learning From Synthetic Animals
abstract
Despite great success in human parsing, progress for parsing other deformable articulated objects, like animals, is still limited by the lack of labeled data. In this paper, we use synthetic images and ground truth generated from CAD animal models to address this challenge. To bridge the domain gap between real and synthetic images, we propose a novel consistency-constrained semi-supervised learning method (CC-SSL). Our method leverages both spatial and temporal consistencies, to bootstrap weak models trained on synthetic data with unlabeled real images. We demonstrate the effectiveness of our method on highly deformable animals, such as horses and tigers. Without using any real image label, our method allows for accurate keypoint prediction on real images. Moreover, we quantitatively show that models using synthetic data achieve better generalization performance than models trained on real images across different domains in the Visual Domain Adaptation Challenge dataset. Our synthetic dataset contains 10+ animals with diverse poses and rich ground truth, which enables us to use the multi-task learning strategy to further boost models' performance.
Jiteng Mu, Weichao Qiu, Gregory D. Hager, Alan L. Yuille
CVPR2
2019 Adversarial Attacks Beyond the Image Space
abstract
Generating adversarial examples is an intriguing problem and an important way of understanding the working mechanism of deep neural networks. Most existing approaches generated perturbations in the image space, i.e., each pixel can be modified independently. However, in this paper we pay special attention to the subset of adversarial examples that correspond to meaningful changes in 3D physical properties (like rotation and translation, illumination condition, etc.). These adversaries arguably pose a more serious concern, as they demonstrate the possibility of causing neural network failure by easy perturbations of real-world 3D objects and scenes. In the contexts of object classification and visual question answering, we augment state-of-the-art deep neural networks that receive 2D input images with a rendering module (either differentiable or not) in front, so that a 3D scene (in the physical space) is rendered into a 2D image (in the image space), and then mapped to a prediction (in the output space). The adversarial perturbations can now go beyond the image space, and have clear meanings in the 3D physical world. Though image-space adversaries can be interpreted as per-pixel albedo change, we verify that they cannot be well explained along these physically meaningful dimensions, which often have a non-local effect. But it is still possible to successfully attack beyond the image space on the physical space, though this is more difficult than image-space attacks, reflected in lower success rates and heavier perturbations required.
Xiaohui Zeng, Chenxi Liu 0001, Yu-Siang Wang, Weichao Qiu, Lingxi Xie, Yu-Wing Tai, Chi-Keung Tang, Alan L. Yuille
CVPR4
2019 CRAVES: Controlling Robotic Arm With a Vision-Based Economic System
abstract
Training a robotic arm to accomplish real-world tasks has been attracting increasing attention in both academia and industry. This work discusses the role of computer vision algorithms in this field. We focus on low-cost arms on which no sensors are equipped and thus all decisions are made upon visual recognition, e.g., real-time 3D pose estimation. This requires annotating a lot of training data, which is not only time-consuming but also laborious. In this paper, we present an alternative solution, which uses a 3D model to create a large number of synthetic data, trains a vision model in this virtual domain, and applies it to real-world images after domain adaptation. To this end, we design a semi-supervised approach, which fully leverages the geometric constraints among keypoints. We apply an iterative algorithm for optimization. Without any annotations on real images, our algorithm generalizes well and produces satisfying results on 3D pose estimation, which is evaluated on two real-world datasets. We also construct a vision-based control system for task accomplishment, for which we train a reinforcement learning agent in a virtual environment and apply it to the real-world. Moreover, our approach, with merely a 3D model being required, has the potential to generalize to other types of multi-rigid-body dynamic systems.
Yiming Zuo 0001, Weichao Qiu, Lingxi Xie, Fangwei Zhong, Yizhou Wang 0001, Alan L. Yuille
CVPR2
2019 Semantic Part Detection via Matching: Learning to Generalize to Novel Viewpoints From Limited Training Data
abstract
Detecting semantic parts of an object is a challenging task, particularly because it is hard to annotate semantic parts and construct large datasets. In this paper, we present an approach which can learn from a small annotated dataset containing a limited range of viewpoints and generalize to detect semantic parts for a much larger range of viewpoints. The approach is based on our matching algorithm, which is used for finding accurate spatial correspondence between two images and transplanting semantic parts annotated on one image to the other. Images in the training set are matched to synthetic images rendered from a 3D CAD model, following which a clustering algorithm is used to automatically annotate semantic parts of the CAD model. During the testing period, this CAD model can synthesize annotated images under every viewpoint. These synthesized images are matched to images in the testing set to detect semantic parts in novel viewpoints. Our algorithm is simple, intuitive, and contains very few parameters. Experiments show our method outperforms standard deep learning approaches and, in particular, performs much better on novel viewpoints. For facilitating the future research, code is available: https://github.com/ytongbai/SemanticPartDetection.
Yutong Bai, Qing Liu 0017, Lingxi Xie, Weichao Qiu, Alan L. Yuille
ICCV5
2018 UnrealStereo: Controlling Hazardous Factors to Analyze Stereo Vision
abstract
A reliable stereo algorithm is critical for many robotics applications. But textureless and specular regions can easily cause failure by making feature matching difficult. Understanding whether an algorithm is robust to these hazardous regions is important. Although many stereo benchmarks have been developed to evaluate performance, it is hard to quantify the effect of hazardous regions in real images because the location and severity of these regions are unknown. In this paper, we develop a synthetic image generation tool enabling to control hazardous factors, such as making objects more specular or transparent, to produce hazardous regions at different degrees. The densely controlled sampling strategy in virtual worlds enables to effectively stress test stereo algorithms by varying the types and degrees of the hazard. We generate a large synthetic image dataset with automatically computed hazardous regions and analyze algorithms on these regions. The observations from synthetic images are further validated by annotating hazardous regions in real-world datasets Middlebury and KITTI (which gives a sparse sampling of the hazards). Our synthetic image generation tool is based on a game engine Unreal Engine 4 and will be open-source along with the virtual scenes in our experiments. Many publicly available realistic game contents can be used by our tool to provide an enormous resource for development and evaluation of algorithms.
Yi Zhang 0099, Weichao Qiu, Qi Chen 0014, Xiaolin Hu 0001, Alan L. Yuille
3DV2
2018 SampleAhead: Online Classifier-Sampler Communication for Learning from Synthesized Data
Qi Chen 0014, Weichao Qiu, Yi Zhang 0099, Lingxi Xie, Alan L. Yuille
BMVC2
2018 Stochastic Functional Verification of DNN Design through Progressive Virtual Dataset Generation
abstract
Deep Neural Networks have emerged as state-of-the-art solutions for complex intelligence problems. DNNs derive their predictive power by learning from millions of training examples in either a supervised or semi-supervised fashion. As such, a critical aspect of the DNN system design procedure is the collection of large annotated training datasets that exhibit high coverage of the problem space. While data synthesis and annotation techniques have been proposed to mitigate the burden of acquiring large datasets, these methods do not quantify the usefulness of each generated dataset and its subsequent impact on training effort. In this work we establish parallels between the autonomous design of DNNs for machine vision applications and the task of functionally verifying a hardware design. Similar to automatic test vector generation, we propose a technique that progressively generates training datasets using virtual synthetic models. Furthermore, we propose an automated DNN design framework that jointly tries to stochastically maximize training coverage while minimizing the number of training and validation cycles utilizing insights from functional verification.
Jinhang Choi, Kevin M. Irick, Justin Hardin, Weichao Qiu, Alan L. Yuille, Jack Sampson, Narayanan Vijaykrishnan
ISCAS4
2018 Ground-Truth Data Set and Baseline Evaluations for Base-Detail Separation Algorithms at the Part Level
abstract
Base-detail separation is a fundamental image processing problem, which models the image by a smooth base layer for the coarse structure and a detail layer for the texturelike structures. Base-detail separation is hierarchical and can be performed from the fine level to the coarse level. The separation at coarse level, in particular at the part level, is important for many applications, but currently lacks ground-truth data sets that are needed for comparing algorithms quantitatively. Thus, we propose a procedure to construct such data sets and provide two examples: Pascal Part UCLA and Fashionista, containing 1000 and 250 images, respectively. Our assumption is that the base is piecewise smooth, and we label the appearance of each piece by a polynomial model. The pieces are objects and parts of objects obtained from human annotations. Finally, we propose a way to evaluate different separation methods with our data sets and compared the performances of seven state-of-the-art algorithms.
Xuan Dong 0001, Boyan Bonev 0001, Weixin Li 0001, Weichao Qiu, Xianjie Chen, Alan L. Yuille
IEEE Trans. Circuits Syst. Video Technol.4
2017 ScaleNet: Guiding Object Proposal Generation in Supermarkets and Beyond
abstract
Motivated by product detection in supermarkets, this paper studies the problem of object proposal generation in supermarket images and other natural images. We argue that estimation of object scales in images is helpful for generating object proposals, especially for supermarket images where object scales are usually within a small range. Therefore, we propose to estimate object scales of images before generating object proposals. The proposed method for predicting object scales is called ScaleNet. To validate the effectiveness of ScaleNet, we build three supermarket datasets, two of which are real-world datasets used for testing and the other one is a synthetic dataset used for training. In short, we extend the previous state-of-the-art object proposal methods by adding a scale prediction phase. The resulted method outperforms the previous state-of-the-art on the supermarket datasets by a large margin. We also show that the approach works for object proposal on other natural images and it outperforms the previous state-of-the-art object proposal methods on the MS COCO dataset. The supermarket datasets, the virtual supermarkets, and the tools for creating more synthetic datasets will be made public.
Siyuan Qiao, Wei Shen 0002, Weichao Qiu, Chenxi Liu 0001, Alan L. Yuille
ICCV3
2017 UnrealCV: Virtual Worlds for Computer Vision
abstract
UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine 4 (UE4). It extends UE4 with a plugin by providing (1) A set of UnrealCV commands to interact with the virtual world. (2) Communication between UE4 and an external program, such as Caffe. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing UnrealCV plugin to Unreal Engine 4 (UE4) and use the editor of UE4 to build a new virtual world. UnrealCV is an open-source software under the MIT license. Since the initial release in September 2016, it has gathered an active community of users, including students and researchers.
Weichao Qiu, Fangwei Zhong, Yi Zhang 0099, Siyuan Qiao, Zihao Xiao 0001, Tae Soo Kim 0001, Yizhou Wang 0001
ACM Multimedia1
2014 Scale-Space SIFT flow
abstract
The state-of-the-art SIFT flow has been widely adopted for the general image matching task, especially in dealing with image pairs from similar scenes but with different object configurations. However, the way in which the dense SIFT features are computed at a fixed scale in the SIFT flow method limits its capability of dealing with scenes of large scale changes. In this paper, we propose a simple, intuitive, and very effective approach, Scale-Space SIFT flow, to deal with the large scale differences in different image locations. We introduce a scale field to the SIFT flow function to automatically explore the scale deformations. Our approach achieves similar performance as the SIFT flow method on general natural scenes but obtains significant improvement on the images with large scale differences. Compared with a recent method that addresses the similar problem, our approach shows its clear advantage being more effective, and significantly less demanding in memory and time requirement.
Weichao Qiu, Xinggang Wang, Xiang Bai, Alan L. Yuille, Zhuowen Tu
WACV1
2012 Online Random Ferns for robust visual tracking
Cong Rao, Cong Yao, Xiang Bai, Weichao Qiu, Wenyu Liu 0001
ICPR4