Demo Data from EDBT 2026 / reviewers in the wild / expert
Nikolas Hesse
dblp:126/0978
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 2020
0000-0003-1141-0614ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 86% Video understanding and tracking · 14% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
human body modeling |
0.4 | 1 | 2020 | Learning and Tracking the 3D Body Shape of Freely Moving Infants from RGB-D sequences · IEEE Trans. Pattern Anal. Mach. Intell. 2020 |
Computer vision › Video understanding and tracking › motion analysis
human motion analysis |
0.1 | 1 | 2020 | Learning and Tracking the 3D Body Shape of Freely Moving Infants from RGB-D sequences · IEEE Trans. Pattern Anal. Mach. Intell. 2020 |
Visual content generation and editing
avatar generation |
0.1 | 1 | 2019 | The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
perceptual study · 0.8linear regression · 0.8skinned linear model · 0.4pose fitting · 0.4RGB-D · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Learning and Tracking the 3D Body Shape of Freely Moving Infants from RGB-D sequencesabstractStatistical models of the human body surface are generally learned from thousands of high-quality 3D scans in predefined poses to cover the wide variety of human body shapes and articulations. Acquisition of such data requires expensive equipment, calibration procedures, and is limited to cooperative subjects who can understand and follow instructions, such as adults. We present a method for learning a statistical 3D Skinned Multi-Infant Linear body model (SMIL) from incomplete, low-quality RGB-D sequences of freely moving infants. Quantitative experiments show that SMIL faithfully represents the RGB-D data and properly factorizes the shape and pose of the infants. To demonstrate the applicability of SMIL, we fit the model to RGB-D sequences of freely moving infants and show, with a case study, that our method captures enough motion detail for General Movements Assessment (GMA), a method used in clinical practice for early detection of neurodevelopmental disorders in infants. SMIL provides a new tool for analyzing infant shape and movement and is a step towards an automated system for GMA. Nikolas Hesse, Sergi Pujades, Michael J. Black, Michael Arens, Ulrich G. Hofmann, A. Sebastian Schröder |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2019 | The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D MeasurementsabstractCreating metrically accurate avatars is important for many applications such as virtual clothing try-on, ergonomics, medicine, immersive social media, telepresence, and gaming. Creating avatars that precisely represent a particular individual is challenging however, due to the need for expensive 3D scanners, privacy issues with photographs or videos, and difficulty in making accurate tailoring measurements. We overcome these challenges by creating "The Virtual Caliper", which uses VR game controllers to make simple measurements. First, we establish what body measurements users can reliably make on their own body. We find several distance measurements to be good candidates and then verify that these are linearly related to 3D body shape as represented by the SMPL body model. The Virtual Caliper enables novice users to accurately measure themselves and create an avatar with their own body shape. We evaluate the metric accuracy relative to ground truth 3D body scan data, compare the method quantitatively to other avatar creation tools, and perform extensive perceptual studies. We also provide a software application to the community that enables novices to rapidly create avatars in fewer than five minutes. Not only is our approach more rapid than existing methods, it exports a metrically accurate 3D avatar model that is rigged and skinned. Sergi Pujades, Betty J. Mohler, Anne Thaler, Joachim Tesch, Naureen Mahmood, Nikolas Hesse, Heinrich H. Bülthoff, Michael J. Black |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2018 | Learning an Infant Body Model from RGB-D Data for Accurate Full Body Motion Analysis
Nikolas Hesse, Sergi Pujades, Javier Romero 0002, Michael J. Black, Christoph Bodensteiner, Michael Arens, Ulrich G. Hofmann, Uta Tacke, Mijna Hadders-Algra, Raphael Weinberger, Wolfgang Müller-Felber, A. Sebastian Schröder |
MICCAI (1) | 1 |
| 2012 | Multi-view facial expression recognition using local appearance features
Nikolas Hesse, Tobias Gehrig, Hua Gao, Hazim Kemal Ekenel |
ICPR | 1 |