Takuya Ikeda

dblp:126/1141 · DBLP profile ↗
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10ranked-venue papers
3as first author
8since 2021 · last 2025
0000-0002-3312-5120ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 3 first-author · 8 since 2021Systems, architecture and hardware · 7 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2025 ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping
abstract
Robotic grasping is a cornerstone capability of embodied systems. Many methods directly output grasps from partial information without modeling the geometry of the scene, leading to suboptimal motion and even collisions. To address these issues, we introduce ZeroGrasp, a novel framework that simultaneously performs 3D reconstruction and grasp pose prediction in near real-time. A key insight of our method is that occlusion reasoning and modeling the spatial relationships between objects is beneficial for both accurate reconstruction and grasping. We couple our method with a novel large-scale synthetic dataset, which comprises 1M photo-realistic images, high-resolution 3D reconstructions and 11.3B physically-valid grasp pose annotations for 12K objects from the Objaverse-LVIS dataset. We evaluate Zero-Grasp on the GraspNet-1B benchmark as well as through real-world robot experiments. ZeroGrasp achieves state-of-the-art performance and generalizes to novel real-world objects by leveraging synthetic data. https://sh8.io/#/zerograsp
Shun Iwase, Muhammad Zubair Irshad, Katherine Liu, Vitor Campagnolo Guizilini, Robert Lee, Takuya Ikeda, Ayako Amma, Koichi Nishiwaki, Kris Makoto Kitani, Rares Ambrus, Sergey Zakharov
CVPR6
2025 OmniShape: Zero-Shot Multi-Hypothesis Shape and Pose Estimation in the Real World
abstract
We would like to estimate the pose and full shape of an object from a single observation, without assuming known 3D model or category. In this work, we propose OmniShape, the first method of its kind to enable probabilistic pose and shape estimation. OmniShape is based on the key insight that shape completion can be decoupled into two multi-modal distributions: one capturing how measurements project into a normalized object reference frame defined by the dataset and the other modelling a prior over object geometries represented as triplanar neural fields. By training separate conditional diffusion models for these two distributions, we enable sampling multiple hypotheses from the joint pose and shape distri-bution. OmniShape demonstrates compelling performance on challenging real world datasets. Project website: https://tri-ml.glthub.io/omnishape.
Katherine Liu, Sergey Zakharov, Dian Chen 0005, Takuya Ikeda, Gregory Shakhnarovich, Adrien Gaidon, Rares Ambrus
ICRA4
2025 Simultaneous Pick and Place Detection by Combining SE(3) Diffusion Models with Differential Kinematics
abstract
Grasp detection methods typically target the detection of a set of free-floating hand poses that can grasp the object. However, not all of the detected grasp poses are executable due to physical constraints. Even though it is straightforward to filter invalid grasp poses in the post-process, such a two-staged approach is computationally inefficient, especially when the constraint is hard. In this work, we propose an approach to take the following two constraints into account during the grasp detection stage, namely, (i) the picked object must be able to be placed with a predefined configuration without in-hand manipulation (ii) it must be reachable by the robot under the joint limit and collision-avoidance constraints for both pick and place cases. Our key idea is to train an SE(3) grasp diffusion network to estimate the noise in the form of spatial velocity, and constrain the denoising process by a multi-target differential inverse kinematics with an inequality constraint, so that the states are guaranteed to be reachable and placement can be performed without collision. In addition to an improved success ratio, we experimentally confirmed that our approach is more efficient and consistent in computation time compared to a naive two-stage approach.
Tianyi Ko, Takuya Ikeda, Balázs Opra, Koichi Nishiwaki
IROS2
2024 GS-Pose: Category-Level Object Pose Estimation via Geometric and Semantic Correspondence
Takuya Ikeda, Robert Lee, Koichi Nishiwaki
ECCV (27)2
2024 DiffusionNOCS: Managing Symmetry and Uncertainty in Sim2Real Multi-Modal Category-level Pose Estimation
abstract
This paper addresses the challenging problem of category-level pose estimation. Current state-of-the-art methods for this task face challenges when dealing with symmetric objects and when attempting to generalize to new environments solely through synthetic data training. In this work, we address these challenges by proposing a probabilistic model that relies on diffusion to estimate dense canonical maps crucial for recovering partial object shapes as well as establishing correspondences essential for pose estimation. Furthermore, we introduce critical components to enhance performance by leveraging the strength of the diffusion models with multi-modal input representations. We demonstrate the effectiveness of our method by testing it on a range of real datasets. Despite being trained solely on our generated synthetic data, our approach achieves state-of-the-art performance and unprecedented generalization qualities, outperforming baselines, even those specifically trained on the target domain. Our code and data for the generalization benchmark can be found at https://woven-planet.github.io/DiffusionNOCS/.
Takuya Ikeda, Sergey Zakharov, Tianyi Ko, Muhammad Zubair Irshad, Robert Lee, Katherine Liu, Rares Ambrus, Koichi Nishiwaki
IROS1
2024 Gravity-aware Grasp Generation with Implicit Grasp Mode Selection for Underactuated Hands
abstract
Learning-based grasp detectors typically assume a precision grasp, where each finger only has one contact point, and estimate the grasp probability. In this work, we propose a data generation and learning pipeline that can leverage power grasping, which has more contact points with an enveloping configuration and is robust against both positioning error and force disturbance. To train a grasp detector to prioritize power grasping while still keeping precision grasping as the secondary choice, we propose to train the network against the magnitude of disturbance in the gravity direction a grasp can resist (gravity-rejection score) rather than the binary classification of success. We also provide an efficient data generation pipeline for a dataset with gravity-rejection score annotation. Evaluation in both simulation and real-robot clarifies the significant improvement in our approach, especially when the objects are heavy.
Tianyi Ko, Takuya Ikeda, Thomas Stewart, Robert Lee, Koichi Nishiwaki
IROS2
2023 A Probabilistic Rotation Representation for Symmetric Shapes With an Efficiently Computable Bingham Loss Function
abstract
In recent years, a deep learning framework has been widely used for object pose estimation. While quaternion is a common choice for rotation representation, it cannot represent the ambiguity of the observation. In order to handle the ambiguity, the Bingham distribution is one promising solution. However, it requires complicated calculation when yielding the negative log-likelihood (NLL) loss. An alternative easy-to-implement loss function has been proposed to avoid complex computations but has difficulty expressing symmetric distribution. In this paper, we introduce a fast-computable and easy-to-implement NLL loss function for Bingham distribution. We also create the inference network and show that our loss function can capture the symmetric property of target objects from their point clouds.
Hiroya Sato, Takuya Ikeda, Koichi Nishiwaki
ICRA2
2022 Sim2Real Instance-Level Style Transfer for 6D Pose Estimation
abstract
In recent years, synthetic data has been widely used in the training of 6D pose estimation networks, in part because it automatically provides perfect annotation at low cost. However, there are still non-trivial domain gaps, such as differences in textures/materials, between synthetic and real data. These gaps have a measurable impact on performance. To solve this problem, we introduce a simulation to reality (sim2real) instance-level style transfer for 6D pose estimation network training. Our approach transfers the style of target objects individually, from synthetic to real, without human intervention. This improves the quality of synthetic data for training pose estimation networks. We also propose a complete pipeline from data collection to the training of a pose estimation network and conduct extensive evaluation on a real-world robotic platform. Our evaluation shows significant improvement achieved by our method in both pose estimation performance and the realism of images adapted by the style transfer.
Takuya Ikeda, Suomi Tanishige, Ayako Amma, Michael Sudano, Hervé Audren, Koichi Nishiwaki
IROS1
2020 Soft-bubble grippers for robust and perceptive manipulation
abstract
Manipulation in cluttered environments like homes requires stable grasps, precise placement and robustness against external contact. Towards addressing these challenges, we present the Soft-bubble gripper system that combines highly compliant gripping surfaces with dense-geometry visuotactile sensing and facilitates multiple kinds of tactile perception. We first present several mechanical design advances on the Soft-bubble sensors including a fabrication technique to deposit custom patterns to the internal surface of the sensor membrane that enables tracking of shear-induced displacement of the grasped object. The depth maps output by the internal imaging sensor are used in an in-hand proximity pose estimation framework - the method better captures distances to corners or edges on the object geometry. We also extend our previous work on tactile classification and integrate the system within a robust manipulation pipeline for cluttered home environments. The capabilities of the proposed system are demonstrated through robust execution of multiple real-world manipulation tasks.
Naveen Kuppuswamy, Alexander Alspach, Avinash Uttamchandani, Sam Creasey, Takuya Ikeda, Russ Tedrake
IROS5
2012 Illumination estimation from shadow and incomplete object shape captured by an RGB-D camera
Takuya Ikeda, Yuji Oyamada, Maki Sugimoto, Hideo Saito 0001
ICPR1