Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Chia-Chun Huang

dblp:126/2578 · DBLP profile ↗
← Back
3ranked-venue papers
3as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational fabrication · 45% Geometric modeling and processing · 24% Image and video processing · 24%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
surface reconstruction
0.011997
Efficient digitizing of sculptured surfaces using wavelet transform · ICRA 1997
Image and video processing › image reconstruction
wavelet-based reconstruction
0.011997
Efficient digitizing of sculptured surfaces using wavelet transform · ICRA 1997
Computer vision › 3D vision › range sensing
depth sensing
0.011997
Efficient digitizing of sculptured surfaces using wavelet transform · ICRA 1997
Audio and music processing › time-frequency analysis
short-time fourier transform
0.011996
Determining digitizing distances on sculptured surfaces using short time Fourier transform · ICRA 1996

Methods — techniques the papers use, named apart from their topics

wavelet transform · 0.0wavelet synthesis · 0.0computer vision · 0.0spatial frequency analysis · 0.0short-time fourier transform · 0.0
YearPublicationVenuePosition
1997 Efficient digitizing of sculptured surfaces using wavelet transform
abstract
Surface digitization is an approach to obtain three-dimensional measurement of an unknown sculptured surface. The quality and the efficiency of surface digitization are two main concerns which have drawn much attention in the manufacturing industries. A cost-effective digitizing approach can not only reduce the measuring time, but also improve the accuracy of measurement. In the past, the digitizing methods were performed in such a way that the digitizing points were chosen at intervals with a constant distance. However, many local areas of a sculptured surface can be well-represented by fewer points. Therefore dense digitizing of conventional digitizing schemes is not efficient. In this paper, a new irregular digitizing scheme based on the wavelet transform is proposed. First an initial depth map of sculptured surface is obtained by using computer vision. From the initial depth map, the wavelet transform is used to select the necessary digitizing points for further digitization by highly accurate measuring equipment. Once the digitizing points are re-measured, the surface can be reconstructed by wavelet synthesis technique.
Chia-Chun Huang, Yuan F. Zheng
ICRA1
1996 Wavelet packet shrinkage based adaptive resampling
abstract
We present an adaptive compression and resampling technique using wavelet packet shrinkage. The motivating application is surface digitization for computer-aided manufacturing. The objective is to improve estimation accuracy using a sparse and irregular, but more accurate, resampling of the data. We provide modified thresholds for wavepacket shrinkage, heuristics for choosing the resampling grid, and a mean estimator using measured data. Computed results illustrate application of the proposed technique.
Chia-Chun Huang, Ashutosh Sabharwal, Yuan F. Zheng, Lee C. Potter
ICASSP1
1996 Determining digitizing distances on sculptured surfaces using short time Fourier transform
abstract
Surface digitization is a method for obtaining three-dimensional measurement of an unknown surface. The performance and quality of digitization are dependent upon the choice of digitizing devices and approaches. An efficient digitizing method not only reduces the elapsed time of the digitizing process, but also improves the precision of measurement. This paper presents a new nonuniform technique for digitizing of sculptured surfaces based on the short time Fourier transform (STFT). The digitizing distances in the x and y directions for each pre-divided block of the surface are adjusted according to the highest spatial frequencies contained in the block which is in contrast to the uniform technique in which the digitizing distance is determined according to the highest spatial frequencies of the entire surface. The speed of the digitizing process is thus improved and meanwhile the accuracy of the surface representation is maintained. Simulations and experimental results are provided to verify the proposed method.
Chia-Chun Huang, Yuan F. Zheng
ICRA1