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Mun S. Kim

dblp:126/2626 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Systems, architecture and hardware · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 60% Motion planning and robot control · 40%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
assembly
0.011997
A compliant motion control for insertion of complex shaped objects using contact · ICRA 1997
Robotics › Motion planning and robot control › robot control
compliant motion control
0.011997
A compliant motion control for insertion of complex shaped objects using contact · ICRA 1997
Robotics › Robot manipulation › contact-rich manipulation
contact state control
0.011997
A compliant motion control for insertion of complex shaped objects using contact · ICRA 1997
Robotics › Robot manipulation › assembly
peg-in-hole insertion
0.011997
A compliant motion control for insertion of complex shaped objects using contact · ICRA 1997
Robotics › Motion planning and robot control
robot control
0.011997
A compliant motion control for insertion of complex shaped objects using contact · ICRA 1997

Methods — techniques the papers use, named apart from their topics

force/torque sensing · 0.0contact localization · 0.0
YearPublicationVenuePosition
1997 A compliant motion control for insertion of complex shaped objects using contact
abstract
This paper presents a compliant control method for insertion of complex objects with concavities. Most work on robot assembly using compliant motion control focuses on overcoming jamming conditions for simple peg-in-hole problems, and cannot be used for complex shapes frequently encountered in assembly applications. When an object is being inserted into a hole or slot with a small clearance, a contact path issued to compensate for uncertainties. When the object shape is complex, however, the contact state changes several times and severely, making compliant control difficult. Our algorithm is capable of controlling compliant motion in spite of changing contact states. During the execution of a nominal motion plan, it computes the actual position of the contact point from the force/torque sensor reading using a contact localization algorithm. It then dynamically updates the center of compliance to the computed contact point, and minimizes the chance of jamming and unwanted collisions. The control scheme has been implemented on hardware and tested on the task of inserting a T-shape into a C-shape involving a very tight tolerance. The insertion motion was accomplished by a sequence of 2 translational and 1 rotational compliant motions, and successfully executed by the proposed compliant motion controller.
Sung C. Kang, Yong K. Hwang, Mun S. Kim, Chong-Won Lee, Kyo-Il Lee
ICRA3
1997 Human computer competition in game situation: motion planning for boxing
abstract
This paper presents a motion planner for robots in a game situation, in which the agents involved have conflicting goals. More specifically, a human-computer boxing game system is developed in a graphical environment. One boxer is controlled by a human through a motion tracking system, while the other is controlled by a motion planning algorithm. The planner has a defensive and an offensive strategies. The defensive strategy tries to move one of the forearms between the opponent's fist and its body, while the offensive strategy locates an exposed part of the opponent's body and throws a punch at it. To achieve an interactive operation, the motion planner considers only kinematic and geometric constraints during the search. This project is also aimed at integrating a planner with all actual robot, and investigating associated technological bottlenecks.
Sang M. Park, Yong K. Hwang, Sooyong Lee, Sungchul Kang, Kyungrae R. Cho, Young S. Han, Mun S. Kim, Chong-Won Lee
IROS7
1996 Complete motion planner for time-varying environments
abstract
This paper presents a complete motion planner in three-dimensional changing environment. The robot is either a manipulator or a rigid object that translates and rotates, while obstacles are polyhedra translating and rotating along known trajectories. The motion planner is based on the SANDROS search strategy, which uses a hierarchical, multi-resolution representation of the product space of the time and the configuration space. A solution is found by generating a candidate sequence of subgoals and subsequently computing collision-free path along the sequence. For changing environments it is the first planner for non-point robots that is efficient and guarantees a solution. This planner can control the trade-offs between the computation resource and algorithmic completeness/solution path quality, and thus can fully utilize the available computing power. This algorithm is useful for navigation of mobile robots and submarines, or motion planning of multiple robots by regarding other robots as moving obstacles.
Yong K. Hwang, Pang C. Chen, Chong-Won Lee, Mun S. Kim
IROS4