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Hanje Park

dblp:126/4544 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 70% Image and video processing · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
depth adjustment
0.212014
Efficient Viewer-Centric Depth Adjustment Based on Virtual Fronto-Parallel Planar Projection in Stereo 3D Images · IEEE Trans. Multim. 2014
Image and video processing
stereo image processing
0.212014
Efficient Viewer-Centric Depth Adjustment Based on Virtual Fronto-Parallel Planar Projection in Stereo 3D Images · IEEE Trans. Multim. 2014
Virtual and augmented reality › 3d display
stereoscopic 3d
0.212014
Efficient Viewer-Centric Depth Adjustment Based on Virtual Fronto-Parallel Planar Projection in Stereo 3D Images · IEEE Trans. Multim. 2014
Virtual and augmented reality
visual fatigue
0.112014
Efficient Viewer-Centric Depth Adjustment Based on Virtual Fronto-Parallel Planar Projection in Stereo 3D Images · IEEE Trans. Multim. 2014

Methods — techniques the papers use, named apart from their topics

virtual fronto-parallel planar projection · 0.2
YearPublicationVenuePosition
2023 Scalable Video-based Dynamic Mesh Coding
abstract
Video-based dynamic mesh compression is being developed for a standard for compressing time-varying mesh data by using existing 2D video codecs. In this paper, we propose a spatial scalable structure for video-based dynamic mesh compression to support scalable applications of the dynamic mesh coding. To support the spatial scalable functionality for geometry, we propose a level of detail based displacement frame packing method that enables decoding up to a certain level. For texture scalable coding, multi-layer texture map is generated from high resolution texture map, and then the scalable high efficiency video coding (SHVC) is employed to remove redundancy between layers. The experimental results demonstrate that our proposed scalable coding method can improve the BD-rate in a 3-layer scalable configuration.
Joohyung Byeon, Naseong Kwon, Hanje Park, Jong-Yeul Suh, Dong-Gyu Sim
VCIP3
2014 Efficient Viewer-Centric Depth Adjustment Based on Virtual Fronto-Parallel Planar Projection in Stereo 3D Images
abstract
This paper presents an efficient method for adjusting the 3D depth of an object including as much as a whole scene in stereo 3D images by utilizing a virtual fronto-parallel planar projection in the 3D space perceived by a viewer. The proposed method just needs to establish object correspondence instead of the accurate estimation of the disparity field or point correspondence. We simulate the depth adjustment of a 3D point perceived by a viewer through a corresponding pair of points on the stereo 3D images by moving the virtual fronto-parallel plane on which the left and right points are projected. We show that the resulting transformation of image coordinates of the points can be simply expressed by three values of a scale factor and two translations that depend on one parameter for the depth adjustment. The experimental results demonstrate the feasibility of the proposed approach that yields less visual fatigue and smaller 3D shape distortion than the conventional parallax adjustment method. The overall procedure can be efficiently applied to each frame of a stereo video without causing any artifact.
Hanje Park, Hoonjae Lee 0002, Sanghoon Sull
IEEE Trans. Multim.1
2012 Adaptive parallax control based on 3D scene change detection
abstract
This paper presents an adaptive parallax control method based on 3D scene change detection for stereoscopic video sequences. For each pair of left and right frames, the maximum disparity corresponding to the closest object is estimated by using a simple block matching algorithm. The 3D scene change is detected if there exists an abrupt change in the values of either the maximum disparity or color histogram between successive pair of frames. Then, if the maximum disparity is excessive at a pair of frames where the scene change has occurred, the horizontal parallax is controlled by reducing the excessive maximum disparity that could induce the visual discomfort. The experimental results demonstrate the feasibility of the proposed approach.
Hanje Park, Hoonjae Lee 0002, Sanghoon Sull
ICIP1