Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhaowei Zhang 0001
dblp:127/1796-1
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 37% Language models and text generation · 33% Multi-agent systems · 30% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.5 | 2 | 2024 | CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents · ICLR 2024 STAS: Spatial-Temporal Return Decomposition for Solving Sparse Rewards Problems in Multi-agent Reinforcement Learning · AAAI 2024 |
Natural language and speech › Language models and text generation
alignment |
0.9 | 1 | 2025 | Magnetic Preference Optimization: Achieving Last-iterate Convergence for Language Model Alignment · ICLR 2025 |
Natural language and speech › Language models and text generation › alignment
inference-time alignment |
0.9 | 1 | 2025 | Amulet: ReAlignment During Test Time for Personalized Preference Adaptation of LLMs · ICLR 2025 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.9 | 1 | 2025 | Magnetic Preference Optimization: Achieving Last-iterate Convergence for Language Model Alignment · ICLR 2025 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.9 | 1 | 2025 | Magnetic Preference Optimization: Achieving Last-iterate Convergence for Language Model Alignment · ICLR 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › decentralized multi-agent reinforcement learning
centralized training with decentralized execution |
0.8 | 1 | 2024 | STAS: Spatial-Temporal Return Decomposition for Solving Sparse Rewards Problems in Multi-agent Reinforcement Learning · AAAI 2024 |
Knowledge, reasoning and agents › Multi-agent systems
cooperative agents |
0.8 | 1 | 2024 | ProAgent: Building Proactive Cooperative Agents with Large Language Models · AAAI 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment |
0.8 | 1 | 2024 | STAS: Spatial-Temporal Return Decomposition for Solving Sparse Rewards Problems in Multi-agent Reinforcement Learning · AAAI 2024 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent reasoning
intention inference |
0.8 | 1 | 2024 | ProAgent: Building Proactive Cooperative Agents with Large Language Models · AAAI 2024 |
Natural language and speech › Language models and text generation
large language model |
0.8 | 1 | 2024 | CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents · ICLR 2024 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
zero-shot coordination |
0.8 | 1 | 2024 | ProAgent: Building Proactive Cooperative Agents with Large Language Models · AAAI 2024 |
Natural language and speech › Language models and text generation
LLM agents |
0.3 | 1 | 2025 | Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia · NeurIPS 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
human-AI collaboration |
0.2 | 1 | 2024 | ProAgent: Building Proactive Cooperative Agents with Large Language Models · AAAI 2024 |
Knowledge, reasoning and agents › Multi-agent systems
imperfect information games |
0.2 | 1 | 2024 | CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
self-play · 1.7magnetic mirror descent · 1.7large language model · 1.5zero-shot evaluation · 0.9online learning · 0.9natural language multi-agent simulation · 0.9decoding-time optimization · 0.9closed-form solution · 0.9shapley value · 0.8monte carlo sampling · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Magnetic Preference Optimization: Achieving Last-iterate Convergence for Language Model AlignmentabstractSelf-play methods have demonstrated remarkable success in enhancing model capabilities across various domains. In the context of Reinforcement Learning from Human Feedback (RLHF), self-play not only boosts Large Language Model (LLM) performance but also overcomes the limitations of traditional Bradley-Terry (BT) model assumptions by finding the Nash equilibrium (NE) of a preference-based, two-player constant-sum game. However, existing methods either guarantee only average-iterate convergence, incurring high storage and inference costs, or converge to the NE of a regularized game, failing to accurately reflect true human preferences. In this paper, we introduce Magnetic Preference Optimization (MPO), a novel approach capable of achieving last-iterate convergence to the NE of the original game, effectively overcoming the limitations of existing methods. Building upon Magnetic Mirror Descent (MMD), MPO attains a linear convergence rate, making it particularly suitable for fine-tuning LLMs. To ensure our algorithm is both theoretically sound and practically viable, we present a simple yet effective implementation that adapts the theoretical insights to the RLHF setting. Empirical results demonstrate that MPO can significantly enhance the performance of LLMs, highlighting the potential of self-play methods in alignment. Chengdong Ma, Linjian Meng, Jiancong Xiao, Zhaowei Zhang 0001, Jing Huo, Weijie J. Su, Yaodong Yang 0001 |
ICLR | 7 |
| 2025 | Amulet: ReAlignment During Test Time for Personalized Preference Adaptation of LLMsabstractHow to align large language models (LLMs) with user preferences from a static general dataset has been frequently studied. However, user preferences are usually personalized, changing, and diverse. This leads to the problem that the actual user preferences often do not coincide with those trained by the model developers in the practical use of LLMs. Since we cannot collect enough data and retrain for every demand, researching efficient real-time preference adaptation methods based on the backbone LLMs during test time is important. To this end, we introduce **Amulet**, a novel, training-free framework that formulates the decoding process of every token as a separate online learning problem with the guidance of simple user-provided prompts, thus enabling real-time optimization to satisfy users' personalized preferences. To reduce the computational cost brought by this optimization process for each token, we additionally provide a closed-form solution for each iteration step of the optimization process, thereby reducing the computational time cost to a negligible level. The detailed experimental results demonstrate that Amulet can achieve significant performance improvements in rich settings with combinations of different LLMs, datasets, and user preferences, while maintaining acceptable computational efficiency. Zhaowei Zhang 0001, Fengshuo Bai, Chengdong Ma, Zilong Zheng, Yaodong Yang 0001 |
ICLR | 1 |
| 2025 | Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using ConcordiaabstractLarge Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement. Chandler Smith, Marwa Abdulhai, Manfred Diaz, Marko Tesic, Rakshit S. Trivedi, Alexander Vezhnevets, Lewis Hammond, Jesse Clifton, Minsuk Chang, Edgar A. Duéñez-Guzmán, John P. Agapiou, Jayd Matyas, Danny Karmon, Beining Zhang, Jim Dilkes, Akash Kundu, Emanuel Tewolde, Jebish Purbey, Ram Mohan Rao Kadiyala, Siddhant Gupta, Aliaksei Korshuk, Buyantuev Alexander, Ilya Makarov, Rolando Fernandez, Zhihan Wang, Caroline Wang, Jiaxun Cui, Lingyun Xiao, Yoonchang Sung, Muhammad Arrasy Rahman, Peter Stone 0001, Yipeng Kang, Hyeonggeun Yun, Ananya, Taehun Cha, Elizaveta Tennant, Olivia Macmillan-Scott, Marta Segura, Diana Riazi, Fuyang Cui, Sriram Ganapathi, Toryn Q. Klassen, Nico Schiavone, Mogtaba Alim, Sheila A. McIlraith, Manuel Ríos, Oswaldo Peña, Manuela Chacon-Chamorro, Rubén Manrique, Luis Felipe Giraldo, Nicanor Quijano, Fangwei Zhong, Wenming Tu, Zhaowei Zhang 0001, Zixia Jia, Zilong Zheng, Chichen Lin, Weijian Fan, Chenao Liu, Sneheel Sarangi, Shuqing Shi, Yali Du 0001, Avinaash Anand Kulandaivel, Yang Liu 0266, Ruiyang Wu 0007, Chetan Talele, Sunjia Lu, Gema Parreno, Shamika Dhuri, Bain McHale, Tim Baarslag, Dylan Hadfield-Menell, Natasha Jaques, José Hernández-Orallo, Joel Z. Leibo |
NeurIPS | 62 |
| 2024 | STAS: Spatial-Temporal Return Decomposition for Solving Sparse Rewards Problems in Multi-agent Reinforcement LearningabstractCentralized Training with Decentralized Execution (CTDE) has been proven to be an effective paradigm in cooperative multi-agent reinforcement learning (MARL). One of the major challenges is credit assignment, which aims to credit agents by their contributions. They lack the functionality to model complicated relations of the delayed global reward in the temporal dimension and suffer from inefficiencies. To tackle this, we introduce Spatial-Temporal Attention with Shapley (STAS), a novel method that learns credit assignment in both temporal and spatial dimensions. It first decomposes the global return back to each time step, then utilizes the Shapley Value to redistribute the individual payoff from the decomposed global reward. To mitigate the computational complexity of the Shapley Value, we introduce an approximation of marginal contribution and utilize Monte Carlo sampling to estimate it. We evaluate our method on an Alice & Bob example and MPE environments across different scenarios. Our results demonstrate that our method effectively assigns spatial-temporal credit, outperforming all state-of-the-art baselines. Zhaowei Zhang 0001, Yaodong Yang 0001, Yali Du 0001 |
AAAI | 2 |
| 2024 | ProAgent: Building Proactive Cooperative Agents with Large Language ModelsabstractBuilding agents with adaptive behavior in cooperative tasks stands as a paramount goal in the realm of multi-agent systems. Current approaches to developing cooperative agents rely primarily on learning-based methods, whose policy generalization depends heavily on the diversity of teammates they interact with during the training phase. Such reliance, however, constrains the agents' capacity for strategic adaptation when cooperating with unfamiliar teammates, which becomes a significant challenge in zero-shot coordination scenarios. To address this challenge, we propose ProAgent, a novel framework that harnesses large language models (LLMs) to create proactive agents capable of dynamically adapting their behavior to enhance cooperation with teammates. ProAgent can analyze the present state, and infer the intentions of teammates from observations. It then updates its beliefs in alignment with the teammates' subsequent actual behaviors. Moreover, ProAgent exhibits a high degree of modularity and interpretability, making it easily integrated into various of coordination scenarios. Experimental evaluations conducted within the Overcooked-AI environment unveil the remarkable performance superiority of ProAgent, outperforming five methods based on self-play and population-based training when cooperating with AI agents. Furthermore, in partnered with human proxy models, its performance exhibits an average improvement exceeding 10% compared to the current state-of-the-art method. For more information about our project, please visit https://pku-proagent.github.io. Ceyao Zhang, Kaijie Yang, Siyi Hu 0001, Guanghe Li, Yihang Sun, Zhaowei Zhang 0001, Anji Liu, Song-Chun Zhu, Xiaojun Chang, Junge Zhang, Feng Yin 0001, Yitao Liang, Yaodong Yang 0001 |
AAAI | 8 |
| 2024 | CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making AgentsabstractThe generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization’s profound alignment with human society requires sophisticated learning and prior knowledge, while its ever-changing space and action space demand robust reasoning for generalization. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm. Siyuan Qi, Shuo Chen 0006, Yexin Li, Bangcheng Yang, Pring Wong, Yifan Zhong, Zhaowei Zhang 0001, Nian Liu 0003, Yaodong Yang 0001, Song-Chun Zhu |
ICLR | 10 |