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Ksenia Konyushkova

dblp:127/6394 · DBLP profile ↗
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10ranked-venue papers
6as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 6 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 83% Segmentation and scene understanding · 9% Efficient and distributed learning · 5%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
1.122022
Retrieval-Augmented Reinforcement Learning · ICML 2022
Active Offline Policy Selection · NeurIPS 2021
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
policy embedding
0.812024
π2vec: Policy Representation with Successor Features · ICLR 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
policy representation
0.812024
π2vec: Policy Representation with Successor Features · ICLR 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor features
0.812024
π2vec: Policy Representation with Successor Features · ICLR 2024
Machine learning › Reinforcement learning › partially observable reinforcement learning › memory-based reinforcement learning
retrieval-augmented reinforcement learning
0.612022
Retrieval-Augmented Reinforcement Learning · ICML 2022
Machine learning › Reinforcement learning
off-policy evaluation
0.512021
Active Offline Policy Selection · NeurIPS 2021
Machine learning › Efficient and distributed learning
active learning
0.312017
Learning Active Learning from Data · NIPS 2017
Computer vision › Segmentation and scene understanding › annotation-efficient segmentation
active learning for segmentation
0.212015
Introducing Geometry in Active Learning for Image Segmentation · ICCV 2015
Computer vision › Segmentation and scene understanding
interactive segmentation
0.212015
Introducing Geometry in Active Learning for Image Segmentation · ICCV 2015
Computer vision › Image recognition and object detection
object detection
0.112018
Learning Intelligent Dialogs for Bounding Box Annotation · CVPR 2018
Computer vision › Segmentation and scene understanding
3d segmentation
0.112015
Introducing Geometry in Active Learning for Image Segmentation · ICCV 2015

Methods — techniques the papers use, named apart from their topics

successor features · 0.8retrieval network · 0.6r2d2 · 0.6DQN · 0.6kernel similarity · 0.5bayesian optimization · 0.5reinforcement learning · 0.3object detector · 0.3regression · 0.3meta-learning · 0.3
YearPublicationVenuePosition
2024 π2vec: Policy Representation with Successor Features
Gianluca Scarpellini, Ksenia Konyushkova, Claudio Fantacci, Thomas Paine, Yutian Chen 0001, Misha Denil
ICLR2
2022 Retrieval-Augmented Reinforcement Learning
abstract
Most deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive, (2) it can take many updates to integrate experiences into the parametric model, (3) experiences that are not fully integrated do not appropriately influence the agent’s behavior, and (4) behavior is limited by the capacity of the model. In this paper we explore an alternative paradigm in which we train a network to map a dataset of past experiences to optimal behavior. Specifically, we augment an RL agent with a retrieval process (parameterized as a neural network) that has direct access to a dataset of experiences. This dataset can come from the agent’s past experiences, expert demonstrations, or any other relevant source. The retrieval process is trained to retrieve information from the dataset that may be useful in the current context, to help the agent achieve its goal faster and more efficiently. The proposed method facilitates learning agents that at test time can condition their behavior on the entire dataset and not only the current state, or current trajectory. We integrate our method into two different RL agents: an offline DQN agent and an online R2D2 agent. In offline multi-task problems, we show that the retrieval-augmented DQN agent avoids task interference and learns faster than the baseline DQN agent. On Atari, we show that retrieval-augmented R2D2 learns significantly faster than the baseline R2D2 agent and achieves higher scores. We run extensive ablations to measure the contributions of the components of our proposed method.
Anirudh Goyal, Abram L. Friesen, Andrea Banino, Theophane Weber, Nan Rosemary Ke, Adrià Puigdomènech Badia, Arthur Guez, Mehdi Mirza, Peter Conway Humphreys, Ksenia Konyushkova, Michal Valko, Simon Osindero, Timothy P. Lillicrap, Nicolas Heess, Charles Blundell
ICML10
2021 Active Offline Policy Selection
abstract
This paper addresses the problem of policy selection in domains with abundant logged data, but with a restricted interaction budget. Solving this problem would enable safe evaluation and deployment of offline reinforcement learning policies in industry, robotics, and recommendation domains among others. Several off-policy evaluation (OPE) techniques have been proposed to assess the value of policies using only logged data. However, there is still a big gap between the evaluation by OPE and the full online evaluation in the real environment. Yet, large amounts of online interactions are often not possible in practice. To overcome this problem, we introduce active offline policy selection --- a novel sequential decision approach that combines logged data with online interaction to identify the best policy. This approach uses OPE estimates to warm start the online evaluation. Then, in order to utilize the limited environment interactions wisely we decide which policy to evaluate next based on a Bayesian optimization method with a kernel function that represents policy similarity. We use multiple benchmarks with a large number of candidate policies to show that the proposed approach improves upon state-of-the-art OPE estimates and pure online policy evaluation.
Ksenia Konyushkova, Yutian Chen 0001, Thomas Paine, Caglar Gulcehre, Cosmin Paduraru, Daniel J. Mankowitz, Misha Denil, Nando de Freitas
NeurIPS1
2019 Geometry in active learning for binary and multi-class image segmentation
Ksenia Konyushkova, Raphael Sznitman, Pascal Fua
Comput. Vis. Image Underst.1
2018 Learning Intelligent Dialogs for Bounding Box Annotation
abstract
We introduce Intelligent Annotation Dialogs for bounding box annotation. We train an agent to automatically choose a sequence of actions for a human annotator to produce a bounding box in a minimal amount of time. Specifically, we consider two actions: box verification [34], where the annotator verifies a box generated by an object detector, and manual box drawing. We explore two kinds of agents, one based on predicting the probability that a box will be positively verified, and the other based on reinforcement learning. We demonstrate that (1) our agents are able to learn efficient annotation strategies in several scenarios, automatically adapting to the image difficulty, the desired quality of the boxes, and the detector strength; (2) in all scenarios the resulting annotation dialogs speed up annotation compared to manual box drawing alone and box verification alone, while also outperforming any fixed combination of verification and drawing in most scenarios; (3) in a realistic scenario where the detector is iteratively re-trained, our agents evolve a series of strategies that reflect the shifting trade-off between verification and drawing as the detector grows stronger.
Ksenia Konyushkova, Jasper R. R. Uijlings, Christoph H. Lampert, Vittorio Ferrari
CVPR1
2017 Learning Active Learning from Data
abstract
In this paper, we suggest a novel data-driven approach to active learning (AL). The key idea is to train a regressor that predicts the expected error reduction for a candidate sample in a particular learning state. By formulating the query selection procedure as a regression problem we are not restricted to working with existing AL heuristics; instead, we learn strategies based on experience from previous AL outcomes. We show that a strategy can be learnt either from simple synthetic 2D datasets or from a subset of domain-specific data. Our method yields strategies that work well on real data from a wide range of domains.
Ksenia Konyushkova, Raphael Sznitman, Pascal Fua
NIPS1
2015 Introducing Geometry in Active Learning for Image Segmentation
abstract
We propose an Active Learning approach to training a segmentation classifier that exploits geometric priors to streamline the annotation process in 3D image volumes. To this end, we use these priors not only to select voxels most in need of annotation but to guarantee that they lie on 2D planar patch, which makes it much easier to annotate than if they were randomly distributed in the volume. A simplified version of this approach is effective in natural 2D images. We evaluated our approach on Electron Microscopy and Magnetic Resonance image volumes, as well as on natural images. Comparing our approach against several accepted baselines demonstrates a marked performance increase.
Ksenia Konyushkova, Raphael Sznitman, Pascal Fua
ICCV1
2013 Directing exploratory search with interactive intent modeling
abstract
We introduce interactive intent modeling, where the user directs exploratory search by providing feedback for estimates of search intents. The estimated intents are visualized for interaction on an Intent Radar, a novel visual interface that organizes intents onto a radial layout where relevant intents are close to the center of the visualization and similar intents have similar angles. The user can give feedback on the visualized intents, from which the system learns and visualizes improved intent estimates. We systematically evaluated the effect of the interactive intent modeling in a mixed-method task-based information seeking setting with 30 users, where we compared two interface variants for interactive intent modeling, namely intent radar and a simpler list-based interface, to a conventional search system. The results show that interactive intent modeling significantly improves users' task performance and the quality of retrieved information.
Tuukka Ruotsalo, Jaakko Peltonen, Manuel J. A. Eugster, Dorota Glowacka, Ksenia Konyushkova, Kumaripaba Athukorala, Ilkka Kosunen, Aki Reijonen, Petri Myllymäki, Giulio Jacucci, Samuel Kaski
CIKM5
2013 Content-based image retrieval with hierarchical Gaussian Process bandits with self-organizing maps
Ksenia Konyushkova, Dorota Glowacka
ESANN1
2013 Directing exploratory search: reinforcement learning from user interactions with keywords
abstract
Techniques for both exploratory and known item search tend to direct only to more specific subtopics or individual documents, as opposed to allowing directing the exploration of the information space. We present an interactive information retrieval system that combines Reinforcement Learning techniques along with a novel user interface design to allow active engagement of users in directing the search. Users can directly manipulate document features (keywords) to indicate their interests and Reinforcement Learning is used to model the user by allowing the system to trade off between exploration and exploitation. This gives users the opportunity to more effectively direct their search nearer, further and following a direction. A task-based user study conducted with 20 participants comparing our system to a traditional query-based baseline indicates that our system significantly improves the effectiveness of information retrieval by providing access to more relevant and novel information without having to spend more time acquiring the information.
Dorota Glowacka, Tuukka Ruotsalo, Ksenia Konyushkova, Kumaripaba Athukorala, Samuel Kaski, Giulio Jacucci
IUI3