EDBT 2026 Demo / reviewers in the wild / expert
Christoph Winklhofer
dblp:127/8749
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 88% Virtual and augmented reality · 12% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
0.2 | 1 | 2013 | Reflective and Refractive Objects for Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2013 |
Rendering › global illumination
instant radiosity |
0.2 | 1 | 2013 | Reflective and Refractive Objects for Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2013 |
Rendering › global illumination
caustics |
0.0 | 1 | 2013 | Reflective and Refractive Objects for Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2013 |
Virtual and augmented reality › mixed reality
mixed reality rendering |
0.0 | 1 | 2013 | Reflective and Refractive Objects for Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
virtual point lights · 0.2impostors · 0.2differential instant radiosity · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Reflective and Refractive Objects for Mixed RealityabstractIn this paper, we present a novel rendering method which integrates reflective or refractive objects into a differential instant radiosity (DIR) framework usable for mixed-reality (MR) applications. This kind of objects are very special from the light interaction point of view, as they reflect and refract incident rays. Therefore they may cause high-frequency lighting effects known as caustics. Using instant-radiosity (IR) methods to approximate these high-frequency lighting effects would require a large amount of virtual point lights (VPLs) and is therefore not desirable due to real-time constraints. Instead, our approach combines differential instant radiosity with three other methods. One method handles more accurate reflections compared to simple cubemaps by using impostors. Another method is able to calculate two refractions in real-time, and the third method uses small quads to create caustic effects. Our proposed method replaces parts in light paths that belong to reflective or refractive objects using these three methods and thus tightly integrates into DIR. In contrast to previous methods which introduce reflective or refractive objects into MR scenarios, our method produces caustics that also emit additional indirect light. The method runs at real-time frame rates, and the results show that reflective and refractive objects with caustics improve the overall impression for MR scenarios. Martin Knecht, Christoph Traxler, Christoph Winklhofer, Michael Wimmer 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |