EDBT 2026 Demo / reviewers in the wild / expert
Tian Tan 0003
dblp:127/9100-3
· DBLP profile ↗
8ranked-venue papers
2as first author
3since 2021 · last 2023
0000-0001-9173-2984ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 83% Robot navigation and mapping · 17% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
1.1 | 2 | 2023 | Adjacency Constraint for Efficient Hierarchical Reinforcement Learning · IEEE Trans. Pattern Anal. Mach. Intell. 2023 Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
goal-conditioned hierarchical RL |
0.7 | 1 | 2023 | Adjacency Constraint for Efficient Hierarchical Reinforcement Learning · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Machine learning › Reinforcement learning
exploration |
0.4 | 1 | 2020 | Parameterized Indexed Value Function for Efficient Exploration in Reinforcement Learning · AAAI 2020 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › option discovery
subgoal discovery |
0.4 | 1 | 2020 | Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
adjacency network · 1.1subgoal generation · 0.7markov decision process · 0.7value function approximation · 0.4parameterized indexed value function · 0.4adjacency constraint · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Adjacency Constraint for Efficient Hierarchical Reinforcement LearningabstractGoal-conditioned Hierarchical Reinforcement Learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is large. Searching in a large goal space poses difficulty for both high-level subgoal generation and low-level policy learning. In this article, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a k-step adjacent region of the current state using an adjacency constraint. We theoretically prove that in a deterministic Markov Decision Process (MDP), the proposed adjacency constraint preserves the optimal hierarchical policy, while in a stochastic MDP the adjacency constraint induces a bounded state-value suboptimality determined by the MDP's transition structure. We further show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks including challenging simulated robot locomotion and manipulation tasks show that incorporating the adjacency constraint significantly boosts the performance of state-of-the-art goal-conditioned HRL approaches. Shangqi Guo, Tian Tan 0003, Xiaolin Hu 0001, Feng Chen 0007 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | Partial Consistency for Stabilizing Undiscounted Reinforcement LearningabstractUndiscounted return is an important setup in reinforcement learning (RL) and characterizes many real-world problems. However, optimizing an undiscounted return often causes training instability. The causes of this instability problem have not been analyzed in-depth by existing studies. In this article, this problem is analyzed from the perspective of value estimation. The analysis result indicates that the instability originates from transient traps that are caused by inconsistently selected actions. However, selecting one consistent action in the same state limits exploration. For balancing exploration effectiveness and training stability, a novel sampling method called last-visit sampling (LVS) is proposed to ensure that a part of actions is selected consistently in the same state. The LVS method decomposes the state-action value into two parts, i.e., the last-visit (LV) value and the revisit value. The decomposition ensures that the LV value is determined by consistently selected actions. We prove that the LVS method can eliminate transient traps while preserving optimality. Also, we empirically show that the method can stabilize the training processes of five typical tasks, including vision-based navigation and manipulation tasks. Haichuan Gao, Zhile Yang, Tian Tan 0003, Jinsheng Ren, Shangqi Guo, Feng Chen 0007 |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2021 | Robust dialog state tracker with contextual-feature augmentation
Xuemin Zhao, Tian Tan 0003 |
Appl. Intell. | 3 |
| 2020 | Parameterized Indexed Value Function for Efficient Exploration in Reinforcement Learning
Tian Tan 0003, Zhihan Xiong, Vikranth R. Dwaracherla |
AAAI | 1 |
| 2020 | Adaptability Preserving Domain Decomposition for Stabilizing Sim2Real Reinforcement LearningabstractIn sim-to-real transfer of Reinforcement Learning (RL) policies for robot tasks, Domain Randomization (DR) is a widely used technique for improving adaptability. However, in DR there is a conflict between adaptability and training stability, and heavy DR tends to result in instability or even failure in training. To relieve this conflict, we propose a new algorithm named Domain Decomposition (DD) that decomposes the randomized domain according to environments and trains a separate RL policy for each part. This decomposition stabilizes the training of each RL policy, and as we prove theoretically, the adaptability of the overall policy can be preserved. Our simulation results verify that DD really improves stability in training while preserving ideal adaptability. Further, we complete a complex real-world vision-based patrolling task using DD, which demonstrates DD’s practicality. A video is attached as supplementary material. Haichuan Gao, Zhile Yang, Tian Tan 0003, Feng Chen 0007 |
IROS | 4 |
| 2020 | Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement LearningabstractGoal-conditioned hierarchical reinforcement learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is often large. Searching in a large goal space poses difficulties for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a k-step adjacent region of the current state using an adjacency constraint. We theoretically prove that the proposed adjacency constraint preserves the optimal hierarchical policy in deterministic MDPs, and show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks show that incorporating the adjacency constraint improves the performance of state-of-the-art HRL approaches in both deterministic and stochastic environments. Shangqi Guo, Tian Tan 0003, Xiaolin Hu 0001, Feng Chen 0007 |
NeurIPS | 3 |
| 2020 | Cooperative Deep Reinforcement Learning for Large-Scale Traffic Grid Signal ControlabstractExploiting reinforcement learning (RL) for traffic congestion reduction is a frontier topic in intelligent transportation research. The difficulty in this problem stems from the inability of the RL agent simultaneously monitoring multiple signal lights when taking into account complicated traffic dynamics in different regions of a traffic system. Such challenge is even more outstanding when forming control decisions on a large-scale traffic grid, where the RL action space grows exponentially with the number of intersections within the traffic grid. In this paper, we tackle such a problem by proposing a cooperative deep reinforcement learning (Coder) framework. The intuition behind Coder is to decompose the original difficult RL task as a number of subproblems with relatively easy RL goals. Accordingly, we implement Coder with multiple regional agents and a centralized global agent. Each regional agent learns its own RL policy and value functions over a small region with limited actions. Then, the centralized global agent hierarchically aggregates RL achievements from different regional agents and forms the final Q -function over the entire large-scale traffic grid. The experimental investigations demonstrate that the proposed Coder could reduce on average 30% congestions in terms of the number of waiting vehicles during high density traffic flows in simulations. Tian Tan 0003, Feng Bao 0002, Yue Deng 0001, Alex Jin, Qionghai Dai, Jie Wang 0006 |
IEEE Trans. Cybern. | 1 |
| 2020 | Generative Memory for Lifelong LearningabstractLifelong learning is a crucial issue in advanced artificial intelligence. It requires the learning system to learn and accumulate knowledge from sequential tasks. The learning system needs to deal with increasingly more domains and tasks. We consider that the key to an effective and efficient lifelong learning system is the ability to memorize and recall the learned knowledge using neural networks. Following this idea, we propose Generative Memory (GM) as a novel memory module, and the resulting lifelong learning system is referred to as the GM Net (GMNet). To make the GMNet feasible, we propose a novel learning mechanism, referred to as P -invariant learning method. It replaces the memory of the real data by a memory of the data distribution, which makes it possible for the learning system to accurately and continuously accumulate the learned experiences. We demonstrate that GMNet achieves the state-of-the-art performance on lifelong learning tasks. Shangqi Guo, Tian Tan 0003, Feng Chen 0007 |
IEEE Trans. Neural Networks Learn. Syst. | 3 |