Demo Data from EDBT 2026 / reviewers in the wild / expert
Andrew Critch
dblp:128/5861
· DBLP profile ↗
7ranked-venue papers
1as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 since 2021Theory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 50% Trustworthy machine learning · 15% Multi-agent systems · 14% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.6 | 1 | 2022 | For Learning in Symmetric Teams, Local Optima are Global Nash Equilibria · ICML 2022 |
Machine learning › Trustworthy machine learning
AI safety |
0.5 | 1 | 2021 | Optimal Policies Tend To Seek Power · NeurIPS 2021 |
Natural language and speech › Language models and text generation
alignment |
0.5 | 1 | 2021 | Aligning AI With Shared Human Values · ICLR 2021 |
Machine learning › Learning paradigms › curriculum learning
automatic curriculum generation |
0.4 | 1 | 2020 | Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design · NeurIPS 2020 |
Machine learning › Learning paradigms
curriculum learning |
0.4 | 1 | 2020 | Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design · NeurIPS 2020 |
Machine learning › Reinforcement learning
imitation learning |
0.4 | 1 | 2020 | The MAGICAL Benchmark for Robust Imitation · NeurIPS 2020 |
Machine learning › Reinforcement learning › imitation learning
robust imitation learning |
0.4 | 1 | 2020 | The MAGICAL Benchmark for Robust Imitation · NeurIPS 2020 |
Machine learning › Trustworthy machine learning › robustness › distribution shift
robustness to distribution shift |
0.4 | 1 | 2020 | The MAGICAL Benchmark for Robust Imitation · NeurIPS 2020 |
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
unsupervised environment design |
0.4 | 1 | 2020 | Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design · NeurIPS 2020 |
Machine learning › Reinforcement learning
unsupervised reinforcement learning |
0.4 | 1 | 2020 | Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design · NeurIPS 2020 |
Machine learning › Reinforcement learning › multi-objective reinforcement learning
pareto-optimal policies |
0.3 | 1 | 2018 | Negotiable Reinforcement Learning for Pareto Optimal Sequential Decision-Making · NeurIPS 2018 |
Methods — techniques the papers use, named apart from their topics
nash equilibrium analysis · 0.6game theory · 0.6markov decision process · 0.5formal theory · 0.5regret-based adversarial training · 0.4multi-agent training · 0.4benchmark suite · 0.4utility weighting · 0.3harsanyi's theorem · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | For Learning in Symmetric Teams, Local Optima are Global Nash EquilibriaabstractAlthough it has been known since the 1970s that a globally optimal strategy profile in a common-payoff game is a Nash equilibrium, global optimality is a strict requirement that limits the result’s applicability. In this work, we show that any locally optimal symmetric strategy profile is also a (global) Nash equilibrium. Furthermore, we show that this result is robust to perturbations to the common payoff and to the local optimum. Applied to machine learning, our result provides a global guarantee for any gradient method that finds a local optimum in symmetric strategy space. While this result indicates stability to unilateral deviation, we nevertheless identify broad classes of games where mixed local optima are unstable under joint, asymmetric deviations. We analyze the prevalence of instability by running learning algorithms in a suite of symmetric games, and we conclude by discussing the applicability of our results to multi-agent RL, cooperative inverse RL, and decentralized POMDPs. Scott Emmons, Caspar Oesterheld, Andrew Critch, Vincent Conitzer, Stuart Russell 0001 |
ICML | 3 |
| 2021 | Aligning AI With Shared Human Values
Dan Hendrycks, Collin Burns, Steven Basart, Andrew Critch, Jerry Li 0001, Dawn Song, Jacob Steinhardt |
ICLR | 4 |
| 2021 | Optimal Policies Tend To Seek PowerabstractSome researchers speculate that intelligent reinforcement learning (RL) agents would be incentivized to seek resources and power in pursuit of the objectives we specify for them. Other researchers point out that RL agents need not have human-like power-seeking instincts. To clarify this discussion, we develop the first formal theory of the statistical tendencies of optimal policies. In the context of Markov decision processes, we prove that certain environmental symmetries are sufficient for optimal policies to tend to seek power over the environment. These symmetries exist in many environments in which the agent can be shut down or destroyed. We prove that in these environments, most reward functions make it optimal to seek power by keeping a range of options available and, when maximizing average reward, by navigating towards larger sets of potential terminal states. Alexander Matt Turner, Logan Smith, Rohin Shah, Andrew Critch, Prasad Tadepalli |
NeurIPS | 4 |
| 2020 | Emergent Complexity and Zero-shot Transfer via Unsupervised Environment DesignabstractA wide range of reinforcement learning (RL) problems --- including robustness, transfer learning, unsupervised RL, and emergent complexity --- require specifying a distribution of tasks or environments in which a policy will be trained. However, creating a useful distribution of environments is error prone, and takes a significant amount of developer time and effort. We propose Unsupervised Environment Design (UED) as an alternative paradigm, where developers provide environments with unknown parameters, and these parameters are used to automatically produce a distribution over valid, solvable environments. Existing approaches to automatically generating environments suffer from common failure modes: domain randomization cannot generate structure or adapt the difficulty of the environment to the agent's learning progress, and minimax adversarial training leads to worst-case environments that are often unsolvable. To generate structured, solvable environments for our protagonist agent, we introduce a second, antagonist agent that is allied with the environment-generating adversary. The adversary is motivated to generate environments which maximize regret, defined as the difference between the protagonist and antagonist agent's return. We call our technique Protagonist Antagonist Induced Regret Environment Design (PAIRED). Our experiments demonstrate that PAIRED produces a natural curriculum of increasingly complex environments, and PAIRED agents achieve higher zero-shot transfer performance when tested in highly novel environments. Michael Dennis 0001, Natasha Jaques, Eugene Vinitsky, Alexandre M. Bayen, Stuart Russell 0001, Andrew Critch, Sergey Levine |
NeurIPS | 6 |
| 2020 | The MAGICAL Benchmark for Robust ImitationabstractImitation Learning (IL) algorithms are typically evaluated in the same environment that was used to create demonstrations. This rewards precise reproduction of demonstrations in one particular environment, but provides little information about how robustly an algorithm can generalise the demonstrator's intent to substantially different deployment settings. This paper presents the MAGICAL benchmark suite, which permits systematic evaluation of generalisation by quantifying robustness to different kinds of distribution shift that an IL algorithm is likely to encounter in practice. Using the MAGICAL suite, we confirm that existing IL algorithms overfit significantly to the context in which demonstrations are provided. We also show that standard methods for reducing overfitting are effective at creating narrow perceptual invariances, but are not sufficient to enable transfer to contexts that require substantially different behaviour, which suggests that new approaches will be needed in order to robustly generalise demonstrator intent. Code and data for the MAGICAL suite is available at https://github.com/qxcv/magical/ Sam Toyer, Rohin Shah, Andrew Critch, Stuart Russell 0001 |
NeurIPS | 3 |
| 2019 | A parametric, Resource-Bounded Generalization of löB's Theorem, and a robust Cooperation criterion for Open-Source Game TheoryabstractAbstract This article presents two theorems: (1) a generalization of Löb’s Theorem that applies to formal proof systems operating with bounded computational resources, such as formal verification software or theorem provers, and (2) a theorem on the robust cooperation of agents that employ proofs about one another’s source code as unexploitable criteria for cooperation. The latter illustrates a capacity for outperforming classical Nash equilibria and correlated equilibria, attaining mutually cooperative program equilibrium in the Prisoner’s Dilemma while remaining unexploitable, i.e., sometimes achieving the outcome (Cooperate, Cooperate), and never receiving the outcome (Cooperate, Defect) as player 1. Andrew Critch |
J. Symb. Log. | 1 |
| 2018 | Negotiable Reinforcement Learning for Pareto Optimal Sequential Decision-MakingabstractIt is commonly believed that an agent making decisions on behalf of two or more principals who have different utility functions should adopt a Pareto optimal policy, i.e. a policy that cannot be improved upon for one principal without making sacrifices for another. Harsanyi's theorem shows that when the principals have a common prior on the outcome distributions of all policies, a Pareto optimal policy for the agent is one that maximizes a fixed, weighted linear combination of the principals’ utilities. In this paper, we derive a more precise generalization for the sequential decision setting in the case of principals with different priors on the dynamics of the environment. We refer to this generalization as the Negotiable Reinforcement Learning (NRL) framework. In this more general case, the relative weight given to each principal’s utility should evolve over time according to how well the agent’s observations conform with that principal’s prior. To gain insight into the dynamics of this new framework, we implement a simple NRL agent and empirically examine its behavior in a simple environment. Nishant Desai, Andrew Critch, Stuart Russell 0001 |
NeurIPS | 2 |