Demo Data from EDBT 2026 / reviewers in the wild / expert
Karel Lebeda
dblp:128/7873
· DBLP profile ↗
9ranked-venue papers
5as first author
0since 2021 · last 2019
0000-0002-8329-8580ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Video understanding and tracking · 59% 3D vision · 36% Autonomous driving · 5% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
object tracking |
0.8 | 3 | 2017 | TMAGIC: A Model-Free 3D Tracker · IEEE Trans. Image Process. 2017 Texture-Independent Long-Term Tracking Using Virtual Corners · IEEE Trans. Image Process. 2016 Exploring Causal Relationships in Visual Object Tracking · ICCV 2015 |
Computer vision › Video understanding and tracking
action recognition |
0.5 | 2 | 2017 | Hollywood 3D: What are the Best 3D Features for Action Recognition? · Int. J. Comput. Vis. 2017 Natural Action Recognition Using Invariant 3D Motion Encoding · ECCV (2) 2014 |
Computer vision › 3D vision
camera pose estimation |
0.4 | 1 | 2019 | HARD-PnP: PnP Optimization Using a Hybrid Approximate Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › 3D vision › camera pose estimation
perspective-n-point |
0.4 | 1 | 2019 | HARD-PnP: PnP Optimization Using a Hybrid Approximate Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Mathematical optimization › least squares
nonlinear least squares |
0.4 | 1 | 2019 | HARD-PnP: PnP Optimization Using a Hybrid Approximate Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › Video understanding and tracking › action recognition
3d action recognition |
0.3 | 1 | 2017 | Hollywood 3D: What are the Best 3D Features for Action Recognition? · Int. J. Comput. Vis. 2017 |
Computer vision › Video understanding and tracking › object tracking
3d object tracking |
0.3 | 1 | 2017 | TMAGIC: A Model-Free 3D Tracker · IEEE Trans. Image Process. 2017 |
Computer vision › 3D vision
structure from motion |
0.3 | 1 | 2017 | TMAGIC: A Model-Free 3D Tracker · IEEE Trans. Image Process. 2017 |
Computer vision › Video understanding and tracking › object tracking
edge-based tracking |
0.2 | 1 | 2016 | Texture-Independent Long-Term Tracking Using Virtual Corners · IEEE Trans. Image Process. 2016 |
Computer vision › Video understanding and tracking › object tracking › robust tracking
long-term tracking |
0.2 | 1 | 2016 | Texture-Independent Long-Term Tracking Using Virtual Corners · IEEE Trans. Image Process. 2016 |
Computer vision › Video understanding and tracking
causal dependency modeling |
0.2 | 1 | 2015 | Exploring Causal Relationships in Visual Object Tracking · ICCV 2015 |
Robotics › Autonomous driving
trajectory prediction |
0.2 | 1 | 2015 | Exploring Causal Relationships in Visual Object Tracking · ICCV 2015 |
Computer vision › 3D vision
multi-view geometry |
0.1 | 1 | 2019 | HARD-PnP: PnP Optimization Using a Hybrid Approximate Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › 3D vision › depth estimation
depth reconstruction |
0.1 | 1 | 2017 | Hollywood 3D: What are the Best 3D Features for Action Recognition? · Int. J. Comput. Vis. 2017 |
Computer vision › 3D vision › depth estimation
stereo depth estimation |
0.1 | 1 | 2017 | Hollywood 3D: What are the Best 3D Features for Action Recognition? · Int. J. Comput. Vis. 2017 |
Methods — techniques the papers use, named apart from their topics
hybrid approximate representation · 0.8HAR-Descent · 0.8overparameterization · 0.4over-parameterization · 0.4online learning · 0.3interest point detection · 0.3feature descriptor · 0.3depth encoding · 0.33d motion modeling · 0.3edge-based feature matching · 0.2drift recovery · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | HARD-PnP: PnP Optimization Using a Hybrid Approximate RepresentationabstractThis paper proposes a Hybrid Approximate Representation (HAR) based on unifying several efficient approximations of the generalized reprojection error (which is known as the gold standard for multiview geometry). The HAR is an over-parameterization scheme where the approximation is applied simultaneously in multiple parameter spaces. A joint minimization scheme "HAR-Descent" can then solve the PnP problem efficiently, while remaining robust to approximation errors and local minima. The technique is evaluated extensively, including numerous synthetic benchmark protocols and the real-world data evaluations used in previous works. The proposed technique was found to have runtime complexity comparable to the fastest O(n) techniques, and up to 10 times faster than current state of the art minimization approaches. In addition, the accuracy exceeds that of all 9 previous techniques tested, providing definitive state of the art performance on the benchmarks, across all 90 of the experiments in the paper and supplementary material, which can be found on the Computer Society Digital Library at http://doi.ieeecomputersociety.org/10.1109/TPAMI.2018.2806446. Simon Hadfield, Karel Lebeda, Richard Bowden |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2017 | Stereo reconstruction using top-down cues
Simon Hadfield, Karel Lebeda, Richard Bowden |
Comput. Vis. Image Underst. | 2 |
| 2017 | Hollywood 3D: What are the Best 3D Features for Action Recognition?abstractAction recognition "in the wild" is extremely challenging, particularly when complex 3D actions are projected down to the image plane, losing a great deal of information. The recent growth of 3D data in broadcast content and commercial depth sensors, makes it possible to overcome this. However, there is little work examining the best way to exploit this new modality. In this paper we introduce the Hollywood 3D benchmark, which is the first dataset containing "in the wild" action footage including 3D data. This dataset consists of 650 stereo video clips across 14 action classes, taken from Hollywood movies. We provide stereo calibrations and depth reconstructions for each clip. We also provide an action recognition pipeline, and propose a number of specialised depth-aware techniques including five interest point detectors and three feature descriptors. Extensive tests allow evaluation of different appearance and depth encoding schemes. Our novel techniques exploiting this depth allow us to reach performance levels more than triple those of the best baseline algorithm using only appearance information. The benchmark data, code and calibrations are all made available to the community. Simon Hadfield, Karel Lebeda, Richard Bowden |
Int. J. Comput. Vis. | 2 |
| 2017 | TMAGIC: A Model-Free 3D TrackerabstractSignificant effort has been devoted within the visual tracking community to rapid learning of object properties on the fly. However, state-of-the-art approaches still often fail in cases such as rapid out-of-plane rotation, when the appearance changes suddenly. One of the major contributions of this paper is a radical rethinking of the traditional wisdom of modeling 3D motion as appearance changes during tracking. Instead, 3D motion is modeled as 3D motion. This intuitive but previously unexplored approach provides new possibilities in visual tracking research. First, 3D tracking is more general, as large out-of-plane motion is often fatal for 2D trackers, but helps 3D trackers to build better models. Second, the tracker's internal model of the object can be used in many different applications and it could even become the main motivation, with tracking supporting reconstruction rather than vice versa. This effectively bridges the gap between visual tracking and structure from motion. A new benchmark data set of sequences with extreme out-of-plane rotation is presented and an online leader-board offered to stimulate new research in the relatively underdeveloped area of 3D tracking. The proposed method, provided as a baseline, is capable of successfully tracking these sequences, all of which pose a considerable challenge to 2D trackers (error reduced by 46%). Karel Lebeda, Simon Hadfield, Richard Bowden |
IEEE Trans. Image Process. | 1 |
| 2016 | Texture-Independent Long-Term Tracking Using Virtual CornersabstractLong-term tracking of an object, given only a single instance in an initial frame, remains an open problem. We propose a visual tracking algorithm, robust to many of the difficulties that often occur in real-world scenes. Correspondences of edge-based features are used, to overcome the reliance on the texture of the tracked object and improve invariance to lighting. Furthermore, we address long-term stability, enabling the tracker to recover from drift and to provide redetection following object disappearance or occlusion. The two-module principle is similar to the successful state-of-the-art long-term TLD tracker; however, our approach offers better performance in benchmarks and extends to cases of low-textured objects. This becomes obvious in cases of plain objects with no texture at all, where the edge-based approach proves the most beneficial. We perform several different experiments to validate the proposed method. First, results on short-term sequences show the performance of tracking challenging (low textured and/or transparent) objects that represent failure cases for competing the state-of-the-art approaches. Second, long sequences are tracked, including one of almost 30 000 frames, which, to the best of our knowledge, is the longest tracking sequence reported to date. This tests the redetection and drift resistance properties of the tracker. Finally, we report the results of the proposed tracker on the VOT Challenge 2013 and 2014 data sets as well as on the VTB1.0 benchmark, and we show relative performance of the tracker compared with its competitors. All the results are comparable with the state of the art on sequences with textured objects and superior on non-textured objects. The new annotated sequences are made publicly available. Karel Lebeda, Simon Hadfield, Jiri Matas, Richard Bowden |
IEEE Trans. Image Process. | 1 |
| 2015 | Exploring Causal Relationships in Visual Object TrackingabstractCausal relationships can often be found in visual object tracking between the motions of the camera and that of the tracked object. This object motion may be an effect of the camera motion, e.g. an unsteady handheld camera. But it may also be the cause, e.g. the cameraman framing the object. In this paper we explore these relationships, and provide statistical tools to detect and quantify them, these are based on transfer entropy and stem from information theory. The relationships are then exploited to make predictions about the object location. The approach is shown to be an excellent measure for describing such relationships. On the VOT2013 dataset the prediction accuracy is increased by 62 % over the best non-causal predictor. We show that the location predictions are robust to camera shake and sudden motion, which is invaluable for any tracking algorithm and demonstrate this by applying causal prediction to two state-of-the-art trackers. Both of them benefit, Struck gaining a 7 % accuracy and 22 % robustness increase on the VTB1.1 benchmark, becoming the new state-of-the-art. Karel Lebeda, Simon Hadfield, Richard Bowden |
ICCV | 1 |
| 2014 | 2D or Not 2D: Bridging the Gap Between Tracking and Structure from Motion
Karel Lebeda, Simon Hadfield, Richard Bowden |
ACCV (4) | 1 |
| 2014 | Natural Action Recognition Using Invariant 3D Motion Encoding
Simon Hadfield, Karel Lebeda, Richard Bowden |
ECCV (2) | 2 |
| 2012 | Fixing the Locally Optimized RANSACabstractThe paper revisits the problem of local optimization for RANSAC. Improvements of the LO-RANSAC procedure are proposed: a use of truncated quadratic cost function, an introduction of a limit on the number of inliers used for the least squares computation and several implementation issues are addressed. The implementation is made publicly available. Extensive experiments demonstrate that the novel algorithm called LO +-RANSAC is (1) very stable (almost non-random in nature), (2) very precise in a broad range of conditions, (3) less sensitive to the choice of inlier-outlier threshold and (4) it offers a significantly better starting point for bundle adjustment than the Gold Standard method advocated in the Hartley-Zisserman book. 1 Karel Lebeda, Jiri Matas, Ondrej Chum |
BMVC | 1 |