Demo Data from EDBT 2026 / reviewers in the wild / expert
Hsiang-Sheng Liang
dblp:128/9350
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Interaction techniques and input · 79% Ubiquitous computing and smart environments · 10% User interface design and tools · 10% | |
| Software engineering, system software, and programming languages
1 paper |
Software maintenance and evolution · 100% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › text entry
virtual keyboard |
0.2 | 1 | 2013 | iGrasp: grasp-based adaptive keyboard for mobile devices · CHI 2013 |
Software maintenance and evolution
change impact analysis |
0.2 | 1 | 2013 | SeeSS: seeing what i broke - visualizing change impact of cascading style sheets (css) · UIST 2013 |
Interaction techniques and input › input sensing › touch sensing
grip sensing |
0.0 | 1 | 2013 | iGrasp: grasp-based adaptive keyboard for mobile devices · CHI 2013 |
User interface design and tools › developer tools
web development tools |
0.0 | 1 | 2013 | SeeSS: seeing what i broke - visualizing change impact of cascading style sheets (css) · UIST 2013 |
Methods — techniques the papers use, named apart from their topics
visualization · 0.3capacitive sensing · 0.3automated tracking · 0.3user study · 0.2support vector machine · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | iGrasp: grasp-based adaptive keyboard for mobile devicesabstractMultitouch tablets, such as iPad and Android tablets, support virtual keyboards for text entry. Our 64-user study shows that 98% of the users preferred different keyboard layouts and positions depending on how they were holding these devices. However, current tablets either do not allow keyboard adjustment or require users to manually adjust the keyboards. We present iGrasp, which automatically adapts the layout and position of virtual keyboards based on how and where users are grasping the devices without requiring explicit user input. Our prototype uses 46 capacitive sensors positioned along the sides of an iPad to sense users' grasps, and supports two types of grasp-based automatic adaptation: layout switching and continuous positioning. Our two 18-user studies show that participants were able to begin typing 42% earlier using iGrasp's adaptive keyboard compared to the manually adjustable keyboard. Participants also rated iGrasp much easier to use than the manually adjustable keyboard (4.2 vs 2.9 on five-point Likert scale.) Lung-Pan Cheng, Hsiang-Sheng Liang, Che-Yang Wu, Mike Y. Chen |
CHI | 2 |
| 2013 | IrotateGrasp: automatic screen rotation based on grasp of mobile devicesabstractAutomatic screen rotation improves viewing experience and usability of mobile devices, but current gravity-based approaches do not support postures such as lying on one side, and manual rotation switches require explicit user input. iRotateGrasp automatically rotates screens of mobile devices to match users' viewing orientations based on how users are grasping the devices. Our insight is that users' grasps are consistent for each orientation, but significantly differ between different orientations. Our prototype used a total of 44 capacitive sensors along the four sides and the back of an iPod Touch, and uses support vector machine (SVM) to recognize grasps at 25Hz. We collected 6-users' usage under 108 different combinations of posture, orienta-tion, touchscreen operation, and left/right/both hands. Our offline analysis showed that our grasp-based approach is promising, with 80.9% accuracy when training and testing on different users, and up to 96.7% if users are willing to train the system. Our user study (N=16) showed that iRo-tateGrasp had an accuracy of 78.8% and was 31.3% more accurate than gravity-based rotation. Lung-Pan Cheng, Meng-Han Lee, Che-Yang Wu, Fang-I Hsiao, Yen-Ting Liu, Hsiang-Sheng Liang, Yi-Ching Chiu, Ming-Sui Lee, Mike Y. Chen |
CHI | 6 |
| 2013 | SeeSS: seeing what i broke - visualizing change impact of cascading style sheets (css)abstractCascading Style Sheet (CSS) is a fundamental web language for describing the presentation of web pages. CSS rules are often reused across multiple parts of a page and across multiple pages throughout a site to reduce repetition and to provide a consistent look and feel. When a CSS rule is modified, developers currently have to manually track and visually inspect all possible parts of the site that may be impacted by that change. We present SeeSS, a system that automatically tracks CSS change impact across a site and enables developers to easily visualize all of them. The impacted page fragments are sorted by severity and the differences before and after the change are highlighted using animation. Hsiang-Sheng Liang, Kuan-Hung Kuo, Po-Wei Lee, Yu-Chien Chan, Yu-Chin Lin, Mike Y. Chen |
UIST | 1 |