Zahra Ashktorab

dblp:128/9372 · DBLP profile ↗
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27ranked-venue papers
11as first author
18since 2021 · last 2026
0000-0002-0686-7911ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 24 · 11 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
YearPublicationVenuePosition
2026 The Behavioral Fabric of LLM-Powered GUI Agents: Human Values and Interaction Outcomes
abstract
Large Language Model (LLM)-powered web GUI agents are increasingly automating everyday online tasks. Despite their popularity, little is known about how users’ preferences and values impact agents’ reasoning and behavior. In this work, we investigate how both explicit and implicit user preferences, as well as the underlying user values, influence agent decision-making and action trajectories. We built a controlled testbed of 14 common interactive web tasks, spanning shopping, travel, dining, and housing, each replicated from real websites and integrated with a low-fidelity LLM-based recommender system. We injected 12 human preferences and values as personas into four state-of-the-art agents and systematically analyzed their task behaviors. Our results show that preference and value-infused prompts consistently guided agents toward outcomes that reflected these preferences and values. While the absence of user preference or value guidance led agents to exhibit a strong efficiency bias and employ shortest-path strategies, their presence steered agents’ behavior trajectories through the greater use of corresponding filters and interactive web features. Despite their influence, dominant interface cues, such as discounts and advertisements, frequently overrode these effects, shortening the agents’ action trajectories and inducing rationalizations that masked rather than reflected value-consistent reasoning. The contributions of this paper are twofold: (1) an open-source testbed for studying the influence of values in agent behaviors, and (2) an empirical investigation of how user preferences and values shape web agent behaviors.
Simret Araya Gebreegziabher, Yukun Yang 0008, Charles Chiang, Hojun Yoo, Hyo Jin Do, Zahra Ashktorab, Werner Geyer, Diego Gómez-Zará, Toby Jia-Jun Li
IUI7
2026 Who's Sorry Now: User Preferences Among Rote, Empathic, and Explanatory Apologies from LLM Chatbots
abstract
As chatbots driven by large language models (LLMs) are increasingly deployed in everyday contexts, their ability to recover from errors through effective apologies is critical to maintaining user trust and satisfaction. In a preregistered study with Prolific workers ( N = 162), we examine user preferences for three types of apologies ( rote , explanatory , and empathic ) issued in response to three categories of common LLM mistakes ( bias , unfounded fabrication , and factual errors ). We designed a pairwise experiment in which participants evaluated chatbot responses consisting of an initial error, a subsequent apology, and a resolution. Explanatory apologies were generally preferred, but this varied by context and user. In the bias scenario, empathic apologies were favored for acknowledging emotional impact, while hallucinations, though seen as serious, elicited no clear preference, reflecting user uncertainty. Our findings show the complexity of effective apology in AI systems. We discuss key insights such as personalization and calibration that future systems must navigate to meaningfully repair trust.
Zahra Ashktorab, Alessandra Buccella, Jason D'Cruz, Zoe Fowler, Andrew Gill, Kei Yan Leung, P. D. Magnus, John T. Richards, Kush R. Varshney
ACM Trans. Comput. Hum. Interact.1
2025 EvalAssist: LLM-as-a-Judge Simplified
abstract
We present EvalAssist, a framework that simplifies the LLM- as-a-judge workflow. The system provides an online criteria development environment, where users can interactively build, test, and share custom evaluation criteria in a structured and portable format. A library of LLM based evaluators is made available that incorporates various algorithmic innovations such as token-probability based judgement, positional bias checking, and certainty estimation that help to engender trust in the evaluation process. We have computed extensive benchmarks and also deployed the system internally in our organization with several hundreds of users.
Michael Desmond, Zahra Ashktorab, Werner Geyer, Elizabeth Daly, Martín Santillán Cooper, Rahul Nair 0004, Nico Wagner, Tejaswini Pedapati
AAAI2
2025 EvalAssist: Insights on Task-Specific Evaluations and AI-Assisted Judgment Strategy Preferences
abstract
User flow diagram for EvalAssist in the direct assessment evaluation, illustrating criteria definition, test data input, annotation, AI evaluator selection, result review, iterative adjustments, and criteria export for dataset-wide evaluation via SDK.
Zahra Ashktorab, Michael Desmond, James M. Johnson, Martín Santillán Cooper, Elizabeth Daly, Rahul Nair 0004, Tejaswini Pedapati, Hyo Jin Do, Werner Geyer
UIST1
2025 Togedule: Scheduling Meetings with Large Language Models and Adaptive Representations of Group Availability
abstract
Scheduling is a perennial-and often challenging-problem for many groups. Existing tools are mostly static, showing an identical set of choices to everyone, regardless of the current status of attendees' inputs and preferences. In this paper, we propose Togedule, an adaptive scheduling tool that uses large language models to dynamically adjust the pool of choices and their presentation format. With the initial prototype, we conducted a formative study (N=10) and identified the potential benefits and risks of such an adaptive scheduling tool. Then, after enhancing the system, we conducted two controlled experiments, one each for attendees and organizers (total N=66). For each experiment, we compared scheduling with verbal messages, shared calendars, or Togedule. Results show that Togedule significantly reduces the cognitive load of attendees indicating their availability and improves the speed and quality of the decisions made by organizers.
Jaeyoon Song 0001, Zahra Ashktorab, Thomas W. Malone
Proc. ACM Hum. Comput. Interact.2
2025 Interaction Configurations and Prompt Guidance in Conversational AI for Question Answering in Human-AI Teams
abstract
Understanding the dynamics of human-AI interaction in question answering is crucial for enhancing collaborative efficiency. Extending from our initial formative study, which revealed challenges in human utilization of conversational AI support, we designed two configurations for prompt guidance: a Nudging approach, where the AI suggests potential responses for human agents, and a Highlight strategy, emphasizing crucial parts of reference documents to aid human responses. Through two controlled experiments, the first involving 31 participants and the second involving 106 participants, we compared these configurations against traditional human-only approaches, both with and without AI assistance. Our findings suggest that effective human-AI collaboration can enhance response quality, though merely combining human and AI efforts does not ensure improved outcomes. In particular, the Nudging configuration was shown to help improve the quality of the output when compared to AI alone. This paper delves into the development of these prompt guidance paradigms, offering insights for refining human-AI collaborations in conversational question-answering contexts and contributing to a broader understanding of human perceptions and expectations in AI partnerships.
Jaeyoon Song 0001, Zahra Ashktorab, Casey Dugan, Werner Geyer, Thomas W. Malone
Proc. ACM Hum. Comput. Interact.2
2025 Helping the Helper : Supporting Peer Counselors via AI-Empowered Practice and Feedback
abstract
Millions of users come to online peer counseling platforms to seek support. However, studies show that online peer support groups are not always as effective as expected, largely due to users' negative experiences with unhelpful counselors. Peer counselors are key to the success of online peer counseling platforms, but most often do not receive appropriate training. Hence, we introduce CARE: an AI-based tool to empower and train peer counselors through practice and feedback. Concretely, CARE helps diagnose which counseling strategies are needed in a given situation and suggests example responses to counselors during their practice sessions. Building upon the Motivational Interviewing framework, CARE utilizes large-scale counseling conversation data with text generation techniques to enable these functionalities. We demonstrate the efficacy of CARE by performing quantitative evaluations and qualitative user studies through simulated chats and semi-structured interviews, finding that CARE especially helps novice counselors in challenging situations. The code is available at https://github.com/SALT-NLP/CARE.
Shang-Ling Hsu, Raj Sanjay Shah, Prathik Senthil, Zahra Ashktorab, Casey Dugan, Werner Geyer, Diyi Yang
Proc. ACM Hum. Comput. Interact.4
2023 SME-in-the-loop: Interaction Preferences when Supervising Bots in Human-AI Communities
abstract
Subject matter experts play an important role in customer support communities by responding to user queries. Some communities have adopted chatbots in addition to SMEs to address commonly asked questions. Yet, SME-bot interactions, particularly teaching paradigms between SMEs and bots remain understudied. We investigate human-AI machine teaching interactions in a scenario-based study (n=48). Participants selected their preferred teaching method in simulated community interactions with a consumer, an SME, and an AI Bot. We investigated preferences across three interactions: demonstration (Showing), preference elicitation (Sorting), and labeling (Categorization). Participants preferred the Showing interaction, followed by Sorting and Categorizing. Participants changed their preferences from lower-effort interactions when considering downstream outcomes. Users considered the community’s perception of interactions between the bot and the SME, specifically transparency of learning outcome, orientation of the feedback, querying the bot and disruptiveness of the interaction. We discuss implications for our findings for teaching interactions in human-AI communities.
Zahra Ashktorab, Michael Desmond, James M. Johnson, Casey Dugan, Michelle Brachman, Carolina Spina
Conference on Designing Interactive Systems1
2023 Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group Fairness
abstract
Mitigating algorithmic bias is a critical task in the development and deployment of machine learning models. While several toolkits exist to aid machine learning practitioners in addressing fairness issues, little is known about the strategies practitioners employ to evaluate model fairness and what factors influence their assessment, particularly in the context of text classification. Two common approaches of evaluating the fairness of a model are group fairness and individual fairness. We run a study with Machine Learning practitioners (n=24) to understand the strategies used to evaluate models. Metrics presented to practitioners (group vs. individual fairness) impact which models they consider fair. Participants focused on risks associated with underpredicting / overpredicting and model sensitivity relative to identity token manipulations. We discover fairness assessment strategies involving personal experiences or how users form groups of identity tokens to test model fairness. We provide recommendations for interactive tools for evaluating fairness in text classification.
Zahra Ashktorab, Benjamin Hoover, Mayank Agarwal, Casey Dugan, Werner Geyer, Hao Bang Yang, Mikhail Yurochkin
CHI1
2023 Decision Making Strategies and Team Efficacy in Human-AI Teams
abstract
Human-AI teams are increasingly prevalent in various domains. We investigate how the decision-making of a team member in a human-AI team impacts the outcome of the collaboration and perceived team-efficacy. In a large scale study on Mechanical Turk (n=125), we find significant differences across different decision making styles and disclosed AI identity disclosure in an AI-driven collaborative game. We find that autocratic decision-making negatively impacts team-efficacy in Human-AI teams, similar to its effects on human-only teams. We find that decision making style and AI-identity disclosure impacts how individuals make decisions in a collaborative context. We discuss our findings of the differences of collaborative behavior in human-human-AI teams and human-AI-AI teams.
Imani N. S. Munyaka, Zahra Ashktorab, Casey Dugan, James M. Johnson
Proc. ACM Hum. Comput. Interact.2
2022 Reliance and Automation for Human-AI Collaborative Data Labeling Conflict Resolution
abstract
Human data labeling with multiple labelers and the resulting conflict resolution remains the norm for many enterprise machine learning pipelines. Conflict resolution can be a time-intensive and costly process. Our goal was to study how human-AI collaboration can improve conflict resolution, by enabling users to automate groups of conflict resolution tasks. However, little is known about whether and how people will rely on automation during conflict resolution. Currently, automation commonly uses labelers' majority vote labels for conflict resolution, as the top chosen label by most labelers is often correct. We envisioned a system where an AI would assist in finding cases where the labeler majority vote was wrong and where automation is supported for batches or groups of conflicts. In order to understand whether humans could use labeler and AI information effectively, we investigated how and when users rely on labeler and AI information and on automated group conflict resolution. We ran a study with 144 Mechanical Turk workers. We found that automation increased users' accuracy/time, use of automated conflict resolution was relatively similar regardless of whether the automation was based on labeler or AI selected labels, and providing labeler and AI selected labels may reduce inappropriate reliance on automation.
Michelle Brachman, Zahra Ashktorab, Michael Desmond, Evelyn Duesterwald, Casey Dugan, Narendra Nath Joshi, Aabhas Sharma
Proc. ACM Hum. Comput. Interact.2
2022 Group Chat Ecology in Enterprise Instant Messaging: How Employees Collaborate Through Multi-User Chat Channels on Slack
abstract
Despite the long history of studying instant messaging usage, we know very little about how today's people participate in group chat channels and interact with others inside a real-world organization. In this short paper, we aim to update the existing knowledge on how group chat is used in the context of today's organizations. The knowledge is particularly important for the new norm of remote works under the COVID-19 pandemic. We have the privilege of collecting two valuable datasets: a total of 4,300 group chat channels in Slack from an R&D department in a multinational IT company; and a total of 117 groups' performance data. Through qualitative coding of 100 randomly sampled group channels from the 4,300 channels dataset, we identified and reported 9 categories such as Project channels, IT-Support channels, and Event channels. We further defined a feature metric with 21 meta-features (and their derived features) without looking at the message content to depict the group communication style for these group chat channels, with which we successfully trained a machine learning model that can automatically classify a given group channel into one of the 9 categories. In addition to the descriptive data analysis, we illustrated how these communication metrics can be used to analyze team performance. We cross-referenced 117 project teams and their team-based Slack channels and identified 57 teams that appeared in both datasets, then we built a regression model to reveal the relationship between these group communication styles and the project team performance. This work contributes an updated empirical understanding of human-human communication practices within the enterprise setting, and suggests design opportunities for the future of human-AI communication experience.
Dakuo Wang, Haoyu Wang 0002, Mo Yu, Zahra Ashktorab
Proc. ACM Hum. Comput. Interact.4
2021 Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
abstract
In Human-AI collaborative settings that are inherently interactive, direction of communication plays a role in how users perceive their AI partners. In an AI-driven cooperative game with partially observable information, players (be it the AI or the human player) require their actions to be interpreted accurately by the other player to yield a successful outcome. In this paper, we investigate social perceptions of AI agents with various directions of communication in a cooperative game setting. We measure subjective social perceptions (rapport, intelligence, and likeability) of participants towards their partners when participants believe they are playing with an AI or with a human and the nature of the communication (responsiveness and leading roles). We ran a large scale study on Mechanical Turk (n=199) of this collaborative game and find significant differences in gameplay outcome and social perception across different AI agents, different directions of communication and when the agent is perceived to be an AI/Human. We find that the bias against the AI that has been demonstrated in prior studies varies with the direction of the communication and with the AI agent.
Zahra Ashktorab, Casey Dugan, Wei Zhang 0057, Sadhana Kumaravel, Murray Campbell
CHI1
2021 Designing Ground Truth and the Social Life of Labels
abstract
Ground-truth labeling is an important activity in machine learning. Many studies have examined how crowdworkers apply labels to records in machine learning datasets. However, there have been few studies that have examined the work of domain experts when their knowledge and expertise are needed to apply labels.
Michael J. Muller, Christine T. Wolf, Josh Andres, Michael Desmond, Narendra Nath Joshi, Zahra Ashktorab, Aabhas Sharma, Kristina Brimijoin, Evelyn Duesterwald, Casey Dugan
CHI6
2021 Mental Models of AI Agents in a Cooperative Game Setting (Extended Abstract)
abstract
As more and more forms of AI become prevalent, it becomes increasingly important to understand how people develop mental models of these systems. In this work we study people's mental models of an AI agent in a cooperative word guessing game. We run a study in which people play the game with an AI agent while ``thinking out loud''; through thematic analysis we identify features of the mental models developed by participants. In a large-scale study we have participants play the game with the AI agent online and use a post-game survey to probe their mental model. We find that those who win more often have better estimates of the AI agent's abilities. We present three components---global knowledge, local knowledge, and knowledge distribution---for modeling AI systems and propose that understanding the underlying technology is insufficient for developing appropriate conceptual models---analysis of behavior is also necessary.
Katy Ilonka Gero, Zahra Ashktorab, Casey Dugan, Werner Geyer, Maria Ruiz, David R. Millen, Murray Campbell, Sadhana Kumaravel, Wei Zhang 0057
IJCAI2
2021 The Design and Development of a Game to Study Backdoor Poisoning Attacks: The Backdoor Game
abstract
AI Security researchers have identified a new way crowdsourced data can be intentionally compromised. Backdoor attacks are a process through which an adversary creates a vulnerability in a machine learning model by ?poisoning?’ the training set by selectively mislabelling images containing a backdoor object. The model continues to perform well on standard testing data but misclassifies on the inputs that contain the backdoor chosen by the adversary. In this paper, we present the design and development of the Backdoor Game, the first game in which users can interact with different poisoned classifiers and upload their own images containing backdoor objects in an engaging way. We conduct semi-structured interviews with eight different participants who interacted with a first version of the Backdoor Game and deploy the game to Mechanical Turk users (N=68) to demonstrate how users interacted with the backdoor objects. We present results including novel types of interactions that emerged as a result of game play and design recommendations for the improvement of the system. The combined design, development and deployment of our system can help AI Security researchers to study this emerging concept, from determining the effectiveness of different backdoor objects to help compiling a collection of diverse and unique backdoor objects from the public, increasing the safety of future AI systems.
Zahra Ashktorab, Casey Dugan, Aabhas Sharma, Dustin Ramsey Torres, Ingrid Lange, Benjamin Hoover, Heiko Ludwig, Bryant Chen, Nathalie Baracaldo, Werner Geyer
IUI1
2021 Increasing the Speed and Accuracy of Data Labeling Through an AI Assisted Interface
abstract
Labeling data is an important step in the supervised machine learning lifecycle. It is a laborious human activity comprised of repeated decision making: the human labeler decides which of several potential labels to apply to each example. Prior work has shown that providing AI assistance can improve the accuracy of binary decision tasks. However, the role of AI assistance in more complex data-labeling scenarios with a larger set of labels has not yet been explored. We designed an AI labeling assistant that uses a semi-supervised learning algorithm to predict the most probable labels for each example. We leverage these predictions to provide assistance in two ways: (i) providing a label recommendation and (ii) reducing the labeler’s decision space by focusing their attention on only the most probable labels. We conducted a user study (n=54) to evaluate an AI-assisted interface for data labeling in this context. Our results highlight that the AI assistance improves both labeler accuracy and speed, especially when the labeler finds the correct label in the reduced label space. We discuss findings related to the presentation of AI assistance and design implications for intelligent labeling interfaces.
Michael Desmond, Michael J. Muller, Zahra Ashktorab, Casey Dugan, Evelyn Duesterwald, Kristina Brimijoin, Catherine Finegan-Dollak, Michelle Brachman, Aabhas Sharma, Narendra Nath Joshi
IUI3
2021 AI-Assisted Human Labeling: Batching for Efficiency without Overreliance
abstract
Human labeling of training data is often a time-consuming, expensive part of machine learning. In this paper, we study "batch labeling", an AI-assisted UX paradigm, that aids data labelers by allowing a single labeling action to apply to multiple records. We ran a large scale study on Mechanical Turk with 156 participants to investigate labeler-AI-batching system interaction. We investigate the efficacy of the system when compared to a single-item labeling interface (i.e., labeling one record at-a-time), and evaluate the impact of batch labeling on accuracy and time. We further investigate the impact of AI algorithm quality and its effects on the labelers' overreliance, as well as potential mechanisms for mitigating it. Our work offers implications for the design of batch labeling systems and for work practices focusing on labeler-AI-batching system interaction.
Zahra Ashktorab, Michael Desmond, Josh Andres, Michael J. Muller, Narendra Nath Joshi, Michelle Brachman, Aabhas Sharma, Kristina Brimijoin, Christine T. Wolf, Evelyn Duesterwald, Casey Dugan, Werner Geyer, Darrell Reimer
Proc. ACM Hum. Comput. Interact.1
2020 Mental Models of AI Agents in a Cooperative Game Setting
abstract
As more and more forms of AI become prevalent, it becomes increasingly important to understand how people develop mental models of these systems. In this work we study people's mental models of AI in a cooperative word guessing game. We run think-aloud studies in which people play the game with an AI agent; through thematic analysis we identify features of the mental models developed by participants. In a large-scale study we have participants play the game with the AI agent online and use a post-game survey to probe their mental model. We find that those who win more often have better estimates of the AI agent's abilities. We present three components for modeling AI systems, propose that understanding the underlying technology is insufficient for developing appropriate conceptual models (analysis of behavior is also necessary), and suggest future work for studying the revision of mental models over time.
Katy Ilonka Gero, Zahra Ashktorab, Casey Dugan, Werner Geyer, Maria Ruiz, David R. Millen, Murray Campbell, Sadhana Kumaravel, Wei Zhang 0057
CHI2
2020 Torino: A Tangible Programming Language Inclusive of Children with Visual Disabilities
abstract
Across the world, policy initiatives are being developed to engage children with computer programming and computational thinking. Diversity and inclusion has been a strong force in this agenda, but children with disabilities have largely been omitted from the conversation. Currently, there are no age appropriate tools for teaching programming concepts and computational thinking to primary school children with visual disabilities. We address this gap through presenting the design and implementation of Torino, a tangible programming language for teaching programming concepts to children age 7–11 regardless of level of vision. In this paper, we: (1) describe the design process done in conjunction with children with visual disabilities; (2) articulate the design decisions made; and (3) report insights generated from an evaluation with 10 children with mixed visual abilities that considers how children are able to trace (read) and create (write) programs with Torino. We discuss key design trade-offs: (1) readability versus extensibility; and (2) size versus liveness. We conclude by reflecting upon how an inclusive design approach shaped the final result.
Cecily Morrison, Nicolas Villar, Anja Thieme, Zahra Ashktorab, Eloise Taysom, Oscar Salandin, Daniel Cletheroe, Greg Saul, Alan F. Blackwell, Darren Edge, Martin Grayson
Hum. Comput. Interact.4
2020 Human-AI Collaboration in a Cooperative Game Setting: Measuring Social Perception and Outcomes
abstract
Human-AI interaction is pervasive across many areas of our day to day lives. In this paper, we investigate human-AI collaboration in the context of a collaborative AI-driven word association game with partially observable information. In our experiments, we test various dimensions of subjective social perceptions (rapport, intelligence, creativity and likeability) of participants towards their partners when participants believe they are playing with an AI or with a human. We also test subjective social perceptions of participants towards their partners when participants are presented with a variety of confidence levels. We ran a large scale study on Mechanical Turk (n=164) of this collaborative game. Our results show that when participants believe their partners were human, they found their partners to be more likeable, intelligent, creative and having more rapport and use more positive words to describe their partner's attributes than when they believed they were interacting with an AI partner. We also found no differences in game outcome including win rate and turns to completion. Drawing on both quantitative and qualitative findings, we discuss AI agent transparency, include design implications for tools incorporating or supporting human-AI collaboration, and lay out directions for future research. Our findings lead to implications for other forms of human-AI interaction and communication.
Zahra Ashktorab, Qingzi Vera Liao, Casey Dugan, Wei Zhang 0057, Sadhana Kumaravel, Murray Campbell
Proc. ACM Hum. Comput. Interact.1
2019 Resilient Chatbots: Repair Strategy Preferences for Conversational Breakdowns
abstract
Text-based conversational systems, also referred to as chatbots, have grown widely popular. Current natural language understanding technologies are not yet ready to tackle the complexities in conversational interactions. Breakdowns are common, leading to negative user experiences. Guided by communication theories, we explore user preferences for eight repair strategies, including ones that are common in commercially-deployed chatbots (e.g., confirmation, providing options), as well as novel strategies that explain characteristics of the underlying machine learning algorithms. We conducted a scenario-based study to compare repair strategies with Mechanical Turk workers (N=203). We found that providing options and explanations were generally favored, as they manifest initiative from the chatbot and are actionable to recover from breakdowns. Through detailed analysis of participants' responses, we provide a nuanced understanding on the strengths and weaknesses of each repair strategy.
Zahra Ashktorab, Qingzi Vera Liao, Justin D. Weisz
CHI1
2019 Thinking Too Classically: Research Topics in Human-Quantum Computer Interaction
abstract
Quantum computing is a fundamentally different way of performing computation than classical computing. Many problems that are considered hard for classical computers may have efficient solutions using quantum computers. Recently, technology companies including IBM, Microsoft, and Google have invested in developing both quantum computing hardware and software to explore the potential of quantum computing. Because of the radical shift in computing paradigms that quantum represents, we see an opportunity to study the unique needs people have when interacting with quantum systems, what we call Quantum HCI (QHCI). Based on interviews with experts in quantum computing, we identify four areas in which HCI researchers can contribute to the field of quantum computing. These areas include understanding current and future quantum users, tools for programming and debugging quantum algorithms, visualizations of quantum states, and educational materials to train the first generation of "quantum native" programmers.
Zahra Ashktorab, Justin D. Weisz, Maryam Ashoori
CHI1
2017 Identifying Women's Experiences With and Strategies for Mitigating Negative Effects of Online Harassment
abstract
The popularity, availability, and ubiquity of information and communication technologies create new opportunities for online harassment. The present study evaluates factors associated with young adult women's online harassment experiences through a multi-factor measure accounting for the frequency and severity of negative events. Findings from a survey of 659 undergraduate and graduate students highlight the relationship between harassment, well-being, and engagement in strategies to manage one's online identity. We further identify differences in harassment experiences across three popular social media platforms: Facebook, Twitter, and Instagram. We conclude by discussing this study's contribution to feminist theory and describing five potential design interventions derived from our data that may minimize these negative experiences, mitigate the psychological harm they cause, and provide women with more proactive ways to regain agency when using communication technologies.
Jessica Vitak, Kalyani Chadha, Linda Steiner, Zahra Ashktorab
CSCW4
2016 Designing Cyberbullying Mitigation and Prevention Solutions through Participatory Design With Teenagers
abstract
While social media platforms enable individuals to easily communicate and share experiences, they have also emerged as a tool for cyberbullying. Teenagers represent an especially vulnerable population for negative emotional responses to cyberbullying. At the same time, attempts to mitigate or prevent cyberbullying from occurring in these networked spaces have largely failed because of the complexity and nuance with which young people bully others online. To address challenges related to designing for cyberbullying intervention and mitigation, we detail findings from participatory design work with two groups of high school students in spring 2015. Over the course of five design sessions spanning five weeks, participants shared their experiences with cyberbullying and iteratively designed potential solutions. We provide an in-depth discussion of the range of cyberbullying mitigation solutions participants designed. We focus on challenges participants' identified in designing for cyberbullying support and prevention and present a set of five potential cyberbullying mitigation solutions based on the results of the design sessions.
Zahra Ashktorab, Jessica Vitak
CHI1
2016 Beyond the Belmont Principles: Ethical Challenges, Practices, and Beliefs in the Online Data Research Community
abstract
Pervasive information streams that document people and their routines have been a boon to social computing research. But the ethics of collecting and analyzing available&-but potentially sensitive-online data present challenges to researchers. In response to increasing public and scholarly debate over the ethics of online data research, this paper analyzes the current state of practice among researchers using online data. Qualitative and quantitative responses from a survey of 263 online data researchers document beliefs and practices around which social computing researchers are converging, as well as areas of ongoing disagreement. The survey also reveals that these disagreements are not correlated with disciplinary, methodological, or workplace affiliations. The paper concludes by reflecting on changing ethical practices in the digital age, and discusses a set of emergent best practices for ethical social computing research.
Jessica Vitak, Katie Shilton, Zahra Ashktorab
CSCW3
2014 Group-in-a-Box Meta-Layouts for Topological Clusters and Attribute-Based Groups: Space-Efficient Visualizations of Network Communities and Their Ties
abstract
Abstract An important part of network analysis is understanding community structures like topological clusters and attribute‐based groups. Standard approaches for showing communities using colour, shape, rectangular bounding boxes, convex hulls or force‐directed layout algorithms remain valuable, however our Group‐in‐a‐Box meta‐layouts add a fresh strategy for presenting community membership, internal structure and inter‐cluster relationships. This paper extends the basic Group‐in‐a‐Box meta‐layout, which uses a Treemap substrate of rectangular regions whose size is proportional to community size. When there are numerous inter‐community relationships, the proposed extensions help users view them more clearly: (1) the Croissant–Doughnut meta‐layout applies empirically determined rules for box arrangement to improve space utilization while still showing inter‐community relationships, and (2) the Force‐Directed layout arranges community boxes based on their aggregate ties at the cost of additional space. Our free and open source reference implementation in NodeXL includes heuristics to choose what we have found to be the preferable Group‐in‐a‐Box meta‐layout to show networks with varying numbers or sizes of communities. Case study examples, a pilot comparative user preference study (nine participants), and a readability measure‐based evaluation of 309 Twitter networks demonstrate the utility of the proposed meta‐layouts.
Snigdha Chaturvedi, Cody Dunne, Zahra Ashktorab, R. Zachariah, Ben Shneiderman
Comput. Graph. Forum3