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Kiel Long

dblp:128/9374 · also Kiel S. Long · DBLP profile ↗
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8ranked-venue papers
2as first author
1since 2021 · last 2023
0000-0003-0934-0848ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
8 papers
Collaborative and social computing · 68% Health and well-being technologies · 17% Ubiquitous computing and smart environments · 11%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 9 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-supported cooperative work
1.022023
Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation · ACM Trans. Comput. Hum. Interact. 2023
Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace · CHI 2018
Health and well-being technologies
mental health technology
0.712023
Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation · ACM Trans. Comput. Hum. Interact. 2023
Collaborative and social computing
social connectedness
0.712023
Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation · ACM Trans. Comput. Hum. Interact. 2023
Ubiquitous computing and smart environments
smart home
0.412020
Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device · CHI 2020
Collaborative and social computing › social computing
social annotation
0.312018
Rethinking Engagement with Online News through Social and Visual Co-Annotation · CHI 2018
Collaborative and social computing › social support
online social support
0.312017
Connecting Those That Care: Designing for Transitioning, Talking, Belonging and Escaping · CHI 2017
Collaborative and social computing
social media
0.312017
"Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit · CHI 2017
Health and well-being technologies › quality of life
student well-being
0.212023
Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation · ACM Trans. Comput. Hum. Interact. 2023
Collaborative and social computing › social media
filter bubble
0.112020
Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device · CHI 2020

Methods — techniques the papers use, named apart from their topics

evaluation · 1.0design · 1.0field deployment study · 0.7design-based research · 0.7qualitative study · 0.6interviews · 0.4deployment study · 0.4mobile app design · 0.3in-the-wild study · 0.3design workshop · 0.3
YearPublicationVenuePosition
2023 Designing Technology-Mediated Peer Support for Postgraduate Research Students at Risk of Loneliness and Isolation
abstract
Student mental health and wellbeing have come under increased scrutiny in recent years. Postgraduate research (PGR) students are at risk of experiencing mental health concerns and this, with the often isolated and competitive nature of their work, can impact their sense of community and social connectedness. In response to these concerns, we designed Pears, a system to connect PGR students for regular “pearings” (in-person meetings) and provide activities to promote reflection and conversation. A four-week evaluation of Pears with 15 students highlighted its potential to sometimes, but not always, facilitate peer support. Some participants would instead meet formally and according to their needs, others instead used the system to make new social connections. Additionally, some participants who faced work-related difficulties during the study found using the system contributed to their stress levels. We conclude by noting how technologies that encourage peer support can help build social relationships, providing an avenue to share similar PhD experiences and guidance for those new to the experience, while importantly raising awareness and an understanding for the need to take time for self-care. However, these technologies must be utilised carefully, and are not a replacement for other sources of student support in universities.
Daniel Harrison, Scarlett Rowland, Gavin Wood, Lyndsey L. Bakewell, Ioannis Petridis, Kiel Long, Konstantina Vasileiou, Julie Barnett, Manuela Barreto, Shaun W. Lawson, John Vines
ACM Trans. Comput. Hum. Interact.6
2020 Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device
abstract
Motivated by the effects of the filter bubble and echo chamber phenomena on social media, we developed a smart home device, Spkr, that unpredictably "pushes" socio-political discussion topics into the home. The device utilised trending Twitter discussions, categorised by their socio-political alignment, to present people with a purposefully assorted range of viewpoints. We deployed Spkr in 10 homes for 28 days with a diverse range of participants and interviewed them about their experiences. Our results show that Spkr presents a novel means of combating selective exposure to socio-political issues, providing participants with identifiably diverse viewpoints. Moreover, Spkr acted as a conversational prompt for discussion within the home, initiating collective processes and engaging those who would not often be involved in political discussions. We demonstrate how smart home assistants can be used as a catalyst for provocation by altering and pluralising political discussions within households.
Tom Feltwell, Gavin Wood, Phillip Brooker, Scarlett Rowland, Eric P. S. Baumer, Kiel Long, John Vines, Julie Barnett, Shaun W. Lawson
CHI6
2019 Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV
abstract
Public commentary related to reality TV can be overwhelmed by thoughtless reactions and negative sentiments, which often problematically reinforce the cultural stereotyping typically employed in such media. We describe the design, and month-long evaluation, of a mobile "second-screening" application, Screenr, which uses co-voting and live textual tagging to encourage more critical co-viewing in these contexts. Our findings highlight how Screenr supported interrogation of the production qualities and claims of shows, promoted critical discourse around the motivations of programmes, and engaged participants in reflecting on their own assumptions and views. We situate our results within the context of existing second-screening co-viewing work, discuss implications for such technologies to support critical engagement with socio-political media, and provide design implications for future digital technologies in this domain.
Tom Feltwell, Gavin Wood, Scarlett Rowland, Kiel Long, Chris Elsden, Phillip Brooker, John Vines, Pamela Briggs, Julie Barnett, Shaun W. Lawson
CHI4
2018 Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace
abstract
This paper examines how data-driven performance monitoring technologies affect the work of telecommunications field engineers. As a mobile workforce, this occupational group rely on an array of smartphone applications to plan, manage and report on their jobs, and to liaise remotely with managers and colleagues. These technologies intend to help field engineers be more productive and have greater control over their work; however they also gather data related to the quantity and effectiveness of their labor. We conducted a qualitative study examining engineers' experiences of these systems. Our findings suggest they simultaneously enhance worker autonomy, support co-ordination with and monitoring of colleagues, but promote anxieties around productivity and the interpretation of data by management. We discuss the implications of data-driven performance management technologies on worker agency, and examine the consequences of such systems in an era of quantified workplaces.
Lyndsey L. Bakewell, Konstantina Vasileiou, Kiel Long, Mark Atkinson, Helen Rice, Manuela Barreto, Julie Barnett, Shaun W. Lawson, John Vines
CHI3
2018 Rethinking Engagement with Online News through Social and Visual Co-Annotation
abstract
The emergence of fake news, as well as filter bubbles and echo chambers, has precipitated renewed attention upon the ways in which news is consumed, shared and reflected and commented upon. While online news comments sections offer space for pluralist and critical discussion, studies suggest that this rarely occurs. Motivated by common practices of annotating, defacing and scribbling on physical newspapers, we built a mobile app -- Newsr -- that supports co-annotation, in the form of graffiti, on online news articles, which we evaluated in-the-wild for one month. We report on how the app encouraged participants to reflect upon the act of choosing news stories, whilst promoting exploration, the critique of content, and the exposure of bias within the writing. Our findings highlight how the re-design of interactive online news experiences can facilitate more directed, "in-the-moment" critique of online news stories as well as encourage readers to expand the range of news content they read.
Gavin Wood, Kiel Long, Tom Feltwell, Scarlett Rowland, Phillip Brooker, Jamie Mahoney, John Vines, Julie Barnett, Shaun W. Lawson
CHI2
2017 "I've been manipulated!": Designing Second Screen Experiences for Critical Viewing of Reality TV
abstract
The recent proliferation of a reality TV genre that focusses on welfare recipients has led to concerns that prime-time media experiences are exacerbating misconceptions, and stifling critical debate, around major societal issues such as welfare reform and poverty. Motivated by arguments that 'second screening' practices offer opportunities to engage viewers with issues of political concern, we describe the design and evaluation of two smartphone apps that facilitate and promote more critical live-viewing of reality TV. Our apps, Spotting Guide and Moral Compass, encourage users to identify, categorise, tag and filter patterns and tropes within reality TV, as well as reinterpret social media posts associated with their broadcast. We show that such interactions encourage critical thinking around typical editing and production techniques and foster co-discussion and reflection amongst viewers. We discuss, more broadly, how these interactions encourage users to identify the wider consequences and framings of reality TV, and offer implications and considerations for design that provokes criticality and reflection in second screening contexts.
Tom Feltwell, Gavin Wood, Kiel Long, Phillip Brooker, Tom Schofield, Ioannis Petridis, Julie Barnett, John Vines, Shaun W. Lawson
CHI3
2017 Connecting Those That Care: Designing for Transitioning, Talking, Belonging and Escaping
abstract
Care provision in many nations increasingly relies on the work of informal, or non-professional, carers. Often these carers experience substantial disruptions and reductions to their own sociality, weakened social support networks and, ultimately, a heightened risk of social isolation. We describe a qualitative study, comprised of interviews, design workshops and probes, that investigated the social and community support practices of carers. Our findings highlight issues related to becoming and recognising being a carer, and feelings of being ignored by, and isolated from, others. We also note the benefits that sharing between carers can bring, and routes to coping and relaxing from the burdens of care. We conclude with design considerations for facilitating new forms of digitally mediated support that connect those that care, emphasising design qualities related to transitioning, talking, belonging and escaping.
Kiel Long, Lyndsey L. Bakewell, Roisin McNaney, Konstantina Vasileiou, Mark Atkinson, Manuela Barreto, Julie Barnett, Shaun W. Lawson, John Vines
CHI1
2017 "Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit
abstract
Bots are estimated to account for well over half of all web traffic, yet they remain an understudied topic in HCI. In this paper we present the findings of an analysis of 2284 submissions across three discussion groups dedicated to the request, creation and discussion of bots on Reddit. We set out to examine the qualities and functionalities of bots and the practical and social challenges surrounding their creation and use. Our findings highlight the prevalence of misunderstandings around the capabilities of bots, misalignments in discourse between novices who request and more expert members who create them, and the prevalence of requests that are deemed to be inappropriate for the Reddit community. In discussing our findings, we suggest future directions for the design and development of tools that support more carefully guided and reflective approaches to bot development for novices, and tools to support exploring the consequences of contextually-inappropriate bot ideas.
Kiel Long, John Vines, Selina Jeanne Sutton, Phillip Brooker, Tom Feltwell, Ben Kirman, Julie Barnett, Shaun W. Lawson
CHI1