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Sue Ann Seah

dblp:129/2122 · DBLP profile ↗
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8ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Haptics and multimodal interaction · 44% Interaction techniques and input · 24% Personal fabrication and tangible interfaces · 13%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
touch interaction
0.212015
FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material · CHI 2015
Immersive interaction › 3d display
mid-air displays
0.212014
SensaBubble: a chrono-sensory mid-air display of sight and smell · CHI 2014
Haptics and multimodal interaction
mid-air haptics
0.212013
UltraHaptics: multi-point mid-air haptic feedback for touch surfaces · UIST 2013
Haptics and multimodal interaction › mid-air haptics
ultrasonic haptics
0.212013
UltraHaptics: multi-point mid-air haptic feedback for touch surfaces · UIST 2013
Interaction techniques and input › gesture input
mid-air interaction
0.112015
LeviPath: Modular Acoustic Levitation for 3D Path Visualisations · CHI 2015
Ubiquitous computing and smart environments › pervasive displays
ambient display
0.112014
SensaBubble: a chrono-sensory mid-air display of sight and smell · CHI 2014
Interaction techniques and input
touchless interaction
0.112014
Rendering volumetric haptic shapes in mid-air using ultrasound · ACM Trans. Graph. 2014
Haptics and multimodal interaction
tactile perception
0.012013
Talking about tactile experiences · CHI 2013
Interaction techniques and input › touch interaction
touch surface interaction
0.012013
UltraHaptics: multi-point mid-air haptic feedback for touch surfaces · UIST 2013

Methods — techniques the papers use, named apart from their topics

user study · 0.2standing wave control algorithm · 0.2prototyping · 0.2user evaluation · 0.2system implementation · 0.2phased array control · 0.2acoustic radiation force field · 0.2qualitative study · 0.2focused ultrasound · 0.2explicitation interview · 0.2
YearPublicationVenuePosition
2015 FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material
abstract
This paper introduces FugaciousFilm, a soap film based touch display, as a platform for Attentive Interaction that encourages the user to be highly focused throughout the use of the interface. Previous work on ephemeral user interfaces has primarily focused on the development of ambient and peripheral displays. In contrast, FugaciousFilm is an ephemeral display that aims to promote highly attentive interaction. We present the iterative process of developing this interface, spanning technical explorations, prototyping and a user study. We report lessons learnt when designing the interface; ranging from the soap film mixture to the impact of frames and apertures. We then describe developing the touch, push, pull and pop interactions. Our user study shows how FugaciousFilm led to focused and attentive interactions during a tournament of enhanced Tic-Tac-Toe. We then finish by discussing how the principles of vulnerability and delicacy can motivate the design of attentive ephemeral interfaces.
Hyosun Kwon, Shashank Jaiswal, Steve Benford, Sue Ann Seah, Peter Bennett 0001, Boriana Koleva, Holger Schnädelbach
CHI4
2015 LeviPath: Modular Acoustic Levitation for 3D Path Visualisations
abstract
LeviPath is a modular system to levitate objects across 3D paths. It consists of two opposed arrays of transducers that create a standing wave capable of suspending objects in mid-air. To control the standing wave, the system employs a novel algorithm based on combining basic patterns of movement. Our approach allows the control of multiple beads simultaneously along different 3D paths. Due to the patterns and the use of only two opposed arrays, the system is modular and can scale its interaction space by joining several LeviPaths. In this paper, we describe the hardware architecture, the basic patterns of movement and how to combine them to produce 3D path visualisations.
Themis Omirou, Asier Marzo Pérez, Sue Ann Seah, Sriram Subramanian
CHI3
2015 Need for Touch in Human Space Exploration: Towards the Design of a Morphing Haptic Glove - ExoSkin
Sue Ann Seah, Marianna Obrist, Anne Roudaut, Sriram Subramanian
INTERACT (4)1
2015 VideoHandles: Searching through action camera videos by replicating hand gestures
Jarrod Knibbe, Sue Ann Seah, Mike Fraser 0001
Comput. Graph.2
2014 SensaBubble: a chrono-sensory mid-air display of sight and smell
abstract
We present SensaBubble, a chrono-sensory mid-air display system that generates scented bubbles to deliver information to the user via a number of sensory modalities. The system reliably produces single bubbles of specific sizes along a directed path. Each bubble produced by SensaBubble is filled with fog containing a scent relevant to the notification. The chrono-sensory aspect of SensaBubble means that information is presented both temporally and multimodally. Temporal information is enabled through two forms of persistence: firstly, a visual display projected onto the bubble which only endures until it bursts; secondly, a scent released upon the bursting of the bubble slowly disperses and leaves a longer-lasting perceptible trace of the event. We report details of SensaBubble's design and implementation, as well as results of technical and user evaluations. We then discuss and demonstrate how SensaBubble can be adapted for use in a wide range of application contexts -- from an ambient peripheral display for persistent alerts, to an engaging display for gaming or education.
Sue Ann Seah, Diego Martínez 0001, Peter Bennett 0001, Abhijit Karnik, Vlad Stefan Otrocol, Jarrod Knibbe, Andy Cockburn, Sriram Subramanian
CHI1
2014 Rendering volumetric haptic shapes in mid-air using ultrasound
abstract
We present a method for creating three-dimensional haptic shapes in mid-air using focused ultrasound. This approach applies the principles of acoustic radiation force , whereby the non-linear effects of sound produce forces on the skin which are strong enough to generate tactile sensations. This mid-air haptic feedback eliminates the need for any attachment of actuators or contact with physical devices. The user perceives a discernible haptic shape when the corresponding acoustic interference pattern is generated above a precisely controlled two-dimensional phased array of ultrasound transducers. In this paper, we outline our algorithm for controlling the volumetric distribution of the acoustic radiation force field in the form of a three-dimensional shape. We demonstrate how we create this acoustic radiation force field and how we interact with it. We then describe our implementation of the system and provide evidence from both visual and technical evaluations of its ability to render different shapes. We conclude with a subjective user evaluation to examine users' performance for different shapes.
Benjamin Long, Sue Ann Seah, Tom Carter, Sriram Subramanian
ACM Trans. Graph.2
2013 Talking about tactile experiences
abstract
A common problem with designing and developing applications with tactile interfaces is the lack of a vocabulary that allows one to describe or communicate about haptics. Here we present the findings from a study exploring participants' verbalizations of their tactile experiences across two modulated tactile stimuli (16Hz and 250Hz) related to two important mechanoreceptors in the human hand. The study, with 14 participants, applied the explicitation interview technique to capture detailed descriptions of the diachronic and synchronic structure of tactile experiences. We propose 14 categories for a human-experiential vocabulary based on the categorization of the findings and tie them back to neurophysiological and psychophysical data on the human hand. We finally discuss design opportunities created through this experiential understanding in relation to the two mechanoreceptors.
Marianna Obrist, Sue Ann Seah, Sriram Subramanian
CHI2
2013 UltraHaptics: multi-point mid-air haptic feedback for touch surfaces
abstract
We introduce UltraHaptics, a system designed to provide multi-point haptic feedback above an interactive surface. UltraHaptics employs focused ultrasound to project discrete points of haptic feedback through the display and directly on to users' unadorned hands. We investigate the desirable properties of an acoustically transparent display and demonstrate that the system is capable of creating multiple localised points of feedback in mid-air. Through psychophysical experiments we show that feedback points with different tactile properties can be identified at smaller separations. We also show that users are able to distinguish between different vibration frequencies of non-contact points with training. Finally, we explore a number of exciting new interaction possibilities that UltraHaptics provides.
Tom Carter, Sue Ann Seah, Benjamin Long, Bruce W. Drinkwater, Sriram Subramanian
UIST2