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Manal Mohanna

dblp:129/2148 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › usability inspection
cognitive walkthrough
0.212013
Informal cognitive walkthroughs (ICW): paring down and pairing up for an agile world · CHI 2013
Usability and user experience research
usability inspection
0.212013
Informal cognitive walkthroughs (ICW): paring down and pairing up for an agile world · CHI 2013
Empirical software engineering
agile software development
0.012013
Informal cognitive walkthroughs (ICW): paring down and pairing up for an agile world · CHI 2013

Methods — techniques the papers use, named apart from their topics

streamlined cognitive walkthrough · 0.3pluralistic walkthrough · 0.3
YearPublicationVenuePosition
2013 Informal cognitive walkthroughs (ICW): paring down and pairing up for an agile world
abstract
Agile software teams' frequent releases and fast iterations present a growing need for rigorous user experience research methods that are faster, lighter-weight, and more flexible. To this end, we developed the Informal Cognitive Walkthrough (ICW). This agile research methodology grew organically, over the course of three years, while working with a very large agile software development team. ICWs involve conducting one or more Simplified 'Streamlined Cognitive Walkthroughs' (SSCW), followed by one or more Simplified 'Pluralistic Walkthroughs' (SPW). In this paper, we present the ICW and provide a real-world example of its application. Preliminary experiences with the method revealed potential advantages over traditional lab studies, ranging from more quickly uncovering and fixing usability issues, to a stronger collaboration between the disciplines, and to acting as a forcing function in aligning diverse engineers to deliver on a common user goal.
Valentina Grigoreanu, Manal Mohanna
CHI2