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Pei-Shan Chen

dblp:129/2385 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorSystems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 100%
Computer networks
1 paper
Content delivery and video streaming · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cloud and datacenter computing › resource management
datacenter resource management
0.312018
An Energy Efficient VM Management Scheme with Power-Law Characteristic in Video Streaming Data Centers · IEEE Trans. Parallel Distributed Syst. 2018
Cloud and datacenter computing › virtualization › virtual machine management › virtual machine placement
energy-aware VM placement
0.312018
An Energy Efficient VM Management Scheme with Power-Law Characteristic in Video Streaming Data Centers · IEEE Trans. Parallel Distributed Syst. 2018
Cloud and datacenter computing › virtualization
virtual machine management
0.312018
An Energy Efficient VM Management Scheme with Power-Law Characteristic in Video Streaming Data Centers · IEEE Trans. Parallel Distributed Syst. 2018

Methods — techniques the papers use, named apart from their topics

simulation · 0.7mathematical analysis · 0.7
YearPublicationVenuePosition
2018 An Energy Efficient VM Management Scheme with Power-Law Characteristic in Video Streaming Data Centers
abstract
As cloud computing services have gained popularity, users view videos on websites (e.g., YouTube) to generate high CPU resource utilization and bandwidth for video streaming data centers. However, popular videos result in power-law features to cause imbalanced resource utilization. In addition, hotspot and idle servers generate extra power consumption in data centers. Previous studies considered to satisfy the requirements of users, provide faster access rates and save power consumption. However, fewer studies considered resource utilization with different popularity videos. Therefore, this paper proposes an energy efficient virtual machine (VM) management scheme with power-law features (VMPL). VMPL predicts the resource utilization of the video in the future based on the popularity, ensures enough resources for upcoming videos, and turns off idle servers for power saving. Simulation results validated by mathematical analysis show that VMPL has the best resource utilization and the lowest power consumption compared with Nash and Best-Fit algorithms.
Hsueh-Wen Tseng, Ting-Ting Yang, Kai-Cheng Yang, Pei-Shan Chen
IEEE Trans. Parallel Distributed Syst.4
2015 Two-dimensional digital water art creation on a non-absorbent hydrophilic surface
abstract
In this paper, we develop a physics based approach which enables users to use a brush for manipulating water. The users can drip and drag water on a non-absorbent hydrophilic surface to create water artworks. We consider factors, such as cohesive force and adhesive force, to compute the motion of water. Water drops with different shapes can be formed. We also develop a converter for converting input pictures into water-styled pictures. Our system can be applied in advertisements, movies, games, and education.
Pei-Shan Chen, Sai-Keung Wong, Wen-Chieh Lin
ICME1
2013 Real-time water drops and flows on glass panes
abstract
Water drops and water flows exhibit interesting motion behaviors and amazing patterns on the surfaces of objects, such as leaves of plants and glass panes. Water drops and water flows are commonly seen in a rainy day. A water drop contains a small amount of water. The motion of a water drop is affected by various factors, including gravity, surface tension, cohesion force and adhesion [Zhang et al. 2012]. The situation is more complicated when we consider the roughness of the surface, surface purities and etc. Kaneda et al. [1993] proposed a discrete model of a glass plate for simulating the streams from the water droplets. The glass plate is divided into a grid. A water droplet is represented as a particle. The law of conservation of momentum is applied for merging droplets. A simple ray tracing technique is adopted for rendering the water droplets that are represented as spheres.
Kai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong
I3D2
2013 A heuristic approach to the simulation of water drops and flows on glass panes
Kai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong
Comput. Graph.2