Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

I-Kao Chiang

dblp:129/2391 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 67% Audio and music processing · 33%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion synthesis › human motion synthesis
dance generation
0.212015
Dancing with Turks · ACM Multimedia 2015
Computer animation and physical simulation › motion capture
motion capture data processing
0.212015
Dancing with Turks · ACM Multimedia 2015
Collaborative and social computing
crowdsourcing
0.112015
Dancing with Turks · ACM Multimedia 2015

Methods — techniques the papers use, named apart from their topics

motion capture · 0.4machine learning · 0.4crowdsourcing · 0.4
YearPublicationVenuePosition
2015 Dancing with Turks
abstract
Dance is a dynamic art form that reflects a wide range of cultural diversity and individuality. With the advancement of motion-capture technology combined with crowd-sourcing and machine learning algorithms, we explore the complex relationship between perceived dance quality/dancer's gender and dance movements/music respectively. As a feasibility study, we construct a computational framework for an analysis-synthesis-feedback loop using a novel multimedia dance-music texture representation. Furthermore, we integrate crowd-sourcing, music and motion-capture data, and machine learning-based methods for dance segmentation, analysis and synthesis of new dancers. A quantitative validation of this framework on a motion-capture dataset of 172 dancers evaluated by more than 400 independent on-line raters demonstrates significant correlation between human perception and the algorithmically intended dance quality or gender of synthesized dancers. The technology illustrated in this work has a high potential to advance the multimedia entertainment industry via dancing with Turks.
I-Kao Chiang, Ian Spiro, Seungkyu Lee 0001, Alyssa Lees, Jingchen Liu, Christoph Bregler, Yanxi Liu 0001
ACM Multimedia1
2013 Efficient motion retrieval in large motion databases
abstract
There has been a recent paradigm shift in the computer animation industry with an increasing use of pre-recorded motion for animating virtual characters. A fundamental requirement to using motion capture data is an efficient method for indexing and retrieving motions. In this paper, we propose a flexible, efficient method for searching arbitrarily complex motions in large motion databases. Motions are encoded using keys which represent a wide array of structural, geometric and, dynamic features of human motion. Keys provide a representative search space for indexing motions and users can specify sequences of key values as well as multiple combination of key sequences to search for complex motions. We use a trie-based data structure to provide an efficient mapping from key sequences to motions. The search times (even on a single CPU) are very fast, opening the possibility of using large motion data sets in real-time applications.
Mubbasir Kapadia, I-Kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider Jr.
I3D2