Demo Data from EDBT 2026 / reviewers in the wild / expert
I-Kao Chiang
dblp:129/2391
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 67% Audio and music processing · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis › human motion synthesis
dance generation |
0.2 | 1 | 2015 | Dancing with Turks · ACM Multimedia 2015 |
Computer animation and physical simulation › motion capture
motion capture data processing |
0.2 | 1 | 2015 | Dancing with Turks · ACM Multimedia 2015 |
Collaborative and social computing
crowdsourcing |
0.1 | 1 | 2015 | Dancing with Turks · ACM Multimedia 2015 |
Methods — techniques the papers use, named apart from their topics
motion capture · 0.4machine learning · 0.4crowdsourcing · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Dancing with TurksabstractDance is a dynamic art form that reflects a wide range of cultural diversity and individuality. With the advancement of motion-capture technology combined with crowd-sourcing and machine learning algorithms, we explore the complex relationship between perceived dance quality/dancer's gender and dance movements/music respectively. As a feasibility study, we construct a computational framework for an analysis-synthesis-feedback loop using a novel multimedia dance-music texture representation. Furthermore, we integrate crowd-sourcing, music and motion-capture data, and machine learning-based methods for dance segmentation, analysis and synthesis of new dancers. A quantitative validation of this framework on a motion-capture dataset of 172 dancers evaluated by more than 400 independent on-line raters demonstrates significant correlation between human perception and the algorithmically intended dance quality or gender of synthesized dancers. The technology illustrated in this work has a high potential to advance the multimedia entertainment industry via dancing with Turks. I-Kao Chiang, Ian Spiro, Seungkyu Lee 0001, Alyssa Lees, Jingchen Liu, Christoph Bregler, Yanxi Liu 0001 |
ACM Multimedia | 1 |
| 2013 | Efficient motion retrieval in large motion databasesabstractThere has been a recent paradigm shift in the computer animation industry with an increasing use of pre-recorded motion for animating virtual characters. A fundamental requirement to using motion capture data is an efficient method for indexing and retrieving motions. In this paper, we propose a flexible, efficient method for searching arbitrarily complex motions in large motion databases. Motions are encoded using keys which represent a wide array of structural, geometric and, dynamic features of human motion. Keys provide a representative search space for indexing motions and users can specify sequences of key values as well as multiple combination of key sequences to search for complex motions. We use a trie-based data structure to provide an efficient mapping from key sequences to motions. The search times (even on a single CPU) are very fast, opening the possibility of using large motion data sets in real-time applications. Mubbasir Kapadia, I-Kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider Jr. |
I3D | 2 |