Demo Data from EDBT 2026 / reviewers in the wild / expert
Paul Upchurch
dblp:129/6298
· DBLP profile ↗
7ranked-venue papers
3as first author
1since 2021 · last 2022
0000-0001-9293-7367ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Segmentation and scene understanding · 63% Representation and self-supervised learning · 19% Generative modeling · 9% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 50% Accessibility and assistive technology · 50% | |
| Computer graphics and multimedia
1 paper |
Rendering · 56% Computational photography and imaging · 44% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › semantic segmentation
material segmentation |
0.8 | 2 | 2022 | A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsing · ECCV (8) 2022 Material recognition in the wild with the Materials in Context Database · CVPR 2015 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.6 | 2 | 2019 | Block Annotation: Better Image Annotation With Sub-Image Decomposition · ICCV 2019 Material recognition in the wild with the Materials in Context Database · CVPR 2015 |
Computer vision › Segmentation and scene understanding
annotation-efficient segmentation |
0.4 | 1 | 2019 | Block Annotation: Better Image Annotation With Sub-Image Decomposition · ICCV 2019 |
Collaborative and social computing
crowdsourcing |
0.4 | 1 | 2019 | Block Annotation: Better Image Annotation With Sub-Image Decomposition · ICCV 2019 |
Accessibility and assistive technology
image description |
0.4 | 1 | 2019 | Block Annotation: Better Image Annotation With Sub-Image Decomposition · ICCV 2019 |
Machine learning › Representation and self-supervised learning › representation learning › neural network representation learning › deep representation learning
deep feature representation |
0.3 | 1 | 2017 | Deep Feature Interpolation for Image Content Changes · CVPR 2017 |
Machine learning › Representation and self-supervised learning › feature transformation
feature interpolation |
0.3 | 1 | 2017 | Deep Feature Interpolation for Image Content Changes · CVPR 2017 |
Machine learning › Generative modeling
image generation |
0.3 | 1 | 2017 | Deep Feature Interpolation for Image Content Changes · CVPR 2017 |
Computer vision › Image recognition and object detection › texture classification
material recognition |
0.2 | 1 | 2015 | Material recognition in the wild with the Materials in Context Database · CVPR 2015 |
Computer vision › Segmentation and scene understanding
scene parsing |
0.2 | 1 | 2022 | A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsing · ECCV (8) 2022 |
Rendering
appearance modeling |
0.2 | 1 | 2013 | OpenSurfaces: a richly annotated catalog of surface appearance · ACM Trans. Graph. 2013 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.1 | 1 | 2015 | Material recognition in the wild with the Materials in Context Database · CVPR 2015 |
Rendering
physically based rendering |
0.0 | 1 | 2013 | OpenSurfaces: a richly annotated catalog of surface appearance · ACM Trans. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
label inpainting · 0.8block sub-image annotation · 0.8dataset construction · 0.6pretrained convnet · 0.3linear interpolation · 0.3convolutional neural network · 0.2conditional random field · 0.2segmentation · 0.2human annotation · 0.2crowdsourcing · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsing
Paul Upchurch, Ransen Niu |
ECCV (8) | 1 |
| 2019 | Block Annotation: Better Image Annotation With Sub-Image DecompositionabstractImage datasets with high-quality pixel-level annotations are valuable for semantic segmentation: labelling every pixel in an image ensures that rare classes and small objects are annotated. However, full-image annotations are expensive, with experts spending up to 90 minutes per image. We propose block sub-image annotation as a replacement for full-image annotation. Despite the attention cost of frequent task switching, we find that block annotations can be crowdsourced at higher quality compared to full-image annotation with equal monetary cost using existing annotation tools developed for full-image annotation. Surprisingly, we find that 50% pixels annotated with blocks allows semantic segmentation to achieve equivalent performance to 100% pixels annotated. Furthermore, as little as 12% of pixels annotated allows performance as high as 98% of the performance with dense annotation. In weakly-supervised settings, block annotation outperforms existing methods by 3-4% (absolute) given equivalent annotation time. To recover the necessary global structure for applications such as characterizing spatial context and affordance relationships, we propose an effective method to inpaint block-annotated images with high-quality labels without additional human effort. As such, fewer annotations can also be used for these applications compared to full-image annotation. Hubert Lin, Paul Upchurch, Kavita Bala |
ICCV | 2 |
| 2017 | Deep Feature Interpolation for Image Content ChangesabstractWe propose Deep Feature Interpolation (DFI), a new datadriven baseline for automatic high-resolution image transformation. As the name suggests, DFI relies only on simple linear interpolation of deep convolutional features from pre-trained convnets. We show that despite its simplicity, DFI can perform high-level semantic transformations like “make older/younger”, “make bespectacled”, “add smile”, among others, surprisingly well-sometimes even matching or outperforming the state-of-the-art. This is particularly unexpected as DFI requires no specialized network architecture or even any deep network to be trained for these tasks. DFI therefore can be used as a new baseline to evaluate more complex algorithms and provides a practical answer to the question of which image transformation tasks are still challenging after the advent of deep learning. Paul Upchurch, Jacob R. Gardner, Geoff Pleiss, Robert Pless, Noah Snavely, Kavita Bala, Kilian Q. Weinberger |
CVPR | 1 |
| 2016 | Interactive Consensus Agreement Games for Labeling ImagesabstractScene understanding algorithms in computer vision are improving dramatically by training deep convolutional neural networks on millions of accurately annotated images. Collecting large-scale datasets for this kind of training is challenging, and the learning algorithms are only as good as the data they train on. Training annotations are often obtained by taking the majority label from independent crowdsourced workers using platforms such as Amazon Mechanical Turk. However, the accuracy of the resulting annotations can vary, with the hardest-to-annotate samples having prohibitively low accuracy. Our insight is that in cases where independent worker annotations are poor more accurate results can be obtained by having workers collaborate. This paper introduces consensus agreement games, a novel method for assigning annotations to images by the agreement of multiple consensuses of small cliques of workers. We demonstrate that this approach reduces error by 37.8% on two different datasets at a cost of $0.10 or $0.17 per annotation. The higher cost is justified because our method does not need to be run on the entire dataset. Ultimately, our method enables us to more accurately annotate images and build more challenging training datasets for learning algorithms. Paul Upchurch, Daniel Sedra, Andrew Mullen, Haym Hirsh, Kavita Bala |
HCOMP | 1 |
| 2015 | Material recognition in the wild with the Materials in Context DatabaseabstractRecognizing materials in real-world images is a challenging task. Real-world materials have rich surface texture, geometry, lighting conditions, and clutter, which combine to make the problem particularly difficult. In this paper, we introduce a new, large-scale, open dataset of materials in the wild, the Materials in Context Database (MINC), and combine this dataset with deep learning to achieve material recognition and segmentation of images in the wild. MINC is an order of magnitude larger than previous material databases, while being more diverse and well-sampled across its 23 categories. Using MINC, we train convolutional neural networks (CNNs) for two tasks: classifying materials from patches, and simultaneous material recognition and segmentation in full images. For patch-based classification on MINC we found that the best performing CNN architectures can achieve 85.2% mean class accuracy. We convert these trained CNN classifiers into an efficient fully convolutional framework combined with a fully connected conditional random field (CRF) to predict the material at every pixel in an image, achieving 73.1% mean class accuracy. Our experiments demonstrate that having a large, well-sampled dataset such as MINC is crucial for real-world material recognition and segmentation. Sean Bell, Paul Upchurch, Noah Snavely, Kavita Bala |
CVPR | 2 |
| 2014 | Reasoning about Photo Collections using Models of Outdoor Illumination
Daniel Cabrini Hauagge, Scott Wehrwein, Paul Upchurch, Kavita Bala, Noah Snavely |
BMVC | 3 |
| 2013 | OpenSurfaces: a richly annotated catalog of surface appearanceabstractThe appearance of surfaces in real-world scenes is determined by the materials, textures, and context in which the surfaces appear. However, the datasets we have for visualizing and modeling rich surface appearance in context, in applications such as home remodeling, are quite limited. To help address this need, we present OpenSurfaces, a rich, labeled database consisting of thousands of examples of surfaces segmented from consumer photographs of interiors, and annotated with material parameters (reflectance, material names), texture information (surface normals, rectified textures), and contextual information (scene category, and object names). Retrieving usable surface information from uncalibrated Internet photo collections is challenging. We use human annotations and present a new methodology for segmenting and annotating materials in Internet photo collections suitable for crowdsourcing (e.g., through Amazon's Mechanical Turk). Because of the noise and variability inherent in Internet photos and novice annotators, designing this annotation engine was a key challenge; we present a multi-stage set of annotation tasks with quality checks and validation. We demonstrate the use of this database in proof-of-concept applications including surface retexturing and material and image browsing, and discuss future uses. OpenSurfaces is a public resource available at http://opensurfaces.cs.cornell.edu/. Sean Bell, Paul Upchurch, Noah Snavely, Kavita Bala |
ACM Trans. Graph. | 2 |