Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Toshiyuki Yoshitake

dblp:129/6575 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 72% User interface design and tools · 28%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.822020
Guideline and Tool for Designing an Assembly Task Support System Using Augmented Reality · ISMAR 2020
Handheld Guides in Inspection Tasks: Augmented Reality versus Picture · IEEE Trans. Vis. Comput. Graph. 2018
Virtual and augmented reality › augmented reality
mobile augmented reality
0.312018
Handheld Guides in Inspection Tasks: Augmented Reality versus Picture · IEEE Trans. Vis. Comput. Graph. 2018
Robotics › Robot navigation and mapping › SLAM › visual SLAM
keyframe-based SLAM
0.212016
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection · VR 2016
Robotics › Robot navigation and mapping › localization › global localization
relocalization
0.212016
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection · VR 2016
Robotics › Robot navigation and mapping
SLAM
0.212016
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection · VR 2016
Robotics › Robot navigation and mapping › target tracking
tracking failure recovery
0.212016
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection · VR 2016

Methods — techniques the papers use, named apart from their topics

gaze tracking · 0.7comparative study · 0.7RANSAC · 0.2
YearPublicationVenuePosition
2020 Guideline and Tool for Designing an Assembly Task Support System Using Augmented Reality
abstract
Augmented reality (AR) systems support complex tasks like assembly by overlaying task-related content onto the real world. In recent years, the effort of designing and developing assembly task support systems in AR decreased with the availability of high potential head-mounted displays and provision of integrated development environments. Nevertheless, problems still arise when companies craft an effective AR task support system, particularly in the difficulty of selecting appropriate techniques and information-presentation methods, and the requirements that vary with each use case. In this study, we formulated a corresponding guideline, developed a selection aid tool that incorporates filtering based on the categorization of subtasks and the degree of freedom of available tracking, and evaluated their effectiveness in two experiments. First, to confirm effects on system design, we asked 18 participants to perform the design action of the AR system with the guideline for two tasks (PC assembly and rope work). Consequently, to verify the quality of the designed AR systems from Experiment 1, we asked another set of 20 participants to perform the same tasks with those systems. The results confirm that using the guideline can considerably lower efforts creating media and alleviate the error for a specific process. We envision our guideline and tool to be accessible as an online web page, assisting AR assembly task support system designer/developers worldwide.
Keishi Tainaka, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato 0001, Atsunori Moteki, Kensuke Kuraki, Kazuki Osamura, Toshiyuki Yoshitake, Toshiyuki Fukuoka
ISMAR8
2018 Handheld Guides in Inspection Tasks: Augmented Reality versus Picture
abstract
Inspection tasks focus on observation of the environment and are required in many industrial domains. Inspectors usually execute these tasks by using a guide such as a paper manual, and directly observing the environment. The effort required to match the information in a guide with the information in an environment and the constant gaze shifts required between the two can severely lower the work efficiency of inspector in performing his/her tasks. Augmented reality (AR) allows the information in a guide to be overlaid directly on an environment. This can decrease the amount of effort required for information matching, thus increasing work efficiency. AR guides on head-mounted displays (HMDs) have been shown to increase efficiency. Handheld AR (HAR) is not as efficient as HMD-AR in terms of manipulability, but is more practical and features better information input and sharing capabilities. In this study, we compared two handheld guides: an AR interface that shows 3D registered annotations, that is, annotations having a fixed 3D position in the AR environment, and a non-AR picture interface that displays non-registered annotations on static images. We focused on inspection tasks that involve high information density and require the user to move, as well as to perform several viewpoint alignments. The results of our comparative evaluation showed that use of the AR interface resulted in lower task completion times, fewer errors, fewer gaze shifts, and a lower subjective workload. We are the first to present findings of a comparative study of an HAR and a picture interface when used in tasks that require the user to move and execute viewpoint alignments, focusing only on direct observation. Our findings can be useful for AR practitioners and psychology researchers.
Jarkko Polvi, Takafumi Taketomi, Atsunori Moteki, Toshiyuki Yoshitake, Toshiyuki Fukuoka, Goshiro Yamamoto, Christian Sandor, Hirokazu Kato 0001
IEEE Trans. Vis. Comput. Graph.4
2016 Fast and accurate relocalization for keyframe-based SLAM using geometric model selection
abstract
In this paper, we propose a relocalization method for keyframe-based SLAM that enables real-time and accurate recovery from tracking failures. To realize an AR-based application in a real world situation, not only accurate camera tracking but also fast and accurate relocalization from tracking failure is required. The previous keyframe-based relocalization methods have some drawbacks with regard to speed and accuracy. The proposed relocalization method selects two algorithms adaptively depending on the relative camera pose between a current frame and a target keyframe. In addition, it estimates a degree of false matches to speed up RANSAC-based model estimation. We present effectiveness of our method by an evaluation using public tracking dataset.
Atsunori Moteki, Nobuyasu Yamaguchi, Ayu Karasudani, Toshiyuki Yoshitake
VR4