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Janina Fels

dblp:129/7778 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2026
0000-0002-8694-7750ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 67% Immersive interaction · 33%
Computer graphics and multimedia
2 papers
Audio and music processing · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction › conversational agents
embodied conversational agents
1.012026
Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
virtual reality
1.012026
Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm · IEEE Trans. Vis. Comput. Graph. 2026
Audio and music processing › spatial audio
head-related transfer function measurement
0.412019
On the Influence of Continuous Subject Rotation During High-Resolution Head-Related Transfer Function Measurements · IEEE ACM Trans. Audio Speech Lang. Process. 2019
Audio and music processing
spatial audio
0.412019
On the Influence of Continuous Subject Rotation During High-Resolution Head-Related Transfer Function Measurements · IEEE ACM Trans. Audio Speech Lang. Process. 2019
Audio and music processing
speech synthesis
0.312026
Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm · IEEE Trans. Vis. Comput. Graph. 2026
Audio and music processing › auditory processing
binaural hearing
0.112019
On the Influence of Continuous Subject Rotation During High-Resolution Head-Related Transfer Function Measurements · IEEE ACM Trans. Audio Speech Lang. Process. 2019

Methods — techniques the papers use, named apart from their topics

subjective questionnaire · 2.0dual-task paradigm · 2.0subjective listening test · 0.4sine sweep measurement · 0.4
YearPublicationVenuePosition
2026 Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm
abstract
Embodied conversational agents (ECAs) are key social interaction partners in various virtual reality (VR) applications, with their perceived social presence significantly influencing the quality and effectiveness of user-ECA interactions. This article investigates the potential of a novel indirect objective proxy for evaluating social presence, which is traditionally assessed through subjective questionnaires. As proxy we use the Heard Text Recall (HTR) paradigm, originally designed to assess memory performance in listening tasks. In the task participants have to recall information from family stories being told. When combined with a secondary task in a dual-task paradigm, the HTR can also be used to evaluate cognitive spare capacity, which is then correlated with subjectively rated social presence. As a prerequisite for this investigation, we introduce various co-verbal gesture modification techniques and assess their impact on the perceived naturalness of the presenting ECA, a crucial aspect fostering social presence. The main study then explores the applicability of HTR as a proxy for social presence by examining its effectiveness under different multimodal degraders of ECA behavior, including degraded co-verbal gestures, omitted lip synchronization, and the use of synthetic voices. The findings suggest that while HTR shows potential as an objective measure of social presence, its effectiveness is primarily evident in response to substantial changes in ECA behavior. Additionally, the study also highlights the negative effects of synthetic voices and inadequate lip synchronization on perceived social presence, emphasizing the need for careful consideration of these elements in ECA design.
Jonathan Ehret, Jonas Schüppen, Chinthusa Mohanathasan, Cosima A. Ermert, Janina Fels, Sabine J. Schlittmeier, Torsten W. Kuhlen, Andrea Bönsch
IEEE Trans. Vis. Comput. Graph.5
2024 AVT-ECoClass-VR: An open-source audiovisual 360° video and immersive CGI multi-talker dataset to evaluate cognitive performance
abstract
The paper is part of a project to assess how complex visual and acoustic scenes affect cognitive performance in classroom scenarios, across age groups from children to adults. Here, the potential of audiovisual virtual environments for systematic user studies is explored. As of now, most studies have examined rather simple acoustic and visual representations, which do not reflect the reality of school children. An adapted version of the audiovisual scene analysis paradigm is presented, focusing on the localization and identification of talkers within a scene. The dataset includes two audiovisual scenarios (360° video and computer-generated imagery) and two implementations for dataset playback. The paper details the recording and post-processing of the content. The 360° video part of the dataset features 200 video and single-channel audio recordings of 20 speakers reading ten stories, and 20 videos of speakers in silence, resulting in a total of 220 video and 200 audio recordings. The dataset also includes one 360° background image of a real primary school classroom scene, targeting young school children for subsequent subjective tests. All stories were recorded in the German language with native German speakers. The second part of the dataset comprises 20 different 3D models of the speakers and a computer-generated classroom scene, along with an immersive audiovisual virtual environment implementation that can be interacted with using an HTC Vive controller. Both implementations also include a Unity plugin to connect and interact with the Virtual Acoustics auralization software. As a proof of concept, the dataset includes example output data collected from ongoing perception tests. There, subjects have the task of identifying which talker in the scene is reading out which story, using the story-to-speaker mapping input system developed within this paper.
Stephan Fremerey, Carolin Breuer, Larissa Leist, Maria Klatte, Janina Fels, Alexander Raake
QoMEX5
2023 Who's next?: Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents
abstract
Taking turns in a conversation is a delicate interplay of various signals, which we as humans can easily decipher. Embodied conversational agents (ECAs) communicating with humans should leverage this ability for smooth and enjoyable conversations. Extensive research has analyzed human turn-taking cues, and attempts have been made to predict turn-taking based on observed cues. These cues vary from prosodic, semantic, and syntactic modulation over adapted gesture and gaze behavior to actively used respiration. However, when generating such behavior for social robots or ECAs, often only single modalities were considered, e.g., gazing. We strive to design a comprehensive system that produces cues for all non-verbal modalities: gestures, gaze, and breathing. The system provides valuable cues without requiring speech content adaptation. We evaluated our system in a VR-based user study with N = 32 participants executing two subsequent tasks. First, we asked them to listen to two ECAs taking turns in several conversations. Second, participants engaged in taking turns with one of the ECAs directly. We examined the system's usability and the perceived social presence of the ECAs' turn-taking behavior, both with respect to each individual non-verbal modality and their interplay. While we found effects of gesture manipulation in interactions with the ECAs, no effects on social presence were found.
Jonathan Ehret, Andrea Bönsch, Patrick Nossol, Cosima A. Ermert, Chinthusa Mohanathasan, Sabine J. Schlittmeier, Janina Fels, Torsten W. Kuhlen
IVA7
2021 Do Prosody and Embodiment Influence the Perceived Naturalness of Conversational Agents' Speech?
abstract
For conversational agents’ speech, either all possible sentences have to be prerecorded by voice actors or the required utterances can be synthesized. While synthesizing speech is more flexible and economic in production, it also potentially reduces the perceived naturalness of the agents among others due to mistakes at various linguistic levels. In our article, we are interested in the impact of adequate and inadequate prosody, here particularly in terms of accent placement, on the perceived naturalness and aliveness of the agents. We compare (1) inadequate prosody, as generated by off-the-shelf text-to-speech (TTS) engines with synthetic output; (2) the same inadequate prosody imitated by trained human speakers; and (3) adequate prosody produced by those speakers. The speech was presented either as audio-only or by embodied, anthropomorphic agents, to investigate the potential masking effect by a simultaneous visual representation of those virtual agents. To this end, we conducted an online study with 40 participants listening to four different dialogues each presented in the three Speech levels and the two Embodiment levels. Results confirmed that adequate prosody in human speech is perceived as more natural (and the agents are perceived as more alive) than inadequate prosody in both human (2) and synthetic speech (1). Thus, it is not sufficient to just use a human voice for an agents’ speech to be perceived as natural—it is decisive whether the prosodic realisation is adequate or not. Furthermore, and surprisingly, we found no masking effect by speaker embodiment, since neither a human voice with inadequate prosody nor a synthetic voice was judged as more natural, when a virtual agent was visible compared to the audio-only condition. On the contrary, the human voice was even judged as less “alive” when accompanied by a virtual agent. In sum, our results emphasize, on the one hand, the importance of adequate prosody for perceived naturalness, especially in terms of accents being placed on important words in the phrase, while showing, on the other hand, that the embodiment of virtual agents plays a minor role in the naturalness ratings of voices.
Jonathan Ehret, Andrea Bönsch, Lukas Aspöck, Christine T. Röhr, Stefan Baumann, Martine Grice, Janina Fels, Torsten W. Kuhlen
ACM Trans. Appl. Percept.7
2019 On the Influence of Continuous Subject Rotation During High-Resolution Head-Related Transfer Function Measurements
abstract
In recent years, the required time for high resolution individual head-related transfer function (HRTF) measurements has been reduced by the use of microphone or loudspeaker arrays and with parallelization of measurement signals. While a short measurement time is beneficial during HRTF measurement of any resolution, it is essential for the acquisition of high resolution individual HRTF measurements since subjects cannot remain motionless over extended periods of time. This decrease in measurement time can be achieved by using continuous rotation during the measurement, instead of step-wise subject positioning. This paper examines the influence of such continuous measurement rotation with sine sweep measurements and the necessary subsequent post-processing. The goal is to identify a rotation speed, from a predefined set of speeds, that does not have an audible influence on the measured HRTF itself. To this end, a subjective and objective comparison between the two measurement modes is presented in this paper. Five HRTF measurements of an artificial head are acquired using different rotation speeds. They are compared objectively to a reference measurement of the same head performed with step-wise measurement rotation in the same measurement setup. A subjective listening experiment examines whether the found differences between the measurements do result in an audible difference. The objective evaluation showed expected trends regarding the dependency of the error on the measurement speed and is used to validate the used signal post-processing. The subjective evaluation showed that with a rotation of 3.8°/s no audible differences to the reference are present.
Jan-Gerrit Richter, Janina Fels
IEEE ACM Trans. Audio Speech Lang. Process.2