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Davi C. Tozoni

dblp:129/9129 · also Davi Colli Tozoni · DBLP profile ↗
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7ranked-venue papers
5as first author
3since 2021 · last 2024
0009-0005-7094-495XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 3 since 2021Theory of computation · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 39% Computer animation and physical simulation · 35% Computational fabrication · 21%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
shape optimization
1.322024
Differentiable solver for time-dependent deformation problems with contact · ACM Trans. Graph. 2024
Optimizing contact-based assemblies · ACM Trans. Graph. 2021
Computer animation and physical simulation
deformable body simulation
0.812024
Differentiable solver for time-dependent deformation problems with contact · ACM Trans. Graph. 2024
Computer animation and physical simulation
differentiable simulation
0.812024
Differentiable solver for time-dependent deformation problems with contact · ACM Trans. Graph. 2024
Computational fabrication › material design
microstructure design
0.412020
A low-parametric rhombic microstructure family for irregular lattices · ACM Trans. Graph. 2020
Rendering › appearance acquisition › material acquisition
material parameter estimation
0.212024
Differentiable solver for time-dependent deformation problems with contact · ACM Trans. Graph. 2024
Computational geometry › visibility
art gallery problem
0.212013
Point guards and point clouds: solving general art gallery problems · SoCG 2013
Computational geometry › geometric modeling and processing › point cloud analysis
geometric reconstruction
0.012013
Point guards and point clouds: solving general art gallery problems · SoCG 2013

Methods — techniques the papers use, named apart from their topics

incremental potential contact · 0.8high-order time integrator · 0.8finite element method · 0.8adjoint method · 0.8smoothed elasticity equations · 0.5shape derivatives · 0.5remeshing · 0.5two-scale optimization · 0.4spline parameterization · 0.4rhombic tessellation · 0.4laser scanning · 0.2
YearPublicationVenuePosition
2024 Cut-Cell Microstructures for Two-scale Structural Optimization
abstract
Abstract Two‐scale topology optimization, combined with the design of microstructure families with a broad range of effective material parameters, is widely used in many fabrication applications to achieve a target deformation behavior for a variety of objects. The main idea of this approach is to optimize the distribution of material properties in the object partitioned into relatively coarse cells, and then replace each cell with microstructure geometry that mimics these material properties. In this paper, we focus on adapting this approach to complex shapes in situations when preserving the shape's surface is essential. Our approach extends any regular (i.e. defined on a regular lattice grid) microstructure family to complex shapes, by enriching it with tiles adapted to the geometry of the cut‐cell. We propose a fully automated and robust pipeline based on this approach, and we show that the performance of the regular microstructure family is only minimally affected by our extension while allowing its use on 2D and 3D shapes of high complexity.
Davi C. Tozoni, Zizhou Huang, Daniele Panozzo, Denis Zorin
Comput. Graph. Forum1
2024 Differentiable solver for time-dependent deformation problems with contact
abstract
We introduce a general differentiable solver for time-dependent deformation problems with contact and friction. Our approach uses a finite element discretization with a high-order time integrator coupled with the recently proposed incremental potential contact method for handling contact and friction forces to solve ODE- and PDE-constrained optimization problems on scenes with complex geometry. It supports static and dynamic problems and differentiation with respect to all physical parameters involved in the physical problem description, which include shape, material parameters, friction parameters, and initial conditions. Our analytically derived adjoint formulation is efficient, with a small overhead (typically less than 10% for nonlinear problems) over the forward simulation, and shares many similarities with the forward problem, allowing the reuse of large parts of existing forward simulator code. We implement our approach on top of the open-source PolyFEM library and demonstrate the applicability of our solver to shape design, initial condition optimization, and material estimation on both simulated results and physical validations.
Zizhou Huang, Davi C. Tozoni, Arvi Gjoka, Zachary Ferguson, Teseo Schneider, Daniele Panozzo, Denis Zorin
ACM Trans. Graph.2
2021 Optimizing contact-based assemblies
abstract
Modern fabrication methods have greatly simplified manufacturing of complex free-form shapes at an affordable cost, and opened up new possibilities for improving functionality and customization through automatic optimization, shape optimization in particular. However, most existing shape optimization methods focus on single parts. In this work, we focus on supporting shape optimization for assemblies, more specifically, assemblies that are held together by contact and friction. Examples of which include furniture joints, construction set assemblies, certain types of prosthetic devices and many other. To enable this optimization, we present a framework supporting robust and accurate optimization of a number of important functionals, while enforcing constraints essential for assembly functionality: weight, stress, difficulty of putting the assembly together, and how reliably it stays together. Our framework is based on smoothed formulation of elasticity equations with contact, analytically derived shape derivatives, and robust remeshing to enable large changes of shape, and at the same time, maintain accuracy. We demonstrate the improvements it can achieve for a number of computational and experimental examples.
Davi C. Tozoni, Yunfan Zhou, Denis Zorin
ACM Trans. Graph.1
2020 A low-parametric rhombic microstructure family for irregular lattices
abstract
New fabrication technologies have significantly decreased the cost of fabrication of shapes with highly complex geometric structure. One important application of complex fine-scale geometric structures is to create variable effective elastic material properties in shapes manufactured from a single material. Modification of material properties has a variety of uses, from aerospace applications to soft robotics and prosthetic devices. Due to its scalability and effectiveness, an increasingly common approach to creating spatially varying materials is to partition a shape into cells and use a parametric family of small-scale geometric structures with known effective properties to fill the cells. We propose a new approach to solving this problem for extruded, planar microstructures. Differently from existing methods for two-scale optimization based on regular grids with square periodic cells, which cannot conform to an arbitrary boundary, we introduce cell decompositions consisting of (nearly) rhombic cells. These meshes have far greater flexibility than those with square cells in terms of approximating arbitrary shapes, and, at the same time, have a number of properties simplifying small-scale structure construction. Our main contributions include a new family of 2D cell geometry structures, explicitly parameterized by their effective Young's moduli E , Poisson's ratios v , and rhombic angle α with the geometry parameters expressed directly as smooth spline functions of E, v , and α. This family leads to smooth transitions between the tiles and can handle a broad range of rhombic cell shapes. We introduce a complete material design pipeline based on this microstructure family, composed of an algorithm to generate rhombic tessellation from quadrilateral meshes and an algorithm to synthesize the microstructure geometry. We fabricated a number of models and experimentally demonstrated how our method, in combination with material optimization, can be used to achieve the desired deformation behavior.
Davi C. Tozoni, Jérémie Dumas, Zhongshi Jiang, Julian Panetta, Daniele Panozzo, Denis Zorin
ACM Trans. Graph.1
2016 Algorithm 966: A Practical Iterative Algorithm for the Art Gallery Problem Using Integer Linear Programming
abstract
In the last few decades, the search for exact algorithms for known NP-hard geometric problems has intensified. Many of these solutions use Integer Linear Programming (ILP) modeling and rely on state-of-the- art solvers to be able to find optimal solutions for large instances in a matter of minutes. In this work, we discuss an ILP-based algorithm that solves to optimality the Art Gallery Problem (AGP), one of the most studied problems in computational geometry. The basic idea of our method is to iteratively generate upper and lower bounds for the problem through the resolution of discretized versions of the AGP, which are reduced to instances of the Set Cover Problem. Our algorithm was implemented and tested on almost 3,000 instances and attained optimal solutions for the vast majority of them, greatly increasing the set of instances for which exact solutions are known. To the best of our knowledge, in spite of the extensive study of the AGP in the last four decades, no other algorithm has shown the ability to solve the AGP as effectively and efficiently as the one described here. Evidence of its robustness is presented through tests done on a number of classes of polygons of various sizes with and without holes. A software package implementing the algorithm is made available.
Davi C. Tozoni, Pedro Jussieu de Rezende, Cid C. de Souza
ACM Trans. Math. Softw.1
2013 Point guards and point clouds: solving general art gallery problems
abstract
In this video, we illustrate how one of the classical areas of computational geometry has gained in practical relevance, which in turn gives rise to new, fascinating geometric problems. In particular, we demonstrate how the robot platform IRMA3D can produce high-resolution, virtual 3D environments, based on a limited number of laser scans. Computing an optimal set of scans amounts to solving an instance of the Art Gallery Problem (AGP): Place a minimum number of stationary guards in a polygonal region P, such that all points in P are guarded.
Dorit Borrmann, Pedro Jussieu de Rezende, Cid C. de Souza, Sándor P. Fekete, Stephan Friedrichs, Alexander Kröller, Andreas Nüchter, Christiane Schmidt 0001, Davi C. Tozoni
SoCG9
2013 The Quest for Optimal Solutions for the Art Gallery Problem: A Practical Iterative Algorithm
Davi C. Tozoni, Pedro Jussieu de Rezende, Cid C. de Souza
SEA1