Demo Data from EDBT 2026 / reviewers in the wild / expert
Jeremiah Neubert
dblp:13/100 · also Jeremiah J. Neubert
· DBLP profile ↗
8ranked-venue papers
6as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 4 · 2 first-author · 1 since 2021Systems, architecture and hardware · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Motion planning and robot control · 47% 3D vision · 29% Planning, search and constraint satisfaction · 19% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 62% Virtual and augmented reality · 19% Geometric modeling and processing · 19% | |
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 77% Immersive interaction · 23% |
Topics — the 15 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control
robot control |
0.1 | 2 | 2010 | Motion generation through biologically-inspired torque pulses · ICRA 2010 Robust Active Stereo Calibration · ICRA 2002 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › intelligent control
bio-inspired control |
0.1 | 1 | 2010 | Motion generation through biologically-inspired torque pulses · ICRA 2010 |
Robotics › Motion planning and robot control › robot control
torque control |
0.1 | 1 | 2010 | Motion generation through biologically-inspired torque pulses · ICRA 2010 |
Visual content generation and editing
3d shape generation |
0.1 | 1 | 2007 | Semi-Autonomous Generation of Appearance-based Edge Models from Image Sequences · ISMAR 2007 |
Computer vision › 3D vision
depth estimation |
0.1 | 2 | 2002 | Robust Active Stereo Calibration · ICRA 2002 Automatic Training of a Neural Net for Active Stereo 3D Reconstruction · ICRA 2001 |
Computer vision › 3D vision
stereo vision |
0.1 | 2 | 2002 | Robust Active Stereo Calibration · ICRA 2002 Automatic Training of a Neural Net for Active Stereo 3D Reconstruction · ICRA 2001 |
Personal fabrication and tangible interfaces
tangible interaction |
0.1 | 1 | 2006 | Using backlight intensity for device identification · ISMAR 2006 |
Computer vision › 3D vision › structure from motion
3d structure estimation |
0.0 | 1 | 2002 | Robust Active Stereo Calibration · ICRA 2002 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
motion learning |
0.0 | 1 | 2010 | Motion generation through biologically-inspired torque pulses · ICRA 2010 |
Robotics › Motion planning and robot control
robot learning |
0.0 | 1 | 2010 | Motion generation through biologically-inspired torque pulses · ICRA 2010 |
Virtual and augmented reality › tracking
augmented reality tracking |
0.0 | 1 | 2007 | Semi-Autonomous Generation of Appearance-based Edge Models from Image Sequences · ISMAR 2007 |
Geometric modeling and processing › 3d reconstruction
structure from motion |
0.0 | 1 | 2007 | Semi-Autonomous Generation of Appearance-based Edge Models from Image Sequences · ISMAR 2007 |
Immersive interaction
augmented reality |
0.0 | 1 | 2006 | Using backlight intensity for device identification · ISMAR 2006 |
Authentication and access control
device identification |
0.0 | 1 | 2006 | Using backlight intensity for device identification · ISMAR 2006 |
Robotics › Motion planning and robot control › robot calibration
kinematic calibration |
0.0 | 1 | 2002 | Robust Active Stereo Calibration · ICRA 2002 |
Methods — techniques the papers use, named apart from their topics
binary code · 0.1backlight intensity control · 0.1torque pulses · 0.1structure from motion · 0.1keyframe selection · 0.1edge model · 0.1rotation group canonical coordinates · 0.0neural network · 0.0automatic calibration data collection · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Fast Domain Adaptation and Comparing KD RoutinesabstractAutonomous driving and advanced driver assistance systems have made significant advances in recent years. Dataset construction for road scenes can be time consuming and cost-prohibitive, even more so for the thermal domain. The thermal domain is underrepresented in publicly available datasets compared to visible-light domains. The proposed methodology cheaply produces high-quality thermal (IR) semantic segmentation networks using multiple rounds of knowledge distillation with different training domains and no IR labels. A trained visual spectrum (RGB) is used to train thermal and visual-thermal (RGBT) students. The experiment compares the use of intermediate training domains, such as RGBT for training a thermal student. The method’s key contribution is demonstrating that the best results come from directly training the IR student with an RGB teacher, without intermediate trainings. Ian Picklo, Robert Breslin, Jeremiah Neubert |
SMC | 3 |
| 2012 | Motivating and retaining engineering students by integrating real world engineering problems into the calculus coursesabstractMany students who switch away from an engineering major cite math, specifically calculus, as one of the most influential factors in that decision. This paper presents a method to improve engineering student persistence and learning in calculus without any changes in the current calculus curriculum. The proposed method combines the integration of real world engineering problems into existing Calculus II courses and engineering mentors to help students to solve calculus problems. The implementation of this method was achieved through a pilot study administered to undergraduate engineering students enrolled in a Calculus II course at a mid-size research institution in the Midwest. The results of the pilot show that engineering problems helped the student participants to learn calculus. Students benefited from working closely with their peers and their mentors in the Calculus II course, and they felt more connected to other students in math and/or engineering. Naima Kaabouch, Deborah L. Worley, Jeremiah Neubert, Mohammad Khavanin |
EDUCON | 3 |
| 2012 | Rapidly constructed appearance models for tracking in augmented reality applications
Jeremiah Neubert, John Pretlove, Tom Drummond |
Mach. Vis. Appl. | 1 |
| 2010 | Motion generation through biologically-inspired torque pulsesabstractTraditional robot controllers are not designed to produce human-like reactive motion - movements lasting tens of sample periods and requiring large accelerations. One of the major obstacles to producing reactive motions with contemporary controllers is that they rely on kinematic commands. The performance of short duration motions requiring large accelerations is dominated by the motion's dynamics; kinematic commands without an accurate dynamic model of the robot and task will lead to poor performance. Conversely, this paper presents a biologically inspired “torque command” that allows the dynamics of the motion to be communicated to the controller. The commands can be produced with only minor modifications to any existing control scheme that will not impact traditional operation. In addition, sensory input can be mapped directly to presented commands for latency sensitive tasks. The ability of the new commands to express a broad range of motions with a small number of parameters is shown experimentally. The experimental results also show that the presented torque commands can be used to learn a ball intercept task. Jeremiah Neubert, Nicola J. Ferrier |
ICRA | 1 |
| 2007 | Semi-Autonomous Generation of Appearance-based Edge Models from Image SequencesabstractMany of the robust visual tracking techniques utilized by augmented reality applications rely on 3D models and information extracted from images. Models enhanced with image information make it possible to initialize tracking and detect poor registration. Unfortunately, generating 3D CAD models and registering them to image information can be a time consuming operation. Regularly the process requires multiple trips between the site being modeled and the workstation used to create the model. The system presented in this work eliminates the need for a separately generated 3D model by utilizing modern structure-from-motion techniques to extract the model and associated image information directly from an image sequence. The technique can be implemented on any handheld device instrumented with a camera and network connection. The process of creating the model requires minimal user interaction in the form of a few cues to identify planar regions on the object of interest. In addition the system selects a set of keyframes for each region to capture viewpoint based appearance changes. This work also presents a robust tracking framework to take advantage of these new edge models. Performance of both the modeling technique and the tracking system are verified on several different objects. Jeremiah Neubert, John Pretlove, Tom Drummond |
ISMAR | 1 |
| 2006 | Using backlight intensity for device identificationabstractThis paper presents a method for identifying handheld devices (e.g. smart phones and pocket PCs) to facilitate the use of these devices as tangible interfaces for desktop augmented reality systems. The proposed system leverages the ability of these handheld devices to programmatically control their backlight intensity to display a binary code. The codes produced are non-intrusive, require no specialized hardware, and can be generated with most handheld devices. This technique is shown to accurately and robustly identify up to 16 different devices in under 500 msec and is easily expandable to 256 or more devices. Jeremiah Neubert, Tom Drummond |
ISMAR | 1 |
| 2002 | Robust Active Stereo CalibrationabstractWe present a calibration procedure to determine the kinematic parameters of an active stereo system in a robot-centric frame of reference. Our goal was to obtain a solution of sufficient accuracy that the kinematic model information can be used to estimate scene structure given the measured motion/position of the eye and target object's image location. We formulate our problem using canonical coordinates of the rotation group. which enables a particularly simple closed form solution. Additionally, this formulation and solution provides quantitative measures of the resulting solutions. Experiments verify that the solutions are accurate, 3D structure can be estimated from the kinematic models, and the algorithm can indicate when image errors are large enough to produce unreliable results. Jeremiah Neubert, Nicola J. Ferrier |
ICRA | 1 |
| 2001 | Automatic Training of a Neural Net for Active Stereo 3D ReconstructionabstractAddresses the problem of recovering 3D geometry using an active stereo vision system. Calibration procedures can be adapted to the active stereo configuration, however, considerable effort is required to accurately model and calibrate the kinematics to avoid poor reconstruction. In the active stereo case there will also be errors due to uncertainty in the kinematics of the system. In addition, data collection needs to be automated because active stereo requires significantly more information for calibration. We present a biologically inspired neural network trained to determine the mapping between 3D geometry and stereo image points. To train the network, we have developed a system to automatically collect accurate calibration data. We compare the reconstructed 3D geometry obtained using a kinematic model based approach with our neural network approach. Jeremiah Neubert, Anthony Hammond, Yongtae Do, Yu Hen Hu, Nils Guse |
ICRA | 1 |