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Xi Yang 0010

dblp:13/1520-10 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
User interface design and tools · 37% Human-AI interaction · 26% Usability and user experience research · 26%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction › conversational agents
conversational agent design
0.512021
Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021
User interface design and tools
design guidelines
0.512021
Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021
Usability and user experience research
self-determination theory
0.512021
Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021
User interface design and tools
user experience design
0.512021
Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021
Human-AI interaction
conversational agents
0.412019
Understanding Affective Experiences with Conversational Agents · CHI 2019
Usability and user experience research › user affect
emotional experience
0.412019
Understanding Affective Experiences with Conversational Agents · CHI 2019
Design research and methods › user-centered design
user needs
0.112021
Designing Conversational Agents: A Self-Determination Theory Approach · CHI 2021

Methods — techniques the papers use, named apart from their topics

self-determination theory · 0.5qualitative study · 0.5interview study · 0.5heuristic design · 0.5survey study · 0.4
YearPublicationVenuePosition
2021 Designing Conversational Agents: A Self-Determination Theory Approach
abstract
Bringing positive experiences to users is one of the key goals when designing conversational agents (CAs). Yet we still lack an understanding of users’ underlying needs to achieve positive experiences and how to support them in design. This research first applies Self-Determination Theory in an interview study to explore how users’ needs of competence, autonomy and relatedness could be supported or undermined in CA experiences. Ten guidelines are then derived from the interview findings. The key findings demonstrate that: competence is affected by users’ knowledge of the CA capabilities and effectiveness of the conversation; autonomy is influenced by flexibility of the conversation, personalisation of the experiences, and control over user data; regarding relatedness, users still have concerns over integrating social features into CAs. The guidelines recommend how to inform users about the system capabilities, design effective and socially appropriate conversations, and support increased system intelligence, customisation, and data transparency.
Xi Yang 0010, Marco Aurisicchio
CHI1
2019 Understanding Affective Experiences with Conversational Agents
abstract
While previous studies of Conversational Agents (e.g. Siri, Google Assistant, Alexa and Cortana) have focused on evaluating usability and exploring capabilities of these systems, little work has examined users' affective experiences. In this paper we present a survey study with 171 participants to examine CA users' affective experiences. Specifically, we present four major usage scenarios, users' affective responses in these scenarios, and the factors which influenced the affective responses. We found that users' overall experience was positive with interest being the most salient positive emotion. Affective responses differed depending on the scenarios. Both pragmatic and hedonic qualities influenced affect. The factors underlying pragmatic quality are: helpfulness, proactivity, fluidity, seamlessness and responsiveness. The factors underlying hedonic quality are: comfort in human-machine conversation, pride of using cutting-edge technology, fun during use, perception of having a human-like assistant, concern about privacy and fear of causing distraction.
Xi Yang 0010, Marco Aurisicchio, Weston L. Baxter
CHI1
2016 SlideSpace: Heuristic Design of a Hybrid Presentation Medium
abstract
The Slide and Canvas metaphors are two ways of helping people create visual aids for oral presentations. Although such physical metaphors help both authors and audiences make sense of material, they also constrain authoring in ways that can negatively impact presentation delivery. In this article, we derive heuristics for the design of presentation media that are independent of any underlying physical metaphors. We use these heuristics to craft a new kind of presentation medium called SlideSpace—one that combines hierarchical outlines, content collections, and design rules to automate the real-time, outline-driven synthesis of hybrid Slide-Canvas visuals. Through a qualitative study of SlideSpace use, we validate our heuristics and demonstrate that such a hybrid presentation medium can combine the advantages of existing systems while mitigating their drawbacks. Overall, we show how a heuristic design approach helped us challenge entrenched physical metaphors to create a fundamentally digital presentation medium with the potential to transform the activities of authoring, delivering, and viewing presentations.
Darren Edge, Xi Yang 0010, Yasmine Kotturi, Shuoping Wang, Dan Feng 0003, Bongshin Lee, Steven Mark Drucker
ACM Trans. Comput. Hum. Interact.2