EDBT 2026 Demo / reviewers in the wild / expert
Bin Wang 0021
dblp:13/1898-21
· DBLP profile ↗
79ranked-venue papers
4as first author
36since 2021 · last 2026
0000-0002-5176-9202ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 70 · 3 first-author · 33 since 2021Artificial intelligence and machine learning · 22 · 1 first-author · 14 since 2021Applied, interdisciplinary, general and emerging computing · 3Databases, data management, data science and information retrieval · 2Human-computer interaction and ubiquitous computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Dynamic Gaussian Scene Reconstruction from Unsynchronized VideosabstractMulti-view video reconstruction plays a vital role in computer vision, enabling applications in film production, virtual reality, and motion analysis. While recent advances such as 3D Gaussian Splatting have demonstrated impressive capabilities in dynamic scene reconstruction, they typically rely on the assumption that input video streams are temporally synchronized. However, in real-world scenarios, this assumption often fails due to factors like camera trigger delays, frame rate discrepancies, or independent recording setups, leading to temporal misalignment across views and reduced reconstruction quality. To address this challenge, a novel temporal alignment strategy is proposed for high-quality 4DGS reconstruction from unsynchronized multi-view videos. Our method features a coarse-to-fine alignment module that estimates and compensates for each camera's time shift. The method first determines a coarse, frame-level offset and then refines it to achieve sub-frame accuracy. This strategy can be integrated as a plug-and-play module into existing 4DGS frameworks, enhancing their robustness when handling asynchronous data. Experiments show that this approach effectively processes temporally misaligned videos and significantly enhances baseline methods. Zhixin Xu, Hengyu Zhou, Yuan Liu 0025, Wenhan Xue, Hao Pan 0001, Wenping Wang 0001, Bin Wang 0021 |
AAAI | 7 |
| 2026 | Wavelet-based global orientation and surface reconstruction for sparse point clouds
Yueji Ma, Yanzun Meng, Zuoqiang Shi, Bin Wang 0021 |
Comput. Aided Geom. Des. | 5 |
| 2025 | Semantic Hierarchical Prompt Tuning for Parameter-Efficient Fine-TuningabstractAs the scale of vision models continues to grow, Visual Prompt Timing (VPT) has emerged as a parameter-efficient transfer learning technique, noted for its superior performance compared to full fine-tuning. However, indiscriminately applying prompts to every layer without considering their inherent correlations, can cause significant disturbances, leading to suboptimal transferability. Additionally, VPT disrupts the original self-attention structure, affecting the aggregation of visual features, and lacks a mechanism for explicitly mining discriminative visual features, which are crucial for classification. To address these issues, we propose a Semantic Hierarchical Prompt (SHIP) fine-tuning strategy. We adaptively construct semantic hierarchies and use semantic-independent and semantic-shared prompts to learn hierarchical representations. We also integrate attribute prompts and a prompt matching loss to enhance feature discrimination and employ decoupled attention for robustness and reduced inference costs. SHIP significantly improves performance, achieving a 4.9% gain in accuracy over VPT with a ViT-B/16 backbone on VTAB-1k tasks. Our code is available at https://github.com/haoweiz23/SHIP. Haowei Zhu, Tianxiang Pan, Jun-Hai Yong, Bin Wang 0021 |
ICASSP | 6 |
| 2025 | Accelerating Diffusion-based Super-Resolution with Dynamic Time-Spatial SamplingabstractDiffusion models have gained attention for their success in modeling complex distributions, achieving impressive perceptual quality in SR tasks. However, existing diffusion-based SR methods often suffer from high computational costs, requiring numerous iterative steps for training and inference. Existing acceleration techniques, such as distillation and solver optimization, are generally task-agnostic and do not fully leverage the specific characteristics of low-level tasks like super-resolution (SR). In this study, we analyze the frequency- and spatial-domain properties of diffusion-based SR methods, revealing key insights into the temporal and spatial dependencies of high-frequency signal recovery. Specifically, high-frequency details benefit from concentrated optimization during early and late diffusion iterations, while spatially textured regions demand adaptive denoising strategies. Building on these observations, we propose the Time-Spatial-aware Sampling strategy (TSS) for the acceleration of Diffusion SR without any extra training cost. TSS combines Time Dynamic Sampling (TDS), which allocates more iterations to refining textures, and Spatial Dynamic Sampling (SDS), which dynamically adjusts strategies based on image content. Extensive evaluations across multiple benchmarks demonstrate that TSS achieves state-of-the-art (SOTA) performance with significantly fewer iterations, improving MUSIQ scores by 0.2~3.0 and outperforming the current acceleration methods with only half the number of steps. Qijie Wang, Ming Sun 0008, Haowei Zhu, Chao Zhou 0003, Bin Wang 0021 |
IJCAI | 6 |
| 2025 | ReCon: Region-Controllable Data Augmentation with Rectification and Alignment for Object DetectionabstractThe scale and quality of datasets are crucial for training robust perception models. However, obtaining large-scale annotated data is both costly and time-consuming. Generative models have emerged as a powerful tool for data augmentation by synthesizing samples that adhere to desired distributions. However, current generative approaches often rely on complex post-processing or extensive fine-tuning on massive datasets to achieve satisfactory results, and they remain prone to content–position mismatches and semantic leakage. To overcome these limitations, we introduce ReCon, a novel augmentation framework that enhances the capacity of structure-controllable generative models for object detection. ReCon integrates region-guided rectification into the diffusion sampling process, using feedback from a pre-trained perception model to rectify misgenerated regions within diffusion sampling process. We further propose region-aligned cross-attention to enforce spatial–semantic alignment between image regions and their textual cues, thereby improving both semantic consistency and overall image fidelity. Extensive experiments demonstrate that ReCon substantially improve the quality and trainability of generated data, achieving consistent performance gains across various datasets, backbone architectures, and data scales. Haowei Zhu, Tianxiang Pan, Jun-Hai Yong, Bin Wang 0021 |
NeurIPS | 5 |
| 2025 | ScenePainter: Hierarchical Object-Scene-Object Diffusion-Based Framework for Style-Consistent Indoor Scene Texturing
Biru Yang, Simo Zhu, Bin Wang 0021 |
PRCV (10) | 3 |
| 2025 | Winding clearness for differentiable point cloud optimization
Yueji Ma, Zuoqiang Shi, Shi-Qing Xin, Wenping Wang 0001, Bailin Deng, Bin Wang 0021 |
Comput. Aided Des. | 7 |
| 2025 | HRDreamer: High-resolution texture generation with multi-scale hierarchical diffusion guidance
Simo Zhu, Biru Yang, Jingwei Huang 0001, Weikai Chen 0001, Bin Wang 0021 |
Comput. Graph. | 5 |
| 2025 | Anisotropic Gauss Reconstruction and Global Orientation with Octree-based AccelerationabstractAbstract Unoriented surface reconstruction is an important task in computer graphics. Recently, methods based on the Gauss formula or winding number have achieved state‐of‐the‐art performance in both orientation and surface reconstruction. The Gauss formula or winding number, derived from the fundamental solution of the Laplace equation, initially found applications in calculating potentials in electromagnetism. Inspired by the practical necessity of calculating potentials in diverse electromagnetic media, we consider the anisotropic Laplace equation to derive the anisotropic Gauss formula and apply it to surface reconstruction, called “anisotropic Gauss reconstruction”. By leveraging the flexibility of anisotropic coefficients, additional constraints can be introduced to the indicator function. This results in a stable linear system, eliminating the need for any artificial regularization. In addition, the oriented normals can be refined by computing the gradient of the indicator function, ultimately producing high‐quality normals and surfaces. Regarding the space/time complexity, we propose an octree‐based acceleration algorithm to achieve a space complexity of O(N) and a time complexity of O(NlogN). Our method can reconstruct ultra‐large‐scale models (exceeding 5 million points) within 4 minutes on an NVIDIA RTX 4090 GPU. Extensive experiments demonstrate that our method achieves state‐of‐the‐art performance in both orientation and reconstruction, particularly for models with thin structures, small holes, or high genus. Both CuPy‐based and CUDA‐accelerated implementations are made publicly available at https://github.com/mayueji/AGR . Yueji Ma, Jialu Shen, Yanzun Meng, Zuoqiang Shi, Bin Wang 0021 |
Comput. Graph. Forum | 6 |
| 2025 | Convection Augmented Gauss Reconstruction for Unoriented Point CloudsabstractUnoriented surface reconstructions based on the Gauss formula have attracted much attention due to their mathematical formulation and good experimental performance. However, the formula’s isotropy limits its capacity to leverage the directional features of point clouds. In this study, we introduce a convection augmentation term to extend the classic Gauss formula. This new term allows our method to leverage point clouds’ directional characteristics effectively. With the proper choice of the velocity field, this method could construct more equations to calculate a more precise indicator function. Furthermore, an adaptive selection strategy of the velocity field is proposed. For large-scale point clouds, we propose a CUDA-and-octree-based acceleration algorithm with O(N) space complexity and O(N log N) time complexity. Our method can complete the orientation and reconstruction tasks of point clouds with up to 500K within a few seconds. Extensive experiments demonstrate that our method achieves state-of-the-art performance and manages various challenging situations, especially for models with thin structures or small holes. The source code is publicly available at https://github.com/mayueji/CAGR . Yueji Ma, Zuoqiang Shi, Bin Wang 0021 |
ACM Trans. Graph. | 4 |
| 2025 | Piecewise Ruled Approximation for Freeform Mesh SurfacesabstractA ruled surface is a shape swept out by moving a line in 3D space. Due to their simple geometric forms, ruled surfaces have applications in various domains such as architecture and engineering. In the past, various approaches have been proposed to approximate a target shape using developable surfaces, which are special ruled surfaces with zero Gaussian curvature. However, methods for shape approximation using general ruled surfaces remain limited and often require the target shape to be either represented as parametric surfaces or have non-positive Gaussian curvature. In this paper, we propose a method to compute a piecewise ruled surface that approximates an arbitrary freeform mesh surface. We first use a group-sparsity formulation to optimize the given mesh shape into an approximately piecewise ruled form, in conjunction with a tangent vector field that indicates the ruling directions. Afterward, we utilize the optimization result to extract seams that separate smooth families of rulings, and use the seams to construct the initial rulings. Finally, we further optimize the positions and orientations of the rulings to improve the alignment with the input target shape. We apply our method to a variety of freeform shapes with different topologies and complexity, demonstrating its effectiveness in approximating arbitrary shapes. Yiling Pan, Zhixin Xu, Bin Wang 0021, Bailin Deng |
ACM Trans. Graph. | 3 |
| 2024 | W2P: Switching from Weak Supervision to Partial Supervision for Semantic SegmentationabstractCurrent weakly-supervised semantic segmentation (WSSS) techniques concentrate on enhancing class activation maps (CAMs) with image-level annotations. Yet, the emphasis on producing these pseudo-labels often overshadows the pivotal role of training the segmentation model itself. This paper underscores the significant influence of noisy pseudo-labels on segmentation network performance, particularly in boundary region. To address above issues, we introduce a novel paradigm: Weak to Partial Supervision (W2P). At its core, W2P categorizes the pseudo-labels from WSSS into two unique supervisions: trustworthy clean labels and uncertain noisy labels. Next, our proposed partially-supervised framework adeptly employs these clean labels to rectify the noisy ones, thereby promoting the continuous enhancement of the segmentation model. To further optimize boundary segmentation, we incorporate a noise detection mechanism that specifically preserves boundary regions while eliminating noise. During the noise refinement phase, we adopt a boundary-conscious noise correction technique to extract comprehensive boundaries from noisy areas. Furthermore, we devise a boundary generation approach that assists in predicting intricate boundary zones. Evaluations on the PASCAL VOC 2012 and MS COCO 2014 datasets confirm our method's impressive segmentation capabilities across various pseudo-labels. Tianxiang Pan, Jun-Hai Yong, Bin Wang 0021 |
AAAI | 4 |
| 2024 | CN-RMA: Combined Network with Ray Marching Aggregation for 3D Indoor Object Detection from Multi-View ImagesabstractThis paper introduces CN-RMA, a novel approach for 3D indoor object detection from multi-view images. We observe the key challenge as the ambiguity of image and 3D correspondence without explicit geometry to provide occlusion information. To address this issue, CN-RMA leverages the synergy of 3D reconstruction networks and 3D object detection networks, where the reconstruction network provides a rough Truncated Signed Distance Function (TSDF) and guides image features to vote to 3D space correctly in an end-to-end manner. Specifically, we associate weights to sampled points of each ray through ray marching, representing the contribution of a pixel in an image to corresponding 3D locations. Such weights are determined by the predicted signed distances so that image features vote only to regions near the reconstructed surface. Our method achieves state-of-the-art performance in 3D object detection from multi-view images, as measured by [email protected] and [email protected] on the ScanNet and ARKitScenes datasets. The code and models are released at https://github.com/SerCharles/CN-RMA. Guanlin Shen, Jingwei Huang 0001, Bin Wang 0021 |
CVPR | 4 |
| 2024 | Boundary-Enhanced Instance SegmentationabstractDespite significant progress in instance segmentation, recent solutions still fall short of boundary accuracy especially for overlapping instances of the same category. In this paper, we propose a novel boundary-enhanced instance segmentation (BEIS) framework that explicitly models the feature relationships across object boundaries for high-quality instance segmentation. Specifically, BEIS generates boundary-enhanced features using both intra-mask and cross-image boundary discrimination learning. The intra-mask boundary discrimination learning (IBDL) employs pixel-level discrimination learning to disentangle pixel representations along boundaries. The cross-image boundary discrimination learning (CBDL) learns a boundary-aware feature bank from training data to further boost the performance. Thus, CBDL can take advantage of boundary relations across images to enhance the quality of segmented boundaries. To focus on hard-to-segment boundaries, we propose an adaptive sampling strategy to automatically construct discriminative pairs in regions with high possibilities of confusion. Extensive experiments show BEIS outperforms on various datasets. Tianxiang Pan, Yu-Wing Tai, Bin Wang 0021 |
ECAI | 4 |
| 2024 | A New Dataset and Framework for Real-World Blurred Images Super-Resolution
Ming Sun 0008, Chao Zhou 0003, Bin Wang 0021 |
ECCV (28) | 4 |
| 2024 | Segmentation-Guided Layer-Wise Image Vectorization with Gradient Fills
Hengyu Zhou, Hui Zhang 0013, Bin Wang 0021 |
ECCV (10) | 3 |
| 2024 | Scene Text Image Super-Resolution via Content Perceptual Loss and Criss-Cross Transformer BlocksabstractText image super-resolution is a unique and vital task aimed at enhancing the readability of text images to humans. It frequently serves as a pre-processing step in scene text recognition. Nevertheless, due to the complex degradation in natural scenes, recovering high-resolution texts from low-resolution inputs is ambiguous and challenging. Predominantly, existing methods employ deep neural networks trained with pixel-wise losses, tailored for natural image reconstruction, yet neglecting the unique characteristics intrinsic to text. While a limited number of studies proposed content-based losses, these primarily concentrate on the accuracy of text recognizers, resulting in reconstructed images that may still be ambiguous to humans. Moreover, these approaches typically exhibit inadequate generalizability when dealing with cross-language cases. To this end, we present TATSR, a Text-Aware Text Super-Resolution framework, which effectively learns the unique text characteristics using Criss-Cross Transformer Blocks (CCTBs) and a novel Content Perceptual (CP) Loss. The CCTB, consisting of two orthogonal transformers, is designed to extract both vertical and horizontal content information from text images. The CP Loss supervises text reconstruction by integrating content semantics through multi-scale text recognition features, thereby embedding content awareness effectively into the framework. Extensive experiments on different language datasets demonstrate that TATSR outperforms state-of-the-art methods in terms of both recognition accuracy and human perception. Codes are released at https://github.com/Imalne/TATSR.git. Bin Wang 0021 |
IJCNN | 2 |
| 2024 | CapS-Adapter: Caption-based MultiModal Adapter in Zero-Shot Classification
Qijie Wang, Guandu Liu, Bin Wang 0021 |
ACM Multimedia | 3 |
| 2024 | Flipping-based iterative surface reconstruction for unoriented points
Yueji Ma, Yanzun Meng, Zuoqiang Shi, Bin Wang 0021 |
Comput. Aided Geom. Des. | 5 |
| 2024 | Shape embedding and retrieval in multi-flow deformationabstractWe propose a unified 3D flow framework for joint learning of shape embedding and deformation for different categories. Our goal is to recover shapes from imperfect point clouds by fitting the best shape template in a shape repository after deformation. Accordingly, we learn a shape embedding for template retrieval and a flow-based network for robust deformation. We note that the deformation flow can be quite different for different shape categories. Therefore, we introduce a novel multi-hub module to learn multiple modes of deformation to incorporate such variation, providing a network which can handle a wide range of objects from different categories. The shape embedding is designed to retrieve the best-fit template as the nearest neighbor in a latent space. We replace the standard fully connected layer with a tiny structure in the embedding that significantly reduces network complexity and further improves deformation quality. Experiments show the superiority of our method to existing state-of-the-art methods via qualitative and quantitative comparisons. Finally, our method provides efficient and flexible deformation that can further be used for novel shape design. Baiqiang Leng, Jingwei Huang 0001, Guanlin Shen, Bin Wang 0021 |
Comput. Vis. Media | 4 |
| 2024 | MATTopo: Topology-preserving Medial Axis Transform with Restricted Power DiagramabstractWe present a novel topology-preserving 3D medial axis computation framework based on volumetric restricted power diagram (RPD), while preserving the medial features and geometric convergence simultaneously, for both 3D CAD and organic shapes. The volumetric RPD discretizes the input 3D volume into sub-regions given a set of medial spheres. With this intermediate structure, we convert the homotopy equivalency between the generated medial mesh and the input 3D shape into a localized contractibility checking for each restricted element (power cell, power face, power edge), by checking their connected components and Euler characteristics. We further propose a fractional Euler characteristic algorithm for efficient GPU-based computation of Euler characteristic for each restricted element on the fly while computing the volumetric RPD. Compared with existing voxel-based or point-cloud-based methods, our approach is the first to adaptively and directly revise the medial mesh without globally modifying the dependent structure, such as voxel size or sampling density, while preserving its topology and medial features. In comparison with the feature preservation method MATFP [Wang et al. 2022], our method provides geometrically comparable results with fewer spheres and more robustly captures the topology of the input 3D shape. Ningna Wang, Hui Huang 0004, Shibo Song, Bin Wang 0021, Wenping Wang 0001, Xiaohu Guo |
ACM Trans. Graph. | 4 |
| 2023 | Reconstructed Convolution Module Based Look-Up Tables for Efficient Image Super-ResolutionabstractLook-up table (LUT)-based methods have shown the great efficacy in single image super-resolution (SR) task. However, previous methods ignore the essential reason of restricted receptive field (RF) size in LUT, which is caused by the interaction of space and channel features in vanilla convolution. They can only increase the RF at the cost of linearly increasing LUT size. To enlarge RF with contained LUT sizes, we propose a novel Reconstructed Convolution (RC) module, which decouples channel-wise and spatial calculation. It can be formulated as n21D LUTs to maintain n × n receptive field, which is obviously smaller than n × nD LUT formulated before. The LUT generated by our RC module reaches less than 1/10000 storage compared with SR-LUT baseline. The proposed Reconstructed Convolution module based LUT method, termed as RCLUT, can enlarge the RF size by 9 times than the state-of-the-art LUT-based SR method and achieve superior performance on five popular benchmark dataset. Moreover, the efficient and robust RC module can be used as a plugin to improve other LUT-based SR methods. The code is available at https://github.com/liuguandu/RC-LUT. Guandu Liu, Yukang Ding, Mading Li, Ming Sun 0008, Bin Wang 0021 |
ICCV | 6 |
| 2023 | Low-Confidence Samples Mining for Semi-supervised Object DetectionabstractReliable pseudo labels from unlabeled data play a key role in semi-supervised object detection (SSOD). However, the state-of-the-art SSOD methods all rely on pseudo labels with high confidence, which ignore valuable pseudo labels with lower confidence. Additionally, the insufficient excavation for unlabeled data results in an excessively low recall rate thus hurting the network training. In this paper, we propose a novel Low-confidence Samples Mining (LSM) method to utilize low confidence pseudo labels efficiently. Specifically, we develop an additional pseudo information mining (PIM) branch on account of low-resolution feature maps to extract reliable large area instances, the IoUs of which are higher than small area ones. Owing to the complementary predictions between PIM and the main branch, we further design self-distillation (SD) to compensate for both in a mutually learning manner. Meanwhile, the extensibility of the above approaches enables our LSM to apply to Faster-RCNN and Deformable-DETR respectively. On the MS-COCO benchmark, our method achieves 3.54% mAP improvement over state-of-the-art methods under 5% labeling ratios. Guandu Liu, Tianxiang Pan, Jun-Hai Yong, Bin Wang 0021 |
IJCAI | 5 |
| 2023 | Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering MethodabstractRecovering the shape and appearance of real-world objects from natural 2D images is a long-standing and challenging inverse rendering problem. In this paper, we introduce a novel hybrid differentiable rendering method to efficiently reconstruct the 3D geometry and reflectance of a scene from multi-view images captured by conventional hand-held cameras. Our method follows an analysis-by-synthesis approach and consists of two phases. In the initialization phase, we use traditional SfM and MVS methods to reconstruct a virtual scene roughly matching the real scene. Then in the optimization phase, we adopt a hybrid approach to refine the geometry and reflectance, where the geometry is first optimized using an approximate differentiable rendering method, and the reflectance is optimized afterward using a physically-based differentiable rendering method. Our hybrid approach combines the efficiency of approximate methods with the high-quality results of physically-based methods. Extensive experiments on synthetic and real data demonstrate that our method can produce reconstructions with similar or higher quality than state-of-the-art methods while being more efficient. Yiling Pan, Bailin Deng, Bin Wang 0021 |
IJCAI | 4 |
| 2023 | S3DS: Self-supervised Learning of 3D Skeletons from Single View Imagesabstract3D skeleton is an inherent structure of objects and is often used for shape analysis. However, most supervised deep learning methods, which directly obtain 3D skeletons from 2D images, are constrained by skeleton data preparation. In this paper, we introduce a self-supervised method S3DS: a differentiable rendering-based method to reconstruct a 3D skeleton of shape from its single-view images, by using medial axis transformation (MAT) as its 3D skeleton. We use medial spheres (center positions and radii) to represent the 3D skeleton and use the connectivity of the spheres (medial mesh) to represent the topology. We trained a medial sphere prediction network, which reconstructs 3D skeleton spheres (centers and radii) from a single-view image and renders them into a 2D silhouette with many circles. Because of the radius, the center of the circle will fall on the 2D skeleton. Then the 3D spheres are fitted to the 3D skeleton by fitting many 2D circles onto the 2D skeleton. A mechanism is proposed to generate the connectivity of the discrete medial spheres and construct the 3D topology of the shape. We have conducted extensive experiments on public datasets and proved that S3DS has better performance than baseline and competitive performances with supervised methods on 3D skeletons reconstruction. Jianwei Hu 0003, Ningna Wang, Baorong Yang, Xiaohu Guo, Bin Wang 0021 |
ACM Multimedia | 6 |
| 2023 | Blind Image Super-resolution with Rich Texture-Aware CodebookabstractBlind super-resolution (BSR) methods based on high-resolution (HR) reconstruction codebooks have achieved promising results in recent years. However, we find that a codebook based on HR reconstruction may not effectively capture the complex correlations between low-resolution (LR) and HR images. In detail, multiple HR images may produce similar LR versions due to complex blind degradations, causing the HR-dependent only codebooks having limited texture diversity when faced with confusing LR inputs. To alleviate this problem, we propose the Rich Texture-aware Codebook-based Network (RTCNet), which consists of the Degradation-robust Texture Prior Module (DTPM) and the Patch-aware Texture Prior Module (PTPM). DTPM effectively mines the cross-resolution correlation of textures between LR and HR images by exploiting the cross-resolution correspondence of textures. PTPM uses patch-wise semantic pre-training to correct the misperception of texture similarity in the high-level semantic regularization. By taking advantage of this, RTCNet effectively gets rid of the misalignment of confusing textures between HR and LR in the BSR scenarios. Experiments show that RTCNet outperforms state-of-the-art methods on various benchmarks by up to 0.16 ~ 0.46dB. Ming Sun 0008, Bin Wang 0021 |
ACM Multimedia | 5 |
| 2023 | Point normal orientation and surface reconstruction by incorporating isovalue constraints to Poisson equation
Zuoqiang Shi, Bailin Deng, Bin Wang 0021 |
Comput. Aided Geom. Des. | 5 |
| 2023 | Alternately denoising and reconstructing unoriented point sets
Zuoqiang Shi, Bin Wang 0021 |
Comput. Graph. | 3 |
| 2023 | Surface Reconstruction from Point Clouds without Normals by Parametrizing the Gauss FormulaabstractWe propose Parametric Gauss Reconstruction (PGR) for surface reconstruction from point clouds without normals. Our insight builds on the Gauss formula in potential theory, which represents the indicator function of a region as an integral over its boundary. By viewing surface normals and surface element areas as unknown parameters, the Gauss formula interprets the indicator as a member of some parametric function space. We can solve for the unknown parameters using the Gauss formula and simultaneously obtain the indicator function. Our method bypasses the need for accurate input normals as required by most existing non-data-driven methods, while also exhibiting superiority over data-driven methods, since no training is needed. Moreover, by modifying the Gauss formula and employing regularization, PGR also adapts to difficult cases such as noisy inputs, thin structures, sparse or nonuniform points, for which accurate normal estimation becomes quite difficult. Our code is publicly available at https://github.com/jsnln/ParametricGaussRecon . Siyou Lin, Zuoqiang Shi, Bin Wang 0021 |
ACM Trans. Graph. | 4 |
| 2022 | Semi-supervised Object Detection with Adaptive Class-Rebalancing Self-TrainingabstractWhile self-training achieves state-of-the-art results in semi-supervised object detection (SSOD), it severely suffers from foreground-background and foreground-foreground imbalances in SSOD. In this paper, we propose an Adaptive Class-Rebalancing Self-Training (ACRST) with a novel memory module called CropBank to alleviate these imbalances and generate unbiased pseudo-labels. Besides, we observe that both self-training and data-rebalancing procedures suffer from noisy pseudo-labels in SSOD. Therefore, we contribute a simple yet effective two-stage pseudo-label filtering scheme to obtain accurate supervision. Our method achieves competitive performance on MS-COCO and VOC benchmarks. When using only 1% labeled data of MS-COCO, our method achieves 17.02 mAP improvement over the supervised method and 5.32 mAP gains compared with state-of-the-arts. Tianxiang Pan, Bin Wang 0021 |
AAAI | 3 |
| 2022 | IMMAT: Mesh Reconstruction from Single View Images by Medial Axis Transform Prediction
Jianwei Hu 0003, Baorong Yang, Ningna Wang, Xiaohu Guo, Bin Wang 0021 |
Comput. Aided Des. | 6 |
| 2022 | Learning modified indicator functions for surface reconstruction
Siyou Lin, Zuoqiang Shi, Bin Wang 0021 |
Comput. Graph. | 4 |
| 2022 | Computing Medial Axis Transform with Feature Preservation via Restricted Power DiagramabstractWe propose a novel framework for computing the medial axis transform of 3D shapes while preserving their medial features via restricted power diagram (RPD). Medial features, including external features such as the sharp edges and corners of the input mesh surface and internal features such as the seams and junctions of medial axis, are important shape descriptors both topologically and geometrically. However, existing medial axis approximation methods fail to capture and preserve them due to the fundamentally under-sampling in the vicinity of medial features, and the difficulty to build their correct connections. In this paper we use the RPD of medial spheres and its affiliated structures to help solve these challenges. The dual structure of RPD provides the connectivity of medial spheres. The surfacic restricted power cell (RPC) of each medial sphere provides the tangential surface regions that these spheres have contact with. The connected components (CC) of surfacic RPC give us the classification of each sphere, to be on a medial sheet, a seam, or a junction. They allow us to detect insufficient sphere sampling around medial features and develop necessary conditions to preserve them. Using this RPD-based framework, we are able to construct high quality medial meshes with features preserved. Compared with existing sampling-based or voxel-based methods, our method is the first one that can preserve not only external features but also internal features of medial axes. Ningna Wang, Bin Wang 0021, Wenping Wang 0001, Xiaohu Guo |
ACM Trans. Graph. | 2 |
| 2022 | SEG-MAT: 3D Shape Segmentation Using Medial Axis TransformabstractSegmenting arbitrary 3D objects into constituent parts that are structurally meaningful is a fundamental problem encountered in a wide range of computer graphics applications. Existing methods for 3D shape segmentation suffer from complex geometry processing and heavy computation caused by using low-level features and fragmented segmentation results due to the lack of global consideration. We present an efficient method, called SEG-MAT, based on the medial axis transform (MAT) of the input shape. Specifically, with the rich geometrical and structural information encoded in the MAT, we are able to develop a simple and principled approach to effectively identify the various types of junctions between different parts of a 3D shape. Extensive evaluations and comparisons show that our method outperforms the state-of-the-art methods in terms of segmentation quality and is also one order of magnitude faster. Cheng Lin 0001, Lingjie Liu, Changjian Li 0001, Leif Kobbelt, Bin Wang 0021, Shi-Qing Xin, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2021 | Unsupervised Co-part Segmentation through AssemblyabstractCo-part segmentation is an important problem in computer vision for its rich applications. We propose an unsupervised learning approach for co-part segmentation from images. For the training stage, we leverage motion information embedded in videos and explicitly extract latent representations to segment meaningful object parts. More importantly, we introduce a dual procedure of part-assembly to form a closed loop with part-segmentation, enabling an effective self-supervision. We demonstrate the effectiveness of our approach with a host of extensive experiments, ranging from human bodies, hands, quadruped, and robot arms. We show that our approach can achieve meaningful and compact part segmentation, outperforming state-of-the-art approaches on diverse benchmarks. Qingzhe Gao, Bin Wang 0021, Libin Liu 0002, Baoquan Chen |
ICML | 2 |
| 2021 | Camera keyframing with style and controlabstractWe present a novel technique that enables 3D artists to synthesize camera motions in virtual environments following a camera style , while enforcing user-designed camera keyframes as constraints along the sequence. To solve this constrained motion in-betweening problem, we design and train a camera motion generator from a collection of temporal cinematic features (camera and actor motions) using a conditioning on target keyframes. We further condition the generator with a style code to control how to perform the interpolation between the keyframes. Style codes are generated by training a second network that encodes different camera behaviors in a compact latent space, the camera style space. Camera behaviors are defined as temporal correlations between actor features and camera motions and can be extracted from real or synthetic film clips. We further extend the system by incorporating a fine control of camera speed and direction via a hidden state mapping technique. We evaluate our method on two aspects: i) the capacity to synthesize style-aware camera trajectories with user defined keyframes; and ii) the capacity to ensure that in-between motions still comply with the reference camera style while satisfying the keyframe constraints. As a result, our system is the first style-aware keyframe in-betweening technique for camera control that balances style-driven automation with precise and interactive control of keyframes. Hongda Jiang, Marc Christie, Xi Wang 0024, Libin Liu 0002, Bin Wang 0021, Baoquan Chen |
ACM Trans. Graph. | 5 |
| 2020 | P2MAT-NET: Learning medial axis transform from sparse point clouds
Baorong Yang, Junfeng Yao, Bin Wang 0021, Jianwei Hu 0003, Yiling Pan, Tianxiang Pan, Wenping Wang 0001, Xiaohu Guo |
Comput. Aided Geom. Des. | 3 |
| 2020 | Learning Elastic Constitutive Material and Damping ModelsabstractAbstract Commonly used linear and nonlinear constitutive material models in deformation simulation contain many simplifications and only cover a tiny part of possible material behavior. In this work we propose a framework for learning customized models of deformable materials from example surface trajectories. The key idea is to iteratively improve a correction to a nominal model of the elastic and damping properties of the object, which allows new forward simulations with the learned correction to more accurately predict the behavior of a given soft object. Space‐time optimization is employed to identify gentle control forces with which we extract necessary data for model inference and to finally encapsulate the material correction into a compact parametric form. Furthermore, a patch based position constraint is proposed to tackle the challenge of handling incomplete and noisy observations arising in real‐world examples. We demonstrate the effectiveness of our method with a set of synthetic examples, as well with data captured from real world homogeneous elastic objects. Bin Wang 0021, Yuanmin Deng, Paul G. Kry, Uri M. Ascher, Hui Huang 0004, Baoquan Chen |
Comput. Graph. Forum | 1 |
| 2019 | DeepDirect: Learning Directions of Social Ties with Edge-Based Network Embedding (Extended Abstract)abstractThis paper presents the problem of tie direction learning which learns the directionality function of directed social networks. One way is based on hand-crafted features; the other called DeepDirect learns the social tie representation through the network topology. DeepDirect directly maps social ties to low-dimensional embedding vectors by preserving network topology, utilizing labeled data, and generating pseudo-labels based on observed directionality patterns. Experimental results on two tasks, i.e., direction discovery on undirected ties and direction quantification on bidirectional ties, demonstrate the proposed methods are effective and promising. Chaokun Wang, Changping Wang, Zheng Wang 0045, Jeffrey Xu Yu, Bin Wang 0021 |
ICDE | 6 |
| 2019 | MAT-Net: Medial Axis Transform Network for 3D Object Recognitionabstract3D deep learning performance depends on object representation and local feature extraction. In this work, we present MAT-Net, a neural network which captures local and global features from the Medial Axis Transform (MAT). Different from K-Nearest-Neighbor method which extracts local features by a fixed number of neighbors, our MAT-Net exploits effective modules Group-MAT and Edge-Net to process topological structure. Experimental results illustrate that MAT-Net demonstrates competitive or better performance on 3D shape recognition than state-of-the-art methods, and prove that MAT representation has excellent capacity in 3D deep learning, even in the case of low resolution. Jianwei Hu 0003, Bin Wang 0021, Lihui Qian 0001, Yiling Pan, Xiaohu Guo, Lingjie Liu, Wenping Wang 0001 |
IJCAI | 2 |
| 2019 | Low Shot Box Correction for Weakly Supervised Object DetectionabstractWeakly supervised object detection (WSOD) has been widely studied but the accuracy of state-of-art methods remains far lower than strongly supervised methods. One major reason for this huge gap is the incomplete box detection problem which arises because most previous WSOD models are structured on classification networks and therefore tend to recognize the most discriminative parts instead of complete bounding boxes. To solve this problem, we define a low-shot weakly supervised object detection task and propose a novel low-shot box correction network to address it. The proposed task enables to train object detectors on a large data set all of which have image-level annotations, but only a small portion or few shots have box annotations. Given the low-shot box annotations, we use a novel box correction network to transfer the incomplete boxes into complete ones. Extensive empirical evidence shows that our proposed method yields state-of-art detection accuracy under various settings on the PASCAL VOC benchmark. Tianxiang Pan, Bin Wang 0021, Guiguang Ding, Jungong Han, Jun-Hai Yong |
IJCAI | 2 |
| 2019 | Q-MAT+: An error-controllable and feature-sensitive simplification algorithm for medial axis transform
Yiling Pan, Bin Wang 0021, Xiaohu Guo, Hua Zeng, Yuexin Ma, Wenping Wang 0001 |
Comput. Aided Geom. Des. | 2 |
| 2019 | DeepDirect: Learning Directions of Social Ties with Edge-Based Network EmbeddingabstractThere is a lot of research work on social ties, few of which is about the directionality of social ties. However, the directionality is actually a basic but important attribute of social ties. In this paper, we present a supervised learning problem, the tie direction learning (TDL) problem, which aims to learn the directionality function of directed social networks. Two ways are introduced to solve the TDL problem: one is based on hand-crafted features and the other, named DeepDirect, learns the social tie representation through the topological information of the network. In DeepDirect, a novel network embedding approach, which directly maps the social ties to low-dimensional embedding vectors by deep learning techniques, is proposed. DeepDirect embeds the network considering three different aspects: preserving network topology, utilizing labeled data, and generating pseudo-labels based on observed directionality patterns. Two novel applications are proposed for the learned directionality function, i.e., direction discovery on undirected ties and direction quantification on bidirectional ties. Experiments are conducted on five different real-world data sets about these two tasks. The experimental results demonstrate our methods, especially DeepDirect, are effective and promising. Chaokun Wang, Changping Wang, Zheng Wang 0045, Jeffrey Xu Yu, Bin Wang 0021 |
IEEE Trans. Knowl. Data Eng. | 6 |
| 2019 | Surface Reconstruction Based on the Modified Gauss FormulaabstractIn this article, we introduce a surface reconstruction method that has excellent performance despite nonuniformly distributed, noisy, and sparse data. We reconstruct the surface by estimating an implicit function and then obtain a triangle mesh by extracting an iso-surface. Our implicit function takes advantage of both the indicator function and the signed distance function. The implicit function is dominated by the indicator function at the regions away from the surface and is approximated (up to scaling) by the signed distance function near the surface. On one hand, the implicit function is well defined over the entire space for the extracted iso-surface to remain near the underlying true surface. On the other hand, a smooth iso-surface can be extracted using the marching cubes algorithm with simple linear interpolations due to the properties of the signed distance function. Moreover, our implicit function can be estimated directly from an explicit integral formula without solving any linear system. An approach called disk integration is also incorporated to improve the accuracy of the implicit function. Our method can be parallelized with small overhead and shows compelling performance in a GPU version by implementing this direct and simple approach. We apply our method to synthetic and real-world scanned data to demonstrate the accuracy, noise resilience, and efficiency of this method. The performance of the proposed method is also compared with several state-of-the-art methods. Wenjia Lu, Zuoqiang Shi, Jian Sun 0002, Bin Wang 0021 |
ACM Trans. Graph. | 4 |
| 2019 | An Interactive Method to Improve Crowdsourced AnnotationsabstractIn order to effectively infer correct labels from noisy crowdsourced annotations, learning-from-crowds models have introduced expert validation. However, little research has been done on facilitating the validation procedure. In this paper, we propose an interactive method to assist experts in verifying uncertain instance labels and unreliable workers. Given the instance labels and worker reliability inferred from a learning-from-crowds model, candidate instances and workers are selected for expert validation. The influence of verified results is propagated to relevant instances and workers through the learning-from-crowds model. To facilitate the validation of annotations, we have developed a confusion visualization to indicate the confusing classes for further exploration, a constrained projection method to show the uncertain labels in context, and a scatter-plot-based visualization to illustrate worker reliability. The three visualizations are tightly integrated with the learning-from-crowds model to provide an iterative and progressive environment for data validation. Two case studies were conducted that demonstrate our approach offers an efficient method for validating and improving crowdsourced annotations. Shixia Liu, Changjian Chen, Yafeng Lu, Fang-Xin Ou-Yang, Bin Wang 0021 |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2018 | Shadow Detection Using Robust Texture Learning
Tianxiang Pan, Bin Wang 0021, Guiguang Ding, Jun-Hai Yong |
BMVC | 2 |
| 2018 | Implicit Non-linear Similarity Scoring for Recognizing Unseen ClassesabstractRecognizing unseen classes is an important task for real-world applications, due to: 1) it is common that some classes in reality have no labeled image exemplar for training; and 2) novel classes emerge rapidly. Recently, to address this task many zero-shot learning (ZSL) approaches have been proposed where explicit linear scores, like inner product score, are employed to measure the similarity between a class and an image. We argue that explicit linear scoring (ELS) seems too weak to capture complicated image-class correspondence. We propose a simple yet effective framework, called Implicit Non-linear Similarity Scoring (ICINESS). In particular, we train a scoring network which uses image and class features as input, fuses them by hidden layers, and outputs the similarity. Based on the universal approximation theorem, it can approximate the true similarity function between images and classes if a proper structure is used in an implicit non-linear way, which is more flexible and powerful. With ICINESS framework, we implement ZSL algorithms by shallow and deep networks, which yield consistently superior results. Guiguang Ding, Jungong Han, Sicheng Zhao, Bin Wang 0021 |
IJCAI | 5 |
| 2018 | Where to Prune: Using LSTM to Guide End-to-end PruningabstractRecent years have witnessed the great success of convolutional neural networks (CNNs) in many related fields. However, its huge model size and computation complexity bring in difficulty when deploying CNNs in some scenarios, like embedded system with low computation power. To address this issue, many works have been proposed to prune filters in CNNs to reduce computation. However, they mainly focus on seeking which filters are unimportant in a layer and then prune filters layer by layer or globally. In this paper, we argue that the pruning order is also very significant for model pruning. We propose a novel approach to figure out which layers should be pruned in each step. First, we utilize a long short-term memory (LSTM) to learn the hierarchical characteristics of a network and generate a pruning decision for each layer, which is the main difference from previous works. Next, a channel-based method is adopted to evaluate the importance of filters in a to-be-pruned layer, followed by an accelerated recovery step. Experimental results demonstrate that our approach is capable of reducing 70.1% FLOPs for VGG and 47.5% for Resnet-56 with comparable accuracy. Also, the learning results seem to reveal the sensitivity of each network layer. Guiguang Ding, Jungong Han, Bin Wang 0021 |
IJCAI | 5 |
| 2018 | CropNet: Real-Time ThumbnailingabstractWe present a deep learning-based thumbnail generation method called CropNet in this paper. Unlike previous deep learning-based methods, such as Fast-AT, which can utilize detectors introduced in object detection frameworks and generate thousands of proposals, our detector is straightforward and concise, thereby ensuring that the final cropping window is computed by its center and width, with the input aspect ratio. To achieve this goal, CropNet learns specific filters to estimate the center position and utilizes a cascade structure of filters and single neuron for width inference. In addition, CropNet optimizes the center and width jointly for optimal results. We collect a data set of more than 29,000 thumbnail annotations to train CropNet and perform cross-validation between existing data sets. Experiments show that CropNet outperforms existing techniques. Our result is achieved at a test-time speed of 17 ms per image, which is six times faster than the fastest method at present. Huarong Chen, Bin Wang 0021, Tianxiang Pan, Liwang Zhou, Hua Zeng |
ACM Multimedia | 2 |
| 2017 | Fully Convolutional Neural Networks with Full-Scale-Features for Semantic SegmentationabstractIn this work, we propose a novel method to involve full-scale-features into the fully convolutional neural networks (FCNs) for Semantic Segmentation. Current works on FCN has brought great advances in the task of semantic segmentation, but the receptive field, which represents region areas of input volume connected to any output neuron, limits the available information of output neuron's prediction accuracy. We investigate how to involve the full-scale or full-image features into FCNs to enrich the receptive field. Specially, the full-scale feature network (FFN) extends the full-connected network and makes an end-to-end unified training structure. It has two appealing properties. First, the introduction of full-scale-features is beneficial for prediction. We build a unified extracting network and explore several fusion functions for concatenating features. Amounts of experiments have been carried out to prove that full-scale-features makes fair accuracy raising. Second, FFN is applicable to many variants of FCN which could be regarded as a general strategy to improve the segmentation accuracy. Our proposed method is evaluated on PASCAL VOC 2012, and achieves a state-of-art result. Tianxiang Pan, Bin Wang 0021, Guiguang Ding, Jun-Hai Yong |
AAAI | 2 |
| 2017 | By example synthesis of three-dimensional porous materials
Hui Zhang 0027, Weikai Chen 0001, Bin Wang 0021, Wenping Wang 0001 |
Comput. Aided Geom. Des. | 3 |
| 2015 | CAD Parts-Based Assembly Modeling by Probabilistic ReasoningabstractNowadays, increasing amount of parts and sub-assemblies are publicly available, which can be used directly for product development instead of creating from scratch. In this paper, we propose an interactive design framework for efficient and smart assembly modeling, in order to improve the design efficiency. Our approach is based on a probabilistic reasoning. Given a collection of industrial assemblies, we learn a probabilistic graphical model from the relationships between the parts of assemblies. Then in the modeling stage, this probabilistic model is used to suggest the most likely used parts compatible with the current assembly. Finally, the parts are assembled under certain geometric constraints. We demonstrate the effectiveness of our framework through a variety of assembly models produced by our prototype system. Kai-Ke Zhang, Kaimo Hu, Li-Cheng Yin, Dong-Ming Yan 0001, Bin Wang 0021 |
CAD/Graphics | 5 |
| 2015 | Automatic Thumbnail Generation Based on Visual Representativeness and Foreground RecognizabilityabstractWe present an automatic thumbnail generation technique based on two essential considerations: how well they visually represent the original photograph, and how well the foreground can be recognized after the cropping and downsizing steps of thumbnailing. These factors, while important for the image indexing purpose of thumbnails, have largely been ignored in previous methods, which instead are designed to highlight salient content while disregarding the effects of downsizing. We propose a set of image features for modeling these two considerations of thumbnails, and learn how to balance their relative effects on thumbnail generation through training on image pairs composed of photographs and their corresponding thumbnails created by an expert photographer. Experiments show the effectiveness of this approach on a variety of images, as well as its advantages over related techniques. Jingwei Huang 0001, Huarong Chen, Bin Wang 0021 |
ICCV | 3 |
| 2015 | Wall grid structure for interior scene synthesis
Wenzhuo Xu, Bin Wang 0021, Dong-Ming Yan 0001 |
Comput. Graph. | 2 |
| 2015 | A Survey of Blue-Noise Sampling and Its Applications
Dong-Ming Yan 0001, Jianwei Guo 0003, Bin Wang 0021, Xiaopeng Zhang 0001, Peter Wonka |
J. Comput. Sci. Technol. | 3 |
| 2015 | A Surface Approximation Method for Image and Video CorrespondencesabstractAlthough finding correspondences between similar images is an important problem in image processing, the existing algorithms cannot find accurate and dense correspondences in images with significant changes in lighting/transformation or with the non-rigid objects. This paper proposes a novel method for finding accurate and dense correspondences between images even in these difficult situations. Starting with the non-rigid dense correspondence algorithm [1] to generate an initial correspondence map, we propose a new geometric filter that uses cubic B-Spline surfaces to approximate the correspondence mapping functions for shared objects in both images, thereby eliminating outliers and noise. We then propose an iterative algorithm which enlarges the region containing valid correspondences. Compared with the existing methods, our method is more robust to significant changes in lighting, color, or viewpoint. Furthermore, we demonstrate how to extend our surface approximation method to video editing by first generating a reliable correspondence map between a given source frame and each frame of a video. The user can then edit the source frame, and the changes are automatically propagated through the entire video using the correspondence map. To evaluate our approach, we examine applications of unsupervised image recognition and video texture editing, and show that our algorithm produces better results than those from state-of-the-art approaches. Jingwei Huang 0001, Bin Wang 0021, Wenping Wang 0001, Pradeep Sen |
IEEE Trans. Image Process. | 2 |
| 2015 | Q-MAT: Computing Medial Axis Transform By Quadratic Error MinimizationabstractThe medial axis transform (MAT) is an important shape representation for shape approximation, shape recognition, and shape retrieval. Despite years of research, there is still a lack of effective methods for efficient, robust and accurate computation of the MAT. We present an efficient method, called Q-MAT , that uses quadratic error minimization to compute a structurally simple, geometrically accurate, and compact representation of the MAT. We introduce a new error metric for approximation and a new quantitative characterization of unstable branches of the MAT, and integrate them in an extension of the well-known quadric error metric (QEM) framework for mesh decimation. Q-MAT is fast, removes insignificant unstable branches effectively, and produces a simple and accurate piecewise linear approximation of the MAT. The method is thoroughly validated and compared with existing methods for MAT computation. Bin Wang 0021, Feng Sun 0006, Xiaohu Guo, Caiming Zhang 0001, Wenping Wang 0001 |
ACM Trans. Graph. | 2 |
| 2015 | Deformation capture and modeling of soft objectsabstractWe present a data-driven method for deformation capture and modeling of general soft objects. We adopt an iterative framework that consists of one component for physics-based deformation tracking and another for spacetime optimization of deformation parameters. Low cost depth sensors are used for the deformation capture, and we do not require any force-displacement measurements, thus making the data capture a cheap and convenient process. We augment a state-of-the-art probabilistic tracking method to robustly handle noise, occlusions, fast movements and large deformations. The spacetime optimization aims to match the simulated trajectories with the tracked ones. The optimized deformation model is then used to boost the accuracy of the tracking results, which can in turn improve the deformation parameter estimation itself in later iterations. Numerical experiments demonstrate that the tracking and parameter optimization components complement each other nicely. Our spacetime optimization of the deformation model includes not only the material elasticity parameters and dynamic damping coefficients, but also the reference shape which can differ significantly from the static shape for soft objects. The resulting optimization problem is highly nonlinear in high dimensions, and challenging to solve with previous methods. We propose a novel splitting algorithm that alternates between reference shape optimization and deformation parameter estimation, and thus enables tailoring the optimization of each subproblem more efficiently and robustly. Our system enables realistic motion reconstruction as well as synthesis of virtual soft objects in response to user stimulation. Validation experiments show that our method not only is accurate, but also compares favorably to existing techniques. We also showcase the ability of our system with high quality animations generated from optimized deformation parameters for a variety of soft objects, such as live plants and fabricated models. Bin Wang 0021, Longhua Wu, KangKang Yin, Uri M. Ascher, Libin Liu 0002, Hui Huang 0004 |
ACM Trans. Graph. | 1 |
| 2014 | Parallel L-BFGS-B algorithm on GPU
Yun Fei, Guodong Rong 0001, Bin Wang 0021, Wenping Wang 0001 |
Comput. Graph. | 3 |
| 2014 | Automatic flexible face replacement with no auxiliary data
Kang-Lai Qian, Bin Wang 0021, Huarong Chen |
Comput. Graph. | 2 |
| 2014 | Towards Photo Watercolorization with Artistic VerisimilitudeabstractWe present a novel artistic-verisimilitude driven system for watercolor rendering of images and photos. Our system achieves realistic simulation of a set of important characteristics of watercolor paintings that have not been well implemented before. Specifically, we designed several image filters to achieve: 1) watercolor-specified color transferring; 2) saliency-based level-of-detail drawing; 3) hand tremor effect due to human neural noise; and 4) an artistically controlled wet-in-wet effect in the border regions of different wet pigments. A user study indicates that our method can produce watercolor results of artistic verisimilitude better than previous filter-based or physical-based methods. Furthermore, our algorithm is efficient and can easily be parallelized, making it suitable for interactive image watercolorization. Miaoyi Wang, Bin Wang 0021, Yun Fei, Kang-Lai Qian, Wenping Wang 0001, Jiating Chen, Jun-Hai Yong |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | Relaxed lightweight assembly retrieval using vector space model
Kaimo Hu, Bin Wang 0021, Jun-Hai Yong, Jean-Claude Paul |
Comput. Aided Des. | 2 |
| 2013 | An octree-based proxy for collision detection in large-scale particle systems
Wenshan Fan, Bin Wang 0021, Jean-Claude Paul, Jia-Guang Sun 0001 |
Sci. China Inf. Sci. | 2 |
| 2013 | Bilateral blue noise samplingabstractBlue noise sampling is an important component in many graphics applications, but existing techniques consider mainly the spatial positions of samples, making them less effective when handling problems with non-spatial features. Examples include biological distribution in which plant spacing is influenced by non-positional factors such as tree type and size, photon mapping in which photon flux and direction are not a direct function of the attached surface, and point cloud sampling in which the underlying surface is unknown a priori. These scenarios can benefit from blue noise sample distributions, but cannot be adequately handled by prior art. Inspired by bilateral filtering, we propose a bilateral blue noise sampling strategy. Our key idea is a general formulation to modulate the traditional sample distance measures, which are determined by sample position in spatial domain, with a similarity measure that considers arbitrary per sample attributes. This modulation leads to the notion of bilateral blue noise whose properties are influenced by not only the uniformity of the sample positions but also the similarity of the sample attributes. We describe how to incorporate our modulation into various sample analysis and synthesis methods, and demonstrate applications in object distribution, photon density estimation, and point cloud sub-sampling. Jiating Chen, Xiaoyin Ge, Li-Yi Wei, Bin Wang 0021, Yusu Wang 0001, Huamin Wang 0001, Yun Fei, Kang-Lai Qian, Jun-Hai Yong, Wenping Wang 0001 |
ACM Trans. Graph. | 4 |
| 2013 | Simulation and control of skeleton-driven soft body charactersabstractIn this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel pose-based plasticity model that extends the corotated linear elasticity model to achieve large skin deformation around joints. We further reconstruct controls from reference trajectories captured from human subjects by augmenting a sampling-based algorithm. We demonstrate the effectiveness of our framework by results not attainable with a simple combination of previous methods. Libin Liu 0002, KangKang Yin, Bin Wang 0021, Baining Guo |
ACM Trans. Graph. | 3 |
| 2012 | Point-tessellated voxelization
Yun Fei, Bin Wang 0021, Jiating Chen |
Graphics Interface | 2 |
| 2012 | Manifold-ranking based retrieval using k-regular nearest neighbor graph
Bin Wang 0021, Kaimo Hu, Jean-Claude Paul |
Pattern Recognit. | 1 |
| 2011 | Parallel Spatial Hashing for Collision Detection of Deformable SurfacesabstractWe present a fast collision detection method for deformable surfaces with parallel spatial hashing on GPU architecture. The efficient update and access of the uniform grid are exploited to accelerate the performance in our method. To deal with the inflexible memory system, which makes the building of stream data a challenging task on GPU, we propose to subdivide the whole workload into irregular segments and design an efficient evaluation algorithm, which employs parallel scan and stream compaction, to build the stream data in parallel. The load balancing is a key aspect that needs to be considered in the SIMD parallelism. We break the heavy and irregular collision computation down into lightweight part and heavyweight part, ensuring the later perfectly run in load balancing manner with each concurrent thread processes just a single collision. In practice, our approach can perform collision detection in tens of milliseconds on a PC with NVIDIAGTX 260 graphics card on benchmarks composed of millions of triangles. The results highlight our speedups over prior CPU-based and GPU-based algorithms. Wenshan Fan, Bin Wang 0021, Jianliang Zhou, Jia-Guang Sun 0001 |
CAD/Graphics | 2 |
| 2011 | Automatic Generation of Canonical Views for CAD ModelsabstractSelecting the best views for 3D objects is useful for many applications. However, with the existing methods applied in CAD models, the results neither exhibit the 3D structures of the models fairly nor conform to human's browsing habits. In this paper, we present a robust method to generate the canonical views of CAD models, and the above problem is solved by considering the geometry and visual salient features simultaneously. We first demonstrate that for a CAD model, the three coordinate axes can be approximately determined by the scaled normals of its faces, such that the pose can be robustly normalized. A graph-based algorithm is also designed to accelerate the searching process. Then, a convex hull based method is applied to infer the upright orientation. Finally, four isometric views are selected as candidates, and the one whose depth image owns the most visual features is selected. Experiments on the Engineering Shape Benchmark (ESB) show that the views generated by our method are pleasant, informative and representative. We also apply our method in the calculation of model rectilinearity, and the results demonstrate its high performance. Kaimo Hu, Bin Wang 0021, Jun-Hai Yong |
CAD/Graphics | 2 |
| 2011 | Efficient Depth-of-Field Rendering with Adaptive Sampling and Multiscale ReconstructionabstractAbstract Depth‐of‐field is one of the most crucial rendering effects for synthesizing photorealistic images. Unfortunately, this effect is also extremely costly. It can take hundreds to thousands of samples to achieve noise‐free results using Monte Carlo integration. This paper introduces an efficient adaptive depth‐of‐field rendering algorithm that achieves noise‐free results using significantly fewer samples. Our algorithm consists of two main phases: adaptive sampling and image reconstruction. In the adaptive sampling phase, the adaptive sample density is determined by a ‘blur‐size’ map and ‘pixel‐variance’ map computed in the initialization. In the image reconstruction phase, based on the blur‐size map, we use a novel multiscale reconstruction filter to dramatically reduce the noise in the defocused areas where the sampled radiance has high variance. Because of the efficiency of this new filter, only a few samples are required. With the combination of the adaptive sampler and the multiscale filter, our algorithm renders near‐reference quality depth‐of‐field images with significantly fewer samples than previous techniques. Jiating Chen, Bin Wang 0021, Ryan S. Overbeck, Jun-Hai Yong, Wenping Wang 0001 |
Comput. Graph. Forum | 2 |
| 2011 | Improved Stochastic Progressive Photon Mapping with Metropolis SamplingabstractAbstract This paper presents an improvement to the stochastic progressive photon mapping (SPPM), a method for robustly simulating complex global illumination with distributed ray tracing effects. Normally, similar to photon mapping and other particle tracing algorithms, SPPM would become inefficient when the photons are poorly distributed. An inordinate amount of photons are required to reduce the error caused by noise and bias to acceptable levels. In order to optimize the distribution of photons, we propose an extension of SPPM with a Metropolis‐Hastings algorithm, effectively exploiting local coherence among the light paths that contribute to the rendered image. A well‐designed scalar contribution function is introduced as our Metropolis sampling strategy, targeting at specific parts of image areas with large error to improve the efficiency of the radiance estimator. Experimental results demonstrate that the new Metropolis sampling based approach maintains the robustness of the standard SPPM method, while significantly improving the rendering efficiency for a wide range of scenes with complex lighting. Jiating Chen, Bin Wang 0021, Jun-Hai Yong |
Comput. Graph. Forum | 2 |
| 2011 | A Hierarchical Grid Based Framework for Fast Collision DetectionabstractAbstract We present a novel hierarchical grid based method for fast collision detection (CD) for deformable models on GPU architecture. A two‐level grid is employed to accommodate the non‐uniform distribution of practical scene geometry. A bottom‐to‐top method is implemented to assign the triangles into the hierarchical grid without any iteration while a deferred scheme is introduced to efficiently update the data structure. To address the issue of load balancing, which greatly influences the performance in SIMD parallelism, a propagation scheme which utilizes a parallel scan and a segmented scan is presented, distributing workloads evenly across all concurrent threads. The proposed method supports both discrete collision detection (DCD) and continuous collision detection (CCD) with self‐collision. Some typical benchmarks are tested to verify the effectiveness of our method. The results highlight our speedups over prior algorithms on different commodity GPUs. Wenshan Fan, Bin Wang 0021, Jean-Claude Paul, Jia-Guang Sun 0001 |
Comput. Graph. Forum | 2 |
| 2010 | A Face-Based Shape Matching Method for IGES Surface ModelabstractIGES is a widely used standard for mechanical data exchange. In this paper, we present a new method for the retrieval task of IGES surface model. Based on this method, a novel distinctive face selection strategy is proposed and evaluated. In the training database, each model is treated as a set of disordered faces, and their features are extracted and stored respectively. The Discounted Cumulative Gain (DCG) value of each face is then calculated and stored for later utilization. To retrieve models in the testing database, we first forecast each face's DCG value by searching its most similar face's DCG value in training database, and then the top k faces with highest forecasted DCGs are selected as query input. A greedy algorithm is finally applied to get the total similarity. Experimental results show that our algorithm is superior or at least comparable to some of the most powerful methods in finding parts with similar functionality in most cases. Kaimo Hu, Bin Wang 0021, Qi-Ming Yuan, Jun-Hai Yong |
Shape Modeling International | 2 |
| 2010 | Multi-Image Based Photon Tracing for Interactive Global Illumination of Dynamic ScenesabstractAbstract Image space photon mapping has the advantage of simple implementation on GPU without pre‐computation of complex acceleration structures. However, existing approaches use only a single image for tracing caustic photons, so they are limited to computing only a part of the global illumination effects for very simple scenes. In this paper we fully extend the image space approach by using multiple environment maps for photon mapping computation to achieve interactive global illumination of dynamic complex scenes. The two key problems due to the introduction of multiple images are 1) selecting the images to ensure adequate scene coverage; and 2) reliably computing ray‐geometry intersections with multiple images. We present effective solutions to these problems and show that, with multiple environment maps, the image‐space photon mapping approach can achieve interactive global illumination of dynamic complex scenes. The advantages of the method are demonstrated by comparison with other existing interactive global illumination methods. Chunhui Yao, Bin Wang 0021, Bin Chan, Jun-Hai Yong, Jean-Claude Paul |
Comput. Graph. Forum | 2 |
| 2010 | High quality solid texture synthesis using position and index histogram matching
Jiating Chen, Bin Wang 0021 |
Vis. Comput. | 2 |
| 2009 | Solid texture synthesis using Position Histogram MatchingabstractIn the past, several approaches have been proposed to produce high quality solid textures. Unfortunately, they often suffer from several synthesis artifacts, such as color blurry, bad texture structures, introducing aberrant voxel colors and so on. In this paper, we present a novel algorithm for synthesizing high quality solid textures from 2D exemplars. We adopt an optimization framework with the k-coherence search and the discrete solver for solid texture synthesis. The texture optimization approach is integrated with a new kind of histogram matching, position histogram matching, which effectively causes the global statistics of the synthesized solid textures to match those of the exemplars. Experimental results show that our synthesized results do not suffer from color blurry, and most texture structures are preserved well, outperforming the previous solid texture synthesis algorithms in terms of the synthesis quality. Jiating Chen, Bin Wang 0021 |
CAD/Graphics | 2 |
| 2009 | Removing local irregularities of triangular meshes with highlight line models
Jun-Hai Yong, Bailin Deng, Fuhua (Frank) Cheng, Bin Wang 0021, He-Jin Gu |
Sci. China Ser. F Inf. Sci. | 4 |
| 2008 | Geometry Textures and ApplicationsabstractAbstract Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering time, the fine‐scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural level‐of‐detail (LOD) behaviour. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing. Rodrigo de Toledo, Bin Wang 0021, Bruno Lévy 0001 |
Comput. Graph. Forum | 2 |
| 2004 | Efficient Example-Based Painting and Synthesis of 2D Directional TextureabstractWe present a new method for converting a photo or image to a synthesized painting following the painting style of an example painting. Treating painting styles of brush strokes as sample textures, we reduce the problem of learning an example painting to a texture synthesis problem. The proposed method uses a hierarchical patch-based approach to the synthesis of directional textures. The key features of our method are: 1) Painting styles are represented as one or more blocks of sample textures selected by the user from the example painting; 2) image segmentation and brush stroke directions defined by the medial axis are used to better represent and communicate shapes and objects present in the synthesized painting; 3) image masks and a hierarchy of texture patches are used to efficiently synthesize high-quality directional textures. The synthesis process is further accelerated through texture direction quantization and the use of Gaussian pyramids. Our method has the following advantages: First, the synthesized stroke textures can follow a direction field determined by the shapes of regions to be painted. Second, the method is very efficient; the generation time of a synthesized painting ranges from a few seconds to about one minute, rather than hours, as required by other existing methods, on a commodity PC. Furthermore, the technique presented here provides a new and efficient solution to the problem of synthesizing a 2D directional texture. We use a number of test examples to demonstrate the efficiency of the proposed method and the high quality of results produced by the method. Bin Wang 0021, Wenping Wang 0001, Huaiping Yang, Jia-Guang Sun 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |