Demo Data from EDBT 2026 / reviewers in the wild / expert
Alex Kerfoot
dblp:13/3378
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Multi-agent systems · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computing education · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computing education › learning environment
simulation-based training |
0.0 | 1 | 2004 | Synthetic Adversaries for Urban Combat Training · AAAI 2004 |
Games and playful interaction
interactive gaming |
0.0 | 1 | 2004 | AI Characters and Directors for Interactive Computer Games · AAAI 2004 |
Knowledge, reasoning and agents › Multi-agent systems
Game AI |
0.0 | 1 | 2004 | AI Characters and Directors for Interactive Computer Games · AAAI 2004 |
Methods — techniques the papers use, named apart from their topics
AI character control · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | AI Characters and Directors for Interactive Computer Games
Brian Magerko, John E. Laird, Mazin Assanie, Alex Kerfoot, Devvan Stokes |
AAAI | 4 |
| 2004 | Synthetic Adversaries for Urban Combat Training
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devvan Stokes, Alex Kerfoot |
AAAI | 5 |