Demo Data from EDBT 2026 / reviewers in the wild / expert
Arturo I. Concepcion
dblp:13/3848
· DBLP profile ↗
10ranked-venue papers
8as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 5 first-authorSoftware engineering, systems software and programming languages · 3 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Performance modeling and evaluation · 65% Parallel and multicore computing · 17% Distributed systems · 17% | |
| Software engineering, system software, and programming languages
1 paper |
Software maintenance and evolution · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Performance modeling and evaluation › simulation
discrete-event simulation |
0.0 | 2 | 1989 | A Hierarchical Computer Architecture for Distributed Simulation · IEEE Trans. Computers 1989 DEVS Formalism: A Framework for Hierarchical Model Development · IEEE Trans. Software Eng. 1988 |
Performance modeling and evaluation › simulation › parallel and distributed simulation
distributed simulation |
0.0 | 1 | 1989 | A Hierarchical Computer Architecture for Distributed Simulation · IEEE Trans. Computers 1989 |
Distributed systems › distributed system architecture
hierarchical architecture |
0.0 | 1 | 1989 | A Hierarchical Computer Architecture for Distributed Simulation · IEEE Trans. Computers 1989 |
Parallel and multicore computing › multiprocessor system
hierarchical multiprocessor systems |
0.0 | 1 | 1989 | A Hierarchical Computer Architecture for Distributed Simulation · IEEE Trans. Computers 1989 |
Performance modeling and evaluation
simulation |
0.0 | 1 | 1988 | DEVS Formalism: A Framework for Hierarchical Model Development · IEEE Trans. Software Eng. 1988 |
Methods — techniques the papers use, named apart from their topics
hierarchical modular modeling · 0.0DEVS formalism · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | A Faculty/Staff/Student Team for Collaboration in Developing Mobile Applications in the Software Engineering CourseabstractA faculty/staff/student team was used as a collaboration model to develop, maintain, and improve mobile applications built for use by students on the campus of California State University, San Bernardino. The team was developed in the software engineering class where the projects are mobile applications requested by real clients in the campus. After the class is over, the students continue the development through independent studies and senior projects. During this time, the students work with a team of student interns and staff from the Administrative Computing Services, Information Technology Division of the campus until the mobile applications are published in both Google Play and Apple App Store. The students learn tremendously through hands-on experience and actual interactions with real clients in the software engineering course. We found that the principles and concepts of software engineering are learned better in this project-based class. Arturo I. Concepcion, Sunny Lin, Tiffany Chiang, Patrick O'Connor, Michael Korcha, Darnell Shumpert |
CSEDU (1) | 1 |
| 2005 | AlgorithmA project: the ten-week mock software companyabstractIt is difficult to teach students proper software engineering methodology in a classroom setting. Without hands-on experience, students may not understand why the software engineering process exists. By teaching students via a mock company experience, teaching software engineering can become a rewarding experience while showing the students how simple it is to follow the correct process. Here we show how in the microcosm of a mock software company it is possible to teach very real lessons about software engineering, unfamiliar technologies, teamwork and the realization that when a project ends, the code does not disappear. Marc Bernstein, Kelly M. FitzGerald, James P. Macdonell, Arturo I. Concepcion |
SIGCSE | 4 |
| 2000 | Algorithm 99: an experiment in reusability & component based software engineeringabstractThis paper reports on our experience in achieving reusability and using component-based software engineering in the Algorithma 99 (Algorithm Animation) Project. We show how we extended and reused Algorithma 98 [2] into Algorithma 99 and how we prepared Algorithma 99 to be reused in Algorithma 2000 (to be implemented in Winter 2000). Component-based software engineering is not only confined to binary components, such as COM and CORBA, but is also applicable to software processes, architectures and design, and object-oriented libraries. Arturo I. Concepcion, Nathan Leach, Allan Knight |
SIGCSE | 1 |
| 1999 | The RMT (Recursive Multi-Threaded) Tool: A Computer Aided Software Engineering Tool for Monitoring and Predicting Software Development ProgressabstractArticle Free Access Share on The RMT (Recursive Multi-Threaded) tool: a computer aided software engineering tool for monitoring and predicting software development progress Authors: Arturo I. Concepcion Department of Computer Science, California State University, San Bernardino, 5500 University Parkway, San Bernardino, CA Department of Computer Science, California State University, San Bernardino, 5500 University Parkway, San Bernardino, CAView Profile , Sunny Lin Department of Computer Science, California State University, San Bernardino, 5500 University Parkway, San Bernardino, CA Department of Computer Science, California State University, San Bernardino, 5500 University Parkway, San Bernardino, CAView Profile , Scott J. Simon Environmental Systems, Research Institute, 380 New York Street, Redlands, CA Environmental Systems, Research Institute, 380 New York Street, Redlands, CAView Profile Authors Info & Claims ICSE '99: Proceedings of the 21st international conference on Software engineeringMay 1999Pages 660–663https://doi.org/10.1145/302405.302924Published:16 May 1999Publication History 4citation269DownloadsMetricsTotal Citations4Total Downloads269Last 12 Months38Last 6 weeks3 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF Arturo I. Concepcion, Sunny Lin, Scott J. Simon |
ICSE | 1 |
| 1999 | Algorithma 98: an algorithm animation projectabstractThis paper describes Algorithma 98 which has three fundamental features: walkthroughs, animations, and availability of source code and documentation. The first two features allow the user to exercise the algorithm in a step-by-step manner while viewing its animation. The third feature makes Algorithma 98 an open system that can be improved and extended by another developer. This paper also describes the object-oriented software process that was used in developing Algorithma 98 to support its extensibility and reusability. Arturo I. Concepcion, Lawrence E. Cummins, Ernest J. Moran, Man M. Do |
SIGCSE | 1 |
| 1998 | Using an object-oriented software life-cycle model in the software engineering courseabstractAn object-oriented software life-cycle model, the Modified Spiral Model, was successfully used as the software process in the software engineering course in the Department of Computer Science, California State University, San Bernardino. The model lends itself quite naturally to the object-oriented approach of producing software systems in the iterative and incremental manner. The software engineering class is run like a virtual software company which is composed of teams and team leaders where performance is measured on being able to submit the software deliverables and the success of the task(s) assigned to the team. The paper reports on the implementation of the software project, Algorithma (Algorithm Animation), in the virtual software company using the Modified Spiral Model. Arturo I. Concepcion |
SIGCSE | 1 |
| 1996 | Developing the VLSI laboratory for the computer architecture courseabstractThe paper presents an alternative way of having a hardware laboratory for the computer architecture course that is taught in every computer science curricula. For institutions like CSUSB, with no College of Engineering, having an actual hardware laboratory will be cost prohibitive. An alternative way is to have a set of computer-aided design (CAD) tools where students can design hardware and then test their designs using simulation. This has been done at CSUSB. By using MAGIC (a VLSI layout design tool) and IRSIM (a functional logic simulator) the VLSI Design Laboratory was developed for the computer architecture course in the Department of Computer Science. The VLSI Design Laboratory was implemented using the machines obtained from a matching equipment grant from IBM which consists of five IBM RS/6000s and 15 XStations. The paper presents how the laboratory complements the lecture and how the students learn the hierarchical design methodology of VLSI circuits. Future directions of the VLSI Design Laboratory are also presented. Arturo I. Concepcion, David R. Millican |
SIGCSE | 1 |
| 1992 | Enhancing software productivity through templating
R. A. Tenazas, Arturo I. Concepcion, R. M. Villafuerte |
Inf. Softw. Technol. | 2 |
| 1989 | A Hierarchical Computer Architecture for Distributed SimulationabstractA methodology is developed to map hierarchical, modular discrete-event models onto a distributed simulated architecture, the hierarchical multibus multiprocessor architecture (HM/sup 2/A). The proposed architecture contains features closely reflecting the structure, behaviour, and modular properties of the model being simulated. Hence, this approach improves on previous approaches, which impose the model on a predesigned architecture.> Arturo I. Concepcion |
IEEE Trans. Computers | 1 |
| 1988 | DEVS Formalism: A Framework for Hierarchical Model DevelopmentabstractA methodology is being developed to map hierarchical, modular discrete event models onto distributed simulator architectures. Concept developed for the first step of the methodology concerning model representation are discussed. The DEVS (Discrete Event System Specification) is extended to facilitate modular, hierarchical model specification. Procedures for top-down model development are expressed with the extended formalism and illustrated with a computer system model design.> Arturo I. Concepcion, Bernard P. Zeigler |
IEEE Trans. Software Eng. | 1 |