Demo Data from EDBT 2026 / reviewers in the wild / expert
Robert van Herk
dblp:13/3946
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Empirical software engineering · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Empirical software engineering
end-user programming |
0.1 | 1 | 2009 | ESPranto SDK: an adaptive programming environment for tangible applications · CHI 2009 |
Methods — techniques the papers use, named apart from their topics
validation tests · 0.2user monitoring · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Increasing children's social competence through games, an exploratory studyabstractWe describe the design and evaluation of Playground Architect, a multi-player game designed to help shy children gain social confidence. The game is played by a small group of children around an interactive tabletop surface using a tangible user interface. The game was evaluated with 32 children (mean age 9.5). All players enjoyed the game. Shy children enjoyed being in charge and were quite talkative during play. Interviews with teachers show that some shy children behaved notably more outgoing. These results illustrate the potential of socially educational games. Koen Hendrix, Robert van Herk, Janneke Verhaegh, Panos Markopoulos 0001 |
IDC | 2 |
| 2009 | ESPranto SDK: an adaptive programming environment for tangible applicationsabstractThis paper describes the ESPranto Software Development Kit, which supports the development of sensor/actuator based applications, most notably educational toys and games. It enables non-technical users, such as parents, teachers, game developers and psychologists, to specify applications by themselves. The SDK allows them to start off quickly with developing simple applications. Then, as their programming skills increase with experience, the SDK supports them to create more complex applications. This is achieved by offering a complete tool chain with one, consistent programming paradigm. Each link is a separate tool offering a tailored amount of flexibility and complexity. To ensure that users can understand the feedback the SDK provides them, it is given in terms of the tool currently used. Furthermore, by preventing runtime errors, a user can be sure a program will work correctly if it compiles. We validated the ESPranto SDK partially by tests, but mainly by monitoring users applying the SDK. In practice the ESPranto SDK indeed proved to meet its design goals for all of its intended users. Robert van Herk, Janneke Verhaegh, Willem Fontijn |
CHI | 1 |
| 2009 | Balancing Skills to Optimize Fun in Interactive Board Games
Eva Kraaijenbrink, Frank van Gils, Robert van Herk, Elise van den Hoven |
INTERACT (1) | 4 |