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Avi Rosenfeld

dblp:13/4267 · DBLP profile ↗
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28ranked-venue papers
10as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 24 · 9 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-authorDatabases, data management, data science and information retrieval · 5 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3Theory of computation · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Multi-agent systems · 82% Reinforcement learning · 17% Robot navigation and mapping · 2%
Human-computer interaction and pervasive computing
4 papers
Collaborative and social computing · 38% User interface design and tools · 18% Usability and user experience research · 18%
Databases, data mining, and information retrieval
2 papers
Web and social media mining · 57% Data mining · 43%
Theoretical computer science
2 papers
Mathematical optimization · 70% Algorithmic game theory and mechanism design · 30%

Topics — the 19 heaviest of 24, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork
0.522017
Making friends on the fly: Cooperating with new teammates · Artif. Intell. 2017
Teamwork with Limited Knowledge of Teammates · AAAI 2013
Web and social media mining
social network analysis
0.322015
A Hybrid Approach of Classifier and Clustering for Solving the Missing Node Problem · AAAI 2015
Identifying Missing Node Information in Social Networks · AAAI 2011
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.312017
Making friends on the fly: Cooperating with new teammates · Artif. Intell. 2017
Data mining
clustering
0.322015
A Hybrid Approach of Classifier and Clustering for Solving the Missing Node Problem · AAAI 2015
Identifying Missing Node Information in Social Networks · AAAI 2011
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
advice provision
0.212015
When Suboptimal Rules · AAAI 2015
Knowledge, reasoning and agents › Multi-agent systems
human-agent interaction
0.212015
When Suboptimal Rules · AAAI 2015
Collaborative and social computing
crowdsourcing
0.212015
Crowdsourcing Complex Workflows under Budget Constraints · AAAI 2015
Collaborative and social computing › cooperative work
task allocation
0.212015
Crowdsourcing Complex Workflows under Budget Constraints · AAAI 2015
Mathematical optimization › constrained optimization
budget-constrained optimization
0.212015
Crowdsourcing Complex Workflows under Budget Constraints · AAAI 2015
Collaborative and social computing
collaborative filtering
0.212014
CRISP: an interruption management algorithm based on collaborative filtering · CHI 2014
Ubiquitous computing and smart environments
interruption management
0.212014
CRISP: an interruption management algorithm based on collaborative filtering · CHI 2014
Games and playful interaction
serious games
0.212014
Generating Content for Scenario-Based Serious-Games Using CrowdSourcing · AAAI 2014
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
teammate modeling
0.212013
Teamwork with Limited Knowledge of Teammates · AAAI 2013
Knowledge, reasoning and agents › Multi-agent systems
agent modeling
0.112009
Modeling Agents through Bounded Rationality Theories · IJCAI 2009
Knowledge, reasoning and agents › Multi-agent systems
bounded rationality
0.112009
Modeling Agents through Bounded Rationality Theories · IJCAI 2009
Algorithmic game theory and mechanism design
bounded rationality
0.112009
Modeling Agents through Bounded Rationality Theories · IJCAI 2009
Energy systems and smart grids
electric vehicle charging
0.112017
Evaluating Market User Interfaces for Electric Vehicle Charging using Bid2Charge · IJCAI 2017
Knowledge, reasoning and agents › Multi-agent systems
multi-robot systems
0.112008
A study of mechanisms for improving robotic group performance · Artif. Intell. 2008
Knowledge, reasoning and agents › Multi-agent systems
agent-based simulation
0.112015
When Suboptimal Rules · AAAI 2015

Methods — techniques the papers use, named apart from their topics

market mechanism · 0.6game design · 0.6pricing · 0.4budget allocation · 0.4crowdsourcing · 0.4reinforcement learning · 0.3empirical study · 0.2clustering · 0.2classifier · 0.2bounded rationality theories · 0.2collaborative filtering · 0.2twostagetransfer · 0.2teammate modeling · 0.2missing link measures · 0.1clustering algorithm · 0.1
YearPublicationVenuePosition
2024 An algorithm to optimize explainability using feature ensembles
abstract
Abstract Feature Ensembles are a robust and effective method for finding the feature set that yields the best predictive accuracy for learning agents. However, current feature ensemble algorithms do not consider explainability as a key factor in their construction. To address this limitation, we present an algorithm that optimizes for the explainability and performance of a model – theOptimizingFeatureEnsembles forExplainability (OFEE) algorithm. OFEE uses intersections of feature sets to produce a feature ensemble that optimally balances explainability and performance. Furthermore, OFEE is parameter-free and as such optimizes itself to a given dataset and explainability requirements. To evaluated OFEE, we considered two explainability measures, one based on ensemble size and the other based on ensemble stability. We found that OFEE was overall extremely effective within the nine canonical datasets we considered. It outperformed other feature selection algorithms by an average of over 8% and 7% respectively when considering the size and stability explainability measures.
Teddy Lazebnik, Svetlana Bunimovich-Mendrazitsky, Avi Rosenfeld
Appl. Intell.3
2019 Explainability in human-agent systems
Avi Rosenfeld, Ariella Richardson
Auton. Agents Multi Agent Syst.1
2018 Topic-based Classification through Unigram Unmasking
abstract
Text classification (TC) is the task of automatically assigning documents to a fixed number of categories. TC is an important component in many text applications such as text indexing, information extraction, information retrieval, text mining, and word sense disambiguation. In this paper, we present an alternative method of feature reduction - a concept we call unigram unmasking. Previous text classification approaches have typically focused on a “bag-of-words” vector. We posit that at times some of the most frequent unigrams, which have the greatest weight within these vectors, are not only unnecessary for classification, but can at times even hurt models’ accuracy. We present an approach where a percentage of common unigrams are intentionally removed, thus “unmasking” the added value from less popular unigrams. We present results from a topic-based classification task (hundreds of online free text-books belonging to five domains: Career and Study Advice, Economics and Finance, IT Programming, Natural Sciences, Statistics sand Mathematics) and show that unmasking was helpful across several machine learning models with some models even benefiting from removing nearly 50% of the most frequent unigrams from the bag-of-word vectors.
Yaakov HaCohen-Kerner, Avi Rosenfeld, Asaf Sabag, Maor Tzidkani
KES2
2017 Evaluating Market User Interfaces for Electric Vehicle Charging using Bid2Charge
abstract
We consider settings where electric vehicle drivers participate in a market mechanism to charge their vehicles. Existing work typically assumes that participants are fully rational and can report their charging preferences accurately. However, this may not be reasonable in settings with non-experts. To explore this, we design a novel game called Bid2Charge and compare a fully expressive interface that covers the entire space of preferences to two restricted interfaces that offer fewer possible reports. We show that restricting the users' preferences significantly reduces deliberation times while also leading to an increase in utility by up to 70%.
Sebastian Stein 0001, Enrico H. Gerding, Adrian Nedea, Avi Rosenfeld, Nicholas R. Jennings
IJCAI4
2017 Making friends on the fly: Cooperating with new teammates
Samuel Barrett, Avi Rosenfeld, Sarit Kraus, Peter Stone 0001
Artif. Intell.2
2017 Market Interfaces for Electric Vehicle Charging
abstract
We consider settings where owners of electric vehicles (EVs) participate in a market mechanism to charge their vehicles. Existing work on such mechanisms has typically assumed that participants are fully rational and can report their preferences accurately via some interface to the mechanism or to a software agent participating on their behalf. However, this may not be reasonable in settings with non-expert human end-users.Thus, our overarching aim in this paper is to determine experimentally if a fully expressive market interface that enables accurate preference reports is suitable for the EV charging domain, or, alternatively, if a simpler, restricted interface that reduces the space of possible options is preferable. In doing this, we measure the performance of an interface both in terms of how it helps participants maximise their utility and how it affects deliberation time. Our secondary objective is to contrast two different types of restricted interfaces that vary in how they restrict the space of preferences that can be reported. To enable this analysis, we develop a novel game that replicates key features of an abstract EV charging scenario. In two experiments with over 300 users, we show that restricting the users' preferences significantly reduces the time they spend deliberating (by up to half in some cases). An extensive usability survey confirms that this restriction is furthermore associated with a lower perceived cognitive burden on the users. More surprisingly, at the same time, using restricted interfaces leads to an increase in the users' performance compared to the fully expressive interface (by up to 70%). We also show that some restricted interfaces have the desirable effect of reducing the energy consumption of their users by up to 20% while achieving the same utility as other interfaces. Finally, we find that a reinforcement learning agent displays similar performance trends to human users, enabling a novel methodology for evaluating market interfaces.
Sebastian Stein 0001, Enrico H. Gerding, Adrian Nedea, Avi Rosenfeld, Nicholas R. Jennings
J. Artif. Intell. Res.4
2016 Autonomous agents and human cultures in the trust-revenge game
Amos Azaria, Ariella Richardson, Avi Rosenfeld
Auton. Agents Multi Agent Syst.3
2016 Guest Editorial
Sarvapali D. Ramchurn, Avi Rosenfeld, Joel E. Fischer
Auton. Agents Multi Agent Syst.2
2016 NegoChat-A: a chat-based negotiation agent with bounded rationality
Avi Rosenfeld, Inon Zuckerman, Erel Segal-Halevi, Osnat Drein, Sarit Kraus
Auton. Agents Multi Agent Syst.1
2015 When Suboptimal Rules
abstract
This paper represents a paradigm shift in what advice agents should provide people. Contrary to what was previously thought, we empirically show that agents that dispense optimal advice will not necessary facilitate the best improvement in people's strategies. Instead, we claim that agents should at times suboptimally advise. We provide results demonstrating the effectiveness of a suboptimal advising approach in extensive experiments in two canonical mixed agent-human advice-giving domains. Our proposed guideline for suboptimal advising is to rely on the level of intuitiveness of the optimal advice as a measure for how much the suboptimal advice presented to the user should drift from the optimal value.
Avshalom Elmalech, David Sarne, Avi Rosenfeld, Eden Shalom Erez
AAAI3
2015 A Hybrid Approach of Classifier and Clustering for Solving the Missing Node Problem
abstract
An important area of social network research is identifying missing information which is not explicitly represented in the network or is not visible to all. In this paper, we propose a novel Hybrid Approach of Classifier and Clustering,a which we refer to as HACC, to solve the missing node identification problem in social networks. HACC utilizes a classifier as a preprocessing step in order to integrate all known information into one similarity measure and then uses a clustering algorithm to identify missing nodes. Specifically, we used the information on the network structure, attributes about known users (nodes) and pictorial information to evaluate HACC and found that it performs significantly better than other missing node algorithms. We also argue that HACC is a general approach and domain independent and can be easily applied to other domains. We support this claim by evaluating HACC on a second authorship identification domain as well.
Sigalit Sina, Avi Rosenfeld, Sarit Kraus, Navot Akiva
AAAI2
2015 Crowdsourcing Complex Workflows under Budget Constraints
abstract
We consider the problem of task allocation in crowdsourcing systems with multiple complex workflows, each of which consists of a set of inter-dependent micro-tasks.We propose Budgeteer, an algorithm to solve this problem under a budget constraint. In particular, our algorithm first calculates an efficient way to allocate budget to each workflow. It then determines the number of inter-dependent micro-tasks and the price to pay for each task within each workflow, given the corresponding budget constraints. We empirically evaluate it on a well-known crowdsourcing-based text correction workflow using Amazon Mechanical Turk, and show that Budgeteer can achieve similar levels of accuracy to current benchmarks, but is on average 45 % cheaper.
Long Tran-Thanh, Trung Dong Huynh, Avi Rosenfeld, Sarvapali D. Ramchurn, Nicholas R. Jennings
AAAI3
2015 Saying YES! The cross-cultural complexities of favors and trust in human-agent negotiation
abstract
Negotiation between virtual agents and humans is a complex field that requires designers of systems to be aware not only of the efficient solutions to a given game, but also the mechanisms by which humans create value over multiple negotiations. One way of considering the agent's impact beyond a single negotiation session is by considering the use of external “ledgers” across multiple sessions. We present results that describe the effects of favor exchange on negotiation outcomes, fairness, and trust for two distinct cross-cultural populations, and illustrate the ramifications of their similarities and differences on virtual agent design.
Johnathan Mell, Gale M. Lucas, Jonathan Gratch, Avi Rosenfeld
ACII4
2015 MIAT: A novel attribute selection approach to better predict upper gastrointestinal cancer
abstract
The use of data mining has led to many significant medical discoveries. However, many challenges still exist in using these methods for knowledge discovery within this field given that the large amounts of data medical practitioners collect often creates a curse of dimensionality. To address this challenge, attribute selection approaches have been developed. However, current approaches typically put equal weight on all values within that attribute. At times, and especially within medical domains, we claim that these approaches might miss attributes where only a small subset of attribute values contain a strong indication for one of the target values and thus should still be selected. To quantify this approach, we present MIAT, an algorithm that defines Minority Interesting Attribute Thresholds to find these important attribute values. As we developed MIAT to help better diagnose upper gastrointestinal cancer, we present how we use the attributes selected through this approach to build a predictive model for this cancer. To demonstrate MIAT's generality, we also applied it to a canonical Hungarian Heart Disease Dataset. In both datasets we found that MIAT yields significantly better accuracy and sensitivity over traditional attribute selection approaches.
Avi Rosenfeld, David G. Graham, Rifat Hamoudi, Rommel Butawan, Victor Eneh, Saif Khan, Haroon Miah, Mahesan Niranjan, Laurence B. Lovat
DSAA1
2014 Generating Content for Scenario-Based Serious-Games Using CrowdSourcing
abstract
Scenario-based serious-games have become an important tool for teaching new skills and capabilities. An important factor in the development of such systems is reducing the time and cost overheads in manually creating content for these scenarios. To address this challenge, we present ScenarioGen, an automatic method for generating content about everyday activities through combining computer science techniques with the crowd. ScenarioGen uses the crowd in three different ways: to capture a database of scenarios of everyday activities, to generate a database of likely replacements for specific events within that scenario, and to evaluate the resulting scenarios. We evaluated ScenarioGen in 6 different content domains and found that it was consistently rated as coherent and consistent as the originally captured content. We also compared ScenarioGen's content to that created by traditional planning techniques. We found that both methods were equally effective in generating coherent and consistent scenarios, yet ScenarioGen's content was found to be more varied and easier to create.
Sigalit Sina, Avi Rosenfeld, Sarit Kraus
AAAI2
2014 CRISP: an interruption management algorithm based on collaborative filtering
abstract
Interruptions can have a significant impact on users working to complete a task. When people are collaborating, either with other users or with systems, coordinating interruptions is an important factor in maintaining efficiency and preventing information overload. Computer systems can observe user behavior, model it, and use this to optimize the interruptions to minimize disruption. However, current techniques often require long training periods that make them unsuitable for online collaborative environments where new users frequently participate.
Tammar Shrot, Avi Rosenfeld, Jennifer Golbeck, Sarit Kraus
CHI2
2013 Teamwork with Limited Knowledge of Teammates
abstract
While great strides have been made in multiagent teamwork, existing approaches typically assume extensive information exists about teammates and how to coordinate actions. This paper addresses how robust teamwork can still be created even if limited or no information exists about a specific group of teammates, as in the ad hoc teamwork scenario. The main contribution of this paper is the first empirical evaluation of an agent cooperating with teammates not created by the authors, where the agent is not provided expert knowledge of its teammates. For this purpose, we develop a general-purpose teammate modeling method and test the resulting ad hoc team agent's ability to collaborate with more than 40 unknown teams of agents to accomplish a benchmark task. These agents were designed by people other than the authors without these designers planning for the ad hoc teamwork setting. A secondary contribution of the paper is a new transfer learning algorithm, TwoStageTransfer, that can improve results when the ad hoc team agent does have some limited observations of its current teammates.
Samuel Barrett, Peter Stone 0001, Sarit Kraus, Avi Rosenfeld
AAAI4
2013 Classifying Papers from Different Computer Science Conferences
Yaakov HaCohen-Kerner, Avi Rosenfeld, Maor Tzidkani, Daniel Nisim Cohen
ADMA (1)2
2013 Solving the missing node problem using structure and attribute information
abstract
An important area of social networks research is identifying missing information which is not explicitly represented in the network, or is not visible to all. Recently, the Missing Node Identification problem was introduced where missing members in the social network structure must be identified. However, previous works did not consider the possibility that information about specific users (nodes) within the network could be useful in solving this problem. In this paper, we present two algorithms: SAMI--A and SAMI--N. Both of these algorithms use the known nodes' specific information, such as demographic information and the nodes' historical behavior in the network. We found that both SAMI--A and SAMI--N perform significantly better than other missing node algorithms. However, as each of these algorithms and the parameters within these algorithms often perform better in specific problem instances, a mechanism is needed to select the best algorithm and the best variation within that algorithm. Towards this challenge, we also present OASCA, a novel online selection algorithm. We present results that detail the success of the algorithms presented within this paper.
Sigalit Sina, Avi Rosenfeld, Sarit Kraus
ASONAM2
2013 Predicting and Identifying Missing Node Information in Social Networks
abstract
In recent years, social networks have surged in popularity. One key aspect of social network research is identifying important missing information that is not explicitly represented in the network, or is not visible to all. To date, this line of research typically focused on finding the connections that are missing between nodes, a challenge typically termed as the link prediction problem . This article introduces the missing node identification problem, where missing members in the social network structure must be identified. In this problem, indications of missing nodes are assumed to exist. Given these indications and a partial network, we must assess which indications originate from the same missing node and determine the full network structure. Toward solving this problem, we present the missing node identification by spectral clustering algorithm (MISC), an approach based on a spectral clustering algorithm, combined with nodes’ pairwise affinity measures that were adopted from link prediction research. We evaluate the performance of our approach in different problem settings and scenarios, using real-life data from Facebook. The results show that our approach has beneficial results and can be effective in solving the missing node identification problem. In addition, this article also presents R-MISC, which uses a sparse matrix representation, efficient algorithms for calculating the nodes’ pairwise affinity, and a proprietary dimension reduction technique to enable scaling the MISC algorithm to large networks of more than 100,000 nodes. Last, we consider problem settings where some of the indications are unknown. Two algorithms are suggested for this problem: speculative MISC, based on MISC, and missing link completion, based on classical link prediction literature. We show that speculative MISC outperforms missing link completion.
Ron Eyal, Avi Rosenfeld, Sigalit Sina, Sarit Kraus
ACM Trans. Knowl. Discov. Data2
2012 Learning Driver's Behavior to Improve the Acceptance of Adaptive Cruise Control
abstract
Adaptive Cruise Control (ACC) is a technology that allows a vehicle to automatically adjust its speed to maintain a preset distance from the vehicle in front of it based on the driver’s preferences. Individual drivers have different driving styles and preferences. Current systems do not distinguish among the users. We introduce a method to combine machine learning algorithms with demographic information and expert advice into existing automated assistive systems. This method can save on the interactions between drivers and automated systems by adjusting parameters relevant to the operation of these systems based on their specific drivers and context of drive. We also learn when users tend to engage and disengage the automated system. This method sheds light on the kinds of dynamics that users develop while interacting with automation and can teach us how to improve these systems for the benefit of their users. While accepted packages such as Weka were successful in learning drivers’ behavior, we found that improved learning models could be developed by adding information on drivers’ demographics and a previously developed model about different driver types. We present the general methodology of our learning procedure and suggest applications of our approach to other domains as well.
Avi Rosenfeld, Zevi Bareket, Claudia V. Goldman, Sarit Kraus, David J. LeBlanc, Omer Tsimhoni
IAAI1
2012 Modeling agents based on aspiration adaptation theory
Avi Rosenfeld, Sarit Kraus
Auton. Agents Multi Agent Syst.1
2011 Identifying Missing Node Information in Social Networks
abstract
In recent years, social networks have surged in popularity as one of the main applications of the Internet. This has generated great interest in researching these networks by various fields in the scientific community. One key aspect of social network research is identifying important missing information which is not explicitly represented in the network, or is not visible to all. To date, this line of research typically focused on what connections were missing between nodes,or what is termed the "Missing Link Problem." This paper introduces a new Missing Nodes Identification problem where missing members in the social network structure must be identified. Towards solving this problem, we present an approach based on clustering algorithms combined with measures from missing link research. We show that this approach has beneficial results in the missing nodes identification process and we measure its performance in several different scenarios.
Ron Eyal, Sarit Kraus, Avi Rosenfeld
AAAI3
2009 Modeling Agents through Bounded Rationality Theories
Avi Rosenfeld, Sarit Kraus
IJCAI1
2009 PHIRST: A distributed architecture for P2P information retrieval
Avi Rosenfeld, Claudia V. Goldman, Gal A. Kaminka, Sarit Kraus
Inf. Syst.1
2008 A study of mechanisms for improving robotic group performance
Avi Rosenfeld, Gal A. Kaminka, Sarit Kraus, Onn Shehory
Artif. Intell.1
2005 Measuring the Cost of Robotic Communication
Avi Rosenfeld, Gal A. Kaminka, Sarit Kraus
IJCAI1
2004 Adaptive Robot Coordination Using Interference Metrics
Avi Rosenfeld, Gal A. Kaminka, Sarit Kraus
ECAI1