EDBT 2026 Demo / reviewers in the wild / expert
Xiaohang Wang 0004
dblp:13/4318-4
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Image and video processing · 60% Rendering · 24% Visual content generation and editing · 16% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
image restoration |
1.4 | 2 | 2024 | Intrinsic Phase-Preserving Networks for Depth Super Resolution · AAAI 2024 Learning Continuous Depth Representation via Geometric Spatial Aggregator · AAAI 2023 |
Rendering
stroke-based rendering |
1.1 | 2 | 2022 | Im2Oil: Stroke-Based Oil Painting Rendering with Linearly Controllable Fineness Via Adaptive Sampling · ACM Multimedia 2022 Sketch Generation with Drawing Process Guided by Vector Flow and Grayscale · AAAI 2021 |
Computer vision › 3D vision
depth estimation |
1.0 | 2 | 2024 | Intrinsic Phase-Preserving Networks for Depth Super Resolution · AAAI 2024 Learning Continuous Depth Representation via Geometric Spatial Aggregator · AAAI 2023 |
Computer vision › 3D vision › depth estimation
depth super-resolution |
1.0 | 2 | 2024 | Intrinsic Phase-Preserving Networks for Depth Super Resolution · AAAI 2024 Learning Continuous Depth Representation via Geometric Spatial Aggregator · AAAI 2023 |
Image and video processing › image enhancement
depth map enhancement |
0.8 | 1 | 2024 | Intrinsic Phase-Preserving Networks for Depth Super Resolution · AAAI 2024 |
Image and video processing › super-resolution › image super-resolution
arbitrary-scale super-resolution |
0.7 | 1 | 2023 | Deep Arbitrary-Scale Image Super-Resolution via Scale-Equivariance Pursuit · CVPR 2023 |
Image and video processing › super-resolution › image super-resolution
depth super-resolution |
0.7 | 1 | 2023 | Learning Continuous Depth Representation via Geometric Spatial Aggregator · AAAI 2023 |
Image and video processing › super-resolution
image super-resolution |
0.7 | 1 | 2023 | Deep Arbitrary-Scale Image Super-Resolution via Scale-Equivariance Pursuit · CVPR 2023 |
Visual content generation and editing › stylization
image stylization |
0.6 | 1 | 2022 | Im2Oil: Stroke-Based Oil Painting Rendering with Linearly Controllable Fineness Via Adaptive Sampling · ACM Multimedia 2022 |
Rendering
non-photorealistic rendering |
0.6 | 1 | 2022 | Im2Oil: Stroke-Based Oil Painting Rendering with Linearly Controllable Fineness Via Adaptive Sampling · ACM Multimedia 2022 |
Visual content generation and editing
sketch generation |
0.5 | 1 | 2021 | Sketch Generation with Drawing Process Guided by Vector Flow and Grayscale · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
transformer · 2.0phase-preserving filtering · 1.5RGB guidance · 1.5implicit neural representation · 1.3geometric spatial aggregator · 1.3distance field · 1.3pre-training · 0.7neural kriging · 0.7voronoi algorithm · 0.6adaptive sampling · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Intrinsic Phase-Preserving Networks for Depth Super ResolutionabstractDepth map super-resolution (DSR) plays an indispensable role in 3D vision. We discover an non-trivial spectral phenomenon: the components of high-resolution (HR) and low-resolution (LR) depth maps manifest the same intrinsic phase, and the spectral phase of RGB is a superset of them, which suggests that a phase-aware filter can assist in the precise use of RGB cues. Motivated by this, we propose an intrinsic phase-preserving DSR paradigm, named IPPNet, to fully exploit inter-modality collaboration in a mutually guided way. In a nutshell, a novel Phase-Preserving Filtering Module (PPFM) is developed to generate dynamic phase-aware filters according to the LR depth flow to filter out erroneous noisy components contained in RGB and then conduct depth enhancement via the modulation of the phase-preserved RGB signal. By stacking multiple PPFM blocks, the proposed IPPNet is capable of reaching a highly competitive restoration performance. Extensive experiments on various benchmark datasets, e.g., NYU v2, RGB-D-D, reach SOTA performance and also well demonstrate the validity of the proposed phase-preserving scheme. Code: https://github.com/neuralchen/IPPNet/. Xuanhong Chen, Kairui Feng, Jinfan Liu, Xiaohang Wang 0004, Bingbing Ni |
AAAI | 6 |
| 2023 | Learning Continuous Depth Representation via Geometric Spatial AggregatorabstractDepth map super-resolution (DSR) has been a fundamental task for 3D computer vision. While arbitrary scale DSR is a more realistic setting in this scenario, previous approaches predominantly suffer from the issue of inefficient real-numbered scale upsampling. To explicitly address this issue, we propose a novel continuous depth representation for DSR. The heart of this representation is our proposed Geometric Spatial Aggregator (GSA), which exploits a distance field modulated by arbitrarily upsampled target gridding, through which the geometric information is explicitly introduced into feature aggregation and target generation. Furthermore, bricking with GSA, we present a transformer-style backbone named GeoDSR, which possesses a principled way to construct the functional mapping between local coordinates and the high-resolution output results, empowering our model with the advantage of arbitrary shape transformation ready to help diverse zooming demand. Extensive experimental results on standard depth map benchmarks, e.g., NYU v2, have demonstrated that the proposed framework achieves significant restoration gain in arbitrary scale depth map super-resolution compared with the prior art. Our codes are available at https://github.com/nana01219/GeoDSR. Xiaohang Wang 0004, Xuanhong Chen, Bingbing Ni, Zhengyan Tong |
AAAI | 1 |
| 2023 | Deep Arbitrary-Scale Image Super-Resolution via Scale-Equivariance PursuitabstractThe ability of scale-equivariance processing blocks plays a central role in arbitrary-scale image super-resolution tasks. Inspired by this crucial observation, this work proposes two novel scale-equivariant modules within a transformer-style framework to enhance arbitrary-scale image super-resolution (ASISR) performance, especially in high upsampling rate image extrapolation. In the feature extraction phase, we design a plug-in module called Adaptive Feature Extractor, which injects explicit scale information in frequency-expanded encoding, thus achieving scale-adaption in representation learning. In the upsampling phase, a learnable Neural Kriging upsampling operator is introduced, which simultaneously encodes both relative distance (i.e., scale-aware) information as well as feature similarity (i.e., with priori learned from training data) in a bilateral manner, providing scale-encoded spatial feature fusion. The above operators are easily plugged into multiple stages of a SR network, and a recent emerging pretraining strategy is also adopted to impulse the model's performance further. Extensive experimental results have demonstrated the outstanding scale-equivariance capability offered by the proposed operators and our learning framework, with much better results than previous SOTA methods at arbitrary scales for SR. Our code is available at https://github.com/neura1chen/EQSR Xiaohang Wang 0004, Xuanhong Chen, Bingbing Ni, Zhengyan Tong, Yutian Liu 0004 |
CVPR | 1 |
| 2022 | Im2Oil: Stroke-Based Oil Painting Rendering with Linearly Controllable Fineness Via Adaptive SamplingabstractThis paper proposes a novel stroke-based rendering (SBR) method that translates images into vivid oil paintings. Previous SBR techniques usually formulate the oil painting problem as pixel-wise approximation. Different from this technique route, we treat oil painting creation as an adaptive sampling problem. Firstly, we compute a probability density map based on the texture complexity of the input image. Then we use the Voronoi algorithm to sample a set of pixels as the stroke anchors. Next, we search and generate an individual oil stroke at each anchor. Finally, we place all the strokes on the canvas to obtain the oil painting. By adjusting the hyper-parameter maximum sampling probability, we can control the oil painting fineness in a linear manner. Comparison with existing state-of-the-art oil painting techniques shows that our results have higher fidelity and more realistic textures. A user opinion test demonstrates that people behave more preference toward our oil paintings than the results of other methods. More interesting results and the code are in https://github.com/TZYSJTU/Im2Oil. Zhengyan Tong, Xiaohang Wang 0004, Shengchao Yuan, Xuanhong Chen, Xiangzhong Fang |
ACM Multimedia | 2 |
| 2021 | Sketch Generation with Drawing Process Guided by Vector Flow and GrayscaleabstractWe propose a novel image-to-pencil translation method that could not only generate high-quality pencil sketches but also offer the drawing process. Existing pencil sketch algorithms are based on texture rendering rather than the direct imitation of strokes, making them unable to show the drawing process but only a final result. To address this challenge, we first establish a pencil stroke imitation mechanism. Next, we develop a framework with three branches to guide stroke drawing: the first branch guides the direction of the strokes, the second branch determines the shade of the strokes, and the third branch enhances the details further. Under this framework's guidance, we can produce a pencil sketch by drawing one stroke every time. Our method is fully interpretable. Comparison with existing pencil drawing algorithms shows that our method is superior to others in terms of texture quality, style, and user evaluation. Our code and supplementary material are now available at: https://github.com/TZYSJTU/Sketch-Generation-withDrawing-Process-Guided-by-Vector-Flow-and-Grayscale Zhengyan Tong, Xuanhong Chen, Bingbing Ni, Xiaohang Wang 0004 |
AAAI | 4 |