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Masanori Suzuki

dblp:13/6899 · DBLP profile ↗
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7ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2 · 1 first-authorSystems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 77% Health and well-being technologies · 23%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › locomotion assistance
gait assistance
0.212013
A wearable projector-based gait assistance system and its application for elderly people · UbiComp 2013
Electronic design automation › physical design › lithography
electron beam lithography
0.011987
The Outline Procedure in Pattern Data Preparation for Vector-Scan Electron-Beam Lithography · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1987
Electronic design automation › physical design
lithography
0.011987
The Outline Procedure in Pattern Data Preparation for Vector-Scan Electron-Beam Lithography · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1987
Electronic design automation
physical design
0.011987
The Outline Procedure in Pattern Data Preparation for Vector-Scan Electron-Beam Lithography · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 1987

Methods — techniques the papers use, named apart from their topics

visual feedback · 0.2stride length display · 0.2proximity effect correction · 0.0outline extraction algorithm · 0.0
YearPublicationVenuePosition
2013 A wearable projector-based gait assistance system and its application for elderly people
abstract
The ability to walk is particularly important to maintain a person's quality of life (QOL). In today's aged society, ways to support the impaired gait of elderly people with a decline in physical function is in great demand. This paper proposes wearable projector-based gait assistance as a novel application of mobile projectors. The technical challenge is to compensate the projected image with the intended position and size during walking. To verify the concept, we developed a self-gait training assistance system that displays stride length information on the floor while the user is walking. We conducted a study with ten healthy older adults (ages: 76-91). The results show the effectiveness of visual clues in controlling stride length and elderly people's acceptance of the wearable projector device.
Satoshi Murata, Masanori Suzuki, Kaori Fujinami
UbiComp2
2011 Fluency Changes with General Progress in L2 Proficiency
Jared Bernstein, Masanori Suzuki
INTERSPEECH3
2011 Awareness of human's subjective efficiency in collaborative HAI situation
abstract
Our study aims to determine how an agent should be designed to perform cooperative work smoothly. From previous experiments, it has been suggested that a human does not acknowledge an agent as a real participant. We considered how we could confirm the above possibility with a cognitive experiment. We designed an experiment with a game format to determine whether subjects would acknowledge an agent's action and existence if the experimental situation presents mutual purpose and timing of entities. The results of our experiment clearly show that work efficiency improves by the agent's behavior. The results of these experiments will influence the model of Human-Agent Interaction in the future.
Masanori Suzuki, Yugo Takeuchi
RO-MAN1
2010 Fluency and structural complexity as predictors of L2 oral proficiency
Jared Bernstein, Masanori Suzuki
INTERSPEECH3
2005 Using Speech Recognition for an Automated Test of Spoken Japanese
Masanori Suzuki, Yasunari Harada
PACLIC1
2004 Developing an Automated Test of Spoken Japanese
Yasunari Harada, Masanori Suzuki, Jared Bernstein
PACLIC2
1987 The Outline Procedure in Pattern Data Preparation for Vector-Scan Electron-Beam Lithography
abstract
This paper describes a new algorithm and some applications of an outline procedure for LSI mask patterns. The outline procedure, which extracts the outline of designed primitive shapes, is required in pattern data preparation for electron-beam (e-beam) writing. A novel algorithm is developed to extract the outlines of patterns from a large number of designed shapes within a whole chip area. The algorithm is able to extract the outline with no limit to the number of vertices in a reasonable time. A program in which the algorithm is implemented is able to compensate for some process biases and leads to a successful 1-Mbit DRAM e-beam fabrication. Some other related applications, such as proximity effect correction, are also presented.
Kazuhiko Komatsu, Masanori Suzuki
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.2