Demo Data from EDBT 2026 / reviewers in the wild / expert
Saif Ali
dblp:13/7528
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › texture mapping
displacement mapping |
0.1 | 1 | 2009 | Compressed Facade Displacement Maps · IEEE Trans. Vis. Comput. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
ray tracing · 0.1fragment shader · 0.1displacement map compression · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | HK-2207abstractNo abstract available. Abe Wiley, Jay McKee, Jason C. Yang, Dan Roeger, Takahiro Harada, Justin Hensley, Saif Ali |
SIGGRAPH Asia Computer Animation Festival | 7 |
| 2009 | Compressed Facade Displacement MapsabstractWe describe an approach to render massive urban models. To prevent a memory transfer bottleneck we propose to render the models from a compressed representation directly. Our solution is based on rendering crude building outlines as polygons and generating details by ray-tracing displacement maps in the fragment shader. We demonstrate how to compress a displacement map so that a decompression algorithm can selectively and quickly access individual entries in a fragment shader. Our prototype implementation shows how a massive urban model can be compressed by a factor of 85 and outperform a basic geometry-based renderer by a factor of 40 to 80 in rendering speed. Saif Ali, Jieping Ye, Anshuman Razdan, Peter Wonka |
IEEE Trans. Vis. Comput. Graph. | 1 |