Demo Data from EDBT 2026 / reviewers in the wild / expert
Ryo Takei
dblp:13/9265
· DBLP profile ↗
2ranked-venue papers
2as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Systems, architecture and hardware · 2 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 86% Motion planning and robot control · 14% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › actuator design
cable-driven transmission |
0.9 | 1 | 2025 | Design and Evaluation of High-Performance Motion-Decoupled Cable Transmission Modules · ICRA 2025 |
Robotics › Robot manipulation
robot actuation |
0.9 | 1 | 2025 | Design and Evaluation of High-Performance Motion-Decoupled Cable Transmission Modules · ICRA 2025 |
Medical and health informatics › surgical robotics
robot-assisted surgery |
0.3 | 1 | 2025 | Design and Evaluation of High-Performance Motion-Decoupled Cable Transmission Modules · ICRA 2025 |
Robotics › Motion planning and robot control
collision avoidance |
0.1 | 1 | 2012 | Time-optimal multi-stage motion planning with guaranteed collision avoidance via an open-loop game formulation · ICRA 2012 |
Robotics › Motion planning and robot control › motion planning › optimal motion planning
time-optimal motion planning |
0.1 | 1 | 2012 | Time-optimal multi-stage motion planning with guaranteed collision avoidance via an open-loop game formulation · ICRA 2012 |
Algorithmic game theory and mechanism design › non-cooperative game
differential game |
0.0 | 1 | 2012 | Time-optimal multi-stage motion planning with guaranteed collision avoidance via an open-loop game formulation · ICRA 2012 |
Methods — techniques the papers use, named apart from their topics
rolling-plus-twist joint design · 1.7ball-bearing supported cable capstan · 1.7optimal control · 0.3open-loop game formulation · 0.3fast marching method · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Design and Evaluation of High-Performance Motion-Decoupled Cable Transmission ModulesabstractCable transmissions are commonly used in robotics for remote force transmission, offering a lightweight, compact, and efficient solution for transmitting high forces between input and output. However, cables in flexible compression housings (Bowden cables), exhibit high static friction, which increases exponentially with total bend angle. Alternatively, internally routed ball-bearing supported cable capstan transmissions are low friction, but complex and present challenges in routing multiple sets of cables. In this paper, we propose motion-decoupled cable transmission modules that address these challenges, occupying the middle ground, functioning as discrete-joint ball-bearing supported Bowden cables. Our rolling-plus-twist joint design decouples pairs of routed cables from changing significantly in tension, length, or friction during large angle motion of the linked transmission. Using sub-1 mm diameter high-strength synthetic cable, the transmission exhibits a maximum coupling motion of only 0.15 mm over the full range of motion of the cable-transmission mechanism, approximately 10% of pretension in combined hysteresis and friction, a transmission stiffness of 10 N/mm, weighing just 9 g per rolling joint and 5 g per twist joint. Two applications are demonstrated: cable routing alongside a robot arm for, say, gripper remote actuation, and remote needle advancement for an MRI-safe needle biopsy robot. Ryo Takei, Samuel Frishman, John Peter Whitney |
ICRA | 1 |
| 2012 | Time-optimal multi-stage motion planning with guaranteed collision avoidance via an open-loop game formulationabstractWe present an efficient algorithm which computes, for a kinematic point mass moving in the plane, a time-optimal path that visits a sequence of target sets while conservatively avoiding collision with moving obstacles, also modelled as kinematic point masses, but whose trajectories are unknown. The problem is formulated as a pursuit-evasion differential game, and the underlying construction is based on optimal control. The algorithm, which is a variant of the fast marching method for shortest path problems, can handle general dynamical constraints on the players and arbitrary domain geometry (e.g. obstacles, non-polygonal boundaries). Applications to a two-stage game, capture-the-flag, is presented. Ryo Takei, Haomiao Huang, Jerry Ding, Claire J. Tomlin |
ICRA | 1 |