Haoyi Ren

dblp:13/9598 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2011
0009-0009-6308-7696ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 67% Health and well-being technologies · 33%
Artificial intelligence
1 paper
Legged, aerial and field robots · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction
3d interaction
0.112011
Tilt & touch: mobile phone for 3D interaction · UbiComp 2011
Health and well-being technologies
human augmentation
0.112011
FlyingBuddy: augment human mobility and perceptibility · UbiComp 2011
Interaction techniques and input
mobile interaction
0.112011
Tilt & touch: mobile phone for 3D interaction · UbiComp 2011
Virtual and augmented reality › navigation
viewpoint navigation
0.012011
Tilt & touch: mobile phone for 3D interaction · UbiComp 2011

Methods — techniques the papers use, named apart from their topics

motion sensing · 0.2capacitive touch · 0.2
YearPublicationVenuePosition
2011 Tilt & touch: mobile phone for 3D interaction
abstract
Mobile phones are becoming de facto pervasive devices for people's daily use. This demonstration illustrates a new interaction, Tilt & Touch, to enable a smart phone to be a 3D controller. It exploits capacitive touchscreen and built-in MEMS motion sensors. When people want to navigate in a virtual reality environment on a large display, they can tilt the phone for viewpoint transforming, touch the phone screen for avatar moving, and pinch screen for viewing camera zooming. The virtual objects in the virtual reality environment can be rotated accordingly by tilting the phone.
Yuan Du, Haoyi Ren, Gang Pan 0001, Shijian Li
UbiComp2
2011 FlyingBuddy: augment human mobility and perceptibility
abstract
Technologies keep evolving to strengthen and further people's abilities in many aspects. For instance, vehicles expand the range of human moving while mobile phones boost the range of human communication. In this video, we develop a novel mini unmanned aerial vehicle (mini-UAV) named FlyingBuddy to augment human mobility and perceptibility. This prototype is made up of off the shelf components AR. Drone and iPhones with customized software. With help of the built-in magnetometer, GPS, and cameras, as well as Bluetooth, Wi-Fi and 3G connectivity, FlyingBuddy is capable of both manual controlled and self-piloted flying. It provides four typical services: flying to buy, flying to see, flying to report accident, and flying to take pictures.
Haoyi Ren, Weidong Hua, Gang Pan 0001, Shijian Li, Zhaohui Wu 0001
UbiComp2