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Katarzyna Abramczuk

dblp:130/0288 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0003-2249-9888ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › collaborative virtual environments › social virtual reality
virtual reality collaboration
0.712023
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms · Int. J. Hum. Comput. Stud. 2023

Methods — techniques the papers use, named apart from their topics

quantitative study · 0.7qualitative study · 0.7
YearPublicationVenuePosition
2023 VR Accessibility in Distance Adult Education
Bartosz Muczynski, Kinga Skorupska, Katarzyna Abramczuk, Cezary Biele, Zbigniew Bohdanowicz, Daniel Cnotkowski, Jazmin Collins, Wieslaw Kopec, Jaroslaw Kowalski, Grzegorz Pochwatko, Thomas Logan
INTERACT (4)3
2023 Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms
abstract
In 2020, office life switched abruptly towards a remote work model. Office meetings have since moved to virtual spaces. Unfortunately, remote video meetings have become associated with declines in engagement, collaboration, and learning, as well as ‘Zoom fatigue’. In this article, we study the potential of virtual reality (VR) technology as a solution to these problems and as a medium to enrich remote work environments. For seven weeks, we collected data on the meetings of a team of eighteen knowledge workers. For five of those weeks, the meetings were organized in VR. We used a mix of qualitative and quantitative methods to gather feedback on those sessions and to compare them with a regular video conferencing baseline. Our results demonstrate that both technologies have applications in the work environment—albeit in different situations. We provide best-practice guidelines for the use of VR by remote teams and present design implications for VR collaborative spaces.
Katarzyna Abramczuk, Zbigniew Bohdanowicz, Bartosz Muczynski, Kinga Skorupska, Daniel Cnotkowski
Int. J. Hum. Comput. Stud.1
2018 Influence of consumer reviews on online purchasing decisions in older and younger adults
abstract
We investigated how product attributes, average consumer ratings, and single affect-rich positive or negative consumer reviews influenced hypothetical online purchasing decisions of younger and older adults. In line with previous research, we found that younger adults used all three types of information: they clearly preferred products with better attributes and with higher average consumer ratings. If making a choice was difficult because it involved trade-offs between product attributes, most younger adults chose the higher-rated product. The preference for the higher-rated product, however, could be overridden by a single affect-rich negative or positive review. Older adults were strongly influenced by a single affect-rich negative review and also took into consideration product attributes; however, they did not take into account average consumer ratings or single affect-rich positive reviews. These results suggest that older adults do not consider aggregated consumer information and positive reviews focusing on positive experiences with the product, but are easily swayed by reviews reporting negative experiences.
Bettina von Helversen, Katarzyna Abramczuk, Wieslaw Kopec, Radoslaw Nielek
Decis. Support Syst.2
2017 LivingLab PJAIT: towards better urban participation of seniors
abstract
In this paper we provide a brief summary of development LivingLab PJAIT as an attempt to establish a comprehensive and sustainable ICT-based solution for empowerment of elderly communities towards better urban participation of seniors. We report on our various endeavors for better involvement and participation of older adults in urban life by lowering ICT barriers, encouraging social inclusion, intergenerational interaction, physical activity and engaging older adults in the process of development of ICT solutions. We report on a model and assumptions of the LivingLab PJAIT as well as a number of activities created and implemented for LivingLab participants: from ICT courses, both traditional and e-learning, through on-line crowdsourcing tasks, to blended activities of different forms and complexity. We also provide conclusions on the lessons learned in the process and some future plans, including solutions for better senior urban participation and citizen science.
Wieslaw Kopec, Kinga Skorupska, Anna Jaskulska, Katarzyna Abramczuk, Radoslaw Nielek, Adam Wierzbicki
WI4