Demo Data from EDBT 2026 / reviewers in the wild / expert
Ujwal Bonde
dblp:130/1831
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0003-2959-7798ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 50% 3D vision · 50% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › object perception › object identification
instance recognition |
0.2 | 1 | 2014 | Robust Instance Recognition in Presence of Occlusion and Clutter · ECCV (2) 2014 |
Methods — techniques the papers use, named apart from their topics
occlusion handling · 0.2clutter robustness · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Weakly Supervised Learning of Indoor Geometry by Dual WarpingabstractA major element of depth perception and 3D understanding is the ability to predict the 3D layout of a scene and its contained objects for a novel pose. Indoor environments are particularly suitable for novel view prediction, since the set of objects in such environments is relatively restricted. In this work we address the task of 3D prediction especially for indoor scenes by leveraging only weak supervision. In the literature 3D scene prediction is usually solved via a 3D voxel grid. However, such methods are limited to estimating rather coarse 3D voxel grids, since predicting entire voxel spaces has large computational costs. Hence, our method operates in image-space rather than in voxel space, and the task of 3D estimation essentially becomes a depth image completion problem. We propose a novel approach to easily generate training data containing depth maps with realistic occlusions, and subsequently train a network for completing those occluded regions. Using multiple publicly available datasets we benchmark our method against existing approaches and are able to obtain superior performance. We further demonstrate the flexibility of our method by presenting results for new view synthesis of RGB-D images. Pulak Purkait, Ujwal Bonde, Christopher Zach |
3DV | 2 |
| 2018 | ContextNet: Exploring Context and Detail for Semantic Segmentation in Real-time
Rudra P. K. Poudel, Ujwal Bonde, Stephan Liwicki, Christopher Zach |
BMVC | 2 |
| 2014 | Robust Instance Recognition in Presence of Occlusion and Clutter
Ujwal Bonde, Vijay Badrinarayanan, Roberto Cipolla |
ECCV (2) | 1 |