Demo Data from EDBT 2026 / reviewers in the wild / expert
Adrián Martín
dblp:130/6206
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0001-7127-0073ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 50% Deep learning architectures and training · 50% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Deep learning architectures and training
convolutional neural network |
0.4 | 1 | 2019 | Convolutional Neural Networks Can Be Deceived by Visual Illusions · CVPR 2019 |
Machine learning › Generative modeling
visual illusion |
0.4 | 1 | 2019 | Convolutional Neural Networks Can Be Deceived by Visual Illusions · CVPR 2019 |
Image and video processing › image restoration
image denoising |
0.1 | 1 | 2019 | Convolutional Neural Networks Can Be Deceived by Visual Illusions · CVPR 2019 |
Methods — techniques the papers use, named apart from their topics
convolutional neural network · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Always Look On The Bright Side Of The Field: Merging Pose And Contextual Data To Estimate Orientation Of Soccer PlayersabstractAlthough orientation has proven to be a key skill of soccer players in order to succeed in a broad spectrum of plays, body orientation is a yet-little-explored area in sports analytics' research. Despite being an inherently ambiguous concept, player orientation can be defined as the projection (2D) of the normal vector placed in the center of the upper-torso of players (3D). This research presents a novel technique to obtain player orientation from monocular video recordings by mapping pose parts (shoulders and hips) in a 2D field by combining OpenPose with a super-resolution network, and merging the obtained estimation with contextual information (ball position). Results have been validated with players-held EPTS devices, obtaining a median error of 27 degrees/player. Moreover, three novel types of orientation maps are proposed in order to make raw orientation data easy to visualize and understand, thus allowing further analysis at team- or player-level. Adrià Arbués Sangüesa, Adrián Martín, Javier Fernández 0006, Gloria Haro, Coloma Ballester |
ICIP | 2 |
| 2019 | Convolutional Neural Networks Can Be Deceived by Visual IllusionsabstractVisual illusions teach us that what we see is not always what is represented in the physical world. Their special nature make them a fascinating tool to test and validate any new vision model proposed. In general, current vision models are based on the concatenation of linear and non-linear operations. The similarity of this structure with the operations present in Convolutional Neural Networks (CNNs) has motivated us to study if CNNs trained for low-level visual tasks are deceived by visual illusions. In particular, we show that CNNs trained for image denoising, image deblurring, and computational color constancy are able to replicate the human response to visual illusions, and that the extent of this replication varies with respect to variation in architecture and spatial pattern size. These results suggest that in order to obtain CNNs that better replicate human behaviour, we may need to start aiming for them to better replicate visual illusions. Alexandra Gomez-Villa, Adrián Martín, Javier Vazquez-Corral, Marcelo Bertalmío |
CVPR | 2 |