Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Chris Yu 0001

dblp:131/0435 · also Christopher Yu 0001 · DBLP profile ↗
← Back
4ranked-venue papers
3as first author
2since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 89% Computational fabrication · 11%
Computer networks
1 paper
Routing and switching · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
self-intersection avoidance
1.022021
Repulsive Curves · ACM Trans. Graph. 2021
Repulsive surfaces · ACM Trans. Graph. 2021
Geometric modeling and processing › shape modeling › parametric modeling
curve design
0.512021
Repulsive Curves · ACM Trans. Graph. 2021
Geometric modeling and processing › shape optimization
surface optimization
0.512021
Repulsive surfaces · ACM Trans. Graph. 2021
Routing and switching
traffic engineering
0.312018
Semi-Oblivious Traffic Engineering: The Road Not Taken · NSDI 2018
Computational fabrication
computational design
0.312017
Computational design of telescoping structures · ACM Trans. Graph. 2017
Geometric modeling and processing
mesh processing
0.112021
Repulsive surfaces · ACM Trans. Graph. 2021
Geometric modeling and processing › shape analysis › skeleton extraction
curve skeleton extraction
0.112017
Computational design of telescoping structures · ACM Trans. Graph. 2017

Methods — techniques the papers use, named apart from their topics

tangent-point energy · 1.0sobolev-slobodeckij inner product · 0.5sobolev inner product · 0.5multigrid · 0.5hierarchical approximation · 0.5geometric characterization · 0.3fabrication · 0.3
YearPublicationVenuePosition
2021 Repulsive surfaces
abstract
Functionals that penalize bending or stretching of a surface play a key role in geometric and scientific computing, but to date have ignored a very basic requirement: in many situations, surfaces must not pass through themselves or each other. This paper develops a numerical framework for optimization of surface geometry while avoiding (self-)collision. The starting point is the tangent-point energy , which effectively pushes apart pairs of points that are close in space but distant along the surface. We develop a discretization of this energy for triangle meshes, and introduce a novel acceleration scheme based on a fractional Sobolev inner product. In contrast to similar schemes developed for curves, we avoid the complexity of building a multiresolution mesh hierarchy by decomposing our preconditioner into two ordinary Poisson equations, plus forward application of a fractional differential operator. We further accelerate this scheme via hierarchical approximation, and describe how to incorporate a variety of constraints (on area, volume, etc. ). Finally, we explore how this machinery might be applied to problems in mathematical visualization, geometric modeling, and geometry processing.
Chris Yu 0001, Caleb Brakensiek, Henrik Schumacher, Keenan Crane
ACM Trans. Graph.1
2021 Repulsive Curves
abstract
Curves play a fundamental role across computer graphics, physical simulation, and mathematical visualization, yet most tools for curve design do nothing to prevent crossings or self-intersections. This article develops efficient algorithms for (self-)repulsion of plane and space curves that are well-suited to problems in computational design. Our starting point is the so-called tangent-point energy , which provides an infinite barrier to self-intersection. In contrast to local collision detection strategies used in, e.g., physical simulation, this energy considers interactions between all pairs of points, and is hence useful for global shape optimization: local minima tend to be aesthetically pleasing, physically valid, and nicely distributed in space. A reformulation of gradient descent based on a Sobolev-Slobodeckij inner product enables us to make rapid progress toward local minima—independent of curve resolution. We also develop a hierarchical multigrid scheme that significantly reduces the per-step cost of optimization. The energy is easily integrated with a variety of constraints and penalties (e.g., inextensibility, or obstacle avoidance), which we use for applications including curve packing, knot untangling, graph embedding, non-crossing spline interpolation, flow visualization, and robotic path planning.
Chris Yu 0001, Henrik Schumacher, Keenan Crane
ACM Trans. Graph.1
2018 Semi-Oblivious Traffic Engineering: The Road Not Taken
Praveen Kumar 0003, Yang Yuan 0010, Chris Yu 0001, Nate Foster, Robert D. Kleinberg, Petr Lapukhov, Chiunlin Lim, Robert Soulé
NSDI3
2017 Computational design of telescoping structures
abstract
Telescoping structures are valuable for a variety of applications where mechanisms must be compact in size and yet easily deployed. So far, however, there has been no systematic study of the types of shapes that can be modeled by telescoping structures, nor practical tools for telescopic design. We present a novel geometric characterization of telescoping curves, and explore how free-form surfaces can be approximated by networks of such curves. In particular we consider piecewise helical space curves with torsional impulses, which significantly generalize the linear telescopes found in typical engineering designs. Based on this principle we develop a system for computational design and fabrication which allows users to explore the space of telescoping structures; inputs to our system include user sketches or arbitrary meshes, which are then converted to a curve skeleton. We prototype applications in animation, fabrication, and robotics, using our system to design a variety of both simulated and fabricated examples.
Chris Yu 0001, Keenan Crane, Stelian Coros
ACM Trans. Graph.1