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Ke-Li Cheng

dblp:131/0654 · DBLP profile ↗
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6ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 62% Geometric modeling and processing · 23% Visual content generation and editing · 15%
Artificial intelligence
1 paper
3D vision · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
video stabilization
0.512021
Real-Time Selfie Video Stabilization · CVPR 2021
Computer vision › 3D vision
3d human reconstruction
0.212016
Parametric Human Body Reconstruction Based on Sparse Key Points · IEEE Trans. Vis. Comput. Graph. 2016
Computer vision › 3D vision › human mesh recovery
parametric body model fitting
0.212016
Parametric Human Body Reconstruction Based on Sparse Key Points · IEEE Trans. Vis. Comput. Graph. 2016
Geometric modeling and processing › point cloud processing › range image processing
shape estimation from range data
0.212016
Parametric Human Body Reconstruction Based on Sparse Key Points · IEEE Trans. Vis. Comput. Graph. 2016
Visual content generation and editing › image editing
image compositing
0.212013
StereoPasting: Interactive Composition in Stereoscopic Images · IEEE Trans. Vis. Comput. Graph. 2013
Image and video processing
stereo image processing
0.212013
StereoPasting: Interactive Composition in Stereoscopic Images · IEEE Trans. Vis. Comput. Graph. 2013
Interaction techniques and input › pen input
stroke-based input
0.012013
StereoPasting: Interactive Composition in Stereoscopic Images · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

sparse key point correspondence · 0.5rigid moving least squares · 0.5regression · 0.5grid approximation · 0.5dense refinement · 0.51d linear convolutional network · 0.5energy minimization · 0.3edge-aware diffusion · 0.3
YearPublicationVenuePosition
2023 PVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGAN
abstract
Abstract Portrait synthesis creates realistic digital avatars which enable users to interact with others in a compelling way. Recent advances in StyleGAN and its extensions have shown promising results in synthesizing photorealistic and accurate reconstruction of human faces. However, previous methods often focus on frontal face synthesis and most methods are not able to handle large head rotations due to the training data distribution of StyleGAN. In this work, our goal is to take as input a monocular video of a face, and create an editable dynamic portrait able to handle extreme head poses. The user can create novel viewpoints, edit the appearance, and animate the face. Our method utilizes pivotal tuning inversion (PTI) to learn a personalized video prior from a monocular video sequence. Then we can input pose and expression coefficients to MLPs and manipulate the latent vectors to synthesize different viewpoints and expressions of the subject. We also propose novel loss functions to further disentangle pose and expression in the latent space. Our algorithm shows much better performance over previous approaches on monocular video datasets, and it is also capable of running in real‐time at 54 FPS on an RTX 3080.
Kai-En Lin, Alex Trevithick, Ke-Li Cheng, Michel Sarkis, Mohsen Ghafoorian, Ning Bi, Gerhard Reitmayr, Ravi Ramamoorthi
Comput. Graph. Forum3
2021 Real-Time Selfie Video Stabilization
abstract
We propose a novel real-time selfie video stabilization method. Our method is completely automatic and runs at 26 fps. We use a 1D linear convolutional network to directly infer the rigid moving least squares warping which implicitly balances between the global rigidity and local flexibility. Our network structure is specifically designed to stabilize the background and foreground at the same time, while providing optional control of stabilization focus (relative importance of foreground vs. background) to the users. To train our network, we collect a selfie video dataset with 1005 videos, which is significantly larger than previous selfie video datasets. We also propose a grid approximation to the rigid moving least squares that enables the real-time frame warping. Our method is fully automatic and produces visually and quantitatively better results than previous real-time general video stabilization methods. Compared to previous offline selfie video methods, our approach produces comparable quality with a speed improvement of orders of magnitude. Our code and selfie video dataset is available at https://github.com/jiy173/selfievideostabilization.
Jiyang Yu, Ravi Ramamoorthi, Ke-Li Cheng, Michel Sarkis, Ning Bi
CVPR3
2016 A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters
Ke-Li Cheng, Xuan Ju, Ruofeng Tong 0001, Min Tang 0001, Jian Chang 0001, Jian J. Zhang 0001
J. Comput. Sci. Technol.1
2016 Parametric Human Body Reconstruction Based on Sparse Key Points
abstract
We propose an automatic parametric human body reconstruction algorithm which can efficiently construct a model using a single Kinect sensor. A user needs to stand still in front of the sensor for a couple of seconds to measure the range data. The user's body shape and pose will then be automatically constructed in several seconds. Traditional methods optimize dense correspondences between range data and meshes. In contrast, our proposed scheme relies on sparse key points for the reconstruction. It employs regression to find the corresponding key points between the scanned range data and some annotated training data. We design two kinds of feature descriptors as well as corresponding regression stages to make the regression robust and accurate. Our scheme follows with dense refinement where a pre-factorization method is applied to improve the computational efficiency. Compared with other methods, our scheme achieves similar reconstruction accuracy but significantly reduces runtime.
Ke-Li Cheng, Ruofeng Tong 0001, Min Tang 0001, Jing-Ye Qian, Michel Sarkis
IEEE Trans. Vis. Comput. Graph.1
2015 Efficient Video Cutout by Paint Selection
Yan-Long Tang, Ke-Li Cheng
J. Comput. Sci. Technol.3
2013 StereoPasting: Interactive Composition in Stereoscopic Images
abstract
We propose "StereoPasting," an efficient method for depth-consistent stereoscopic composition, in which a source 2D image is interactively blended into a target stereoscopic image. As we paint "disparity" on a 2D image, the disparity map of the selected region is gradually produced by edge-aware diffusion, and then blended with that of the target stereoscopic image. By considering constraints of the expected disparities and perspective scaling, the 2D object is warped to generate an image pair, which is then blended into the target image pair to get the composition result. The warping is formulated as an energy minimization, which could be solved in real time. We also present an interactive composition system, in which users can edit the disparity maps of 2D images by strokes, while viewing the composition results instantly. Experiments show that our method is intuitive and efficient for interactive stereoscopic composition. A lot of applications demonstrate the versatility of our method.
Ruofeng Tong 0001, Yun Zhang 0024, Ke-Li Cheng
IEEE Trans. Vis. Comput. Graph.3