Boyi Li 0001

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22ranked-venue papers
7as first author
18since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 6 first-author · 18 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 5 first-author · 7 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Scaling Vision Pre-Training to 4K Resolution
abstract
High-resolution perception of visual details is crucial for daily tasks. Current vision pre-training, however, is still limited to low resolutions (e.g., 378×378 pixels) due to the quadratic cost of processing larger images. We introduce PS3 that scales CLIP-style vision pre-training to 4K resolution with a near-constant cost. Instead of contrastive learning on global image representation, PS3 is pre-trained by selectively processing local regions and contrasting them with local detailed captions, enabling high-resolution representation learning with greatly reduced computational overhead. The pre-trained PS3 is able to both encode the global image at low resolution and selectively process local high-resolution regions based on their saliency or relevance to a text prompt. When applying PS3 to multi-modal LLM (MLLM), the resulting model, named VILA-HD, significantly improves high-resolution visual perception compared to baselines without high-resolution vision pre-training such as AnyRes and S2while using up to 4.3× fewer tokens. PS3 also unlocks appealing scaling properties of VILA-HD, including scaling up resolution for free and scaling up test-time compute for better performance. Compared to state of the arts, VILA-HD outperforms previous MLLMs such as NVILA and Qwen2-VL across multiple benchmarks and achieves better efficiency than latest token pruning approaches. Finally, we find current benchmarks do not require 4K-resolution perception, which motivates us to propose 4KPro, a new benchmark of image QA at 4K resolution, on which VILA-HD outperforms all previous MLLMs, including a 14.5% improvement over GPT-4o, and a 3.2% improvement and 2.96× speedup over Qwen2-VL.
Baifeng Shi, Boyi Li 0001, Han Cai, Yao Lu 0006, Sifei Liu, Marco Pavone 0001, Jan Kautz, Song Han 0003, Trevor Darrell, Pavlo Molchanov 0001, Hongxu Yin
CVPR2
2025 Extrapolated Urban View Synthesis Benchmark
abstract
Photorealistic simulators are essential for the training and evaluation of vision-centric autonomous vehicles (AVs). At their core is Novel View Synthesis (NVS), a crucial capability that generates diverse unseen viewpoints to accommodate the broad and continuous pose distribution of AVs. Recent advances in radiance fields, such as 3D Gaussian Splatting, achieve photorealistic rendering at real-time speeds and have been widely used in modeling large-scale driving scenes. However, their performance is commonly evaluated using an interpolated setup with highly correlated training and test views. In contrast, extrapolation, where test views largely deviate from training views, remains underexplored, limiting progress in generalizable simulation technology. To address this gap, we leverage publicly available AV datasets with multiple traversals, multiple vehicles, and multiple cameras to build the first Extrapolated Urban View Synthesis (EUVS) benchmark. Meanwhile, we conduct both quantitative and qualitative evaluations of state-of-the-art NVS methods across different evaluation settings. Our results show that current NVS methods are prone to overfitting to training views. Besides, incorporating diffusion priors and improving geometry cannot fundamentally improve NVS under large view changes, highlighting the need for more robust approaches and large-scale training. We will release the data to help advance self-driving and urban robotics simulation technology.
Xiangyu Han, Boyi Li 0001, Yan Wang 0051, Boris Ivanovic, Yurong You, Lingjie Liu, Yue Wang 0041, Marco Pavone 0001, Chen Feng 0002, Yiming Li 0003
ICCV3
2025 Bias in Gender Bias Benchmarks: How Spurious Features Distort Evaluation
abstract
Gender bias in vision-language foundation models (VLMs) raises concerns about their safe deployment and is typically evaluated using benchmarks with gender annotations on real-world images. However, as these benchmarks often contain spurious correlations between gender and non-gender features, such as objects and backgrounds, we identify a critical oversight in gender bias evaluation: Do spurious features distort gender bias evaluation? To address this question, we systematically perturb non-gender features across four widely used benchmarks (COCO-gender, FACET, MIAP, and PHASE) and various VLMs to quantify their impact on bias evaluation. Our findings reveal that even minimal perturbations, such as masking just 10% of objects or weakly blurring backgrounds, can dramatically alter bias scores, shifting metrics by up to 175% in generative VLMs and 43% in CLIP variants. This suggests that current bias evaluations often reflect model responses to spurious features rather than gender bias, undermining their reliability. Since creating spurious feature-free benchmarks is fundamentally challenging, we recommend reporting bias metrics alongside feature-sensitivity measurements to enable a more reliable bias assessment.
Yusuke Hirota, Ryo Hachiuma, Boyi Li 0001, Ximing Lu, Michael Ross Boone, Boris Ivanovic, Yejin Choi 0001, Marco Pavone 0001, Yu-Chiang Frank Wang, Noa Garcia, Yuta Nakashima, Chao-Han Huck Yang
ICCV3
2025 Describe Anything: Detailed Localized Image and Video Captioning
abstract
Generating detailed and accurate descriptions for specific regions in images and videos remains a fundamental challenge for vision-language models. We introduce the Describe Anything Model (DAM), a model designed for detailed localized captioning (DLC). DAM preserves both local details and global context through two key innovations: a focal prompt, which ensures high-resolution encoding of targeted regions, and a localized vision backbone, which integrates precise localization with its broader context. To tackle the scarcity of high-quality DLC data, we propose a Semi-supervised learning (SSL)-based Data Pipeline (DLC-SDP). DLC-SDP starts with existing segmentation datasets and expands to unlabeled web images using SSL. We introduce DLC-Bench, a benchmark designed to evaluate DLC without relying on reference captions. DAM sets new state-of-the-art on 7 benchmarks spanning keyword-level, phrase-level, and detailed multi-sentence localized image and video captioning.
Long Lian, Yifan Ding 0002, Yunhao Ge, Sifei Liu, Hanzi Mao, Boyi Li 0001, Marco Pavone 0001, Ming-Yu Liu 0001, Trevor Darrell, Adam Yala, Yin Cui
ICCV6
2025 STORM: Spatio-TempOral Reconstruction Model For Large-Scale Outdoor Scenes
abstract
We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations—parameterized by 3D Gaussians and their velocities—in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding. For more details, please visit our project at https://jiawei-yang.github.io/STORM/.
Jiawei Yang 0002, Boris Ivanovic, Yuxiao Chen 0008, Yan Wang 0051, Boyi Li 0001, Yurong You, Apoorva Sharma, Maximilian Igl, Péter Karkus, Danfei Xu, Yue Wang 0041, Marco Pavone 0001
ICLR6
2025 Language-Image Models with 3D Understanding
abstract
Multi-modal large language models (MLLMs) have shown incredible capabilities in a variety of 2D vision and language tasks. We extend MLLMs’ perceptual capabilities to ground and reason about images in 3-dimensional space. To that end, we first develop a large-scale pretraining dataset for 2D and 3D called LV3D by combining multiple existing 2D and 3D recognition datasets under a common task formulation: as multi-turn question-answering. Next, we introduce a new MLLM named CUBE-LLM and pre-train it on LV3D. We show that pure data scaling makes a strong 3D perception capability without 3D specific architectural design or training objective. CUBE-LLM exhibits intriguing properties similar to LLMs: (1) CUBE-LLM can apply chain-of-thought prompting to improve 3D understanding from 2D context information. (2) CUBE-LLM can follow complex and diverse instructions and adapt to versatile input and output formats. (3) CUBE-LLM can be visually prompted such as 2D box or a set of candidate 3D boxes from specialists. Our experiments on outdoor benchmarks demonstrate that CUBE-LLM significantly outperforms existing baselines by 21.3 points of AP-BEV on the Talk2Car dataset for 3D grounded reasoning and 17.7 points on the DriveLM dataset for complex reasoning about driving scenarios, respectively. CUBE-LLM also shows competitive results in general MLLM benchmarks such as refCOCO for 2D grounding with (87.0) average score, as well as visual question answering benchmarks such as VQAv2, GQA, SQA, POPE, etc. for complex reasoning.
Jang Hyun Cho, Boris Ivanovic, Edward Schmerling, Yue Wang 0041, Xinshuo Weng, Boyi Li 0001, Yurong You, Philipp Krähenbühl, Yan Wang 0051, Marco Pavone 0001
ICLR7
2025 PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding
abstract
Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited. To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions. Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world---likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors. To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o. Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA. We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding. [Project Page is here](https://physbench.github.io/)
Wei Chow, Jiageng Mao, Boyi Li 0001, Daniel Seita, Vitor Campagnolo Guizilini, Yue Wang 0041
ICLR3
2025 LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation models
abstract
Emerging 3D geometric foundation models, such as DUSt3R, offer a promising approach for in-the-wild 3D vision tasks. However, due to the high-dimensional nature of the problem space and scarcity of high-quality 3D data, these pre-trained models still struggle to generalize to many challenging circumstances, such as limited view overlap or low lighting. To address this, we propose LoRA3D, an efficient self-calibration pipeline to *specialize* the pre-trained models to target scenes using their own multi-view predictions. Taking sparse RGB images as input, we leverage robust optimization techniques to refine multi-view predictions and align them into a global coordinate frame. In particular, we incorporate prediction confidence into the geometric optimization process, automatically re-weighting the confidence to better reflect point estimation accuracy. We use the calibrated confidence to generate high-quality pseudo labels for the calibrating views and fine-tune the models using low-rank adaptation (LoRA) on the pseudo-labeled data. Our method does not require any external priors or manual labels. It completes the self-calibration process on a **single standard GPU within just 5 minutes**. Each low-rank adapter requires only **18MB** of storage. We evaluated our method on **more than 160 scenes** from the Replica, TUM and Waymo Open datasets, achieving up to **88\% performance improvement** on 3D reconstruction, multi-view pose estimation and novel-view rendering. For more details, please visit our project page at https://520xyxyzq.github.io/lora3d/.
Ziqi Lu, Danfei Xu, Boyi Li 0001, Boris Ivanovic, Marco Pavone 0001, Yue Wang 0041
ICLR4
2025 DreamDrive: Generative 4D Scene Modeling from Street View Images
abstract
Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and in-the-wild driving data demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving.
Jiageng Mao, Boyi Li 0001, Boris Ivanovic, Yuxiao Chen 0008, Yan Wang 0051, Yurong You, Chaowei Xiao, Danfei Xu, Marco Pavone 0001, Yue Wang 0041
ICRA2
2024 Driving Everywhere with Large Language Model Policy Adaptation
abstract
Adapting driving behavior to new environments, customs, and laws is a longstanding problem in autonomous driving, precluding the widespread deployment of autonomous vehicles (AVs). In this paper, we present LLaDA, a simple yet powerful tool that enables human drivers and autonomous vehicles alike to drive everywhere by adapting their tasks and motion plans to traffic rules in new locations. LLaDA achieves this by leveraging the impressive zero-shot generalizability of large language models (LLMs) in interpreting the traffic rules in the local driver handbook. Through an extensive user study, we show that LLaDA's instructions are useful in disambiguating in-the-wild unexpected situations. We also demonstrate LLaDA's ability to adapt AV motion planning policies in real-world datasets; LLaDA outperforms baseline planning approaches on all our metrics. Please check our website for more details: LLaDA.
Boyi Li 0001, Yue Wang 0041, Jiageng Mao, Boris Ivanovic, Sushant Veer, Karen Leung, Marco Pavone 0001
CVPR1
2024 Self-Correcting LLM-Controlled Diffusion Models
abstract
Text-to-image generation has witnessed significant progress with the advent of diffusion models. Despite the ability to generate photorealistic images, current text-to-image diffusion models still often struggle to accurately interpret and follow complex input text prompts. In contrast to existing models that aim to generate images only with their best effort, we introduce Self-correcting LLM-controlled Diffusion (SLD). SLD is a framework that generates an image from the input prompt, assesses its alignment with the prompt, and performs self-corrections on the inaccuracies in the generated image. Steered by an LLM controller, SLD turns text-to-image generation into an iterative closed-loop process, ensuring correctness in the resulting image. SLD is not only training-free but can also be seamlessly integrated with diffusion models behind API access, such as DALL-E 3, to further boost the performance of state-of-the-art diffusion models. Experimental results show that our approach can rectify a majority of incorrect generations, particularly in generative numeracy, attribute binding, and spatial relationships. Furthermore, by simply adjusting the instructions to the LLM, SLD can perform image editing tasks, bridging the gap between text-to-image generation and image editing pipelines. Our code is available at: https://self-correcting-llm-diffusion.github.io.
Tsung-Han Wu, Long Lian, Joseph Gonzalez 0001, Boyi Li 0001, Trevor Darrell
CVPR4
2024 LLM-grounded Video Diffusion Models
abstract
Text-conditioned diffusion models have emerged as a promising tool for neural video generation. However, current models still struggle with intricate spatiotemporal prompts and often generate restricted or incorrect motion. To address these limitations, we introduce LLM-grounded Video Diffusion (LVD). Instead of directly generating videos from the text inputs, LVD first leverages a large language model (LLM) to generate dynamic scene layouts based on the text inputs and subsequently uses the generated layouts to guide a diffusion model for video generation. We show that LLMs are able to understand complex spatiotemporal dynamics from text alone and generate layouts that align closely with both the prompts and the object motion patterns typically observed in the real world. We then propose to guide video diffusion models with these layouts by adjusting the attention maps. Our approach is training-free and can be integrated into any video diffusion model that admits classifier guidance. Our results demonstrate that LVD significantly outperforms its base video diffusion model and several strong baseline methods in faithfully generating videos with the desired attributes and motion patterns.
Long Lian, Baifeng Shi, Adam Yala, Trevor Darrell, Boyi Li 0001
ICLR5
2024 EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision
abstract
We present EmerNeRF, a simple yet powerful approach for learning spatial-temporal representations of dynamic driving scenes. Grounded in neural fields, EmerNeRF simultaneously captures scene geometry, appearance, motion, and semantics via self-bootstrapping. EmerNeRF hinges upon two core components: First, it stratifies scenes into static and dynamic fields. This decomposition emerges purely from self-supervision, enabling our model to learn from general, in-the-wild data sources. Second, EmerNeRF parameterizes an induced flow field from the dynamic field and uses this flow field to further aggregate multi-frame features, amplifying the rendering precision of dynamic objects. Coupling these three fields (static, dynamic, and flow) enables EmerNeRF to represent highly-dynamic scenes self-sufficiently, without relying on ground truth object annotations or pre-trained models for dynamic object segmentation or optical flow estimation. Our method achieves state-of-the-art performance in sensor simulation, significantly outperforming previous methods when reconstructing static (+2.93 PSNR) and dynamic (+3.70 PSNR) scenes. In addition, to bolster EmerNeRF's semantic generalization, we lift 2D visual foundation model features into 4D space-time and address a general positional bias in modern Transformers, significantly boosting 3D perception performance (e.g., 37.50% relative improvement in occupancy prediction accuracy on average). Finally, we construct a diverse and challenging 120-sequence dataset to benchmark neural fields under extreme and highly-dynamic settings. See the project page for code, data, and request pre-trained models: https://emernerf.github.io
Jiawei Yang 0002, Boris Ivanovic, Or Litany, Xinshuo Weng, Seung Wook Kim 0001, Boyi Li 0001, Tong Che, Danfei Xu, Sanja Fidler, Marco Pavone 0001, Yue Wang 0041
ICLR6
2024 DiffuBox: Refining 3D Object Detection with Point Diffusion
abstract
Ensuring robust 3D object detection and localization is crucial for many applications in robotics and autonomous driving. Recent models, however, face difficulties in maintaining high performance when applied to domains with differing sensor setups or geographic locations, often resulting in poor localization accuracy due to domain shift. To overcome this challenge, we introduce a novel diffusion-based box refinement approach. This method employs a domain-agnostic diffusion model, conditioned on the LiDAR points surrounding a coarse bounding box, to simultaneously refine the box's location, size, and orientation. We evaluate this approach under various domain adaptation settings, and our results reveal significant improvements across different datasets, object classes and detectors. Our PyTorch implementation is available at https://github.com/cxy1997/DiffuBox.
Xiangyu Chen 0007, Katie Luo, Siddhartha Datta, Adhitya Polavaram, Yan Wang 0051, Yurong You, Boyi Li 0001, Marco Pavone 0001, Wei-Lun Chao, Mark E. Campbell, Bharath Hariharan, Kilian Q. Weinberger
NeurIPS8
2023 From Wrong To Right: A Recursive Approach Towards Vision-Language Explanation
abstract
Addressing the challenge of adapting pretrained vision-language models for generating insightful explanations for visual reasoning tasks with limited annotations, we present ReVisE: a Recursive Visual Explanation algorithm.Our method iteratively computes visual features (conditioned on the text input), an answer, and an explanation, to improve the explanation quality step by step until the answer converges.We find that this multi-step approach guides the model to correct its own answers and outperforms single-step explanation generation.Furthermore, explanations generated by ReVisE also serve as valuable annotations for few-shot self-training.Our approach outperforms previous methods while utilizing merely 5% of the human-annotated explanations across 10 metrics, demonstrating up to a 4.2 and 1.3 increase in BLEU-1 score on the VCR and VQA-X datasets, underscoring the efficacy and dataefficiency of our method.
Jiaxin Ge, Sanjay Subramanian, Trevor Darrell, Boyi Li 0001
EMNLP4
2022 Fixed Neural Network Steganography: Train the images, not the network
Varsha Kishore, Xiangyu Chen 0007, Yan Wang 0051, Boyi Li 0001, Kilian Q. Weinberger
ICLR4
2022 Language-driven Semantic Segmentation
Boyi Li 0001, Kilian Q. Weinberger, Serge J. Belongie, Vladlen Koltun, René Ranftl
ICLR1
2021 On Feature Normalization and Data Augmentation
abstract
The moments (a.k.a., mean and standard deviation) of latent features are often removed as noise when training image recognition models, to increase stability and reduce training time. However, in the field of image generation, the moments play a much more central role. Studies have shown that the moments extracted from instance normalization and positional normalization can roughly capture style and shape information of an image. Instead of being discarded, these moments are instrumental to the generation process. In this paper we propose Moment Exchange, an implicit data augmentation method that encourages the model to utilize the moment information also for recognition models. Specifically, we replace the moments of the learned features of one training image by those of another, and also interpolate the target labels—forcing the model to extract training signal from the moments in addition to the normalized features. As our approach is fast, operates entirely in feature space, and mixes different signals than prior methods, one can effectively combine it with existing augmentation approaches. We demonstrate its efficacy across several recognition benchmark data sets where it improves the generalization capability of highly competitive baseline networks with remarkable consistency.
Boyi Li 0001, Felix Wu, Ser-Nam Lim, Serge J. Belongie, Kilian Q. Weinberger
CVPR1
2019 Positional Normalization
abstract
A widely deployed method for reducing the training time of deep neural networks is to normalize activations at each layer. Although various normalization schemes have been proposed, they all follow a common theme: normalize across spatial dimensions and discard the extracted statistics. In this paper, we propose a novel normalization method that deviates from this theme. Our approach, which we refer to as Positional Normalization (PONO), normalizes exclusively across channels, which allows us to capture structural information of the input image in the first and second moments. Instead of disregarding this information, we inject it into later layers to preserve or transfer structural information in generative networks. We show that PONO significantly improves the performance of deep networks across a wide range of model architectures and image generation tasks.
Boyi Li 0001, Felix Wu, Kilian Q. Weinberger, Serge J. Belongie
NeurIPS1
2019 Benchmarking Single-Image Dehazing and Beyond
abstract
In this paper, we present a comprehensive study and evaluation of existing single image dehazing algorithms, using a new large-scale benchmark consisting of both synthetic and real-world hazy images, called REalistic Single Image DEhazing (RESIDE). RESIDE highlights diverse data sources and image contents, and is divided into five subsets, each serving different training or evaluation purposes. We further provide a rich variety of criteria for dehazing algorithm evaluation, ranging from full-reference metrics, to no-reference metrics, to subjective evaluation and the novel task-driven evaluation. Experiments on RESIDE shed light on the comparisons and limitations of stateof- the-art dehazing algorithms, and suggest promising future directions.
Boyi Li 0001, Wenqi Ren, Dengpan Fu, Dacheng Tao, Dan Feng 0001, Wenjun Zeng 0001, Zhangyang Wang
IEEE Trans. Image Process.1
2018 End-to-End United Video Dehazing and Detection
abstract
The recent development of CNN-based image dehazing has revealed the effectiveness of end-to-end modeling. However, extending the idea to end-to-end video dehazing has not been explored yet. In this paper, we propose an End-to-End Video Dehazing Network (EVD-Net), to exploit the temporal consistency between consecutive video frames. A thorough study has been conducted over a number of structure options, to identify the best temporal fusion strategy. Furthermore, we build an End-to-End United Video Dehazing and Detection Network (EVDD-Net), which concatenates and jointly trains EVD-Net with a video object detection model. The resulting augmented end-to-end pipeline has demonstrated much more stable and accurate detection results in hazy video.
Boyi Li 0001, Xiulian Peng, Zhangyang Wang, Jizheng Xu, Dan Feng 0001
AAAI1
2017 AOD-Net: All-in-One Dehazing Network
abstract
This paper proposes an image dehazing model built with a convolutional neural network (CNN), called All-in-One Dehazing Network (AOD-Net). It is designed based on a re-formulated atmospheric scattering model. Instead of estimating the transmission matrix and the atmospheric light separately as most previous models did, AOD-Net directly generates the clean image through a light-weight CNN. Such a novel end-to-end design makes it easy to embed AOD-Net into other deep models, e.g., Faster R-CNN, for improving high-level tasks on hazy images. Experimental results on both synthesized and natural hazy image datasets demonstrate our superior performance than the state-of-the-art in terms of PSNR, SSIM and the subjective visual quality. Furthermore, when concatenating AOD-Net with Faster R-CNN, we witness a large improvement of the object detection performance on hazy images.
Boyi Li 0001, Xiulian Peng, Zhangyang Wang, Jizheng Xu, Dan Feng 0001
ICCV1