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Francisco Ortega-Zamorano

dblp:131/3376 · DBLP profile ↗
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15ranked-venue papers
7as first author
3since 2021 · last 2025
0000-0002-4397-2905ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 5 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Reconfigurable computing and FPGAs · 33% Performance modeling and evaluation · 33% High-performance computing · 33%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Reconfigurable computing and FPGAs
FPGA accelerator
0.212016
FPGA Hardware Acceleration of Monte Carlo Simulations for the Ising Model · IEEE Trans. Parallel Distributed Syst. 2016
High-performance computing
ising model simulation
0.212016
FPGA Hardware Acceleration of Monte Carlo Simulations for the Ising Model · IEEE Trans. Parallel Distributed Syst. 2016
Performance modeling and evaluation › simulation
monte carlo simulation
0.212016
FPGA Hardware Acceleration of Monte Carlo Simulations for the Ising Model · IEEE Trans. Parallel Distributed Syst. 2016
Computational science and engineering › statistical physics
statistical physics simulation
0.112016
FPGA Hardware Acceleration of Monte Carlo Simulations for the Ising Model · IEEE Trans. Parallel Distributed Syst. 2016

Methods — techniques the papers use, named apart from their topics

hardware logic design · 0.5LFSR random number generation · 0.5
YearPublicationVenuePosition
2025 Efficient thermal comfort estimation employing the C-Mantec constructive neural network model
Francisco Ortega-Zamorano, José M. Jerez, Jose Rodriguez-Alabarce, Kusha Ghoreishi, Leonardo Franco
Soft Comput.1
2024 An Evaluation of General-Purpose Optical Character Recognizers and Digit Detectors for Race Bib Number Recognition
Modesto Castrillón-Santana, David Freire-Obregón, Daniel Hernández-Sosa, Oliverio J. Santana, Francisco Ortega-Zamorano, José Isern González, Javier Lorenzo-Navarro
ICPRAM5
2023 A convolutional autoencoder and a neural gas model based on Bregman divergences for hierarchical color quantization
Jose D. Fernández 0001, Esteban J. Palomo, Jesús Benito-Picazo, Enrique Domínguez, Ezequiel López-Rubio, Francisco Ortega-Zamorano
Neurocomputing6
2020 Digital Cryptography Implementation using Neurocomputational Model with Autoencoder Architecture
Francisco Quinga-Socasi, Ronny Velastegui, Luis Zhinin-Vera, Rafael Valencia-Ramos, Francisco Ortega-Zamorano, Oscar Chang
ICAART (2)5
2020 Improving learning and generalization capabilities of the C-Mantec constructive neural network algorithm
Iván Gómez, Héctor Mesa, Francisco Ortega-Zamorano, José M. Jerez, Leonardo Franco
Neural Comput. Appl.3
2020 Exploratory Data Analysis and Foreground Detection with the Growing Hierarchical Neural Forest
Esteban J. Palomo, Ezequiel López-Rubio, Francisco Ortega-Zamorano, Rafaela Benítez-Rochel
Neural Process. Lett.3
2019 Prediction of Learning Improvement in Mathematics through a Video Game using Neurocomputational Models
abstract
Learning math is important for the academic life of students: the development of mathematical skills is influenced by different characteristics of students such as geographical position, economic level, parents’ education, achievement level, teacher objectives, social level, use of information and communication technologies by teachers, learner motivation, gender, age, preferences for playing video games, and the school year of the students. In this work, these previously mentioned characteristics were considered as the attributes (inputs) of a multilayer neural network that uses a backpropagation algorithm to predict the percentage of improvement in mathematics through a 2D mathematical video game that was developed to allow the children to practice addition and subtraction operations. After applying the neural model, using the twelve attributes mentioned before and the backpropagation algorithm, there was a network of one layer with ten neurons and another network of two layers with 5 neurons in the first layer and 20 neurons in the second layer. Both architectures produced a mean squared error smaller than 0.0069 in the prediction of the student’s percentage of improvement in mathematics, being the best configurations found in this study for the neural model. These results lead to the conclusion that we are able to predict the percentage of improvement in math that the students could achieve after playing the game, and therefore, claiming if the video game is recommendable or not for certain students.
Richard Torres-Molina, Andrés Riofrío-Valdivieso, Carlos Bustamante-Orellana, Francisco Ortega-Zamorano
ICAART (2)4
2019 Piecewise Polynomial Activation Functions for Feedforward Neural Networks
Ezequiel López-Rubio, Francisco Ortega-Zamorano, Enrique Domínguez, José Muñoz-Pérez
Neural Process. Lett.2
2018 Unsupervised learning by cluster quality optimization
Ezequiel López-Rubio, Esteban J. Palomo, Francisco Ortega-Zamorano
Inf. Sci.3
2017 FPGA Implementation of Neurocomputational Models: Comparison Between Standard Back-Propagation and C-Mantec Constructive Algorithm
Francisco Ortega-Zamorano, José M. Jerez, Gustavo Juárez, Leonardo Franco
Neural Process. Lett.1
2016 Smart motion detection sensor based on video processing using self-organizing maps
Francisco Ortega-Zamorano, Miguel A. Molina-Cabello, Ezequiel López-Rubio, Esteban J. Palomo
Expert Syst. Appl.1
2016 Efficient Implementation of the Backpropagation Algorithm in FPGAs and Microcontrollers
abstract
The well-known backpropagation learning algorithm is implemented in a field-programmable gate array (FPGA) board and a microcontroller, focusing in obtaining efficient implementations in terms of a resource usage and computational speed. The algorithm was implemented in both cases using a training/validation/testing scheme in order to avoid overfitting problems. For the case of the FPGA implementation, a new neuron representation that reduces drastically the resource usage was introduced by combining the input and first hidden layer units in a single module. Further, a time-division multiplexing scheme was implemented for carrying out product computations taking advantage of the built-in digital signal processor cores. In both implementations, the floating-point data type representation normally used in a personal computer (PC) has been changed to a more efficient one based on a fixed-point scheme, reducing system memory variable usage and leading to an increase in computation speed. The results show that the modifications proposed produced a clear increase in computation speed in comparison with the standard PC-based implementation, demonstrating the usefulness of the intrinsic parallelism of FPGAs in neurocomputational tasks and the suitability of both implementations of the algorithm for its application to the real world problems.
Francisco Ortega-Zamorano, José M. Jerez, Daniel Urda, Rafael Marcos Luque Baena, Leonardo Franco
IEEE Trans. Neural Networks Learn. Syst.1
2016 FPGA Hardware Acceleration of Monte Carlo Simulations for the Ising Model
abstract
A two-dimensional Ising model with nearest-neighbors ferromagnetic interactions is implemented in a Field Programmable Gate Array (FPGA) board. Extensive Monte Carlo simulations were carried out using an efficient hardware representation of individual spins and a combined global-local LFSR random number generator. Consistent results regarding the descriptive properties of magnetic systems, like energy, magnetization and susceptibility are obtained while a speed-up factor of approximately six times is achieved in comparison to previous FPGA-based published works and almost$10^4$times in comparison to a standard CPU simulation. A detailed description of the logic design used is given together with a careful analysis of the quality of the random number generator used. The obtained results confirm the potential of FPGAs for analyzing the statistical mechanics of magnetic systems.
Francisco Ortega-Zamorano, Marcelo A. Montemurro, Sergio A. Cannas, José M. Jerez, Leonardo Franco
IEEE Trans. Parallel Distributed Syst.1
2014 Smart sensor/actuator node reprogramming in changing environments using a neural network model
Francisco Ortega-Zamorano, José M. Jerez, José Luis Subirats, Ignacio Molina, Leonardo Franco
Eng. Appl. Artif. Intell.1
2014 FPGA Implementation of the C-Mantec Neural Network Constructive Algorithm
abstract
Competitive majority network trained by error correction (C-Mantec), a recently proposed constructive neural network algorithm that generates very compact architectures with good generalization capabilities, is implemented in a field programmable gate array (FPGA). A clear difference with most of the existing neural network implementations (most of them based on the use of the backpropagation algorithm) is that the C-Mantec automatically generates an adequate neural architecture while the training of the data is performed. All the steps involved in the implementation, including the on-chip learning phase, are fully described and a deep analysis of the results is carried on using the two sets of benchmark problems. The results show a clear increase in the computation speed in comparison to the standard personal computer (PC)-based implementation, demonstrating the usefulness of the intrinsic parallelism of FPGAs in the neurocomputational tasks and the suitability of the hardware version of the C-Mantec algorithm for its application to real-world problems.
Francisco Ortega-Zamorano, José M. Jerez, Leonardo Franco
IEEE Trans. Ind. Informatics1