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Luyi Mo

dblp:131/4815 · DBLP profile ↗
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7ranked-venue papers
2as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 7 · 2 first-authorArtificial intelligence and machine learning · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
4 papers
Web and social media mining · 59% Query processing and optimization · 25% Data integration and cleaning · 12%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 55% Approximation and online algorithms · 45%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Web and social media mining
social tagging
0.422014
iTag: Incentive-based tagging · ICDE 2014
On incentive-based tagging · ICDE 2013
Collaborative and social computing
crowdsourcing
0.422014
iTag: Incentive-based tagging · ICDE 2014
On incentive-based tagging · ICDE 2013
Web and social media mining › social network analysis
influence maximization
0.212015
Online Influence Maximization · KDD 2015
Web and social media mining › social network analysis › influence maximization
online influence maximization
0.212015
Online Influence Maximization · KDD 2015
Approximation and online algorithms › online learning
exploration-exploitation tradeoff
0.212015
Online Influence Maximization · KDD 2015
Algorithmic game theory and mechanism design
multi-armed bandit
0.212015
Online Influence Maximization · KDD 2015
Query processing and optimization › top-k query processing
probabilistic top-k query
0.212013
Cleaning uncertain data for top-k queries · ICDE 2013
Query processing and optimization
top-k query processing
0.212013
Cleaning uncertain data for top-k queries · ICDE 2013
Data integration and cleaning › data quality
uncertain data cleaning
0.212013
Cleaning uncertain data for top-k queries · ICDE 2013
Algorithmic game theory and mechanism design
incentive mechanism
0.012013
On incentive-based tagging · ICDE 2013

Methods — techniques the papers use, named apart from their topics

optimization · 0.5budget allocation · 0.5incremental algorithm · 0.4incentive mechanism design · 0.4crowdsourcing · 0.4explore/exploit · 0.2explore-exploit · 0.2possible world semantics · 0.2heuristics · 0.2greedy algorithm · 0.2
YearPublicationVenuePosition
2015 On Optimality of Jury Selection in Crowdsourcing
abstract
Recent advances in crowdsourcing technologies enable computa-tionally challenging tasks (e.g., sentiment analysis and entity reso-lution) to be performed by Internet workers, driven mainly by mon-etary incentives. A fundamental question is: how should work-ers be selected, so that the tasks in hand can be accomplished successfully and economically? In this paper, we study the Jury Selection Problem (JSP): Given a monetary budget, and a set of decision-making tasks (e.g., “Is Bill Gates still the CEO of Mi-crosoft now?”), return the set of workers (called jury), such that their answers yield the highest “Jury Quality ” (or JQ). Existing JSP solutions make use of the Majority Voting (MV) strategy, which uses the answer chosen by the largest number of workers. We show that MV does not yield the best solution for JSP. We further prove that among all voting strategies (including deterministic and ran-domized strategies), Bayesian Voting (BV) can optimally solve JSP. We then examine how to solve JSP based on BV. This is technically challenging, since computing the JQ with BV is NP-hard. We solve this problem by proposing an approximate algorithm that is com-putationally efficient. Our approximate JQ computation algorithm is also highly accurate, and its error is proved to be bounded within 1%. We extend our solution by considering the task owner’s “be-lief ” (or prior) on the answers of the tasks. Experiments on syn-thetic and real datasets show that our new approach is consistently better than the best JSP solution known. 1.
Yudian Zheng, Reynold Cheng, Silviu Maniu, Luyi Mo
EDBT4
2015 Online Influence Maximization
abstract
Social networks are commonly used for marketing purposes. For example, free samples of a product can be given to a few influential social network users (or seed nodes), with the hope that they will convince their friends to buy it. One way to formalize this objective is through the problem of influence maximization (or IM), whose goal is to find the best seed nodes to activate under a fixed budget, so that the number of people who get influenced in the end is maximized. Solutions to IM rely on the influence probability that a user influences another one. However, this probability information may be unavailable or incomplete. In this paper, we study IM in the absence of complete information on influence probability. We call this problem Online Influence Maximization (OIM), since we learn influence probabilities at the same time we run influence campaigns. To solve OIM, we propose a multiple-trial approach, where (1) some seed nodes are selected based on existing influence information; (2) an influence campaign is started with these seed nodes; and (3) user feedback is used to update influence information. We adopt Explore-Exploit strategies, which can select seed nodes using either the current influence probability estimation (exploit), or the confidence bound on the estimation (explore). Any existing IM algorithm can be used in this framework. We also develop an incremental algorithm that can significantly reduce the overhead of handling user feedback information. Our experiments show that our solution is more effective than traditional IM methods on the partial information.
Siyu Lei, Silviu Maniu, Luyi Mo, Reynold Cheng, Pierre Senellart
KDD3
2014 CLUDE: An Efficient Algorithm for LU Decomposition Over a Sequence of Evolving Graphs
abstract
In many applications, entities and their relationships are represented by graphs. Examples include the WWW (web pages and hyperlinks) and bibliographic networks (authors and co-authorship). A graph can be conveniently modeled by a matrix from which various quantitative measures are derived. Some example measures include PageRank and SALSA (which measure nodes ’ importance), and Personal-ized PageRank and Random Walk with Restart (which mea-sure proximities between nodes). To compute these mea-sures, linear systems of the form Ax = b, where A is a ma-trix that captures a graph’s structure, need to be solved. To facilitate solving the linear system, the matrix A is often de-composed into two triangular matrices (L and U). In a dy-namic world, the graph that models it changes with time and thus is the matrix A that represents the graph. We consider a sequence of evolving graphs and its associated sequence of evolving matrices. We study how LU-decomposition should be done over the sequence so that (1) the decomposition is efficient and (2) the resulting LU matrices best preserve the sparsity of the matrices A’s (i.e., the number of extra non-zero entries introduced in L and U are minimized.) We propose a cluster-based algorithm CLUDE for solving the problem. Through an experimental study, we show that CLUDE is about an order of magnitude faster than the traditional incremental update algorithm. The number of extra non-zero entries introduced by CLUDE is also about an order of magnitude fewer than that of the traditional algorithm. CLUDE is thus an efficient algorithm for LU de-composition that produces high-quality LU matrices over an evolving matrix sequence. 1.
Chenghui Ren, Luyi Mo, Ben Kao, Reynold Cheng, David Wai-Lok Cheung
EDBT2
2014 iTag: Incentive-based tagging
abstract
In social tagging systems, such as Delicious1and Flickr2, users are allowed to annotate resources (e.g., Web URLs and images) with textual descriptions called tags. Tags have proven to be invaluable building blocks in algorithms for searching, mining and recommending resources. In practice, however, not all resources receive the same attention from users, and as a result, most tags are added to the few highly-popular resources, while most of the resources receive few tags. Crucially, this incomplete tagging on resources can severely affect the effectiveness of all tagging applications. We present iTag, an incentive-based tagging system, which aims at improving tagging quality of resources, by incentivizing taggers under budget constraints. Our system is built upon traditional crowdsourcing systems such as Amazon Mechanical Turk (MTurk). In our demonstration, we will show how our system allows users to use simple but powerful strategies to significantly improve the tagging quality of resources.
Siyu Lei, Xuan S. Yang, Luyi Mo, Silviu Maniu, Reynold Cheng
ICDE3
2013 Optimizing plurality for human intelligence tasks
abstract
In a crowdsourcing system, Human Intelligence Tasks (HITs) (e.g., translating sentences, matching photos, tagging videos with keywords) can be conveniently specified. HITs are made available to a large pool of workers, who are paid upon completing the HITs they have selected. Since workers may have different capabilities, some difficult HITs may not be satisfactorily performed by a single worker. If more workers are employed to perform a HIT, the quality of the HIT's answer could be statistically improved. Given a set of HITs and a fixed "budget", we address the important problem of determining the number of workers (or plurality) of each HIT so that the overall answer quality is optimized. We propose a dynamic programming (DP) algorithm for solving the plurality assignment problem (PAP). We identify two interesting properties, namely, monotonicity and diminishing return, which are satisfied by a HIT if the quality of the HIT's answer increases monotonically at a decreasing rate with its plurality. We show for HITs that satisfy the two properties (e.g., multiple-choice-question HITs), the PAP is approximable. We propose an efficient greedy algorithm for such case. We conduct extensive experiments on synthetic and real datasets to evaluate our algorithms. Our experiments show that our greedy algorithm provides close-to-optimal solutions in practice.
Luyi Mo, Reynold Cheng, Ben Kao, Xuan S. Yang, Chenghui Ren, Siyu Lei, David Wai-Lok Cheung, Eric Lo 0001
CIKM1
2013 Cleaning uncertain data for top-k queries
abstract
The information managed in emerging applications, such as sensor networks, location-based services, and data integration, is inherently imprecise. To handle data uncertainty, probabilistic databases have been recently developed. In this paper, we study how to quantify the ambiguity of answers returned by a probabilistic top-k query. We develop efficient algorithms to compute the quality of this query under the possible world semantics. We further address the cleaning of a probabilistic database, in order to improve top-k query quality. Cleaning involves the reduction of ambiguity associated with the database entities. For example, the uncertainty of a temperature value acquired from a sensor can be reduced, or cleaned, by requesting its newest value from the sensor. While this “cleaning operation” may produce a better query result, it may involve a cost and fail. We investigate the problem of selecting entities to be cleaned under a limited budget. Particularly, we propose an optimal solution and several heuristics. Experiments show that the greedy algorithm is efficient and close to optimal.
Luyi Mo, Reynold Cheng, Xiang Li 0067, David Wai-Lok Cheung, Xuan S. Yang
ICDE1
2013 On incentive-based tagging
abstract
A social tagging system, such as del.icio.us and Flickr, allows users to annotate resources (e.g., web pages and photos) with text descriptions called tags. Tags have proven to be invaluable information for searching, mining, and recommending resources. In practice, however, not all resources receive the same attention from users. As a result, while some highly-popular resources are over-tagged, most of the resources are under-tagged. Incomplete tagging on resources severely affects the effectiveness of all tag-based techniques and applications. We address an interesting question: if users are paid to tag specific resources, how can we allocate incentives to resources in a crowd-sourcing environment so as to maximize the tagging quality of resources? We address this question by observing that the tagging quality of a resource becomes stable after it has been tagged a sufficient number of times. We formalize the concepts of tagging quality (TQ) and tagging stability (TS) in measuring the quality of a resource's tag description. We propose a theoretically optimal algorithm given a fixed “budget” (i.e., the amount of money paid for tagging resources). This solution decides the amount of rewards that should be invested on each resource in order to maximize tagging stability. We further propose a few simple, practical, and efficient incentive allocation strategies. On a dataset from del.icio.us, our best strategy provides resources with a close-to-optimal gain in tagging stability.
Xuan S. Yang, Reynold Cheng, Luyi Mo, Ben Kao, David Wai-Lok Cheung
ICDE3