Songcen Xu

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46ranked-venue papers
4as first author
38since 2021 · last 2025
0000-0002-0022-0906ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 39 · 3 first-author · 32 since 2021Artificial intelligence and machine learning · 37 · 1 first-author · 34 since 2021
YearPublicationVenuePosition
2025 Unified Cross-Structural Motion Retargeting for Humanoid Characters
abstract
Motion retargeting for animation characters has potential applications in fields such as animation production and virtual reality. However, current methods either assume that the source and target characters have the same skeletal structure, or require designing and training specific model architectures for each structure. In this article, we aim to address the challenge of motion retargeting across previously unseen skeletal structures with a unified dynamic graph network. The proposed approach utilizes a dynamic graph transformation module to dynamically transfer latent motion features to different structures. We also take into consideration for intricate hand movements and model both torso and hand joints as graphs in a unified manner for whole-body motion retargeting. Our model allows the use of motion data from different structures to train a unified model and learns cross-structural motion retargeting in an unsupervised manner with unpaired data. Experimental results demonstrate the superiority of the proposed method in terms of data efficiency and performance on both seen and unseen structures.
Zhike Chen, Haocheng Xu, Songcen Xu, Rong Xiong, Yue Wang 0020
IEEE Trans. Vis. Comput. Graph.6
2024 Any-Size-Diffusion: Toward Efficient Text-Driven Synthesis for Any-Size HD Images
abstract
Stable diffusion, a generative model used in text-to-image synthesis, frequently encounters resolution-induced composition problems when generating images of varying sizes. This issue primarily stems from the model being trained on pairs of single-scale images and their corresponding text descriptions. Moreover, direct training on images of unlimited sizes is unfeasible, as it would require an immense number of text-image pairs and entail substantial computational expenses. To overcome these challenges, we propose a two-stage pipeline named Any-Size-Diffusion (ASD), designed to efficiently generate well-composed HD images of any size, while minimizing the need for high-memory GPU resources. Specifically, the initial stage, dubbed Any Ratio Adaptability Diffusion (ARAD), leverages a selected set of images with a restricted range of ratios to optimize the text-conditional diffusion model, thereby improving its ability to adjust composition to accommodate diverse image sizes. To support the creation of images at any desired size, we further introduce a technique called Fast Seamless Tiled Diffusion (FSTD) at the subsequent stage. This method allows for the rapid enlargement of the ASD output to any high-resolution size, avoiding seaming artifacts or memory overloads. Experimental results on the LAION-COCO and MM-CelebA-HQ benchmarks demonstrate that ASD can produce well-structured images of arbitrary sizes, cutting down the inference time by 2X compared to the traditional tiled algorithm. The source code is available at https://github.com/ProAirVerse/Any-Size-Diffusion.
Qingping Zheng, Yuanfan Guo, Jiankang Deng, Jianhua Han, Ying Li 0017, Songcen Xu, Hang Xu 0004
AAAI6
2024 BIVDiff: A Training-Free Framework for General-Purpose Video Synthesis via Bridging Image and Video Diffusion Models
abstract
Diffusion models have made tremendous progress in text-driven image and video generation. Now text-to-image foundation models are widely applied to various down-stream image synthesis tasks, such as controllable image generation and image editing, while downstream video synthesis tasks are less explored for several reasons. First, it requires huge memory and computation overhead to train a video generation foundation model. Even with video foundation models, additional costly training is still required for downstream video synthesis tasks. Second, although some works extend image diffusion models into videos in a training-free manner, temporal consistency cannot be well preserved. Finally, these adaption methods are specifically designed for one task and fail to generalize to different tasks. To mitigate these issues, we propose a training-free general-purpose video synthesis framework, coined as BIVDiff, via bridging specific image diffusion models and general text-to-video foundation diffusion models. Specifically, we first use a specific image diffusion model (e.g., ControlNet and Instruct Pix2Pix) for frame-wise video generation, then perform Mixed Inversion on the generated video, and finally input the inverted latents into the video diffusion models (e.g., VidRD and ZeroScope) for temporal smoothing. This decoupled framework enables flexible image model selection for different purposes with strong task generalization and high efficiency. To validate the effectiveness and general use of BIVDiff, we perform a wide range of video synthesis tasks, including controllable video generation, video editing, video inpainting, and outpainting.
Fengyuan Shi 0001, Jiaxi Gu, Songcen Xu, Limin Wang 0002
CVPR4
2024 Co-Speech Gesture Video Generation via Motion-Decoupled Diffusion Model
abstract
Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly gener-ate structural human skeletons, resulting in the omission of appearance information, we focus on the direct gener-ation of audio-driven co-speech gesture videos in this work. There are two main challenges: 1) A suitable motion feature is needed to describe complex human movements with crucial appearance information. 2) Gestures and speech exhibit inherent dependencies and should be temporally aligned even of arbitrary length. To solve these problems, we present a novel motion-decoupled framework to gener-ate co-speech gesture videos. Specifically, we first intro-duce a well-designed nonlinear TPS transformation to ob-tain latent motion features preserving essential appearance information. Then a transformer-based diffusion model is proposed to learn the temporal correlation between gestures and speech, and performs generation in the latent motion space, followed by an optimal motion selection mod-ule to produce long-term coherent and consistent gesture videos. For better visual perception, we further design a refinement network focusing on missing details of cer-tain areas. Extensive experimental results show that our proposed framework significantly outperforms existing approaches in both motion and video-related evaluations. Our code, demos, and more resources are available at https://github.com/thuhcsi/S2G-MDDiffusion.
Qiaochu Huang, Zhensong Zhang, Zhiyong Wu 0001, Minglei Li 0001, Songcen Xu
CVPR9
2024 DreamControl: Control-Based Text-to-3D Generation with 3D Self-Prior
abstract
3D generation has raised great attention in recent years. With the success of text-to-image diffusion models, the 2D-lifting technique becomes a promising route to controllable 3D generation. However, these methods tend to present inconsistent geometry, which is also known as the Janus problem. We observe that the problem is caused mainly by two aspects, i.e., viewpoint bias in 2D diffusion models and overfitting of the optimization objective. To address it, we propose a two-stage 2D-lifting framework, namely DreamControl, which optimizes coarse NeRF scenes as 3D self-prior and then generates fine-grained objects with control-based score distillation. Specifically, adaptive viewpoint sampling and boundary integrity metric are proposed to ensure the consistency of generated priors. The priors are then regarded as input conditions to maintain reasonable geometries, in which conditional LoRA and weighted score are further proposed to optimize detailed textures. DreamControl can generate high-quality 3D content in terms of both geometry consistency and texture fidelity. Moreover, our control-based optimization guidance is applicable to more downstream tasks, including user-guided generation and 3D animation. The project page is available at https://github.com/tyhuang0428/DreamControl.
Yihan Zeng, Zhilu Zhang 0001, Wan Xu, Hang Xu 0004, Songcen Xu, Rynson W. H. Lau, Wangmeng Zuo
CVPR6
2024 VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
abstract
Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large scenes poses challenges due to limited video memory, long optimization time, and noticeable appearance variations. To address these challenges, we present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells, where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity real-time rendering. Project page: https://vastgaussian.github.io.
Zhihao Li 0002, Jianzhuang Liu, Shiyong Liu, Jiayue Liu, Yangdi Lu, Songcen Xu, Youliang Yan, Wenming Yang
CVPR9
2024 Semantics-Aware Motion Retargeting with Vision-Language Models
abstract
Capturing and preserving motion semantics is essential to motion retargeting between animation characters. However, most of the previous works neglect the semantic information or rely on human-designed joint-level representations. Here, we present a novel Semantics-aware Motion reTargeting (SMT) method with the advantage of vision-language models to extract and maintain meaningful motion semantics. We utilize a differentiable module to ren-der 3D motions. Then the high-level motion semantics are incorporated into the motion retargeting process by feeding the vision-language model with the rendered images and aligning the extracted semantic embeddings. To en-sure the preservation of fine-grained motion details and high-level semantics, we adopt a two-stage pipeline consisting of skeleton-aware pretraining and fine-tuning with semantics and geometry constraints. Experimental results show the effectiveness of the proposed method in producing high-quality motion retargeting results while accurately preserving motion semantics. Project page can be found at https://sites.google.com/view/smtnet.
Zhike Chen, Haocheng Xu, Songcen Xu, Zhensong Zhang, Yue Wang 0020, Rong Xiong
CVPR6
2024 Self-Adaptive Reality-Guided Diffusion for Artifact-Free Super-Resolution
abstract
Artifact-free super-resolution (SR) aims to translate low-resolution images into their high-resolution counterparts with a strict integrity of the original content, eliminating any distortions or synthetic details. While traditional diffusion-based SR techniques have demonstrated remarkable abilities to enhance image detail, they are prone to ar-tifact introduction during iterative procedures. Such arti-facts, ranging from trivial noise to unauthentic textures, de-viate from the true structure of the source image, thus chal-lenging the integrity of the super-resolution process. In this work, we propose Self-Adaptive Reality-Guided Diffusion (SARGD), a training-free method that delves into the latent space to effectively identify and mitigate the propagation of artifacts. Our SARGD begins by using an artifact detector to identify implausible pixels, creating a binary mask that highlights artifacts. Following this, the Reality Guidance Refinement (RGR) process refines artifacts by integrating this mask with realistic latent representations, improving alignment with the original image. Nonetheless, initial realistic-latent representations from lower-quality images result in over-smoothing in the final output. To address this, we introduce a Self-Adaptive Guidance (SAG) mechanism. It dynamically computes a reality score, enhancing the sharpness of the realistic latent. These alternating mechanisms collectively achieve artifact-free super-resolution. Extensive experiments demonstrate the superiority of our method, delivering detailed artifact-free high-resolution images while reducing sampling steps by 2 x. We release our code at https://github.com/ProAirVerse/Self-Adaptive-Guidance-Diffusion.git.
Qingping Zheng, Yuanfan Guo, Ying Li 0017, Songcen Xu, Jiankang Deng, Hang Xu 0004
CVPR5
2024 EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head
Qianyun He, Xinya Ji, Yuanxun Lu, Zhengyu Diao, Linjia Huang, Yao Yao 0008, Siyu Zhu 0001, Zhan Ma 0001, Songcen Xu, Zixiao Zhang, Xun Cao, Hao Zhu 0004
ECCV (57)10
2024 LayerDiff: Exploring Text-Guided Multi-layered Composable Image Synthesis via Layer-Collaborative Diffusion Model
Runhui Huang, Kaixin Cai, Jianhua Han, Xiaodan Liang, Renjing Pei, Guansong Lu, Songcen Xu, Wei Zhang 0196, Hang Xu 0004
ECCV (76)7
2024 TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling
Dong Huo, Zixin Guo, Xinxin Zuo, Zhihao Shi, Juwei Lu, Peng Dai 0002, Songcen Xu, Li Cheng 0001, Yee-Hong Yang
ECCV (38)7
2024 MagicEraser: Erasing Any Objects via Semantics-Aware Control
Zixiao Zhang, Yi Huang 0035, Jianzhuang Liu, Renjing Pei, Songcen Xu
ECCV (28)7
2024 MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections
Jiayue Liu, Freeman Cheng, Roy Yang, Zhihao Li 0002, Jianzhuang Liu, Yi Huang 0035, Shiyong Liu, Songcen Xu, Chun Yuan 0003
ECCV (72)11
2024 PanGu-Draw: Advancing Resource-Efficient Text-to-Image Synthesis with Time-Decoupled Training and Reusable Coop-Diffusion
Guansong Lu, Yuanfan Guo, Jianhua Han, Minzhe Niu, Yihan Zeng, Songcen Xu, Zeyi Huang, Zhao Zhong, Wei Zhang 0196, Hang Xu 0004
ECCV (45)6
2024 GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
Yuxuan Mu, Xinxin Zuo, Chuan Guo 0002, Juwei Lu, Songcen Xu, Peng Dai 0002, Youliang Yan, Li Cheng 0001
ECCV (79)7
2024 TextField3D: Towards Enhancing Open-Vocabulary 3D Generation with Noisy Text Fields
abstract
Recent works learn 3D representation explicitly under text-3D guidance. However, limited text-3D data restricts the vocabulary scale and text control of generations. Generators may easily fall into a stereotype concept for certain text prompts, thus losing open-vocabulary generation ability. To tackle this issue, we introduce a conditional 3D generative model, namely TextField3D. Specifically, rather than using the text prompts as input directly, we suggest to inject dynamic noise into the latent space of given text prompts, i.e., Noisy Text Fields (NTFs). In this way, limited 3D data can be mapped to the appropriate range of textual latent space that is expanded by NTFs. To this end, an NTFGen module is proposed to model general text latent code in noisy fields. Meanwhile, an NTFBind module is proposed to align view-invariant image latent code to noisy fields, further supporting image-conditional 3D generation. To guide the conditional generation in both geometry and texture, multi-modal discrimination is constructed with a text-3D discriminator and a text-2.5D discriminator. Compared to previous methods, TextField3D includes three merits: 1) large vocabulary, 2) text consistency, and 3) low latency. Extensive experiments demonstrate that our method achieves a potential open-vocabulary 3D generation capability.
Yihan Zeng, Bowen Dong 0001, Hang Xu 0004, Songcen Xu, Rynson W. H. Lau, Wangmeng Zuo
ICLR5
2024 Fuse Your Latents: Video Editing with Multi-source Latent Diffusion Models
abstract
Latent Diffusion Models (LDMs) are renowned for their powerful capabilities in image and video synthesis. Yet, compared to text-to-image (T2I) editing, text-to-video (T2V) editing suffers from a lack of decent temporal consistency and structure, due to insufficient pre-training data, limited model editability, or extensive tuning costs. To address this gap, we propose FLDM (Fused Latent Diffusion Model), a training-free framework that achieves high-quality T2V editing by integrating various T2I and T2V LDMs. Specifically, FLDM utilizes a hyper-parameter with an update schedule to effectively fuse image and video latents during the denoising process. This paper is the first to reveal that T2I and T2V LDMs can complement each other in terms of structure and temporal consistency, ultimately generating high-quality videos. It is worth noting that FLDM can serve as a versatile plugin, applicable to off-the-shelf image and video LDMs, to significantly enhance the quality of video editing. Extensive quantitative and qualitative experiments on popular T2I and T2V LDMs demonstrate FLDM's superior editing quality than state-of-the-art T2V editing methods.
Xing Zhang 0013, Jiaxi Gu, Renjing Pei, Songcen Xu, Xingjun Ma, Hang Xu 0004, Zuxuan Wu
ACM Multimedia5
2023 CLIPPING: Distilling CLIP-Based Models with a Student Base for Video-Language Retrieval
abstract
Pre-training a vision-language model and then fine-tuning it on downstream tasks have become a popular paradigm. However, pre-trained vision-language models with the Transformer architecture usually take long inference time. Knowledge distillation has been an efficient technique to transfer the capability of a large model to a small one while maintaining the accuracy, which has achieved remarkable success in natural language processing. However, it faces many problems when applying KD to the multi-modality applications. In this paper, we propose a novel knowledge distillation method, named CLIPPING11In this paper, CLIPPING means cutting something to make it smaller through distilling., where the plentiful knowledge of a large teacher model that has been fine-tuned for video-language tasks with the powerful pre-trained CLIP can be effectively transferred to a small student only at the fine-tuning stage. Especially, a new layer-wise alignment with the student as the base is proposed for knowledge distillation of the intermediate layers in CLIPPING, which enables the student's layers to be the bases of the teacher, and thus allows the student to fully absorb the knowledge of the teacher. CLIPPING with MobileViT-v2 as the vision encoder without any vision-language pre-training achieves 88.1%-95.3% of the performance of its teacher on three video-language retrieval benchmarks, with its vision encoder being 19.5x smaller. CLIPPING also significantly outperforms a state-of-the-art small baseline (ALL-in-one-B) on the MSR-VTT dataset, obtaining relatively 7.4% performance gain, with 29% fewer parameters and 86.9% fewer flops. Moreover, CLIPPING is comparable or even superior to many large pre-training models.
Renjing Pei, Jianzhuang Liu, Weimian Li, Songcen Xu, Peng Dai 0002, Juwei Lu, Youliang Yan
CVPR5
2023 Co-speech Gesture Synthesis by Reinforcement Learning with Contrastive Pretrained Rewards
abstract
There is a growing demand of automatically synthesizing co-speech gestures for virtual characters. However, it remains a challenge due to the complex relationship between input speeches and target gestures. Most existing works focus on predicting the next gesture that fits the data best, however, such methods are myopic and lack the ability to plan for future gestures. In this paper, we propose a novel reinforcement learning (RL) framework called RACER to generate sequences of gestures that maximize the overall satisfactory. RACER employs a vector quantized variational autoencoder to learn compact representations of gestures and a GPT-based policy architecture to generate coherent sequence of gestures autoregressively. In particular, we propose a contrastive pre-training approach to calculate the rewards, which integrates contextual information into action evaluation and successfully captures the complex relationships between multi-modal speech-gesture data. Experimental results show that our method significantly outperforms existing baselines in terms of both objective metrics and subjective human judgements. Demos can be found at https://github.com/RLracer/RACER.git.
Mengchen Zhao, Yaqing Hou, Minglei Li 0001, Huang Xu 0003, Songcen Xu, Jianye Hao
CVPR6
2023 AttriCLIP: A Non-Incremental Learner for Incremental Knowledge Learning
abstract
Continual learning aims to enable a model to incrementally learn knowledge from sequentially arrived data. Previous works adopt the conventional classification architecture, which consists of a feature extractor and a classifier. The feature extractor is shared across sequentially arrived tasks or classes, but one specific group of weights of the classifier corresponding to one new class should be incrementally expanded. Consequently, the parameters of a continual learner gradually increase. Moreover, as the classifier contains all historical arrived classes, a certain size of the memory is usually required to store rehearsal data to mitigate classifier bias and catastrophic forgetting. In this paper, we propose a non-incremental learner, named AttriCLIP, to incrementally extract knowledge of new classes or tasks. Specifically, AttriCLIP is built upon the pre-trained visual-language model CLIP. Its image encoder and text encoder are fixed to extract features from both images and text. Text consists of a category name and a fixed number of learnable parameters which are selected from our designed attribute word bank and serve as attributes. As we compute the visual and textual similarity for classification, AttriCLIP is a non-incremental learner. The attribute prompts, which encode the common knowledge useful for classification, can effectively mitigate the catastrophic forgetting and avoid constructing a replay memory. We evaluate our AttriCLIP and compare it with CLIP-based and previous state-of-the-art continual learning methods in realistic settings with domain-shift and long-sequence learning. The results show that our method performs favorably against previous state-of-the-arts. The implementation code will be available at https://gitee.com/mindspore/models/tree/master/research/cv/AttriCLIP.
Runqi Wang, Xiaoyue Duan, Guoliang Kang, Jianzhuang Liu, Shaohui Lin, Songcen Xu, Jinhu Lü 0001, Baochang Zhang 0001
CVPR6
2023 Few-Shot Learning with Visual Distribution Calibration and Cross-Modal Distribution Alignment
abstract
Pre-trained vision-language models have inspired much research on few-shot learning. However, with only a few training images, there exist two crucial problems: (1) the visual feature distributions are easily distracted by class-irrelevant information in images, and (2) the alignment between the visual and language feature distributions is difficult. To deal with the distraction problem, we propose a Selective Attack module, which consists of trainable adapters that generate spatial attention maps of images to guide the attacks on class-irrelevant image areas. By messing up these areas, the critical features are captured and the visual distributions of image features are calibrated. To better align the visual and language feature distributions that describe the same object class, we propose a cross-modal distribution alignment module, in which we introduce a vision-language prototype for each class to align the distributions, and adopt the Earth Mover's Distance (EMD) to optimize the prototypes. For efficient computation, the upper bound of EMD is derived. In addition, we propose an augmentation strategy to increase the diversity of the images and the text prompts, which can reduce overfitting to the few-shot training images. Extensive experiments on 11 datasets demonstrate that our method consistently outperforms prior arts in few-shot learning. The implementation code will be available at https://gitee.com/mindspore/models/tree/master/research/cv/SADA.
Runqi Wang, Xiaoyue Duan, Jianzhuang Liu, Yuning Lu, Tian Wang 0002, Songcen Xu, Baochang Zhang 0001
CVPR7
2023 Low-Light Image Enhancement with Illumination-Aware Gamma Correction and Complete Image Modelling Network
abstract
This paper presents a novel network structure with illumination-aware gamma correction and complete image modelling to solve the low-light image enhancement problem. Low-light environments usually lead to less informative large-scale dark areas, directly learning deep representations from low-light images is insensitive to recovering normal illumination. We propose to integrate the effectiveness of gamma correction with the strong modelling capacities of deep networks, which enables the correction factor gamma to be learned in a coarse to elaborate manner via adaptively perceiving the deviated illumination. Because exponential operation introduces high computational complexity, we propose to use Taylor Series to approximate gamma correction, accelerating the training and inference speed. Dark areas usually occupy large scales in low-light images, common local modelling structures, e.g., CNN, SwinIR, are thus insufficient to recover accurate illumination across whole low-light images. We propose a novel Transformer block to completely simulate the dependencies of all pixels across images via a local-to-global hierarchical attention mechanism, so that dark areas could be inferred by borrowing the information from far informative regions in a highly effective manner. Extensive experiments on several benchmark datasets demonstrate that our approach outperforms state-of-the-art methods.
Yinglong Wang 0002, Zhen Liu 0022, Jianzhuang Liu, Songcen Xu, Shuaicheng Liu
ICCV4
2023 PIDRo: Parallel Isomeric Attention with Dynamic Routing for Text-Video Retrieval
abstract
Text-video retrieval is a fundamental task with high practical value in multi-modal research. Inspired by the great success of pre-trained image-text models with large-scale data, such as CLIP, many methods are proposed to transfer the strong representation learning capability of CLIP to text-video retrieval. However, due to the modality difference between videos and images, how to effectively adapt CLIP to the video domain is still underexplored. In this paper, we investigate this problem from two aspects. First, we enhance the transferred image encoder of CLIP for fine-grained video understanding in a seamless fashion. Second, we conduct fine-grained contrast between videos and texts from both model improvement and loss design. Particularly, we propose a fine-grained contrastive model equipped with parallel isomeric attention and dynamic routing, namely PIDRo, for text-video retrieval. The parallel isomeric attention module is used as the video encoder, which consists of two parallel branches modeling the spatial-temporal information of videos from both patch and frame levels. The dynamic routing module is constructed to enhance the text encoder of CLIP, generating informative word representations by distributing the fine-grained information to the related word tokens within a sentence. Such model design provides us with informative patch, frame and word representations. We then conduct token-wise interaction upon them. With the enhanced encoders and the token-wise loss, we are able to achieve finer-grained text-video alignment and more accurate retrieval. PIDRo obtains state-of-the-art performance over various text-video retrieval benchmarks, including MSR-VTT, MSVD, LSMDC, DiDeMo and ActivityNet.
Peiyan Guan, Renjing Pei, Jianzhuang Liu, Weimian Li, Jiaxi Gu, Hang Xu 0004, Songcen Xu, Youliang Yan, Edmund Y. Lam
ICCV8
2023 HiVLP: Hierarchical Interactive Video-Language Pre-Training
abstract
Video-Language Pre-training (VLP) has become one of the most popular research topics in deep learning. However, compared to image-language pre-training, VLP has lagged far behind due to the lack of large amounts of video-text pairs. In this work, we train a VLP model with a hybrid of image-text and video-text pairs, which significantly outperforms pre-training with only the video-text pairs. Besides, existing methods usually model the cross-modal interaction using cross-attention between single-scale visual tokens and textual tokens. These visual features are either of low resolutions lacking fine-grained information, or of high resolutions without high-level semantics. To address the issue, we propose Hierarchical interactive Video-Language Pre-training (HiVLP) that efficiently uses a hierarchical visual feature group for multi-modal cross-attention during pre-training. In the hierarchical framework, low-resolution features are learned with focus on more global high-level semantic information, while high-resolution features carry fine-grained details. As a result, HiVLP has the ability to effectively learn both the global and fine-grained representations to achieve better alignment between video and text inputs. Furthermore, we design a hierarchical multi-scale vision contrastive loss for self-supervised learning to boost the interaction between them. Experimental results show that HiVLP establishes new state-of-the-art results in three downstream tasks, text-video retrieval, video-text retrieval, and video captioning.
Jianzhuang Liu, Renjing Pei, Songcen Xu, Peng Dai 0002, Juwei Lu, Weimian Li, Youliang Yan
ICCV4
2023 Towards High-Fidelity Text-Guided 3D Face Generation and Manipulation Using only Images
abstract
Generating 3D faces from textual descriptions has a multitude of applications, such as gaming, movie, and robotics. Recent progresses have demonstrated the success of unconditional 3D face generation and text-to-3D shape generation. However, due to the limited text-3D face data pairs, text-driven 3D face generation remains an open problem. In this paper, we propose a text-guided 3D faces generation method, refer as TG-3DFace, for generating realistic 3D faces using text guidance. Specifically, we adopt an unconditional 3D face generation framework and equip it with text conditions, which learns the text-guided 3D face generation with only text-2D face data. On top of that, we propose two text-to-face cross-modal alignment techniques, including the global contrastive learning and the fine-grained alignment module, to facilitate high semantic consistency between generated 3D faces and input texts. Besides, we present directional classifier guidance during the inference process, which encourages creativity for out-of-domain generations. Compared to the existing methods, TG-3DFace creates more realistic and aesthetically pleasing 3D faces, boosting 9% multi-view consistency (MVIC) over Latent3D. The rendered face images generated by TG-3DFace achieve higher FID and CLIP score than text-to-2D face/image generation models, demonstrating our superiority in generating realistic and semantic-consistent textures.
Cuican Yu, Guansong Lu, Yihan Zeng, Jian Sun 0009, Xiaodan Liang, Huibin Li 0001, Zongben Xu, Songcen Xu, Wei Zhang 0196, Hang Xu 0004
ICCV8
2023 UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletons
abstract
The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion capture standards. In addition, it is a challenging task due to the weak correlation between speech and gestures. To address these problems, we present UnifiedGesture, a novel diffusion model-based speech-driven gesture synthesis approach, trained on multiple gesture datasets with different skeletons. Specifically, we first present a retargeting network to learn latent homeomorphic graphs for different motion capture standards, unifying the representations of various gestures while extending the dataset. We then capture the correlation between speech and gestures based on a diffusion model architecture using cross-local attention and self-attention to generate better speech-matched and realistic gestures. To further align speech and gesture and increase diversity, we incorporate reinforcement learning on the discrete gesture units with a learned reward function. Extensive experiments show that UnifiedGesture outperforms recent approaches on speech-driven gesture generation in terms of CCA, FGD, and human-likeness.
Zilin Wang 0002, Zhiyong Wu 0001, Minglei Li 0001, Zhensong Zhang, Qiaochu Huang, Songcen Xu, Changpeng Yang, Zonghong Dai
ACM Multimedia8
2023 Decorate3D: Text-Driven High-Quality Texture Generation for Mesh Decoration in the Wild
abstract
This paper presents Decorate3D, a versatile and user-friendly method for the creation and editing of 3D objects using images. Decorate3D models a real-world object of interest by neural radiance field (NeRF) and decomposes the NeRF representation into an explicit mesh representation, a view-dependent texture, and a diffuse UV texture. Subsequently, users can either manually edit the UV or provide a prompt for the automatic generation of a new 3D-consistent texture. To achieve high-quality 3D texture generation, we propose a structure-aware score distillation sampling method to optimize a neural UV texture based on user-defined text and empower an image diffusion model with 3D-consistent generation capability. Furthermore, we introduce a few-view resampling training method and utilize a super-resolution model to obtain refined high-resolution UV textures (2048$\times$2048) for 3D texturing. Extensive experiments collectively validate the superior performance of Decorate3D in retexturing real-world 3D objects. Project page: https://decorate3d.github.io/Decorate3D/.
Xinxin Zuo, Peng Dai 0002, Juwei Lu, Li Cheng 0001, Youliang Yan, Songcen Xu
NeurIPS8
2023 Multiple Instance Differentiation Learning for Active Object Detection
abstract
Despite the substantial progress of active learning for image recognition, there lacks a systematic investigation of instance-level active learning for object detection. In this paper, we propose to unify instance uncertainty calculation with image uncertainty estimation for informative image selection, creating a multiple instance differentiation learning (MIDL) method for instance-level active learning. MIDL consists of a classifier prediction differentiation module and a multiple instance differentiation module. The former leverages two adversarial instance classifiers trained on the labeled and unlabeled sets to estimate instance uncertainty of the unlabeled set. The latter treats unlabeled images as instance bags and re-estimates image-instance uncertainty using the instance classification model in a multiple instance learning fashion. Through weighting the instance uncertainty using instance class probability and instance objectness probability under the total probability formula, MIDL unifies the image uncertainty with instance uncertainty in the Bayesian theory framework. Extensive experiments validate that MIDL sets a solid baseline for instance-level active learning. On commonly used object detection datasets, it outperforms other state-of-the-art methods by significant margins, particularly when the labeled sets are small.
Fang Wan 0001, Qixiang Ye, Tianning Yuan, Songcen Xu, Jianzhuang Liu, Xiangyang Ji, Qingming Huang
IEEE Trans. Pattern Anal. Mach. Intell.4
2023 Quality-Aware Network for Human Parsing
abstract
How to estimate the quality of the network output is an important issue, and currently there is no effective solution in the field of human parsing. To solve this problem, this work proposes a statistical method based on the output probability map to calculate the pixel classification quality, which is called pixel score. In addition, the Quality-Aware Module (QAM) is proposed to fuse the different quality information, the purpose of which is to estimate the quality of human parsing results. We combine QAM with a concise and effective network design to propose Quality-Aware Network (QANet) for human parsing. Benefiting from the superiority of QAM and QANet, we achieve the best performance on three multiple and one single human parsing benchmarks, including CIHP, MHP-v2, Pascal-Person-Part, ATR and LIP. Without increasing the training and inference time, QAM improves the AP$^\text{r}$criterion by more than 10 points in the multiple human parsing task. QAM can be extended to other tasks with good quality estimation,e.ginstance segmentation. Specifically, QAM improves Mask R-CNN by$\scriptstyle \sim$1% mAP on COCO and LVISv1.0 datasets. Based on the proposed QAM and QANet, our overall system wins 1st place in CVPR2021 L2ID High-resolution Human Parsing (HRHP) Challenge, and 2nd in CVPR2021 PIC Short-video Face Parsing (SFP) Challenge. Code and models are available athttps://github.com/soeaver/QANet.
Lu Yang 0006, Qing Song 0006, Zhihui Wang 0011, Zhiwei Liu 0004, Songcen Xu, Zhihao Li 0002
IEEE Trans. Multim.5
2022 CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation
Zhihao Li 0002, Jianzhuang Liu, Zhensong Zhang, Songcen Xu, Youliang Yan
ECCV (5)4
2022 PcmNet: Position-sensitive context modeling network for temporal action localization
Hanbin Zhao, Guangchen Lin, Songcen Xu, Xi Li 0001
Neurocomputing5
2022 Index Networks
abstract
We show that existing upsampling operators in convolutional networks can be unified using the notion of the index function. This notion is inspired by an observation in the decoding process of deep image matting where indices-guided unpooling can often recover boundary details considerably better than other upsampling operators such as bilinear interpolation. By viewing the indices as a function of the feature map, we introduce the concept of 'learning to index', and present a novel index-guided encoder-decoder framework where indices are learned adaptively from data and are used to guide downsampling and upsampling stages, without extra training supervision. At the core of this framework is a new learnable module, termed Index Network (IndexNet), which dynamically generates indices conditioned on the feature map. IndexNet can be used as a plug-in, applicable to almost all convolutional networks that have coupled downsampling and upsampling stages, enabling the networks to dynamically capture variations of local patterns. In particular, we instantiate and investigate five families of IndexNet. We highlight their superiority in delivering spatial information over other upsampling operators with experiments on synthetic data, and demonstrate their effectiveness on four dense prediction tasks, including image matting, image denoising, semantic segmentation, and monocular depth estimation. Code and models are available at https://git.io/IndexNet.
Hao Lu 0003, Yutong Dai 0001, Chunhua Shen, Songcen Xu
IEEE Trans. Pattern Anal. Mach. Intell.4
2022 Discrepant multiple instance learning for weakly supervised object detection
Wei Gao 0050, Fang Wan 0001, Jun Yue 0004, Songcen Xu, Qixiang Ye
Pattern Recognit.4
2021 Agreement-Discrepancy-Selection: Active Learning with Progressive Distribution Alignment
abstract
In active learning, the ignorance of aligning unlabeled samples' distribution with that of labeled samples hinders the model trained upon labeled samples from selecting informative unlabeled samples. In this paper, we propose an agreement-discrepancy-selection (ADS) approach, and target at unifying distribution alignment with sample selection by introducing adversarial classifiers to the convolutional neural network (CNN). Minimizing classifiers' prediction discrepancy (maximizing prediction agreement) drives learning CNN features to reduce the distribution bias of labeled and unlabeled samples, while maximizing classifiers' discrepancy highlights informative samples. Iterative optimization of agreement and discrepancy loss calibrated with an entropy function drives aligning sample distributions in a progressive fashion for effective active learning. Experiments on image classification and object detection tasks demonstrate that ADS is task-agnostic, while significantly outperforms the previous methods when the labeled sets are small.
Mengying Fu, Tianning Yuan, Fang Wan 0001, Songcen Xu, Qixiang Ye
AAAI4
2021 Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAE
abstract
Given an incomplete image without additional constraint, image inpainting natively allows for multiple solutions as long as they appear plausible. Recently, multiple-solution inpainting methods have been proposed and shown the potential of generating diverse results. However, these methods have difficulty in ensuring the quality of each solution, e.g. they produce distorted structure and/or blurry texture. We propose a two-stage model for diverse inpainting, where the first stage generates multiple coarse results each of which has a different structure, and the second stage refines each coarse result separately by augmenting texture. The proposed model is inspired by the hierarchical vector quantized variational auto-encoder (VQ-VAE), whose hierarchical architecture disentangles structural and textural information. In addition, the vector quantization in VQVAE enables autoregressive modeling of the discrete distribution over the structural information. Sampling from the distribution can easily generate diverse and high-quality structures, making up the first stage of our model. In the second stage, we propose a structural attention module inside the texture generation network, where the module utilizes the structural information to capture distant correlations. We further reuse the VQ-VAE to calculate two feature losses, which help improve structure coherence and texture realism, respectively. Experimental results on CelebA-HQ, Places2, and ImageNet datasets show that our method not only enhances the diversity of the inpainting solutions but also improves the visual quality of the generated multiple images. Code and models are available at: https://github.com/USTC-JialunPeng/Diverse-Structure-Inpainting.
Jialun Peng, Dong Liu 0002, Songcen Xu, Houqiang Li
CVPR3
2021 Multiple Instance Active Learning for Object Detection
abstract
Despite the substantial progress of active learning for image recognition, there still lacks an instance-level active learning method specified for object detection. In this paper, we propose Multiple Instance Active Object Detection (MI-AOD), to select the most informative images for detector training by observing instance-level uncertainty. MI-AOD defines an instance uncertainty learning module, which leverages the discrepancy of two adversarial instance classifiers trained on the labeled set to predict instance uncertainty of the unlabeled set. MI-AOD treats unlabeled images as instance bags and feature anchors in images as instances, and estimates the image uncertainty by re-weighting instances in a multiple instance learning (MIL) fashion. Iterative instance uncertainty learning and re-weighting facilitate suppressing noisy instances, toward bridging the gap between instance uncertainty and image-level uncertainty. Experiments validate that MI-AOD sets a solid baseline for instance-level active learning. On commonly used object detection datasets, MI-AOD outperforms state-of-the-art methods with significant margins, particularly when the labeled sets are small. Code is available at https://github.com/yuantn/MI-AOD.
Tianning Yuan, Fang Wan 0001, Mengying Fu, Jianzhuang Liu, Songcen Xu, Xiangyang Ji, Qixiang Ye
CVPR5
2021 Instance Segmentation in 3D Scenes using Semantic Superpoint Tree Networks
abstract
Instance segmentation in 3D scenes is fundamental in many applications of scene understanding. It is yet challenging due to the compound factors of data irregularity and uncertainty in the numbers of instances. State-of-the-art methods largely rely on a general pipeline that first learns point-wise features discriminative at semantic and instance levels, followed by a separate step of point grouping for proposing object instances. While promising, they have the shortcomings that (1) the second step is not supervised by the main objective of instance segmentation, and (2) their point-wise feature learning and grouping are less effective to deal with data irregularities, possibly resulting in fragmented segmentations. To address these issues, we propose in this work an end-to-end solution of Semantic Superpoint Tree Network (SSTNet) for proposing object instances from scene points. Key in SST-Net is an intermediate, semantic superpoint tree (SST), which is constructed based on the learned semantic features of superpoints, and which will be traversed and split at intermediate tree nodes for proposals of object instances. We also design in SSTNet a refinement module, termed CliqueNet, to prune superpoints that may be wrongly grouped into instance proposals. Experiments on the benchmarks of ScanNet and S3DIS show the efficacy of our proposed method. At the time of submission, SSTNet ranks top on the ScanNet (V2) leaderboard, with 2% higher of mAP than the second best method. The source code in PyTorch is available at https://github.com/Gorilla-Lab-SCUT/SSTNet.
Zhihao Liang 0002, Zhihao Li 0002, Songcen Xu, Mingkui Tan, Kui Jia
ICCV3
2021 DualPoseNet: Category-level 6D Object Pose and Size Estimation Using Dual Pose Network with Refined Learning of Pose Consistency
abstract
Category-level 6D object pose and size estimation is to predict full pose configurations of rotation, translation, and size for object instances observed in single, arbitrary views of cluttered scenes. In this paper, we propose a new method of Dual Pose Network with refined learning of pose consistency for this task, shortened as DualPoseNet. DualPoseNet stacks two parallel pose decoders on top of a shared pose encoder, where the implicit decoder predicts object poses with a working mechanism different from that of the explicit one; they thus impose complementary supervision on the training of pose encoder. We construct the encoder based on spherical convolutions, and design a module of Spherical Fusion wherein for a better embedding of pose-sensitive features from the appearance and shape observations. Given no testing CAD models, it is the novel introduction of the implicit decoder that enables the refined pose prediction during testing, by enforcing the predicted pose consistency between the two decoders using a self-adaptive loss term. Thorough experiments on benchmarks of both category- and instance-level object pose datasets confirm efficacy of our designs. DualPoseNet outperforms existing methods with a large margin in the regime of high precision. Our code is released publicly at https://github.com/Gorilla-Lab-SCUT/DualPoseNet.
Jiehong Lin, Zewei Wei, Zhihao Li 0002, Songcen Xu, Kui Jia, Yuanqing Li 0001
ICCV4
2020 Renovating Parsing R-CNN for Accurate Multiple Human Parsing
Lu Yang 0006, Qing Song 0006, Zhihui Wang 0011, Mengjie Hu 0002, Chun Liu 0004, Xueshi Xin, Wenhe Jia, Songcen Xu
ECCV (12)8
2019 Indices Matter: Learning to Index for Deep Image Matting
abstract
We show that existing upsampling operators can be unified using the notion of the index function. This notion is inspired by an observation in the decoding process of deep image matting where indices-guided unpooling can often recover boundary details considerably better than other upsampling operators such as bilinear interpolation. By viewing the indices as a function of the feature map, we introduce the concept of 'learning to index', and present a novel index-guided encoder-decoder framework where indices are self-learned adaptively from data and are used to guide the pooling and upsampling operators, without extra training supervision. At the core of this framework is a flexible network module, termed IndexNet, which dynamically generates indices conditioned on the feature map. Due to its flexibility, IndexNet can be used as a plug-in applying to almost all off-the-shelf convolutional networks that have coupled downsampling and upsampling stages. We demonstrate the effectiveness of IndexNet on the task of natural image matting where the quality of learned indices can be visually observed from predicted alpha mattes. Results on the Composition-1k matting dataset show that our model built on MobileNetv2 exhibits at least 16.1% improvement over the seminal VGG-16 based deep matting baseline, with less training data and lower model capacity. Code and models have been made available at: https://tinyurl.com/IndexNetV1.
Hao Lu 0003, Yutong Dai 0001, Chunhua Shen, Songcen Xu
ICCV4
2018 Distributed low-rank adaptive estimation algorithms based on alternating optimization
Songcen Xu, Rodrigo C. de Lamare, H. Vincent Poor
Signal Process.1
2016 Adaptive distributed compressed estimation based on recursive least squares with sensing matrix design
abstract
In this paper, a distributed compressed estimation (DCE) scheme is presented based on a distributed recursive-least squares algorithm for sparse signals and systems along with a sensing matrix design procedure based on compressive sensing techniques. The D-CE scheme consists of compression and decompression modules inspired by compressive sensing to perform distributed compressed estimation. A design procedure is developed under the DCE framework and a novel algorithm is developed to optimize the sensing matrix, which can further improve the performance of the proposed DCE and distributed adaptive algorithms. Simulations for a wireless sensor network show the advantages of the proposed scheme and algorithm in terms of convergence rate and mean square error performance.
Huang Bai, Songcen Xu, Sheng Li 0005, Rodrigo C. de Lamare, Xiongxiong He, H. Vincent Poor
ICASSP2
2016 Distributed estimation over sensor networks based on distributed conjugate gradient strategies
abstract
This study presents distributed conjugate gradient (CG) algorithms for distributed parameter estimation and spectrum estimation over wireless sensor networks. In particular, distributed conventional CG (CCG) and modified CG (MCG) algorithms are developed with incremental and diffusion adaptive cooperation strategies. The distributed CCG and MCG algorithms have an improved performance in terms of mean square error as compared with least‐mean square‐based algorithms and a performance that is close to recursive least‐squares algorithms. In comparison with existing centralised or distributed estimation strategies, key features of the proposed algorithms are: (i) more accurate estimates and faster convergence speed can be obtained and (ii) the design of preconditioners for CG algorithms, which can improve the performance of the proposed CG algorithms is presented. Simulations show the performance of the proposed CG algorithms against previously reported techniques for distributed parameter estimation and distributed spectrum estimation applications.
Songcen Xu, Rodrigo C. de Lamare, H. Vincent Poor
IET Signal Process.1
2016 Distributed Spectrum Estimation Based on Alternating Mixed Discrete-Continuous Adaptation
abstract
This letter proposes a distributed alternating mixed discrete-continuous (DAMDC) algorithm to approach the oracle algorithm based on the diffusion strategy for parameter and spectrum estimation over sensor networks. A least mean squares (LMS) type algorithm that obtains the oracle matrix adaptively is developed and compared with the existing sparsity-aware and conventional algorithms. The proposed algorithm exhibits improved performance in terms of mean square deviation and power spectrum estimation accuracy. Numerical results show that the DAMDC algorithm achieves excellent performance.
Tamara Guerra Miller, Songcen Xu, Rodrigo C. de Lamare, H. Vincent Poor
IEEE Signal Process. Lett.2
2015 Distributed Compressed Estimation Based on Compressive Sensing
abstract
This letter proposes a novel distributed compressed estimation scheme for sparse signals and systems based on compressive sensing techniques. The proposed scheme consists of compression and decompression modules inspired by compressive sensing to perform distributed compressed estimation. A design procedure is also presented and an algorithm is developed to optimize measurement matrices, which can further improve the performance of the proposed distributed compressed estimation scheme. Simulations for a wireless sensor network illustrate the advantages of the proposed scheme and algorithm in terms of convergence rate and mean square error performance.
Songcen Xu, Rodrigo C. de Lamare, H. Vincent Poor
IEEE Signal Process. Lett.1
2013 Adaptive link selection strategies for distributed estimation in diffusion wireless networks
abstract
In this work, we propose adaptive link selection strategies for distributed estimation in diffusion-type wireless networks. We develop an exhaustive search-based link selection algorithm and a sparsity-inspired link selection algorithm that can exploit the topology of networks with poor-quality links. In the exhaustive search-based algorithm, we choose the set of neighbors that results in the smallest mean square error (MSE) for a specific node. In the sparsity-inspired link selection algorithm, a convex regularization is introduced to devise a sparsity-inspired link selection algorithm. The proposed algorithms have the ability to equip diffusion-type wireless networks and to significantly improve their performance. Simulation results illustrate that the proposed algorithms have lower MSE values, a better convergence rate and significantly improve the network performance when compared with existing methods.
Songcen Xu, Rodrigo C. de Lamare, H. Vincent Poor
ICASSP1