Fang Da

dblp:131/6851 · DBLP profile ↗
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9ranked-venue papers
6as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 1 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Probabilistic Planning With Comprehensive Reactive Safety
abstract
The ability of autonomous vehicles to plan under uncertainty is crucial to their safe operation in urban environments. However, research remains sparse on planning methods that coordinate well with most modern motion prediction techniques using probabilistic trajectory modes as the uncertainty representation. In this work, we outline the desired properties of such a planner, and where existing methods fall short. Then, we present a probabilistic planning approach built on top of the Comprehensive Reactive Safety framework. This planner optimizes for driving utility in expectation, while ensuring collision constraints are satisfied for all potential prediction trajectories, regardless of their probabilities. Through a series of simulation experiments, the proposed planner is shown to be effective. It achieves safety in rare events, demonstrates strong progress-making ability in uncertain situations, and provides comfortable and efficient driving on average.
Fang Da
IEEE Trans. Intell. Transp. Syst.1
2024 Boosting Offline Reinforcement Learning for Autonomous Driving with Hierarchical Latent Skills
abstract
Learning-based vehicle planning is receiving increasing attention with the emergence of diverse driving simulators and large-scale driving datasets. While offline reinforcement learning (RL) is well suited for these safety-critical tasks, it still struggles to plan over extended periods. In this work, we present a skill-based framework that enhances offline RL to overcome the long-horizon vehicle planning challenge. Specifically, we design a variational autoencoder (VAE) to learn skills from offline demonstrations. To mitigate posterior collapse of common VAEs, we introduce a two-branch sequence encoder to capture both discrete options and continuous variations of the complex driving skills. The final policy treats learned skills as actions and can be trained by any off-the-shelf offline RL algorithms. This facilitates a shift in focus from per-step actions to temporally extended skills, thereby enabling long-term reasoning into the future. Extensive results on CARLA prove that our model consistently outperforms strong baselines at both training and new scenarios. Additional visualizations and experiments demonstrate the interpretability and transferability of extracted skills.
Zenan Li, Fan Nie, Qiao Sun 0001, Fang Da, Hang Zhao 0021
ICRA4
2023 ProphNet: Efficient Agent-Centric Motion Forecasting with Anchor-Informed Proposals
abstract
Motion forecasting is a key module in an autonomous driving system. Due to the heterogeneous nature of multi-sourced input, multimodality in agent behavior, and low latency required by onboard deployment, this task is notoriously challenging. To cope with these difficulties, this paper proposes a novel agent-centric model with anchor-informed proposals for efficient multimodal motion prediction. We design a modality-agnostic strategy to concisely encode the complex input in a unified manner. We generate diverse proposals, fused with anchors bearing goal-oriented scene context, to induce multimodal prediction that covers a wide range of future trajectories. Our network architecture is highly uniform and succinct, leading to an efficient model amenable for real-world driving deployment. Experiments reveal that our agent-centric network compares favorably with the state-of-the-art methods in prediction accuracy, while achieving scene-centric level inference latency.
Xishun Wang, Fang Da
CVPR3
2022 Path-Aware Graph Attention for HD Maps in Motion Prediction
abstract
The success of motion prediction for autonomous driving relies on integration of information from the HD maps. As maps are naturally graph-structured, investigation on graph neural networks (GNNs) for encoding HD maps is burgeoning in recent years. However, unlike many other applications where GNNs have been straightforwardly deployed, HD maps are heterogeneous graphs where vertices (lanes) are connected by edges (lane-lane interaction relationships) of various nature, and most graph-based models are not designed to understand the variety of edge types which provide crucial cues for predicting how the agents would travel the lanes. To overcome this challenge, we propose Path-Aware Graph Attention, a novel attention architecture that infers the attention between two vertices by parsing the sequence of edges forming the paths that connect them. Our analysis illustrates how the proposed attention mechanism can facilitate learning in a didactic problem where existing graph networks like GCN struggle. By improving map encoding, the proposed model surpasses previous state of the art on the Argoverse Motion Forecasting dataset, and won the first place in the 2021 Argoverse Motion Forecasting Competition.
Fang Da
ICRA1
2022 Comprehensive Reactive Safety: No Need For A Trajectory If You Have A Strategy
abstract
Safety guarantees in motion planning for autonomous driving typically involve certifying the trajectory to be collision-free under any motion of the uncontrollable participants in the environment, such as the human-driven vehicles on the road. As a result they usually employ a conservative bound on the behavior of such participants, such as reachability analysis. We point out that planning trajectories to rigorously avoid the entirety of the reachable regions is unnecessary and too restrictive, because observing the environment in the future will allow us to prune away most of them; disregarding this ability to react to future updates could prohibit solutions to scenarios that are easily navigated by human drivers. We propose to account for the autonomous vehicle's reactions to future environment changes by a novel safety framework, Comprehensive Reactive Safety. Validated in simulations in several urban driving scenarios such as unprotected left turns and lane merging, the resulting planning algorithm called Reactive ILQR demonstrates strong negotiation capabilities and better safety at the same time.
Fang Da
IROS1
2017 Real-Time Oil Painting on Mobile Hardware
abstract
Abstract This paper presents a realistic digital oil painting system, specifically targeted at the real‐time performance on highly resource‐constrained portable hardware such as tablets and iPads. To effectively use the limited computing power, we develop an efficient adaptation of the shallow water equations that models all the characteristic properties of oil paint. The pigments are stored in a multi‐layered structure to model the peculiar nature of pigment mixing in oil paint. The user experience ranges from thick shape‐retaining strokes to runny diluted paint that reacts naturally to the gravity set by tablet orientation. Finally, the paint is rendered in real time using a combination of carefully chosen efficient rendering techniques. The virtual lighting adapts to the tablet orientation, or alternatively, the front‐facing camera captures the lighting environment, which leads to a truly immersive user experience. Our proposed features are evaluated via a user study. In our experience, our system enables artists to quickly try out ideas and compositions anywhere when inspiration strikes, in a truly ubiquitous way. They do not need to carry expensive and messy oil paint supplies.
Tuur Stuyck, Fang Da, Sunil Hadap, Philip Dutré
Comput. Graph. Forum2
2016 Surface-only liquids
abstract
We propose a novel surface-only technique for simulating incompressible, inviscid and uniform-density liquids with surface tension in three dimensions. The liquid surface is captured by a triangle mesh on which a Lagrangian velocity field is stored. Because advection of the velocity field may violate the incompressibility condition, we devise an orthogonal projection technique to remove the divergence while requiring the evaluation of only two boundary integrals. The forces of surface tension, gravity, and solid contact are all treated by a boundary element solve, allowing us to perform detailed simulations of a wide range of liquid phenomena, including waterbells, droplet and jet collisions, fluid chains, and crown splashes.
Fang Da, David Hahn, Christopher Batty, Christopher Wojtan, Eitan Grinspun
ACM Trans. Graph.1
2015 Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams
abstract
Simulating the delightful dynamics of soap films, bubbles, and foams has traditionally required the use of a fully three-dimensional many-phase Navier-Stokes solver, even though their visual appearance is completely dominated by the thin liquid surface. We depart from earlier work on soap bubbles and foams by noting that their dynamics are naturally described by a Lagrangian vortex sheet model in whichcirculationis the primary variable. This leads us to derive a novel circulation-preserving surface-only discretization of foam dynamics driven by surface tension on a non-manifold triangle mesh. We represent the surface using a mesh-based multimaterial surface tracker which supports complex bubble topology changes, and evolve the surface according to the ambient air flow induced by a scalar circulation field stored on the mesh. Surface tension forces give rise to a simple update rule for circulation, even at non-manifold Plateau borders, based on a discrete measure of signed scalar mean curvature. We further incorporate vertex constraints to enable the interaction of soap films with wires. The result is a method that is at once simple, robust, and efficient, yet able to capture an array of soap films behaviors including foam rearrangement, catenoid collapse, blowing bubbles, and double bubbles being pulled apart.
Fang Da, Christopher Batty, Christopher Wojtan, Eitan Grinspun
ACM Trans. Graph.1
2014 Multimaterial mesh-based surface tracking
abstract
We present a triangle mesh-based technique for tracking the evolution of three-dimensionalmultimaterial interfacesundergoing complex deformations. It is the first non-manifold triangle mesh tracking method to simultaneously maintain intersection-free meshes and support the proposed broad set of multimaterial remeshing and topological operations. We represent the interface as a non-manifold triangle mesh with material labels assigned to each half-face to distinguish volumetric regions. Starting from proposed application-dependent vertex velocities, we deform the mesh, seeking a non-intersecting, watertight solution. This goal necessitates development of various collision-safe, label-aware non-manifold mesh operations: multimaterial mesh improvement; T1 and T2 processes, topological transitions arising in foam dynamics and multiphase flows; and multimaterial merging, in which a new interface is created between colliding materials. We demonstrate the robustness and effectiveness of our approach on a range of scenarios including geometric flows and multiphase fluid animation.
Fang Da, Christopher Batty, Eitan Grinspun
ACM Trans. Graph.1