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Eugenio Aulisa

dblp:131/7890 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-1057-2198ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
surface processing
0.412020
Computational p-Willmore Flow with Conformal Penalty · ACM Trans. Graph. 2020
Geometric modeling and processing › shape modeling › shape editing
mesh editing
0.112020
Computational p-Willmore Flow with Conformal Penalty · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

variational formulation · 0.4finite element method · 0.4conformal penalty · 0.4
YearPublicationVenuePosition
2020 Computational p-Willmore Flow with Conformal Penalty
abstract
The unsigned p-Willmore functional introduced in the work of Mondino [2011] generalizes important geometric functionals, which measure the area and Willmore energy of immersed surfaces. Presently, techniques from the work of Dziuk [2008] are adapted to compute the first variation of this functional as a weak-form system of equations, which are subsequently used to develop a model for the p-Willmore flow of closed surfaces in R 3 . This model is amenable to constraints on surface area and enclosed volume and is shown to decrease the p-Willmore energy monotonically. In addition, a penalty-based regularization procedure is formulated to prevent artificial mesh degeneration along the flow; inspired by a conformality condition derived in the work of Kamberov et al. [1996], this procedure encourages angle-preservation in a closed and oriented surface immersion as it evolves. Following this, a finite-element discretization of both procedures is discussed, an algorithm for running the flow is given, and an application to mesh editing is presented.
Anthony D. Gruber, Eugenio Aulisa
ACM Trans. Graph.2