Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhihao Lu
dblp:131/8812
· DBLP profile ↗
4ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Web and social media mining · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
LLM agents |
1.0 | 1 | 2026 | Prune4Web: DOM Tree Pruning Programming for Web Agent · AAAI 2026 |
Natural language and speech › Language models and text generation › LLM agents
web agents |
1.0 | 1 | 2026 | Prune4Web: DOM Tree Pruning Programming for Web Agent · AAAI 2026 |
Web and social media mining › web mining
web page understanding |
0.3 | 1 | 2026 | Prune4Web: DOM Tree Pruning Programming for Web Agent · AAAI 2026 |
Interaction techniques and input
cross-device interaction |
0.2 | 1 | 2015 | Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions · CHI 2015 |
Interaction techniques and input › spatial interaction
spatially-aware interaction |
0.2 | 1 | 2015 | Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions · CHI 2015 |
Interaction techniques and input
gesture elicitation |
0.1 | 1 | 2015 | Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions · CHI 2015 |
Methods — techniques the papers use, named apart from their topics
two-turn dialogue training · 3.0program synthesis · 3.0large language model · 3.0focus groups · 0.2controlled experiment · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Prune4Web: DOM Tree Pruning Programming for Web AgentabstractWeb automation uses intelligent agents to perform high-level tasks by mimicking human interactions with webpages. Despite recent advances in LLM-based web agents, efficiently navigating complex, real-world webpages remains challenging due to massive DOM structures (10,000 ~ 100,000 tokens). Current approaches either truncate DOMs—losing vital information—or use inefficient heuristics and separate ranking models, failing to balance precision and scalability. We introduce Prune4Web, a novel paradigm that transforms DOM processing from LLM-based filtering to programmatic pruning. Our key innovation is DOM Tree Pruning Programming, where an LLM generates executable Python scoring programs to dynamically filter DOM elements based on semantic clues from decomposed sub-tasks. This approach eliminates the need for LLMs to process full DOMs, instead delegating traversal and scoring to lightweight, interpretable programs. The result is a 25 ~ 50 times reduction in candidate elements for grounding, enabling precise action localization without attention dilution. Additionally, we propose a data annotation method and a two-turn dialogue training strategy that jointly optimizes Planner, Programmatic Filter, and Grounder in a unified framework. Experiments demonstrate state-of-the-art performance. On our low-level task grounding task, our approach dramatically increases grounding accuracy from 46.80% to 88.28%, highlighting its effectiveness. Kaiquan Chen, Zhihao Lu, Enshen Zhou |
AAAI | 3 |
| 2024 | LSFSR: Local label correlation-based sparse multilabel feature selection with feature redundancy
Lin Sun 0002, Weiping Ding 0001, Zhihao Lu, Jiucheng Xu |
Inf. Sci. | 4 |
| 2018 | An Experimental Study on WeChat-Based Large Scale Indoor Localization SystemabstractIn the new era of wireless communication, there has been an increased interest in indoor positioning systems that propelled researchers to come up with various solutions. Fusing the fuzzy locations from Bluetooth (BT) beacons with the ones from pedestrian dead reckoning (PDR) comes out a promising solution to provide meter-level positioning without additional infrastructure. Despite the remarkable efforts the community put to build the system, it lacks the performance examination of large-scale deployments. In this report, we implement and deploy a real system in Guangzhou South Railway Station to enable a large scale indoor positioning service. The framework used Bluetooth beacons and pedestrian dead reckoning to calculate the estimated position of the user then refine the accuracy through a fuzzy fusion algorithm. We distribute up to 2849 beacons in the indoor space of 81654 square meters. When applied to the real ceiling with a height of 8m and above, our approach is still able to reliably achieve a high accuracy of 5 meters. Also in buildings whose outer walls are nonstructural but large glass curtain wall that wraps around the roof of the facility, the GPS signal could serve as useful complement under careful utilization; last but not least significant, in practice we incorporate our indoor positioning services into WeChat HyperText Markup Language (HTML) platform, we discover that the headings provided by HTML5 are not always correct, the orientation error scale has a strong correlation with the temperature of phone, the residual error is accumulated along with the time to make matters worse. Zhouhong Wang, Zhihao Lu, Weijie Ding, Jiang Ouyang |
ICPADS | 6 |
| 2015 | Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device InteractionsabstractCross-device interaction between multiple mobile devices is a popular field of research in HCI. However, the appropriate design of this interaction is still an open question, with competing approaches such as spatially-aware vs. spatially-agnostic techniques. In this paper, we present the results of a two-phase user study that explores this design space: In phase 1, we elicited gestures for typical mobile cross-device tasks from 4 focus groups (N=17). The results show that 71% of the elicited gestures were spatially-aware and that participants strongly associated cross-device tasks with interacting and thinking in space. In phase 2, we implemented one spatially-agnostic and two spatially-aware techniques from phase 1 and compared them in a controlled experiment (N=12). The results indicate that spatially-aware techniques are preferred by users and can decrease mental demand, effort, and frustration, but only when they are designed with great care. We conclude with a summary of findings to inform the design of future cross-device interactions. Roman Rädle, Hans-Christian Jetter, Mario Schreiner, Zhihao Lu, Harald Reiterer, Yvonne Rogers |
CHI | 4 |