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Euijai Ahn

dblp:131/9111 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Efficient and distributed learning · 80% Language models and text generation · 20%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
large language model
0.912025
RILQ: Rank-Insensitive LoRA-Based Quantization Error Compensation for Boosting 2-Bit Large Language Model Accuracy · AAAI 2025
Machine learning › Efficient and distributed learning › model compression › quantization
low-bit quantization
0.912025
RILQ: Rank-Insensitive LoRA-Based Quantization Error Compensation for Boosting 2-Bit Large Language Model Accuracy · AAAI 2025
Machine learning › Efficient and distributed learning
model compression
0.912025
RILQ: Rank-Insensitive LoRA-Based Quantization Error Compensation for Boosting 2-Bit Large Language Model Accuracy · AAAI 2025
Machine learning › Efficient and distributed learning › model compression
quantization
0.912025
RILQ: Rank-Insensitive LoRA-Based Quantization Error Compensation for Boosting 2-Bit Large Language Model Accuracy · AAAI 2025
Machine learning › Efficient and distributed learning › model quantization
quantization error compensation
0.912025
RILQ: Rank-Insensitive LoRA-Based Quantization Error Compensation for Boosting 2-Bit Large Language Model Accuracy · AAAI 2025

Methods — techniques the papers use, named apart from their topics

rank-insensitive loss · 0.9LoRA · 0.9
YearPublicationVenuePosition
2025 RILQ: Rank-Insensitive LoRA-Based Quantization Error Compensation for Boosting 2-Bit Large Language Model Accuracy
abstract
Low-rank adaptation (LoRA) has become the dominant method for parameter-efficient LLM fine-tuning, with LoRA-based quantization error compensation (LQEC) emerging as a powerful tool for recovering accuracy in compressed LLMs. However, LQEC has underperformed in sub-4-bit scenarios, with no prior investigation into understanding this limitation. We propose RILQ (Rank-Insensitive LoRA-based Quantization Error Compensation) to boost 2-bit LLM accuracy. Based on rank analysis revealing model-wise activation discrepancy loss's rank-insensitive nature, RILQ employs this loss to adjust adapters cooperatively across layers, enabling robust error compensation with low-rank adapters. Evaluations on LLaMA-2 and LLaMA-3 demonstrate RILQ's consistent improvements in 2-bit quantized inference across various state-of-the-art quantizers and enhanced accuracy in task-specific fine-tuning. RILQ maintains computational efficiency comparable to existing LoRA methods, enabling adapter-merged weight-quantized LLM inference with significantly enhanced accuracy, making it a promising approach for boosting 2-bit LLM performance.
Geonho Lee, Janghwan Lee, Sukjin Hong, Euijai Ahn, Du-Seong Chang, Jungwook Choi
AAAI5
2015 Robot Mediated Tele-presence through Body Motion Based Control
abstract
In this paper, we propose a 1st person view and body motion based control method realized on a smart phone/pad called the Sprint (Smart Phone/Pad and Robot for Teleoperation and Tele-presence). The smart phone/pad is chosen, aside from its ubiquity and wide usage, for its mobility and rich media (sensor/display) capabilities. The key idea of Sprint is to have the operator control and interact by "posing" as the robot in the remote area in hopes of eliciting a high sense of tele-presence and thereby promoting the spatial task performance and the overall interactive experience. In particular, we demonstrate a remote robot viewing control method based on this design principle and validate that the proposed approach does improve the sense of tele-presence and spatial understanding.
Jong-gil Ahn, Euijai Ahn, Gerard Jounghyun Kim
SMC2
2015 Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality
abstract
In this work, we present a technique based on image saliency analysis to improve the conspicuity of the foreground augmentation to the background real world medium by adjusting the local brightness contrast. The proposed technique is implemented on a mobile platform considering the usage nature of AR. The saliency computation is carried out for the augmented object's representative color rather than all the pixels, and searching and adjusting over only a discrete number of brightness levels to produce the highest contrast saliency, thereby making near-real time computation possible. Thus, while the resulting imagery may not be optimal due to such a simplification, our tests showed that the visibility was still significantly improved without much difference to the "optimal" ground truth in terms of correctly perceiving and recognizing the augmented information
Euijai Ahn, Sungkil Lee 0002, Gerard Jounghyun Kim
VRST1