Jianwei Guo 0003

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64ranked-venue papers
11as first author
41since 2021 · last 2026
0000-0002-3376-1725ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 57 · 10 first-author · 35 since 2021Artificial intelligence and machine learning · 11 · 1 first-author · 9 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 RealNet: Efficient and Unsupervised Detection of AI-Generated Images via Real-Only Representation Learning
abstract
Detecting AI-generated images remains a persistent challenge, as existing detectors often struggle to generalize to forgeries produced by previously unseen generative models. This generalization gap mainly stems from entanglement with semantic content and overfitting to model-specific artifacts. Moreover, many state-of-the-art methods rely on large pre-trained backbones or computationally intensive pipelines, which limit their applicability in real-world, resource-constrained environments. We propose RealNet, a lightweight and unsupervised framework that constructs a disentangled, forgery-aware representation space using only real images. RealNet first extracts semantic-agnostic representations through a dual adversarial denoising mechanism, producing compact features with low intra-class variance. These representations are then perturbed in feature space to generate pseudo-negative samples, which are combined with the original real features to train a lightweight discriminator, enabling robust detection without any dependence on synthetic images during training. Comprehensive evaluations across GAN, diffusion, and emerging VAR-based paradigms demonstrate that RealNet achieves superior cross-model generalization and robustness. RealNet surpasses previous state-of-the-art approaches by 4.51% in accuracy and 3.93% in average precision, while maintaining significantly lower computational cost. Furthermore, we introduce a medically relevant synthetic image dataset and show RealNet remains effective under severe distribution shifts, highlighting its potential for deployment in high-stakes real-world scenarios. Together, these advantages position RealNet as a practical, scalable and socially impactful solution for robust AI-generated image detection.
Shuaibo Li, Laixin Zhang, Wei Ma 0008, Jianwei Guo 0003, Shibiao Xu, Zhijie Qiu, Hongbin Zha
AAAI4
2026 DehazeGS: Seeing Through Fog with 3D Gaussian Splatting
abstract
Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose DehazeGS, the first physics-driven 3D Gaussian Splatting (3DGS) framework for dehazing. We adopt an explicit Gaussian representation to model fog formation via a physically consistent forward rendering process, enabling reconstruction and rendering of fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly on Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance.
Yiqun Wang 0001, Aiheng Jiang, Zhengda Lu, Jianwei Guo 0003, Yong Li 0023, Hongxing Qin, Xiaopeng Zhang 0001
AAAI5
2026 WG-Net: Wireframe Generation From Noisy Point Cloud by Edge Primitive Fitting
abstract
3-Dscanning has various applications in industrial design. However, the noisy point clouds being generated are difficult to be used in the applications directly. The ease of editing and lightweight nature of wireframes make it highly suitable for industrial design. To address this issue, WG-Net is proposed for generating wireframes from noisy point clouds. An edge primitive detection network that includes a multilevel feature extraction module and a feature fusion module is designed for point classification, primitive segmentation, and displacement vector prediction. Based on the classification and segmentation results of edge points, targeted fitting methods are applied to accurately fit each category of edge primitives, ensuring precise geometric representation. Finally, fitting results are integrated into a complete wireframe structure. Through extensive experiments on computer-aided design datasets, WG-Net achieved significant performance improvements compared to state-of-the-art methods. In addition, we have verified the feasibility and practical applicability of WG-Net on real scanned data.
Yike Xu, Jianwei Guo 0003, Wenjun Xie, Xiaoping Liu 0003
IEEE Trans. Ind. Informatics3
2025 Revisiting CAD Model Generation by Learning Raster Sketch
abstract
The integration of deep generative networks into generating Computer-Aided Design (CAD) models has garnered increasing attention over recent years. Traditional methods often rely on discrete sequences of parametric line/curve segments to represent sketches. Differently, we introduce RECAD, a novel framework that generates Raster sketches and 3D Extrusions for CAD models. Representing sketches as raster images offers several advantages over discrete sequences: 1) it breaks the limitations on the types and numbers of lines/curves, providing enhanced geometric representation capabilities; 2) it enables interpolation within a continuous latent space; and 3) it allows for more intuitive user control over the output. Technically, RECAD employs two diffusion networks: the first network generates extrusion boxes conditioned on the number and types of extrusions, while the second network produces sketch images conditioned on these extrusion boxes. By combining these two networks, RECAD effectively generates sketch-and-extrude CAD models, offering a more robust and intuitive approach to CAD model generation. Experimental results indicate that RECAD achieves strong performance in unconditional generation, while also demonstrating effectiveness in conditional generation and output editing.
Jianwei Guo 0003, Jinglu Chen, Dong-Ming Yan 0001
AAAI3
2025 PanoDiT: Panoramic Videos Generation with Diffusion Transformer
abstract
As immersive experiences become increasingly popular, panoramic video has garnered significant attention in both research and applications. The high cost associated with capturing panoramic video underscores the need for efficient prompt-based generation methods. Although recent text-to-video (T2V) diffusion techniques have shown potential in standard video generation, they face challenges when applied to panoramic videos due to substantial differences in content and motion patterns. In this paper, we propose PanoDiT, a framework that utilizes the Diffusion Transformer (DiT) architecture to generate panoramic videos from text descriptions. Unlike traditional methods that rely on UNet-based denoising, our method leverages a transformer architecture for denoising, incorporating both temporal and global attention mechanisms. This ensures coherent frame generation and smooth motion transitions, offering distinct advantages in long-horizon generation tasks. To further enhance motion and consistency in the generated videos, we introduce DTM-LoRA and two panoramic-specific losses. Compared to previous methods, our PanoDiT achieves state-of-the-art performance across various evaluation metrics and user study, with code is available in the supplementary material.
Muyang Zhang, Yuzhi Chen, Rongtao Xu, Changwei Wang 0001, Weiliang Meng, Jianwei Guo 0003, Xiaopeng Zhang 0001
AAAI7
2025 Mask-Guided Transformer with Hybrid Supervision for 3D Instance Segmentation
abstract
3D instance segmentation from point clouds is a classic but strenuous research problem. Recently, Transformer-based methods have dominated 3D instance segmentation, but most previous methods use learnable queries with low instance mask recall. Meanwhile, object queries usually use masked cross-attention involving an iterative optimization process with inaccurate initial instance masks, which may cause the query to fall into sub-optimal situations. In this paper, we propose MHFormer, a novel Mask-guided Transformer with Hybrid supervision for 3D instance segmentation. We initially develop an instance semantic-aware query module to address the issue of low recall. Subsequently, we introduce ground truth masks to proactively refine the prediction masks from the Transformer layer, guiding the query update process. Furthermore, given the scarcity of matched positive samples (e.g., an average of only 13 instances per scene in ScanNet), we introduce a pioneering one-to-many supervision in 3D instance segmentation to enhance matching efficiency. Experiments and ablation studies conducted on ScanNet, ScanNet200, and S3DIS benchmarks validate the efficacy of our approach.
Jianwei Guo 0003, Haobo Qin, Yinchang Zhou, Weiliang Meng, Xiaopeng Zhang 0001
ICME2
2025 Collaboration Wins More: Dual-Modal Collaborative Attention Reinforcement for Mitigating Large Vision Language Models Hallucination
abstract
Large Vision-Language Models (LVLMs) have demonstrated remarkable capabilities in visual-language understanding for downstream multimodal tasks. However, these models often generate descriptions containing objects or details not present in the input image, a phenomenon commonly referred to as ''hallucination''. Existing methods focus solely on single-side hallucination mitigation: Intra-modal-only reinforcement (e.g. visual attention enhancement) ignores prompt-based guidance; Inter-modal-only correlation correction may introduce low-information visual tokens to mislead reasoning. To tackle this challenge, we propose Dual-Modal Collaborative Attention Reinforcement (DuCAR). Specifically, DuCAR is equipped with intra-visual CLS-driven sampling and cross-modal dynamic sampling, extracting important visual tokens guided by intra- and inter-modal joint information. During the multimodal fusion stage, DuCAR adaptively enhances the attention weights of these visual tokens. Our sampling and enhancement strategies in DuCAR simultaneously reinforces informative visual tokens, and suppresses attention dispersion towards question-irrelevant visual information. We conduct extensive experiments on the POPE and CHAIR hallucination benchmarks, demonstrating that our method outperforms existing state-of-the-art mitigation baselines and effectively reduces hallucinations in text generated by LVLMs. The code is available in the https://github.com/xjy2020/DuCAR.
Jiye Xie, Liangliang You, Zhiqiang Kou, Kexue Fu 0001, Youyang Qu, Wenjie Yang 0005, Jianwei Guo 0003, Weiliang Meng, Longxiang Gao, Haoran Yang 0003, Changwei Wang 0001, Yu Zhang 0133
ACM Multimedia10
2025 Continuous Toolpath Optimization for Simultaneous Four-Axis Subtractive Manufacturing
abstract
Abstract Simultaneous four‐axis machining involves a cutter that moves in all degrees of freedom during carving. This strategy provides higher‐quality surface finishing compared to positional machining. However, it has not been well‐studied in research. In this study, we propose the first end‐to‐end computational framework to optimize the toolpath for fabricating complex models using simultaneous four‐axis subtractive manufacturing. In our technique, we first slice the input 3D model into uniformly distributed 2D layers. For each slicing layer, we perform an accessibility analysis for each intersected contour within this layer. Then, we proceed with over‐segmentation and a bottom‐up connecting process to generate a minimal number of fabricable segments. Finally, we propose post‐processing techniques to further optimize the tool directionand the transfer path between segments. Physical experiments of nine models demonstrate our significant improvements in both fabrication quality and efficiency, compared to the positional strategy and two simultaneous tool paths generated by industry‐standard CAM systems.
Zhenmin Zhang, Zihan Shi, Fanchao Zhong, Jianwei Guo 0003, Changhe Tu, Haisen Zhao
Comput. Graph. Forum6
2025 Efficient RANSAC in 4D Plane Space for Point Cloud Registration
abstract
3D registration methods based on point-level information struggle in situations with noise, density variation, large-scale points, and small overlaps, while existing primitive-based methods are usually sensitive to tiny errors in the primitive extraction process. In this paper, we present a reliable and efficient global registration algorithm exploiting the RANdom SAmple Consensus (RANSAC) in the plane space instead of the point space. To improve the inlier ratio in the putative correspondences, we design an inner plane-based descriptor, termed Convex Hull Descriptor (CHD), and an inter plane-based descriptor, termed PLane Feature Histograms (PLFH), which take full advantage of plane contour shape and plane-wise relationship, respectively. Based on those new descriptors, we randomly select corresponding plane pairs to compute candidate transformations, followed by a hypotheses verification step to identify the optimal registration. Extensive tests on large-scale point sets demonstrate the effectiveness of our method, and that it notably improves registration performance compared to state-of-the-art methods in terms of efficiency and accuracy.
Zhongqi Wu, Jianwei Guo 0003
Graph. Model.5
2025 DiffTex: Differentiable Texturing for Architectural Proxy Models
abstract
Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and geometric details, making it essential for textures to compensate for the loss. Preserving the rich texture information from the original dense architectural reconstructions remains a daunting task, particularly when working with unordered RGB photographs. We propose an automated method for generating realistic texture maps for architectural proxy models at the texel level from an unordered collection of registered photographs. Our approach establishes correspondences between texels on a UV map and pixels in the input images, with each texel's color computed as a weighted blend of associated pixel values. Using differentiable rendering, we optimize blending parameters to ensure photometric and perspective consistency, while maintaining seamless texture coherence. Experimental results demonstrate the effectiveness and robustness of our method across diverse architectural models and varying photographic conditions, enabling the creation of high-quality textures that preserve visual fidelity and structural detail.
Weidan Xiong, Yongli Wu, Bochuan Zeng, Jianwei Guo 0003, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004
ACM Trans. Graph.4
2025 Aerial Path Planning for Urban Geometry and Texture Co-Capture
abstract
Recent advances in image acquisition and scene reconstruction have enabled the generation of high-quality structural urban scene geometry, given sufficient site information. However, current capture techniques often overlook the crucial importance of texture quality, resulting in noticeable visual artifacts in the textured models. In this work, we introduce the urban geometry and texture co-capture problem under limited prior knowledge before a site visit. The only inputs are a 2D building contour map of the target area and a safe flying altitude above the buildings. We propose an innovative aerial path planning framework designed to co-capture images for reconstructing both structured geometry and high-fidelity textures. To evaluate and guide view planning, we introduce a comprehensive texture quality assessment system, including two novel metrics tailored for building facades. Firstly, our method generates high-quality vertical dipping views and horizontal planar views to effectively capture both geometric and textural details. A multi-objective optimization strategy is then proposed to jointly maximize texture fidelity, improve geometric accuracy, and minimize the cost associated with aerial views. Furthermore, we present a sequential path planning algorithm that accounts for texture consistency during image capture. Extensive experiments on large-scale synthetic and real-world urban datasets demonstrate that our approach effectively produces image sets suitable for concurrent geometric and texture reconstruction, enabling the creation of realistic, textured scene proxies at low operational cost.
Weidan Xiong, Bochuan Zeng, Jianwei Guo 0003, Ke Xie 0001, Hui Huang 0004
ACM Trans. Graph.4
2025 Chapper: Carvable Hull-and-Pack for Subtractive Manufacturing
abstract
Tightly cutting raw materials into a set of carvable objects, known as the stock cutting problem, is a necessary step in subtractive manufacturing. This problem can be framed as a 3D irregular object packing task, aiming to fit as many objects as possible within a predefined container. While previous packing algorithms can generate dense, non-overlapping, and even disassemblable configurations, they cannot satisfy carvable constraints. This paper introduces the carvable hull-and-pack problem, which integrates irregular object packing with subtractive manufacturing. This problem is more challenging than general 3D packing, as it requires ensuring the carvability of each object and generate the disassembly sequence. To address this, we first define a novel geometric hull, called carving hull , which accounts for both the object's shape and the cutter accessibility, constrained by the real-time distribution of surrounding objects. Then we present Chapper , an effective solution to co-optimize carving hull packing and the planning of disassembly sequence to maximize space utilization while preserving the carvable constraints. Given a raw material and a list of generic 3D objects, our algorithm starts with densely packing each object into the material with a pre-computed placement order, while simultaneously maintaining a valid disassembly sequence. We solve the complex object-to-object and cutter-to-object collisions by leveraging a discrete voxel representation. The carvability of each object is also guaranteed in the packing process, where we define a novel carvable metric to determine whether each object is carvable or not. Based on the packing result and the disassembly sequence, we propose a clipped Voronoi-based volume decomposition method to generate the actual carving hull for each object and finally create feasible cutting tool paths on the carving hulls. Our approach effectively packs CAD and freeform datasets, exhibiting a unique space utilization rate performance compared to the alternative baseline.
Zhenmin Zhang, Lujiaoyang Fu, Lin Lu 0001, Jianwei Guo 0003, Haisen Zhao
ACM Trans. Graph.6
2025 Deep Point Cloud Edge Reconstruction via Surface Patch Segmentation
abstract
Parametric edge reconstruction for point cloud data is a fundamental problem in computer graphics. Existing methods first classify points as either edge points (including corners) or non-edge points, and then fit parametric edges to the edge points. However, few points are exactly sampled on edges in practical scenarios, leading to significant fitting errors in the reconstructed edges. Prominent deep learning-based methods also primarily emphasize edge points, overlooking the potential of non-edge areas. Given that sparse and non-uniform edge points cannot provide adequate information, we address this challenge by leveraging neighboring segmented patches to supply additional cues. We introduce a novel two-stage framework that reconstructs edges precisely and completely via surface patch segmentation. First, we propose PCER-Net, a Point Cloud Edge Reconstruction Network that segments surface patches, detects edge points, and predicts normals simultaneously. Second, a joint optimization module is designed to reconstruct a complete and precise 3D wireframe by fully utilizing the predicted results of the network. Concretely, the segmented patches enable accurate fitting of parametric edges, even when sparse points are not precisely distributed along the model's edges. Corners can also be naturally detected from the segmented patches. Benefiting from fitted edges and detected corners, a complete and precise 3D wireframe model with topology connections can be reconstructed by geometric optimization. Finally, we present a versatile patch-edge dataset, including CAD and everyday models (furniture), to generalize our method. Extensive experiments and comparisons against previous methods demonstrate our effectiveness and superiority. We will release the code and dataset to facilitate future research.
Yuanqi Li, Hongshen Wang, Jingcheng Huang, Jianwei Guo 0003, Jie Guo 0001, Yanwen Guo 0001
IEEE Trans. Vis. Comput. Graph.7
2025 ResGEM: Multi-Scale Graph Embedding Network for Residual Mesh Denoising
abstract
Mesh denoising is a crucial technology that aims to recover a high-fidelity 3D mesh from a noise-corrupted one. Deep learning methods, particularly graph convolutional networks (GCNs) based mesh denoisers, have demonstrated their effectiveness in removing various complex real-world noises while preserving authentic geometry. However, it is still a quite challenging work to faithfully regress uncontaminated normals and vertices on meshes with irregular topology. In this article, we propose a novel pipeline that incorporates two parallel normal-aware and vertex-aware branches to achieve a balance between smoothness and geometric details while maintaining the flexibility of surface topology. We introduce ResGEM, a new GCN, with multi-scale embedding modules and residual decoding structures to facilitate normal regression and vertex modification for mesh denoising. To effectively extract multi-scale surface features while avoiding the loss of topological information caused by graph pooling or coarsening operations, we encode the noisy normal and vertex graphs using four edge-conditioned embedding modules (EEMs) at different scales. This allows us to obtain favorable feature representations with multiple receptive field sizes. Formulating the denoising problem into a residual learning problem, the decoder incorporates residual blocks to accurately predict true normals and vertex offsets from the embedded feature space. Moreover, we propose novel regularization terms in the loss function that enhance the smoothing and generalization ability of our network by imposing constraints on normal fidelity and consistency. Comprehensive experiments have been conducted to demonstrate the superiority of our method over the state-of-the-art on both synthetic and real-scanned datasets.
Mengke Yuan, Mingyang Zhao 0001, Jianwei Guo 0003, Dong-Ming Yan 0001
IEEE Trans. Vis. Comput. Graph.4
2025 Diff-pcg: diffusion point cloud generation conditioned on continuous normalizing flow
Weiliang Meng, Zhongqi Wu, Jianwei Guo 0003, Xiaopeng Zhang 0001
Vis. Comput.4
2024 SARNet: Semantic Augmented Registration of Large-Scale Urban Point Clouds
Haobo Qin, Yinchang Zhou, Xiaopeng Zhang 0001, Zhanglin Cheng, Jianwei Guo 0003
CVM (1)6
2024 SfmCAD: Unsupervised CAD Reconstruction by Learning Sketch-based Feature Modeling Operations
abstract
This paper introduces SfmCAD, a novel unsupervised network that reconstructs 3D shapes by learning the Sketchbased Feature Modeling operations commonly used in modern CAD workflows. Given a 3D shape represented as voxels, SfmCAD learns a neural-typed sketch+path parameterized representation, including 2D sketches of feature primitives and their 3D sweeping paths without supervision, for inferring feature-based CAD programs. SfmCAD employs 2D sketches for local detail representation and 3D paths to capture the overall structure, achieving a clear separation between shape details and structure. This conversion into parametric forms enables users to seamlessly adjust the shape's geometric and structural features, thus enhancing interpretability and user control. We demonstrate the effectiveness of our method by applying SfmCAD to many different types of objects, such as CAD parts, ShapeNet objects, and tree shapes. Extensive comparisons show that SfmCAD produces compact and faithful 3D reconstructions with superior quality compared to alternatives. The code is released at https://github.com/BunnySoCrazy/SfmCAD.
Jianwei Guo 0003, Bedrich Benes, Dong-Ming Yan 0001
CVPR2
2024 SVDTree: Semantic Voxel Diffusion for Single Image Tree Reconstruction
abstract
Efficiently representing and reconstructing the 3D geometry of biological trees remains a challenging problem in computer vision and graphics. We propose a novel approach for generating realistic tree models from single-view photographs. We cast the 3D information inference problem to a semantic voxel diffusion process, which converts an input image of a tree to a novel Semantic Voxel Structure (SVS) in 3D space. The SVS encodes the geometric appearance and semantic structural information (e.g., classifying trunks, branches, and leaves), which retains the intricate internal tree features. Tailored to the SVS, we present SVDTree a new hybrid tree modeling approach by combining structure-oriented branch reconstruction and self-organization-based foliage reconstruction. We validate SVDTree by using images from both synthetic and real trees. The comparison results show that our approach can better preserve tree details and achieve more realistic and accurate reconstruction results than previous methods.
Bedrich Benes, Xiaopeng Zhang 0001, Jianwei Guo 0003
CVPR5
2024 UnionFormer: Unified-Learning Transformer with Multi-View Representation for Image Manipulation Detection and Localization
abstract
We present UnionFormer, a novel framework that inte-grates tampering clues across three views by unified learning for image manipulation detection and localization. Specifically, we construct a BSFI-Net to extract tampering features from RGB and noise views, achieving enhanced responsive-ness to boundary artifacts while modulating spatial consis-tency at different scales. Additionally, to explore the incon-sistency between objects as a new view of clues, we combine object consistency modeling with tampering detection and localization into a three-task unified learning process, allowing them to promote and improve mutually. Therefore, we acquire a unified manipulation discriminative representation under multi-scale supervision that consolidates information from three views. This integration facilitates highly effective concurrent detection and localization of tampering. We perform extensive experiments on diverse datasets, and the results show that the proposed approach outperforms state-of-the-art methods in tampering detection and localization.
Shuaibo Li, Wei Ma 0008, Jianwei Guo 0003, Shibiao Xu, Benchong Li, Xiaopeng Zhang 0001
CVPR3
2024 DRC-NET: Density Reweighted Convolution Network for Edge Curve Extraction
Xiaojuan Ning, Qishuai Shi, Yuexuan Liu, Haiyan Jin, Yinghui Wang 0001, Xiaopeng Zhang 0001, Jianwei Guo 0003
PRCV (2)7
2024 InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors
Mingxin Yang, Jianwei Guo 0003, Yuzhi Chen, Zhanglin Cheng, Xiaopeng Zhang 0001, Hui Huang 0004
SIGGRAPH Asia2
2024 Self-supervised reconstruction of re-renderable facial textures from single image
Mingxin Yang, Jianwei Guo 0003, Xiaopeng Zhang 0001, Zhanglin Cheng
Comput. Graph.2
2024 De-NeRF: Ultra-high-definition NeRF with deformable net alignment
abstract
Abstract Neural Radiance Field (NeRF) can render complex 3D scenes with viewpoint‐dependent effects. However, less work has been devoted to exploring its limitations in high‐resolution environments, especially when upscaled to ultra‐high resolution (e.g., 4k). Specifically, existing NeRF‐based methods face severe limitations in reconstructing high‐resolution real scenes, for example, a large number of parameters, misalignment of the input data, and over‐smoothing of details. In this paper, we present a novel and effective framework, called De‐NeRF, based on NeRF and deformable convolutional network, to achieve high‐fidelity view synthesis in ultra‐high resolution scenes: (1) marrying the deformable convolution unit which can solve the problem of misaligned input of the high‐resolution data. (2) Presenting a density sparse voxel‐based approach which can greatly reduce the training time while rendering results with higher accuracy. Compared to existing high‐resolution NeRF methods, our approach improves the rendering quality of high‐frequency details and achieves better visual effects in 4K high‐resolution scenes.
Jianing Hou, Runjie Zhang, Zhongqi Wu, Weiliang Meng, Xiaopeng Zhang 0001, Jianwei Guo 0003
Comput. Animat. Virtual Worlds6
2024 Fast Building Instance Proxy Reconstruction for Large Urban Scenes
abstract
Digitalization of large-scale urban scenes (in particular buildings) has been a long-standing open problem, which attributes to the challenges in data acquisition, such as incomplete scene coverage, lack of semantics, low efficiency, and low reliability in path planning. In this paper, we address these challenges in urban building reconstruction from aerial images, and we propose an effective workflow and a few novel algorithms for efficient 3D building instance proxy reconstruction for large urban scenes. Specifically, we propose a novel learning-based approach to instance segmentation of urban buildings from aerial images followed by a voting-based algorithm to fuse the multi-view instance information to a sparse point cloud (reconstructed using a standard Structure from Motion pipeline). Our method enables effective instance segmentation of the building instances from the point cloud. We also introduce a layer-based surface reconstruction method dedicated to the 3D reconstruction of building proxies from extremely sparse point clouds. Extensive experiments on both synthetic and real-world aerial images of large urban scenes have demonstrated the effectiveness of our approach. The generated scene proxy models can already provide a promising 3D surface representation of the buildings in large urban scenes, and when applied to aerial path planning, the instance-enhanced building proxy models can significantly improve data completeness and accuracy, yielding highly detailed 3D building models.
Jianwei Guo 0003, Haobo Qin, Yinchang Zhou, Xin Chen 0124, Liangliang Nan, Hui Huang 0004
IEEE Trans. Pattern Anal. Mach. Intell.1
2024 Layout-aware Single-image Document Flattening
abstract
Single image rectification of document deformation is a challenging task. Although some recent deep learning-based methods have attempted to solve this problem, they cannot achieve satisfactory results when dealing with document images with complex deformations. In this article, we propose a new efficient framework for document flattening. Our main insight is that most layout primitives in a document have rectangular outline shapes, making unwarping local layout primitives essentially homogeneous with unwarping the entire document. The former task is clearly more straightforward to solve than the latter due to the more consistent texture and relatively smooth deformation. On this basis, we propose a layout-aware deep model working in a divide-and-conquer manner. First, we employ a transformer-based segmentation module to obtain the layout information of the input document. Then a new regression module is applied to predict the global and local UV maps. Finally, we design an effective merging algorithm to correct the global prediction with local details. Both quantitative and qualitative experimental results demonstrate that our framework achieves favorable performance against state-of-the-art methods. In addition, the current publicly available document flattening datasets have limited 3D paper shapes without layout annotation and also lack a general geometric correction metric. Therefore, we build a new large-scale synthetic dataset by utilizing a fully automatic rendering method to generate deformed documents with diverse shapes and exact layout segmentation labels. We also propose a new geometric correction metric based on our paired document UV maps. Code and dataset will be released at https://github.com/BunnySoCrazy/LA-DocFlatten .
Weize Quan, Jianwei Guo 0003, Dong-Ming Yan 0001
ACM Trans. Graph.3
2024 Line-Based 3D Building Abstraction and Polygonal Surface Reconstruction From Images
abstract
Textureless objects, repetitive patterns and limited computational resources pose significant challenges to man-made structure reconstruction from images, because feature-points-based reconstruction methods usually fail due to the lack of distinct texture or ambiguous point matches. Meanwhile multi-view stereo approaches also suffer from high computational complexity. In this article, we present a new framework to reconstruct 3D surfaces for buildings from multi-view images by leveraging another fundamental geometric primitive: line segments. To this end, we first propose a new multi-resolution line segment detector to extract 2D line segments from each image. Then, we construct a 3D line cloud by introducing an improved Line3D++ algorithm to match 2D line segments from different images. Finally, we reconstruct a complete and manifold surface mesh from 3D line segments by formulating a Bayesian probabilistic modeling problem, which accurately generates a set of underlying planes. This output model is simple and has low performance requirements for hardware devices. Experimental results demonstrate the validity of the proposed approach and its ability to generate abstract and compact surface meshes from the 3D line cloud with low computational costs.
Jianwei Guo 0003, Xiaopeng Zhang 0001, Zhanglin Cheng
IEEE Trans. Vis. Comput. Graph.1
2023 SECAD-Net: Self-Supervised CAD Reconstruction by Learning Sketch-Extrude Operations
abstract
Reverse engineering CAD models from raw geometry is a classic but strenuous research problem. Previous learning-based methods rely heavily on labels due to the supervised design patterns or reconstruct CAD shapes that are not easily editable. In this work, we introduce SECADNet, an end-to-end neural network aimed at reconstructing compact and easy-to-edit CAD models in a self-supervised manner. Drawing inspiration from the modeling language that is most commonly used in modern CAD software, we propose to learn 2D sketches and 3D extrusion parameters from raw shapes, from which a set of extrusion cylinders can be generated by extruding each sketch from a 2D plane into a 3D body. By incorporating the Boolean operation (i.e., union), these cylinders can be combined to closely approximate the target geometry. We advocate the use of implicit fields for sketch representation, which allows for creating CAD variations by interpolating latent codes in the sketch latent space. Extensive experiments on both ABC and Fusion 360 datasets demonstrate the effectiveness of our method, and show superiority over state-of-the-art alternatives including the closely related method for supervised CAD reconstruction. We further apply our approach to CAD editing and single-view CAD reconstruction. Code will be released at https://github.com/BunnySoCrazy/SECAD-Net.
Jianwei Guo 0003, Xiaopeng Zhang 0001, Dong-Ming Yan 0001
CVPR2
2023 WireframeNet: A novel method for wireframe generation from point cloud
Yike Xu, Jianwei Guo 0003, Xiaoping Liu 0003
Comput. Graph.3
2023 Joint specular highlight detection and removal in single images via Unet-Transformer
abstract
Specular highlight detection and removal is a fundamental problem in computer vision and image processing. In this paper, we present an efficient end-to-end deep learning model for automatically detecting and removing specular highlights in a single image. In particular, an encoder—decoder network is utilized to detect specular highlights, and then a novel Unet-Transformer network performs highlight removal; we append transformer modules instead of feature maps in the Unet architecture. We also introduce a highlight detection module as a mask to guide the removal task. Thus, these two networks can be jointly trained in an effective manner. Thanks to the hierarchical and global properties of the transformer mechanism, our framework is able to establish relationships between continuous self-attention layers, making it possible to directly model the mapping between the diffuse area and the specular highlight area, and reduce indeterminacy within areas containing strong specular highlight reflection. Experiments on public benchmark and real-world images demonstrate that our approach outperforms state-of-the-art methods for both highlight detection and removal tasks.
Zhongqi Wu, Jianwei Guo 0003, Chuanqing Zhuang, Jun Xiao 0005, Dong-Ming Yan 0001, Xiaopeng Zhang 0001
Comput. Vis. Media2
2023 PuzzleNet: Boundary-Aware Feature Matching for Non-Overlapping 3D Point Clouds Assembly
Jianwei Guo 0003, Haiyong Jiang, Yan-Chao Liu, Xiaopeng Zhang 0001, Dong-Ming Yan 0001
J. Comput. Sci. Technol.2
2023 RC-Net: Row and Column Network with Text Feature for Parsing Floor Plan Images
Weiliang Meng, Zhengda Lu, Jianwei Guo 0003, Jun Xiao 0005, Xiaopeng Zhang 0001
J. Comput. Sci. Technol.4
2023 TwinTex: Geometry-Aware Texture Generation for Abstracted 3D Architectural Models
abstract
Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex , the first automatic texture mapping framework to generate a photorealistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort.
Weidan Xiong, Hongqian Zhang, Botao Peng, Yongli Wu, Jianwei Guo 0003, Hui Huang 0004
ACM Trans. Graph.6
2022 Efficient Pairwise 3-D Registration of Urban Scenes via Hybrid Structural Descriptors
abstract
Automatic registration of point clouds captured by terrestrial laser scanning (TLS) plays an important role in many fields including remote sensing (e.g., transportation management, 3-D reconstruction in large-scale urban areas and environment monitoring), computer vision, and virtual reality and robotics. However, noise, outliers, nonuniform point density, and small overlaps are inevitable when collecting multiple views of data, which poses great challenges to 3-D registration of point clouds. Since conventional registration methods aim to find point correspondences and estimate transformation parameters directly in the original point space, the traditional way to address these difficulties is to introduce many restrictions during the scanning process (e.g., more scanning and careful selection of scanning positions), thus making the data acquisition more difficult. In this article, we present a novel 3-D registration framework that performs in a “middle-level structural space” and is capable of robustly and efficiently reconstructing urban, semiurban, and indoor scenes, despite disturbances introduced in the scanning process. The new structural space is constructed by extracting multiple types of middle-level geometric primitives (planes, spheres, cylinders, and cones) from the 3-D point cloud. We design a robust method to find effective primitive combinations corresponding to the 6-D poses of the raw point clouds and then construct hybrid-structure-based descriptors. By matching descriptors and computing rotation and translation parameters, successful registration is achieved. Note that the whole process of our method is performed in the structural space, which has the advantages of capturing geometric structures (the relationship between primitives) and semantic features (primitive types and parameters) in larger fields. Experiments show that our method achieves state-of-the-art performance in several point cloud registration benchmark datasets at different scales and even obtains good registration results for data without overlapping areas.
Jianwei Guo 0003, Zhanglin Cheng, Jun Xiao 0005, Xiaopeng Zhang 0001
IEEE Trans. Geosci. Remote. Sens.2
2022 Single-Image Specular Highlight Removal via Real-World Dataset Construction
abstract
Specular reflections pose great challenges on various multimedia and computer vision tasks,e.g., image segmentation, detection and matching. In this paper, we build a large-scale Paired Specular-Diffuse (PSD) image dataset, where the images are carefully captured by using real-world objects and the ground-truth specular-free diffuse images are provided. To the best of our knowledge, this is the first real-world benchmark dataset for specular highlight removal task, which is useful for evaluating and encouraging new deep learning-based approaches. Given this dataset, we present a novel Generative Adversarial Network (GAN) for specular highlight removal from a single image by introducing the detection of specular reflection information as a guidance. Our network also makes full use of the attention mechanism and is able to directly model the mapping relation between the diffuse area and the specular highlight area without any explicit estimation of the illumination. Experimental results demonstrate that the proposed network is more effective to remove specular reflection components with the guidance of specular highlight detection than recent state-of-the-art methods.
Zhongqi Wu, Chuanqing Zhuang, Jianwei Guo 0003, Jun Xiao 0005, Xiaopeng Zhang 0001, Dong-Ming Yan 0001
IEEE Trans. Multim.4
2022 Parallel Computation of 3D Clipped Voronoi Diagrams
abstract
Computing the Voronoi diagram of a given set of points in a restricted domain (e.g., inside a 2D polygon, on a 3D surface, or within a volume) has many applications. Although existing algorithms can compute 2D and surface Voronoi diagrams in parallel on graphics hardware, computing clipped Voronoi diagrams within volumes remains a challenge. This article proposes an efficient GPU algorithm to tackle this problem. A preprocessing step discretizes the input volume into a tetrahedral mesh. Then, unlike existing approaches which use the bisecting planes of the Voronoi cells to clip the tetrahedra, we use the four planes of each tetrahedron to clip the Voronoi cells. This strategy drastically simplifies the computation, and as a result, it outperforms state-of-the-art CPU methods up to an order of magnitude.
Lei Ma 0008, Jianwei Guo 0003, Dong-Ming Yan 0001
IEEE Trans. Vis. Comput. Graph.3
2022 Blending Surface Segmentation and Editing for 3D Models
abstract
Recognizing and fitting shape primitives from underlying 3D models are key components of many computer graphics and computer vision applications. Although a vast number of structural recovery methods are available, they usually fail to identify blending surfaces, which corresponds to small transitional regions among relatively large primary patches. To address this issue, we present a novel approach for automatic segmentation and surface fitting with accurate geometric parameters from 3D models, especially mechanical parts. Overall, we formulate the structural segmentation as a Markov random field (MRF) labeling problem. In contrast to existing techniques, we first propose a new clustering algorithm to build superfacets by incorporating 3D local geometric information. This algorithm extracts the general quadric and rolling-ball blending regions, and improves the robustness of further segmentation. Next, we apply a specially designed MRF framework to efficiently partition the original model into different meaningful patches of known surface types by defining the multilabel energy function on the superfacets. Furthermore, we present an iterative optimization algorithm based on skeleton extraction to fit rolling-ball blending patches by recovering the parameters of the rolling center trajectories and ball radius. Experiments on different complex models demonstrate the effectiveness and robustness of the proposed method, and the superiority of our method is also verified through comparisons with state-of-the-art approaches. We further apply our algorithm in applications such as mesh editing by changing the radius of the rolling balls.
Jianwei Guo 0003, Jun Xiao 0005, Xiaopeng Zhang 0001, Dong-Ming Yan 0001
IEEE Trans. Vis. Comput. Graph.2
2021 Extracting Cycle-aware Feature Curve Networks from 3D Models
Zhengda Lu, Jianwei Guo 0003, Jun Xiao 0005, Ying Wang 0030, Xiaopeng Zhang 0001, Dong-Ming Yan 0001
Comput. Aided Des.2
2021 Single Image Tree Reconstruction via Adversarial Network
Jianwei Guo 0003, Yunhai Wang, Oliver Deussen, Zhanglin Cheng
Graph. Model.3
2021 Data-driven floor plan understanding in rural residential buildings via deep recognition
Zhengda Lu, Jianwei Guo 0003, Weiliang Meng, Jun Xiao 0005, Xiaopeng Zhang 0001
Inf. Sci.3
2021 Efficient Center Voting for Object Detection and 6D Pose Estimation in 3D Point Cloud
abstract
We present a novel and efficient approach to estimate 6D object poses of known objects in complex scenes represented by point clouds. Our approach is based on the well-known point pair feature (PPF) matching, which utilizes self-similar point pairs to compute potential matches and thereby cast votes for the object pose by a voting scheme. The main contribution of this paper is to present an improved PPF-based recognition framework, especially a new center voting strategy based on the relative geometric relationship between the object center and point pair features. Using this geometric relationship, we first generate votes to object centers resulting in vote clusters near real object centers. Then we group and aggregate these votes to generate a set of pose hypotheses. Finally, a pose verification operator is performed to filter out false positives and predict appropriate 6D poses of the target object. Our approach is also suitable to solve the multi-instance and multi-object detection tasks. Extensive experiments on a variety of challenging benchmark datasets demonstrate that the proposed algorithm is discriminative and robust towards similar-looking distractors, sensor noise, and geometrically simple shapes. The advantage of our work is further verified by comparing to the state-of-the-art approaches.
Jianwei Guo 0003, Xuejun Xing, Weize Quan, Dong-Ming Yan 0001, Qingyi Gu, Yang Liu 0014, Xiaopeng Zhang 0001
IEEE Trans. Image Process.1
2021 TreePartNet: neural decomposition of point clouds for 3D tree reconstruction
abstract
We present TreePartNet , a neural network aimed at reconstructing tree geometry from point clouds obtained by scanning real trees. Our key idea is to learn a natural neural decomposition exploiting the assumption that a tree comprises locally cylindrical shapes. In particular, reconstruction is a two-step process. First, two networks are used to detect priors from the point clouds. One detects semantic branching points, and the other network is trained to learn a cylindrical representation of the branches. In the second step, we apply a neural merging module to reduce the cylindrical representation to a final set of generalized cylinders combined by branches. We demonstrate results of reconstructing realistic tree geometry for a variety of input models and with varying input point quality, e.g., noise, outliers, and incompleteness. We evaluate our approach extensively by using data from both synthetic and real trees and comparing it with alternative methods.
Jianwei Guo 0003, Bedrich Benes, Oliver Deussen, Xiaopeng Zhang 0001, Hui Huang 0004
ACM Trans. Graph.2
2020 Learning local shape descriptors for computing non-rigid dense correspondence
abstract
A discriminative local shape descriptor plays an important role in various applications. In this paper, we present a novel deep learning framework that derives discriminative local descriptors for deformable 3D shapes. We use local “geometry images” to encode the multi-scale local features of a point, via an intrinsic parameterization method based on geodesic polar coordinates. This new parameterization provides robust geometry images even for badly-shaped triangular meshes. Then a triplet network with shared architecture and parameters is used to perform deep metric learning; its aim is to distinguish between similar and dissimilar pairs of points. Additionally, a newly designed triplet loss function is minimized for improved, accurate training of the triplet network. To solve the dense correspondence problem, an efficient sampling approach is utilized to achieve a good compromise between training performance and descriptor quality. During testing, given a geometry image of a point of interest, our network outputs a discriminative local descriptor for it. Extensive testing of non-rigid dense shape matching on a variety of benchmarks demonstrates the superiority of the proposed descriptors over the state-of-the-art alternatives.
Jianwei Guo 0003, Hanyu Wang 0002, Zhanglin Cheng, Xiaopeng Zhang 0001, Dong-Ming Yan 0001
Comput. Vis. Media1
2020 Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
abstract
We introduce an inverse procedural modeling approach that learns L-system representations of pixel images with branching structures. Our fully automatic model generates a compact set of textual rewriting rules that describe the input. We use deep learning to discover atomic structures such as line segments or branchings. Orientation and scaling of these structures are determined and the detected structures are combined into a tree. The initial representation is analyzed, and repeating parts are encoded into a small grammar by using greedy optimization while the user can control the size of the detected rules. The output is an L-system that represents the input image as a simple text and a set of terminal symbols. We apply our approach to a variety of examples, demonstrate its robustness against noise and blur, and we show that it can detect user sketches and complex input structures.
Jianwei Guo 0003, Haiyong Jiang, Bedrich Benes, Oliver Deussen, Xiaopeng Zhang 0001, Dani Lischinski, Hui Huang 0004
ACM Trans. Graph.1
2020 MGCN: descriptor learning using multiscale GCNs
abstract
We propose a novel framework for computing descriptors for characterizing points on three-dimensional surfaces. First, we present a new non-learned feature that uses graph wavelets to decompose the Dirichlet energy on a surface. We call this new feature Wavelet Energy Decomposition Signature (WEDS). Second, we propose a new Multiscale Graph Convolutional Network (MGCN) to transform a non-learned feature to a more discriminative descriptor. Our results show that the new descriptor WEDS is more discriminative than the current state-of-the-art non-learned descriptors and that the combination of WEDS and MGCN is better than the state-of-the-art learned descriptors. An important design criterion for our descriptor is the robustness to different surface discretizations including triangulations with varying numbers of vertices. Our results demonstrate that previous graph convolutional networks significantly overfit to a particular resolution or even a particular triangulation, but MGCN generalizes well to different surface discretizations. In addition, MGCN is compatible with previous descriptors and it can also be used to improve the performance of other descriptors, such as the heat kernel signature, the wave kernel signature, or the local point signature.
Yiqun Wang 0001, Jing Ren 0004, Dong-Ming Yan 0001, Jianwei Guo 0003, Xiaopeng Zhang 0001, Peter Wonka
ACM Trans. Graph.4
2020 Realistic Procedural Plant Modeling from Multiple View Images
abstract
In this paper, we describe a novel procedural modeling technique for generating realistic plant models from multi-view photographs. The realism is enhanced via visual and spatial information acquired from images. In contrast to previous approaches that heavily rely on user interaction to segment plants or recover branches in images, our method automatically estimates an accurate depth map of each image and extracts a 3D dense point cloud by exploiting an efficient stereophotogrammetry approach. Taking this point cloud as a soft constraint, we fit a parametric plant representation to simulate the plant growth progress. In this way, we are able to synthesize parametric plant models from real data provided by photos and 3D point clouds. We demonstrate the robustness of the proposed approach by modeling various plants with complex branching structures and significant self-occlusions. We also demonstrate that the proposed framework can be used to reconstruct ground-covering plants, such as bushes and shrubs which have been given little attention in the literature. The effectiveness of our approach is validated by visually and quantitatively comparing with the state-of-the-art approaches.
Jianwei Guo 0003, Shibiao Xu, Dong-Ming Yan 0001, Zhanglin Cheng, Marc Jaeger 0002, Xiaopeng Zhang 0001
IEEE Trans. Vis. Comput. Graph.1
2019 A Robust Local Spectral Descriptor for Matching Non-Rigid Shapes With Incompatible Shape Structures
abstract
Constructing a robust and discriminative local descriptor for 3D shape is a key component of many computer vision applications. Although existing learning-based approaches can achieve good performance in some specific benchmarks, they usually fail to learn enough information from shapes with different shape types and structures (e.g., spatial resolution, connectivity, transformations, etc.) Focusing on this issue, in this paper, we present a more discriminative local descriptor for deformable 3D shapes with incompatible structures. Based on the spectral embedding using the Laplace-Beltrami framework on the surface, we first construct a novel local spectral feature which shows great resilience to change in mesh resolution, triangulation, transformation. Then the multi-scale local spectral features around each vertex are encoded into a `geometry image', called vertex spectral image, in a very compact way. Such vertex spectral images can be efficiently trained to learn local descriptors using a triplet neural network. Finally, for training and evaluation, we present a new benchmark dataset by extending the widely used FAUST dataset. We utilize a remeshing approach to generate modified shapes with different structures. We evaluate the proposed approach thoroughly and make an extensive comparison to demonstrate that our approach outperforms recent state-of-the-art methods on this benchmark.
Yiqun Wang 0001, Jianwei Guo 0003, Dong-Ming Yan 0001, Kai Wang 0002, Xiaopeng Zhang 0001
CVPR2
2019 Automatic and high-quality surface mesh generation for CAD models
Jianwei Guo 0003, Xiaohong Jia 0001, Dong-Ming Yan 0001
Comput. Aided Des.1
2019 Isotropic Surface Remeshing without Large and Small Angles
abstract
We introduce a novel algorithm for isotropic surface remeshing which progressively eliminates obtuse triangles and improves small angles. The main novelty of the proposed approach is a simple vertex insertion scheme that facilitates the removal of large angles, and a vertex removal operation that improves the distribution of small angles. In combination with other standard local mesh operators, e.g., connectivity optimization and local tangential smoothing, our algorithm is able to remesh efficiently a low-quality mesh surface. Our approach can be applied directly or used as a post-processing step following other remeshing approaches. Our method has a similar computational efficiency to the fastest approach available, i.e., real-time adaptive remeshing [1]. In comparison with state-of-the-art approaches, our method consistently generates better results based on evaluations using different metrics.
Yiqun Wang 0001, Dong-Ming Yan 0001, Chengcheng Tang, Jianwei Guo 0003, Xiaopeng Zhang 0001, Peter Wonka
IEEE Trans. Vis. Comput. Graph.5
2018 Learning 3D Keypoint Descriptors for Non-rigid Shape Matching
Hanyu Wang 0002, Jianwei Guo 0003, Dong-Ming Yan 0001, Weize Quan, Xiaopeng Zhang 0001
ECCV (8)2
2018 Generating hybrid interior structure for 3D printing
Yuxin Mao, Lifang Wu, Dong-Ming Yan 0001, Jianwei Guo 0003, Chang Wen Chen, Baoquan Chen
Comput. Aided Geom. Des.4
2018 Instant Stippling on 3D Scenes
abstract
Abstract In this paper, we present a novel real‐time approach to generate high‐quality stippling on 3D scenes. The proposed method is built on a precomputed 2D sample sequence called incremental Voronoi set with blue‐noise properties. A rejection sampling scheme is then applied to achieve tone reproduction, by thresholding the sample indices proportional to the inverse target tonal value to produce a suitable stipple density. Our approach is suitable for stippling large‐scale or even dynamic scenes because the thresholding of individual stipples is trivially parallelizable. In addition, the static nature of the underlying sequence benefits the frame‐to‐frame coherence of the stippling. Finally, we propose an extension that supports stipples of varying sizes and tonal values, leading to smoother spatial and temporal transitions. Experimental results reveal that the temporal coherence and real‐time performance of our approach are superior to those of previous approaches.
Lei Ma 0008, Jianwei Guo 0003, Dong-Ming Yan 0001, Hanqiu Sun, Yanyun Chen
Comput. Graph. Forum2
2018 Tree Growth Modelling Constrained by Growth Equations
abstract
Abstract Modelling and simulation of tree growth that is faithful to the living environment and numerically consistent to botanic knowledge are important topics for realistic modelling in computer graphics. The realism factors concerned include the effects of complex environment on tree growth and the reliability of the simulation in botanical research, such as horticulture and agriculture. This paper proposes a new approach, namely, integrated growth modelling, to model virtual trees and simulate their growth by enforcing constraints of environmental resources and tree morphological properties. Morphological properties are integrated into a growth equation with different parameters specified in the simulation, including its sensitivity to light, allocation and usage of received resources and effects on its environment. The growth equation guarantees that the simulation procedure numerically matches the natural growth phenomenon of trees. With this technique, the growth procedures of diverse and realistic trees can also be modelled in different environments, such as resource competition among multiple trees.
Lei Yi, Hongjun Li 0002, Jianwei Guo 0003, Oliver Deussen, Xiaopeng Zhang 0001
Comput. Graph. Forum3
2017 Shape exploration of 3D heterogeneous models based on cages
Weiliang Meng, Jianwei Guo 0003, Xavier Bonaventura, Mateu Sbert, Xiaopeng Zhang 0001
Multim. Tools Appl.2
2017 A Simple Push-Pull Algorithm for Blue-Noise Sampling
abstract
We describe a simple push-pull optimization (PPO) algorithm for blue-noise sampling by enforcing spatial constraints on given point sets. Constraints can be a minimum distance between samples, a maximum distance between an arbitrary point and the nearest sample, and a maximum deviation of a sample's capacity (area of Voronoi cell) from the mean capacity. All of these constraints are based on the topology emerging from Delaunay triangulation, and they can be combined for improved sampling quality and efficiency. In addition, our algorithm offers flexibility for trading-off between different targets, such as noise and aliasing. We present several applications of the proposed algorithm, including anti-aliasing, stippling, and non-obtuse remeshing. Our experimental results illustrate the efficiency and the robustness of the proposed approach. Moreover, we demonstrate that our remeshing quality is superior to the current state-of-the-art approaches.
Abdalla G. M. Ahmed, Jianwei Guo 0003, Dong-Ming Yan 0001, Jean-Yves Franceschi, Xiaopeng Zhang 0001, Oliver Deussen
IEEE Trans. Vis. Comput. Graph.2
2016 Tetrahedral meshing via maximal Poisson-disk sampling
Jianwei Guo 0003, Dong-Ming Yan 0001, Li Chen 0031, Xiaopeng Zhang 0001, Oliver Deussen, Peter Wonka
Comput. Aided Geom. Des.1
2016 Capacity constrained blue-noise sampling on surfaces
Sen Zhang 0005, Jianwei Guo 0003, Hui Zhang 0013, Xiaohong Jia 0001, Dong-Ming Yan 0001, Jun-Hai Yong, Peter Wonka
Comput. Graph.2
2016 Analyzing surface sampling patterns using the localized pair correlation function
abstract
Point distributions with different characteristics have a crucial influence on graphics applications. Various analysis tools have been developed in recent years, mainly for blue noise sampling in Euclidean domains. In this paper, we present a new method to analyze the properties of general sampling patterns that are distributed on mesh surfaces. The core idea is to generalize to surfaces the pair correlation function (PCF) which has successfully been employed in sampling pattern analysis and synthesis in 2D and 3D. Experimental results demonstrate that the proposed approach can reveal correlations of point sets generated by a wide range of sampling algorithms. An acceleration technique is also suggested to improve the performance of the PCF.
Weize Quan, Jianwei Guo 0003, Dong-Ming Yan 0001, Weiliang Meng, Xiaopeng Zhang 0001
Comput. Vis. Media2
2016 Low-discrepancy blue noise sampling
abstract
We present a novel technique that produces two-dimensional low-discrepancy (LD) blue noise point sets for sampling. Using one-dimensional binary van der Corput sequences, we construct two-dimensional LD point sets, and rearrange them to match a target spectral profile while preserving their low discrepancy. We store the rearrangement information in a compact lookup table that can be used to produce arbitrarily large point sets. We evaluate our technique and compare it to the state-of-the-art sampling approaches.
Abdalla G. M. Ahmed, Hélène Perrier, David Coeurjolly, Victor Ostromoukhov, Jianwei Guo 0003, Dong-Ming Yan 0001, Hui Huang 0004, Oliver Deussen
ACM Trans. Graph.5
2015 Efficient maximal Poisson-disk sampling and remeshing on surfaces
Jianwei Guo 0003, Dong-Ming Yan 0001, Xiaohong Jia 0001, Xiaopeng Zhang 0001
Comput. Graph.1
2015 A Survey of Blue-Noise Sampling and Its Applications
Dong-Ming Yan 0001, Jianwei Guo 0003, Bin Wang 0021, Xiaopeng Zhang 0001, Peter Wonka
J. Comput. Sci. Technol.2
2015 3D shape retrieval using viewpoint information-theoretic measures
abstract
Abstract In this paper, we present an information‐theoretic framework to compute the shape similarity between 3D polygonal models. Given a 3D model, an information channel between a sphere of viewpoints around the model and its polygonal mesh is defined to compute the specific information associated with each viewpoint. The obtained information sphere can be seen as a shape descriptor of the model. Then, given two models, their similarity is obtained by performing a registration process between the corresponding information spheres. The distance between the information histograms is also defined as a coarse measure of similarity, as well as the scalar value given by the mutual information of the channel. The performance of all these measures is tested using the Princeton Shape Benchmark database. Copyright © 2013 John Wiley & Sons, Ltd.
Xavier Bonaventura, Jianwei Guo 0003, Weiliang Meng, Miquel Feixas, Xiaopeng Zhang 0001, Mateu Sbert
Comput. Animat. Virtual Worlds2
2014 Blue-Noise Remeshing with Farthest Point Optimization
abstract
Abstract In this paper, we present a novel method for surface sampling and remeshing with good blue‐noise properties. Our approach is based on the farthest point optimization (FPO), a relaxation technique that generates high quality blue‐noise point sets in 2D. We propose two important generalizations of the original FPO framework: adaptive sampling and sampling on surfaces. A simple and efficient algorithm for accelerating the FPO framework is also proposed. Experimental results show that the generalized FPO generates point sets with excellent blue‐noise properties for adaptive and surface sampling. Furthermore, we demonstrate that our remeshing quality is superior to the current state‐of‐theߚart approaches.
Dong-Ming Yan 0001, Jianwei Guo 0003, Xiaohong Jia 0001, Xiaopeng Zhang 0001, Peter Wonka
Comput. Graph. Forum2
2014 Efficient triangulation of Poisson-disk sampled point sets
Jianwei Guo 0003, Dong-Ming Yan 0001, Guanbo Bao, Weiming Dong, Xiaopeng Zhang 0001, Peter Wonka
Vis. Comput.1
2013 Illustrating the disassembly of 3D models
Jianwei Guo 0003, Dong-Ming Yan 0001, Er Li, Weiming Dong, Peter Wonka, Xiaopeng Zhang 0001
Comput. Graph.1